[2896] | 1 | #include "DeferredRenderer.h"
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[2859] | 2 | #include "FrameBufferObject.h"
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| 3 | #include "RenderState.h"
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| 4 | #include "SampleGenerator.h"
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[2860] | 5 | #include "Vector3.h"
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| 6 | #include "Camera.h"
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[2884] | 7 | #include "shaderenv.h"
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[2886] | 8 | #include "RndGauss.h"
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| 9 | #include "Halton.h"
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[2895] | 10 | #include "ShadowMapping.h"
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[2858] | 11 |
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[2859] | 12 |
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[2858] | 13 | using namespace std;
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| 14 |
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[2879] | 15 | static GLenum mymrt[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT};
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[2858] | 16 |
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[2886] | 17 |
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[2858] | 18 | namespace CHCDemoEngine
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| 19 | {
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| 20 |
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[2859] | 21 | static CGprogram sCgSsaoProgram = NULL;
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[2873] | 22 | static CGprogram sCgGiProgram = NULL;
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| 23 |
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| 24 | static CGprogram sCgDeferredProgram = NULL;
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[2868] | 25 | static CGprogram sCgAntiAliasingProgram = NULL;
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[2895] | 26 | static CGprogram sCgDeferredShadowProgram = NULL;
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[2859] | 27 |
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[2869] | 28 | static CGparameter sColorsTexCombineParam;
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| 29 | static CGparameter sSsaoTexCombineParam;
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| 30 |
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[2868] | 31 | static CGparameter sColorsTexDeferredParam;
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| 32 | static CGparameter sPositionsTexDeferredParam;
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| 33 | static CGparameter sNormalsTexDeferredParam;
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| 34 |
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[2873] | 35 |
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[2880] | 36 | static CGprogram sCgCombinedSsaoProgram = NULL;
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| 37 | static CGprogram sCgCombinedIllumProgram = NULL;
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| 38 |
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[2873] | 39 | ///////////////////////////////////////7
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| 40 |
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| 41 |
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[2859] | 42 | static CGparameter sColorsTexParam;
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| 43 | static CGparameter sPositionsTexParam;
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| 44 | static CGparameter sNormalsTexParam;
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[2868] | 45 |
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[2859] | 46 | static CGparameter sOldModelViewProjMatrixParam;
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| 47 | static CGparameter sMaxDepthParam;
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| 48 | static CGparameter sSamplesParam;
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| 49 | static CGparameter sOldTexParam;
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| 50 | static CGparameter sNoiseTexParam;
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| 51 | static CGparameter sNoiseMultiplierParam;
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[2897] | 52 | static CGparameter sTemporalCoherenceParam;
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[2859] | 53 |
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[2873] | 54 |
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| 55 | ///////////////////////////////////////
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| 56 |
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| 57 |
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| 58 | static CGparameter sColorsTexGiParam;
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| 59 | static CGparameter sPositionsTexGiParam;
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| 60 | static CGparameter sNormalsTexGiParam;
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| 61 |
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| 62 |
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| 63 | static CGparameter sOldModelViewProjMatrixGiParam;
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| 64 | static CGparameter sMaxDepthGiParam;
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| 65 | static CGparameter sSamplesGiParam;
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| 66 | static CGparameter sOldSsaoTexGiParam;
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| 67 | static CGparameter sOldIllumTexGiParam;
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| 68 | static CGparameter sNoiseTexGiParam;
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| 69 | static CGparameter sNoiseMultiplierGiParam;
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[2897] | 70 | static CGparameter sTemporalCoherenceGiParam;
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[2873] | 71 |
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| 72 |
