1 | #include "BvhLoader.h"
|
---|
2 | #include "BvhConstructor.h"
|
---|
3 | #include "gzstream.h"
|
---|
4 |
|
---|
5 | #include <queue>
|
---|
6 | #include <stack>
|
---|
7 | #include <fstream>
|
---|
8 | #include <iostream>
|
---|
9 |
|
---|
10 |
|
---|
11 |
|
---|
12 | #ifdef _CRT_SET
|
---|
13 | #define _CRTDBG_MAP_ALLOC
|
---|
14 | #include <stdlib.h>
|
---|
15 | #include <crtdbg.h>
|
---|
16 |
|
---|
17 | // redefine new operator
|
---|
18 | #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
---|
19 | #define new DEBUG_NEW
|
---|
20 | #endif
|
---|
21 |
|
---|
22 |
|
---|
23 | namespace CHCDemoEngine
|
---|
24 | {
|
---|
25 |
|
---|
26 | using namespace std;
|
---|
27 |
|
---|
28 |
|
---|
29 | #define TYPE_INTERIOR -2
|
---|
30 | #define TYPE_LEAF -3
|
---|
31 |
|
---|
32 |
|
---|
33 |
|
---|
34 | BvhNode *BvhFactory::LoadNextNode(igzstream &stream, BvhInterior *parent)
|
---|
35 | {
|
---|
36 | int nodeType;
|
---|
37 | stream.read(reinterpret_cast<char *>(&nodeType), sizeof(int));
|
---|
38 |
|
---|
39 | BvhNode *node;
|
---|
40 |
|
---|
41 | if (nodeType == TYPE_LEAF)
|
---|
42 | node = new BvhLeaf(parent);
|
---|
43 | else if (nodeType == TYPE_INTERIOR)
|
---|
44 | node = new BvhInterior(parent);
|
---|
45 | else
|
---|
46 | cerr << "error: wrong node type: " << nodeType << endl;
|
---|
47 |
|
---|
48 |
|
---|
49 | Vector3 bMin, bMax;
|
---|
50 |
|
---|
51 | stream.read(reinterpret_cast<char *>(&(node->mFirst)), sizeof(int));
|
---|
52 | stream.read(reinterpret_cast<char *>(&(node->mLast)), sizeof(int));
|
---|
53 |
|
---|
54 | stream.read(reinterpret_cast<char *>(&bMin), sizeof(Vector3));
|
---|
55 | stream.read(reinterpret_cast<char *>(&bMax), sizeof(Vector3));
|
---|
56 |
|
---|
57 | node->mBox = AxisAlignedBox3(bMin, bMax);
|
---|
58 | node->mArea = node->mBox.SurfaceArea();
|
---|
59 |
|
---|
60 | //cout << "box: " << node->mBox << " area: " << node->mArea << endl;
|
---|
61 |
|
---|
62 | return node;
|
---|
63 | }
|
---|
64 |
|
---|
65 |
|
---|
66 | Bvh *BvhFactory::Create(const string &filename,
|
---|
67 | const SceneEntityContainer &staticEntities,
|
---|
68 | const SceneEntityContainer &dynamicEntities,
|
---|
69 | int maxDepthForTestingChildren)
|
---|
70 |
|
---|
71 | {
|
---|
72 | queue<BvhNode *> tQueue;
|
---|
73 | igzstream stream(filename.c_str());
|
---|
74 |
|
---|
75 | if (!stream.is_open()) return NULL;
|
---|
76 |
|
---|
77 | cout << "\n*******************\nloading bvh from file " << filename << " ..." << endl;
|
---|
78 |
|
---|
79 | Bvh *bvh = new Bvh(staticEntities, dynamicEntities, maxDepthForTestingChildren);
|
---|
80 |
|
---|
81 | BvhNode *root = LoadNextNode(stream, NULL);
|
---|
82 |
|
---|
83 | bvh->mStaticRoot = root;
|
---|
84 | // we have at least the root, the static and the dynamic branch
|
---|
85 | bvh->mNumNodes = 3;
|
---|
86 |
|
---|
87 | cout << "static bvh bb: " << root->mBox << endl;
|
---|
88 |
|
---|
89 | tQueue.push(root);
|
---|
90 |
|
---|
91 | while (!tQueue.empty())
|
---|
92 | {
|
---|
93 | BvhNode *node = tQueue.front();
|
---|
94 | tQueue.pop();
|
---|
95 |
|
---|
96 | if (!node->IsLeaf())
|
---|
97 | {
|
---|
98 | bvh->mNumNodes += 2;
|
---|
99 |
|
---|
100 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
101 |
|
---|
102 | BvhNode *front = LoadNextNode(stream, interior);
|
---|
103 | BvhNode *back = LoadNextNode(stream, interior);
|
---|
104 |
|
---|
105 | interior->mFront = front;
|
---|
106 | interior->mBack = back;
|
---|
107 |
|
---|
108 | front->mDepth = interior->mDepth + 1;
|
---|
109 | back->mDepth = interior->mDepth + 1;
|
---|
110 |
|
---|
111 | tQueue.push(front);
|
---|
112 | tQueue.push(back);
|
---|
113 | }
|
---|
114 | }
|
---|
115 |
|
---|
116 | cout << "... finished loading " << bvh->mNumNodes - 2 << " static bvh nodes" << endl;
|
---|
117 |
|
---|
118 |
|
---|
119 | ///////////
|
---|
120 | //-- create dynamic part of the hierarchy
|
---|
121 |
|
---|
122 | bvh->CreateDynamicBranch();
|
---|
123 |
|
---|
124 | ///////////
|
---|
125 | //-- post process nodes
|
---|
126 |
|
---|
127 | bvh->PostProcess();
|
---|
128 |
|
---|
129 | cout << "bvh bb: " << bvh->mBox << endl;
|
---|
130 |
|
---|
131 | return bvh;
|
---|
132 | }
|
---|
133 |
|
---|
134 |
|
---|
135 | Bvh *BvhFactory::Create(const SceneEntityContainer &staticEntities,
|
---|
136 | const SceneEntityContainer &dynamicEntities,
|
---|
137 | int maxDepthForTestingChildren)
|
---|
138 | {
|
---|
139 |
|
---|
140 | Bvh *bvh = new Bvh(staticEntities, dynamicEntities, maxDepthForTestingChildren);
|
---|
141 |
|
---|
142 | BvhConstructor bvhConstructor(bvh->mGeometry, 0,
|
---|
143 | (int)bvh->mStaticGeometrySize - 1);
|
---|
144 |
|
---|
145 | int numNodes;
|
---|
146 | bvh->mStaticRoot = bvhConstructor.Construct(numNodes);
|
---|
147 |
|
---|
148 | bvh->mNumNodes = 2 + numNodes;
|
---|
149 |
|
---|
150 | cout << "created " << bvh->mNumNodes - 2 << " static bvh nodes" << endl;
|
---|
151 |
|
---|
152 |
|
---|
153 | ///////////
|
---|
154 | //-- create dynamic part of the hierarchy
|
---|
155 |
|
---|
156 | bvh->CreateDynamicBranch();
|
---|
157 |
|
---|
158 |
|
---|
159 | ///////////
|
---|
160 | //-- post process nodes
|
---|
161 |
|
---|
162 | bvh->PostProcess();
|
---|
163 |
|
---|
164 | cout << "bvh bb: " << bvh->mBox << endl;
|
---|
165 |
|
---|
166 | return bvh;
|
---|
167 | }
|
---|
168 |
|
---|
169 |
|
---|
170 | }
|
---|