[2753] | 1 | #ifndef __CAMERA_H
|
---|
| 2 | #define __CAMERA_H
|
---|
| 3 |
|
---|
| 4 | #include "Vector3.h"
|
---|
| 5 | #include "AxisAlignedBox3.h"
|
---|
[2755] | 6 | #include "Plane3.h"
|
---|
[2753] | 7 |
|
---|
| 8 |
|
---|
[2776] | 9 | namespace CHCDemoEngine
|
---|
[2755] | 10 | {
|
---|
[2753] | 11 |
|
---|
[2911] | 12 | class Matrix4x4;
|
---|
| 13 | class Polyhedron;
|
---|
[2753] | 14 |
|
---|
[2911] | 15 | /** Class representing a frustum.
|
---|
| 16 | */
|
---|
| 17 | class Frustum
|
---|
[2753] | 18 | {
|
---|
[2911] | 19 | friend class Camera;
|
---|
| 20 |
|
---|
[2753] | 21 | public:
|
---|
[2911] | 22 |
|
---|
| 23 | Frustum() {};
|
---|
| 24 |
|
---|
| 25 | Frustum(const Matrix4x4 &trafo);
|
---|
| 26 |
|
---|
| 27 | enum { RIGHT_PLANE, LEFT_PLANE, BOTTOM_PLANE, TOP_PLANE, FAR_PLANE, NEAR_PLANE};
|
---|
| 28 | /** Resizes the current frustum so that it fully encloses the given polyhedron
|
---|
[2755] | 29 | */
|
---|
[2911] | 30 | void EnclosePolyhedron(const Polyhedron &polyhedron);
|
---|
[2753] | 31 |
|
---|
[2911] | 32 | void ExtractTransformation(Matrix4x4 &m) const;
|
---|
| 33 |
|
---|
| 34 |
|
---|
| 35 | /// the 6 clip planes
|
---|
| 36 | Plane3 mClipPlanes[6];
|
---|
| 37 | };
|
---|
| 38 |
|
---|
| 39 |
|
---|
| 40 | class Camera
|
---|
| 41 | {
|
---|
[2932] | 42 | friend class ShadowMap;
|
---|
[2911] | 43 | public:
|
---|
[2755] | 44 |
|
---|
[2753] | 45 | Camera();
|
---|
| 46 |
|
---|
| 47 | Camera(int width, int height, float fieldOfView = 90.f);
|
---|
| 48 |
|
---|
[2932] | 49 | /** Sets the current camera position.
|
---|
| 50 | */
|
---|
[2753] | 51 | void SetPosition(const Vector3 &pos);
|
---|
| 52 |
|
---|
| 53 | inline Vector3 GetPosition() const { return mPosition; }
|
---|
[2911] | 54 |
|
---|
[2796] | 55 | Vector3 GetDirection() const;
|
---|
| 56 | Vector3 GetUpVector() const;
|
---|
| 57 | Vector3 GetRightVector() const;
|
---|
[2753] | 58 |
|
---|
[2911] | 59 | Vector3 GetBaseDirection() const;
|
---|
| 60 | Vector3 GetBaseUpVector() const;
|
---|
| 61 | Vector3 GetBaseRightVector() const;
|
---|
| 62 |
|
---|
[2753] | 63 | inline float GetFov() const { return mFovy; }
|
---|
[2755] | 64 | inline float GetAspect() const { return (float) mWidth / mHeight; }
|
---|
[2826] | 65 | inline int GetWidth() const { return mWidth; }
|
---|
| 66 | inline int GetHeight() const { return mHeight; }
|
---|
[2753] | 67 |
|
---|
[2796] | 68 | /** Sets up viewing in gl
|
---|
| 69 | */
|
---|
[2756] | 70 | void SetupCameraView();
|
---|
[2826] | 71 | /** Returns the current projection matrix.
|
---|
| 72 | */
|
---|
[2755] | 73 | void GetProjectionMatrix(Matrix4x4 &mat);
|
---|
[2826] | 74 | /** Returns the current model view matrix.
|
---|
| 75 | */
|
---|
[2755] | 76 | void GetModelViewMatrix(Matrix4x4 &mat);
|
---|
[2911] | 77 | /** Calculates a frustum from the projection and the modelview matrix.