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[2880] | 73 | static CGparameter sColorsTexCombinedIllumParam;
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| 74 | static CGparameter sSsaoTexCombinedIllumParam;
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| 75 | static CGparameter sIllumTexCombinedIllumParam;
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| 76 |
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| 77 | static CGparameter sColorsTexCombinedSsaoParam;
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| 78 | static CGparameter sSsaoTexCombinedSsaoParam;
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| 79 |
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| 80 |
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[2873] | 81 | ////////////
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| 82 |
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[2865] | 83 | static CGparameter sColorsTexAntiAliasingParam;
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| 84 | static CGparameter sNormalsTexAntiAliasingParam;
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| 85 |
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[2895] | 86 |
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| 87 | static CGparameter sShadowMapParam;
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| 88 | static CGparameter sPositionsTexShadowParam;
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| 89 | static CGparameter sColorsTexShadowParam;
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| 90 | static CGparameter sNormalsTexShadowParam;
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| 91 |
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| 92 | static CGparameter sShadowMatrixParam;
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| 93 | static CGparameter sMaxDepthShadowParam;
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| 94 | static CGparameter sSampleWidthParam;
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| 95 |
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| 96 |
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| 97 |
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[2879] | 98 | static GLuint noiseTex = 0;
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[2865] | 99 |
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[2859] | 100 | // ssao random spherical samples
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| 101 | static Sample2 samples[NUM_SAMPLES];
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| 102 |
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[2895] | 103 | static int colorBufferIdx = 0;
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[2859] | 104 |
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| 105 | static void PrintGLerror(char *msg)
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| 106 | {
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| 107 | GLenum errCode;
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| 108 | const GLubyte *errStr;
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| 109 |
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| 110 | if ((errCode = glGetError()) != GL_NO_ERROR)
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| 111 | {
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| 112 | errStr = gluErrorString(errCode);
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| 113 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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| 114 | }
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| 115 | }
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| 116 |
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| 117 |
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| 118 | /** Generate poisson disc distributed sample points on the unit disc
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| 119 | */
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[2887] | 120 | static void GenerateSamples(int sampling)
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[2859] | 121 | {
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[2887] | 122 | switch (sampling)
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| 123 | {
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[2896] | 124 | case DeferredRenderer::POISSON:
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[2887] | 125 | {
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| 126 | static PoissonDiscSampleGenerator poisson(NUM_SAMPLES, 1.0f);
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| 127 | poisson.Generate((Sample2 *)samples);
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| 128 | }
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| 129 | break;
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[2896] | 130 | case DeferredRenderer::GAUSS:
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[2887] | 131 | {
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| 132 | const float radius = 1.0f;
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| 133 | const float sigma = 0.25f;//ComputeSigmaFromRadius(1.0f);
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| 134 |
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| 135 | static HaltonSequence halton;
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| 136 |
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| 137 | for (int i = 0; i < NUM_SAMPLES; ++ i)
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| 138 | {
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| 139 | Sample2 s;
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| 140 | Vector3 input;
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| 141 |
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| 142 | halton.GetNext(3, (float *)&input.x);
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| 143 |
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| 144 | //GaussianOn2D(cinput, // input (RND in interval [0-1)x[0-1))
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| 145 | // sigma, // standard deviation of gaussian distribution
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| 146 | // outputVec) // resulting vector according to gaussian distr.
