source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/BvhLoader.cpp @ 3074

Revision 3074, 2.6 KB checked in by mattausch, 16 years ago (diff)

included vbo support for dynamic objects

Line 
1#include <queue>
2#include <stack>
3#include <fstream>
4#include <iostream>
5
6#include "BvhLoader.h"
7#include "gzstream.h"
8
9
10#ifdef _CRT_SET
11        #define _CRTDBG_MAP_ALLOC
12        #include <stdlib.h>
13        #include <crtdbg.h>
14
15        // redefine new operator
16        #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
17        #define new DEBUG_NEW
18#endif
19
20
21namespace CHCDemoEngine
22{
23
24using namespace std;
25
26
27#define TYPE_INTERIOR -2
28#define TYPE_LEAF -3
29
30
31
32BvhNode *BvhLoader::LoadNextNode(igzstream &stream, BvhInterior *parent)
33{
34        int nodeType;
35        stream.read(reinterpret_cast<char *>(&nodeType), sizeof(int));
36
37        BvhNode *node;
38
39        if (nodeType == TYPE_LEAF)
40                node = new BvhLeaf(parent);
41        else if (nodeType == TYPE_INTERIOR)
42                node = new BvhInterior(parent);
43        else
44                cerr << "error: wrong node type: " << nodeType << endl;
45               
46
47        Vector3 bMin, bMax;
48
49        stream.read(reinterpret_cast<char *>(&(node->mFirst)), sizeof(int));
50        stream.read(reinterpret_cast<char *>(&(node->mLast)), sizeof(int));
51
52        stream.read(reinterpret_cast<char *>(&bMin), sizeof(Vector3));
53        stream.read(reinterpret_cast<char *>(&bMax), sizeof(Vector3));
54
55        node->mBox = AxisAlignedBox3(bMin, bMax);
56        node->mArea = node->mBox.SurfaceArea();
57
58        //cout << "box: " << node->mBox << " area: " << node->mArea << endl;
59       
60        return node;
61}
62
63
64Bvh *BvhLoader::Load(const string &filename, 
65                                         const SceneEntityContainer &staticEntities,
66                                         const SceneEntityContainer &dynamicEntities)
67{
68        queue<BvhNode *> tQueue;
69        igzstream stream(filename.c_str());
70
71        if (!stream.is_open()) return NULL;
72
73        cout << "loading bvh" << endl;
74
75        Bvh *bvh = new Bvh(staticEntities, dynamicEntities);
76
77        BvhNode *root = LoadNextNode(stream, NULL);
78
79        bvh->mStaticRoot = root;
80        // we have at least the root, the static and the dynamic branch
81        bvh->mNumNodes = 3;
82
83        tQueue.push(root);
84       
85        while(!tQueue.empty())
86        {
87                BvhNode *node = tQueue.front();
88                tQueue.pop();
89
90                if (!node->IsLeaf())
91                {
92                        bvh->mNumNodes += 2;
93
94                        BvhInterior *interior = static_cast<BvhInterior *>(node);
95
96                        BvhNode *front = LoadNextNode(stream, interior);
97                        BvhNode *back = LoadNextNode(stream, interior);
98
99                        interior->mFront = front;
100                        interior->mBack = back;
101
102                        front->mDepth = interior->mDepth + 1;
103                        back->mDepth = interior->mDepth + 1;
104
105                        tQueue.push(front);                     
106                        tQueue.push(back);
107                }
108        }
109
110        ///////////
111        //-- create dynamic part of the hierarchy
112
113        bvh->CreateDynamicBranch();
114
115        ///////////
116        //-- post process nodes
117
118        bvh->PostProcess();
119
120        cout << "... finished loading " << bvh->mNumNodes << " nodes" << endl;
121        cout << "scene box: " << bvh->mBox << endl;
122
123        return bvh;
124}
125
126
127}
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