Revision 2800,
1.4 KB
checked in by mattausch, 17 years ago
(diff) |
friendly culling debug version with timers, no materials
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1 | #ifndef __CHCPLUSPLUSTRAVERSER_H
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2 | #define __CHCPLUSPLUSTRAVERSER_H
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3 |
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4 | #include "RenderTraverser.h"
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5 |
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6 |
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7 | namespace CHCDemoEngine
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8 | {
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9 |
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10 | class OcclusionQuery;
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11 |
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12 |
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13 | /** Class predicting the visiblity of nodes.
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14 | */
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15 | class VisibilityPredictor
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16 | {
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17 | public:
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18 | /** Predicts the probability of a node to stay visible / invisible.
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19 | The probability could be taken from a measured or analytic function.
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20 | */
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21 | float GetProbability(BvhNode *node) const
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22 | {
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23 | return 0.98f - 0.68f * exp(-(float)node->GetTimesTestedInvisible());
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24 | }
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25 | };
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26 |
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27 |
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28 | /** Class implementing traversal using the CHC++ algorithm.
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29 | */
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30 | class CHCPlusPlusTraverser: public RenderTraverser
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31 | {
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32 | public:
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33 |
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34 | CHCPlusPlusTraverser();
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35 |
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36 | virtual int GetType() const { return CHCPLUSPLUS;}
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37 |
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38 |
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39 | protected:
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40 | /** Traverses and renders the scene with the specified method
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41 | */
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42 | virtual void Traverse();
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43 | /** Queries nodes nodes tested invisible in previous frames.
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44 | */
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45 | void QueryPreviouslyInvisibleNodes(BvhNode *node);
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46 | /** Computes the next multiquery.
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47 | */
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48 | OcclusionQuery *GetNextMultiQuery(BvhNodeContainer &iqueue);
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49 | /** Issues batched multiqueries.
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50 | */
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51 | void IssueMultiQueries();
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52 | /** Handles the result of an occlusion query.
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53 | */
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54 | void HandleQueryResult(OcclusionQuery *query);
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55 |
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56 |
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57 | //////////////
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58 |
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59 | /// the query queue
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60 | QueryQueue mQueryQueue;
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61 |
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62 | BvhNodeQueue mVQueue;
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63 | BvhNodeContainer mIQueue;
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64 |
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65 | VisibilityPredictor mVisibilityPredictor;
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66 | };
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67 |
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68 | }
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69 |
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70 |
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71 |
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72 | #endif // __CHCPLUSPLUSTRAVERSER_H |
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