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| 147 |
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| 148 | PolarGaussianOnDisk(input, // input (RND in interval [0-1)x[0-1))
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| 149 | sigma, // standard deviation of gaussian distribution
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| 150 | radius, // standard deviation of gaussian distribution
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| 151 | s); // result
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| 152 | samples[i] = s;
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| 153 | }
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| 154 | }
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| 155 | break;
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| 156 | default:
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| 157 | break;
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[2886] | 158 | }
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[2859] | 159 | }
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| 160 |
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| 161 |
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[2879] | 162 | static void CreateNoiseTex2D(int w, int h)
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| 163 | {
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| 164 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
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| 165 | float *randomNormals = new float[w * h * 3];
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| 166 |
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| 167 | for (int i = 0; i < w * h * 3; i += 3)
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| 168 | {
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| 169 | // create random samples on a circle
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| 170 | const float rx = RandomValue(0, 1);
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| 171 | const float theta = 2.0f * acos(sqrt(1.0f - rx));
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| 172 |
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| 173 | //randomNormals[i + 0] = (GLubyte)((cos(theta) * 0.5f + 0.5f) * 255.0f);
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| 174 | //randomNormals[i + 1] = (GLubyte)((sin(theta) * 0.5f + 0.5f) * 255.0f);
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| 175 | randomNormals[i + 0] = cos(theta);
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| 176 | randomNormals[i + 1] = sin(theta);
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| 177 | randomNormals[i + 2] = 0;
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| 178 | }
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| 179 |
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| 180 | glEnable(GL_TEXTURE_2D);
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| 181 | glGenTextures(1, &noiseTex);
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| 182 | glBindTexture(GL_TEXTURE_2D, noiseTex);
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| 183 |
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| 184 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 185 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 186 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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| 188 |
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[2884] | 189 | //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, randomNormals);
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[2879] | 190 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
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| 191 |
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| 192 | glBindTexture(GL_TEXTURE_2D, 0);
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| 193 | glDisable(GL_TEXTURE_2D);
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| 194 |
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| 195 | delete [] randomNormals;
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| 196 |
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| 197 | cout << "created noise texture" << endl;
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| 198 |
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| 199 | PrintGLerror("noisetexture");
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| 200 | }
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| 201 |
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| 202 |
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[2896] | 203 | DeferredRenderer::DeferredRenderer(int w, int h, Camera *cam, float scaleFactor):
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[2860] | 204 | mWidth(w), mHeight(h),
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| 205 | mCamera(cam),
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[2875] | 206 | mScaleFactor(scaleFactor),
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| 207 | mUseTemporalCoherence(true),
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[2895] | 208 | mRegenerateSamples(true),
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| 209 | mSamplingMethod(POISSON),
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| 210 | mShadingMethod(DEFAULT),
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[2891] | 211 | mFboIndex(0)
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[2861] | 212 | {
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[2879] | 213 | // create noise texture for ssao
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| 214 | CreateNoiseTex2D(w, h);
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| 215 |
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[2861] | 216 | ///////////
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| 217 | //-- the flip-flop fbos
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[2859] | 218 |
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[2891] | 219 | /*mNewFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
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[2880] | 220 |