|
---|
| 78 | */
|
---|
[2755] | 79 | void CalcFrustum(Frustum &frustum);
|
---|
[2806] | 80 | /** Computes the extremal points of this frustum.
|
---|
| 81 | */
|
---|
[2762] | 82 | void ComputePoints(Vector3 &ftl, Vector3 &ftr, Vector3 &fbl, Vector3 &fbr,
|
---|
[2911] | 83 | Vector3 &ntl, Vector3 &ntr, Vector3 &nbl, Vector3 &nbr) const;
|
---|
| 84 | /** Computes the extremal points of the base frustum.
|
---|
| 85 | */
|
---|
| 86 | void ComputeBasePoints(Vector3 &ftl, Vector3 &ftr, Vector3 &fbl, Vector3 &fbr,
|
---|
| 87 | Vector3 &ntl, Vector3 &ntr, Vector3 &nbl, Vector3 &nbr) const;
|
---|
[2806] | 88 | /** Returns the near plane.
|
---|
| 89 | */
|
---|
[2764] | 90 | inline float GetNear() const { return mNear; }
|
---|
[2806] | 91 | /** Returns the far plane.
|
---|
| 92 | */
|
---|
| 93 | inline float GetFar() const { return mFar; }
|
---|
| 94 | /** Sets the near plane
|
---|
| 95 | */
|
---|
[2764] | 96 | void SetNear(float nearDist);
|
---|
[2806] | 97 | /** Sets the far plane.
|
---|
| 98 | */
|
---|
| 99 | void SetFar(float farDist);
|
---|
[2796] | 100 |
|
---|
| 101 | void SetOrtho(bool ortho);
|
---|
| 102 |
|
---|
| 103 | void Yaw(float angle);
|
---|
| 104 | void Pitch(float angle);
|
---|
| 105 |
|
---|
[2806] | 106 | float GetPitch() const { return mPitch; }
|
---|
| 107 | float GetYaw() const { return mYaw; }
|
---|
[2838] | 108 | void ResetPitchAndYaw() { mPitch = 0; mYaw = 0; }
|
---|
[2829] | 109 | /** Sets the camera direction.
|
---|
| 110 | */
|
---|
| 111 | void SetDirection(const Vector3 &direction);
|
---|
[2931] | 112 | /** Returns frustum as polyhedron.
|
---|
| 113 | */
|
---|
| 114 | Polyhedron *Camera::ComputeFrustum() const;
|
---|
[2796] | 115 |
|
---|
[2753] | 116 | protected:
|
---|
| 117 |
|
---|
[2796] | 118 | void Precompute(const Vector3 &direction);
|
---|
[2753] | 119 |
|
---|
[2796] | 120 | void CalculateFromPitchAndYaw();
|
---|
[2753] | 121 |
|
---|
[2911] | 122 | void ComputePointsInternal(Vector3 &ftl, Vector3 &ftr, Vector3 &fbl, Vector3 &fbr,
|
---|
| 123 | Vector3 &ntl, Vector3 &ntr, Vector3 &nbl, Vector3 &nbr,
|
---|
| 124 | const Vector3 &view, const Vector3 &right, const Vector3 &up,
|
---|
| 125 | const Vector3 &pos) const;
|
---|
[2780] | 126 |
|
---|
[2796] | 127 | ////////////////
|
---|
| 128 | //-- members
|
---|
| 129 |
|
---|
[2753] | 130 | float mFovy;
|
---|
| 131 | int mWidth;
|
---|
| 132 | int mHeight;
|
---|
[2764] | 133 |
|
---|
| 134 | float mNear;
|
---|
[2796] | 135 |
|
---|
| 136 | float mFar;
|
---|
| 137 |
|
---|
| 138 | bool mIsOrtho;
|
---|
| 139 |
|
---|
| 140 | Matrix4x4 mBaseOrientation;
|
---|
| 141 | Matrix4x4 mViewOrientation;
|
---|
| 142 |
|
---|
| 143 | float mPitch;
|
---|
| 144 | float mYaw;
|
---|
| 145 |
|
---|
| 146 | Vector3 mPosition;
|
---|
[2753] | 147 | };
|
---|
| 148 |
|
---|
| 149 | }
|
---|
| 150 | #endif
|
---|