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[2867] | 221 | mNewFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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[2871] | 222 | mNewFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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[2861] | 223 |
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[2881] | 224 |
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| 225 | ///////////////////////
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| 226 |
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[2861] | 227 | mOldFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
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[2880] | 228 |
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[2867] | 229 | mOldFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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[2891] | 230 | mOldFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);*/
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[2861] | 231 |
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[2891] | 232 | mFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
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| 233 |
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| 234 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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| 235 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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| 236 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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| 237 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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[2861] | 238 | }
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| 239 |
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| 240 |
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[2896] | 241 | DeferredRenderer::~DeferredRenderer()
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[2861] | 242 | {
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[2879] | 243 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
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| 244 | if (sCgDeferredProgram) cgDestroyProgram(sCgDeferredProgram);
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| 245 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
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| 246 | if (sCgGiProgram) cgDestroyProgram(sCgGiProgram);
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| 247 | if (sCgAntiAliasingProgram) cgDestroyProgram(sCgAntiAliasingProgram);
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[2861] | 248 |
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[2891] | 249 | //DEL_PTR(mNewFbo);
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| 250 | //DEL_PTR(mOldFbo);
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| 251 | DEL_PTR(mFbo);
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[2861] | 252 |
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| 253 | glDeleteTextures(1, &noiseTex);
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| 254 | }
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| 255 |
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| 256 |
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[2896] | 257 | void DeferredRenderer::SetUseTemporalCoherence(bool temporal)
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[2875] | 258 | {
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| 259 | mUseTemporalCoherence = temporal;
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| 260 | }
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| 261 |
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| 262 |
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[2896] | 263 | void DeferredRenderer::Init(CGcontext context)
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[2861] | 264 | {
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[2873] | 265 | sCgDeferredProgram =
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[2868] | 266 | cgCreateProgramFromFile(context,
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| 267 | CG_SOURCE,
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| 268 | "src/shaders/deferred.cg",
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| 269 | RenderState::sCgFragmentProfile,
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[2873] | 270 | "main",
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[2868] | 271 | NULL);
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| 272 |
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[2873] | 273 | if (sCgDeferredProgram != NULL)
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[2868] | 274 | {
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[2873] | 275 | cgGLLoadProgram(sCgDeferredProgram);
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[2868] | 276 |
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| 277 | // we need size of texture for scaling
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[2873] | 278 | sPositionsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "positions");
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| 279 | sColorsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "colors");
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| 280 | sNormalsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "normals");
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[2868] | 281 | }
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| 282 | else
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| 283 | cerr << "deferred program failed to load" << endl;
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| 284 |
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| 285 |
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[2859] | 286 | ///////////////
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| 287 |
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| 288 | sCgSsaoProgram =
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| 289 | cgCreateProgramFromFile(context,
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| 290 | CG_SOURCE,
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[2868] | 291 | "src/shaders/ssao.cg",
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[2859] | 292 | RenderState::sCgFragmentProfile,
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[2868] | 293 | "main",
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[2859] | 294 | NULL);
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| 295 |
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| 296 | if (sCgSsaoProgram != NULL)
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| 297 | {
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| 298 | cgGLLoadProgram(sCgSsaoProgram);
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| 299 |
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| 300 | sPositionsTexParam = cgGetNamedParameter(sCgSsaoProgram, "positions");
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| 301 | sColorsTexParam = cgGetNamedParameter(sCgSsaoProgram, "colors");
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| 302 | sNormalsTexParam = cgGetNamedParameter(sCgSsaoProgram, "normals");
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| 303 | sNoiseTexParam = cgGetNamedParameter(sCgSsaoProgram, "noiseTexture");
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| 304 | sNoiseMultiplierParam = cgGetNamedParameter(sCgSsaoProgram, "noiseMultiplier");
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[2868] | 305 |
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[2859] | 306 | sOldModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "oldModelViewProj");
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| 307 | sMaxDepthParam = cgGetNamedParameter(sCgSsaoProgram, "maxDepth");
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[2897] | 308 | sTemporalCoherenceParam = cgGetNamedParameter(sCgSsaoProgram, "temporalCoherence");
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[2859] | 309 |
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| 310 | sOldTexParam = cgGetNamedParameter(sCgSsaoProgram, "oldTex");
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[2873] | 311 |
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[2884] | 312 | cgGLSetParameter1f(sNoiseMultiplierParam, RandomValue(3.0f, 17.0f));
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| 313 | sSamplesParam = cgGetNamedParameter(sCgSsaoProgram, "samples");
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[2859] | 314 | }
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| 315 | else
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| 316 | cerr << "ssao program failed to load" << endl;
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| 317 |
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[2873] | 318 | sCgGiProgram =
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| 319 | cgCreateProgramFromFile(context,
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| 320 | CG_SOURCE,
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| 321 | "src/shaders/globillum.cg",
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| 322 | RenderState::sCgFragmentProfile,
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| 323 | "main",
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| 324 | NULL);
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| 325 |
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| 326 | if (sCgGiProgram != NULL)
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| 327 | {
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| 328 | cgGLLoadProgram(sCgGiProgram);
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| 329 |
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| 330 | // we need size of texture for scaling
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| 331 | sPositionsTexGiParam = cgGetNamedParameter(sCgGiProgram, "positions");
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| 332 | sColorsTexGiParam = cgGetNamedParameter(sCgGiProgram, "colors");
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| 333 | sNormalsTexGiParam = cgGetNamedParameter(sCgGiProgram, "normals");
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| 334 | sNoiseTexGiParam = cgGetNamedParameter(sCgGiProgram, "noiseTexture");
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| 335 | sNoiseMultiplierGiParam = cgGetNamedParameter(sCgGiProgram, "noiseMultiplier");
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| 336 |
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[2874] | 337 | sOldModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "oldModelViewProj");
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[2873] | 338 | sMaxDepthGiParam = cgGetNamedParameter(sCgGiProgram, "maxDepth");
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[2897] | 339 | sTemporalCoherenceGiParam = cgGetNamedParameter(sCgGiProgram, "temporalCoherence");
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[2873] | 340 |
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| 341 | sSamplesGiParam = cgGetNamedParameter(sCgGiProgram, "samples");
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| 342 |
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| 343 | sOldSsaoTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldSsaoTex");
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| 344 | sOldIllumTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldIllumTex");
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| 345 |
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[2875] | 346 | cgGLSetParameter1f(sNoiseMultiplierGiParam, RandomValue(3.0f, 17.0f));
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[2873] | 347 | }
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| 348 | else
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| 349 | cerr << "globillum program failed to load" << endl;
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| 350 |
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[2880] | 351 | sCgCombinedIllumProgram =
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| 352 | cgCreateProgramFromFile(context,
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| 353 | CG_SOURCE,
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| 354 | "src/shaders/globillum.cg",
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| 355 | RenderState::sCgFragmentProfile,
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| 356 | "combine",
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| 357 | NULL);
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| 358 |
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| 359 | if (sCgCombinedIllumProgram != NULL)
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| 360 | {
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| 361 | cgGLLoadProgram(sCgCombinedIllumProgram);
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| 362 |
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| 363 | sColorsTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "colors");
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| 364 | sSsaoTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "ssaoTex");
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| 365 | sIllumTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "illumTex");
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| 366 | }
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| 367 | else
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| 368 | cerr << "combined illum program failed to load" << endl;
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| 369 |
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| 370 |
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| 371 | sCgCombinedSsaoProgram =
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| 372 | cgCreateProgramFromFile(context,
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| 373 | CG_SOURCE,
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| 374 | "src/shaders/ssao.cg",
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| 375 | RenderState::sCgFragmentProfile,
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| 376 | "combine",
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| 377 | NULL);
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| 378 |
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| 379 | if (sCgCombinedSsaoProgram != NULL)
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| 380 | {
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| 381 | cgGLLoadProgram(sCgCombinedSsaoProgram);
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| 382 |
|
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| 383 | sColorsTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "colors");
|
---|
| 384 | sSsaoTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "ssaoTex");
|
---|
| 385 | }
|
---|
| 386 | else
|
---|
| 387 | cerr << "combied illum program failed to load" << endl;
|
---|
| 388 |
|
---|
| 389 |
|
---|
[2865] | 390 | sCgAntiAliasingProgram =
|
---|
| 391 | cgCreateProgramFromFile(context,
|
---|
| 392 | CG_SOURCE,
|
---|
| 393 | "src/shaders/antialiasing.cg",
|
---|
| 394 | RenderState::sCgFragmentProfile,
|
---|
| 395 | "main",
|
---|
| 396 | NULL);
|
---|
| 397 |
|
---|
| 398 | if (sCgAntiAliasingProgram != NULL)
|
---|
| 399 | {
|
---|
| 400 | cgGLLoadProgram(sCgAntiAliasingProgram);
|
---|
| 401 |
|
---|
| 402 | sColorsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "colors");
|
---|
| 403 | sNormalsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "normals");
|
---|
| 404 | }
|
---|
| 405 | else
|
---|
| 406 | cerr << "antialiasing program failed to load" << endl;
|
---|
| 407 |
|
---|
[2895] | 408 | sCgDeferredShadowProgram =
|
---|
| 409 | cgCreateProgramFromFile(context,
|
---|
| 410 | CG_SOURCE,
|
---|
| 411 | "src/shaders/deferred.cg",
|
---|
| 412 | RenderState::sCgFragmentProfile,
|
---|
| 413 | "main_shadow",
|
---|
| 414 | NULL);
|
---|
| 415 |
|
---|
| 416 | if (sCgDeferredShadowProgram != NULL)
|
---|
| 417 | {
|
---|
| 418 | cgGLLoadProgram(sCgDeferredShadowProgram);
|
---|
| 419 |
|
---|
| 420 | // we need size of texture for scaling
|
---|
| 421 | sPositionsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "positions");
|
---|
| 422 | sColorsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "colors");
|
---|
| 423 | sNormalsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "normals");
|
---|
| 424 |
|
---|
| 425 | sShadowMapParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMap");
|
---|
| 426 | sMaxDepthShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "maxDepth");
|
---|
| 427 | sSampleWidthParam = cgGetNamedParameter(sCgDeferredShadowProgram, "sampleWidth");
|
---|
| 428 | sShadowMatrixParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMatrix");
|
---|
| 429 | }
|
---|
| 430 | else
|
---|
| 431 | cerr << "deferred program failed to load" << endl;
|
---|
[2859] | 432 | PrintGLerror("init");
|
---|
| 433 | }
|
---|
| 434 |
|
---|
| 435 |
|
---|
[2896] | 436 | void DeferredRenderer::Render(FrameBufferObject *fbo,
|
---|
[2897] | 437 | const Matrix4x4 &oldProjViewMatrix,
|
---|
| 438 | float expFactor,
|
---|
| 439 | ShadowMap *shadowMap)
|
---|
[2859] | 440 | {
|
---|
[2868] | 441 | // switch roles of old and new fbo
|
---|
| 442 | // the algorihm uses two input fbos, where the one
|
---|
| 443 | // contais the color buffer from the last frame,
|
---|
| 444 | // the other one will be written
|
---|
[2897] | 445 |
|
---|
| 446 | mFboIndex = 2 - mFboIndex;
|
---|
[2891] | 447 | //swap(mNewFbo, mOldFbo);
|
---|
[2897] | 448 |
|
---|
[2868] | 449 | FrameBufferObject::Release();
|
---|
| 450 |
|
---|
[2867] | 451 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 452 |
|
---|
| 453 | glDisable(GL_ALPHA_TEST);
|
---|
| 454 | glDisable(GL_TEXTURE_2D);
|
---|
| 455 | glDisable(GL_LIGHTING);
|
---|
| 456 |
|
---|
[2880] | 457 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
| 458 | glViewport(0, 0, mWidth, mHeight);
|
---|
| 459 |
|
---|
[2867] | 460 | glMatrixMode(GL_PROJECTION);
|
---|
| 461 | glPushMatrix();
|
---|
| 462 | glLoadIdentity();
|
---|
| 463 |
|
---|
[2897] | 464 | const float offs = 0.5f;
|
---|
| 465 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
| 466 |
|
---|
[2867] | 467 | glMatrixMode(GL_MODELVIEW);
|
---|
| 468 | glPushMatrix();
|
---|
| 469 | glLoadIdentity();
|
---|
| 470 |
|
---|
[2895] | 471 | if (shadowMap)
|
---|
| 472 | FirstPassShadow(fbo, shadowMap);
|
---|
| 473 | else
|
---|
| 474 | FirstPass(fbo);
|
---|
[2873] | 475 |
|
---|
[2895] | 476 | switch (mShadingMethod)
|
---|
[2880] | 477 | {
|
---|
[2895] | 478 | case SSAO:
|
---|
[2875] | 479 | ComputeSsao(fbo, expFactor, oldProjViewMatrix);
|
---|
[2880] | 480 | CombineSsao(fbo);
|
---|
[2895] | 481 | break;
|
---|
| 482 | case GI:
|
---|
[2875] | 483 | ComputeGlobIllum(fbo, expFactor, oldProjViewMatrix);
|
---|
[2880] | 484 | CombineIllum(fbo);
|
---|
[2895] | 485 | break;
|
---|
| 486 | default: // DEFAULT
|
---|
| 487 | // do nothing: standard deferred shading
|
---|
| 488 | break;
|
---|
[2880] | 489 | }
|
---|
[2884] | 490 |
|
---|
[2865] | 491 | AntiAliasing(fbo);
|
---|
[2867] | 492 |
|
---|
| 493 | glEnable(GL_LIGHTING);
|
---|
| 494 | glDisable(GL_TEXTURE_2D);
|
---|
| 495 |
|
---|
| 496 | glMatrixMode(GL_PROJECTION);
|
---|
| 497 | glPopMatrix();
|
---|
| 498 |
|
---|
| 499 | glMatrixMode(GL_MODELVIEW);
|
---|
| 500 | glPopMatrix();
|
---|
| 501 |
|
---|
| 502 | glPopAttrib();
|
---|
| 503 |
|
---|
| 504 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
[2859] | 505 | }
|
---|
| 506 |
|
---|
| 507 |
|
---|
[2896] | 508 | void DeferredRenderer::ComputeSsao(FrameBufferObject *fbo,
|
---|
[2874] | 509 | float expFactor,
|
---|
| 510 | const Matrix4x4 &oldProjViewMatrix
|
---|
| 511 | )
|
---|
[2859] | 512 | {
|
---|
[2874] | 513 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixParam, (const float *)oldProjViewMatrix.x);
|
---|
| 514 |
|
---|
[2879] | 515 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
[2861] | 516 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 517 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[2859] | 518 |
|
---|
[2867] | 519 | if (1)
|
---|
| 520 | {
|
---|
| 521 | // generate mip map levels for position texture
|
---|
| 522 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
| 523 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
| 524 | }
|
---|
| 525 |
|
---|
| 526 |
|
---|
[2861] | 527 | // read the second buffer, write to the first buffer
|
---|
[2891] | 528 | //mNewFbo->Bind();
|
---|
| 529 | mFbo->Bind();
|
---|
| 530 | glDrawBuffers(1, mymrt + mFboIndex);
|
---|
[2868] | 531 |
|
---|
[2880] | 532 |
|
---|
[2891] | 533 | //GLuint oldTex = mOldFbo->GetColorBuffer(0)->GetTexture();
|
---|
| 534 | GLuint oldTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
[2860] | 535 |
|
---|
[2859] | 536 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 537 |
|
---|
[2868] | 538 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
[2859] | 539 | cgGLBindProgram(sCgSsaoProgram);
|
---|
| 540 |
|
---|
| 541 | cgGLSetTextureParameter(sPositionsTexParam, positionsTex);
|
---|
| 542 | cgGLEnableTextureParameter(sPositionsTexParam);
|
---|
| 543 |
|
---|
| 544 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
|
---|
| 545 | cgGLEnableTextureParameter(sColorsTexParam);
|
---|
| 546 |
|
---|
| 547 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
|
---|
| 548 | cgGLEnableTextureParameter(sNormalsTexParam);
|
---|
| 549 |
|
---|
| 550 | cgGLSetTextureParameter(sNoiseTexParam, noiseTex);
|
---|
| 551 | cgGLEnableTextureParameter(sNoiseTexParam);
|
---|
| 552 |
|
---|
| 553 | cgGLSetTextureParameter(sOldTexParam, oldTex);
|
---|
| 554 | cgGLEnableTextureParameter(sOldTexParam);
|
---|
| 555 |
|
---|
| 556 | cgGLSetParameter1f(sMaxDepthParam, mScaleFactor);
|
---|
[2875] | 557 |
|
---|
[2897] | 558 | cgGLSetParameter1f(sTemporalCoherenceParam, (mUseTemporalCoherence && !mRegenerateSamples) ? 255 : 0);
|
---|
[2893] | 559 |
|
---|
[2895] | 560 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
[2875] | 561 | {
|
---|
[2895] | 562 | mRegenerateSamples = false;
|
---|
[2875] | 563 | cgGLSetParameter1f(sNoiseMultiplierParam, RandomValue(3.0f, 17.0f));
|
---|
[2859] | 564 |
|
---|
[2875] | 565 | // q: should we generate new samples or only rotate the old ones?
|
---|
| 566 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
| 567 | // needs longer to converge
|
---|
[2895] | 568 | GenerateSamples(mSamplingMethod);
|
---|
[2875] | 569 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples);
|
---|
| 570 | }
|
---|
[2859] | 571 |
|
---|
| 572 | Vector3 tl, tr, bl, br;
|
---|
| 573 | ComputeViewVectors(tl, tr, bl, br);
|
---|
| 574 |
|
---|
| 575 | glBegin(GL_QUADS);
|
---|
| 576 |
|
---|
| 577 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
[2860] | 578 | //const float new_offs = 0.55f;
|
---|
| 579 | const float new_offs = 0.5f;
|
---|
[2891] | 580 |
|
---|
[2890] | 581 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
| 582 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
| 583 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
| 584 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
[2859] | 585 |
|
---|
| 586 | glEnd();
|
---|
| 587 |
|
---|
[2860] | 588 | cgGLDisableTextureParameter(sColorsTexParam);
|
---|
| 589 | cgGLDisableTextureParameter(sPositionsTexParam);
|
---|
| 590 | cgGLDisableTextureParameter(sNormalsTexParam);
|
---|
| 591 | cgGLDisableTextureParameter(sNoiseTexParam);
|
---|
| 592 | cgGLDisableTextureParameter(sOldTexParam);
|
---|
[2859] | 593 |
|
---|
[2880] | 594 |
|
---|
[2861] | 595 | FrameBufferObject::Release();
|
---|
[2859] | 596 |
|
---|
| 597 | PrintGLerror("ssao first pass");
|
---|
| 598 | }
|
---|
| 599 |
|
---|
| 600 |
|
---|
[2896] | 601 | void DeferredRenderer::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
[2860] | 602 | {
|
---|
| 603 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
[2859] | 604 |
|
---|
[2860] | 605 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
| 606 |
|
---|
[2888] | 607 | bl = Normalize(nbl - fbl);
|
---|
| 608 | br = Normalize(nbr - fbr);
|
---|
| 609 | tl = Normalize(ntl - ftl);
|
---|
| 610 | tr = Normalize(ntr - ftr);
|
---|
[2860] | 611 | }
|
---|
| 612 |
|
---|
| 613 |
|
---|
| 614 |
|
---|
[2865] | 615 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
| 616 | {
|
---|
| 617 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
| 618 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
| 619 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
| 620 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
| 621 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
| 622 |
|
---|
| 623 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
| 624 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
| 625 |
|
---|
| 626 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
| 627 | }
|
---|
| 628 |
|
---|
| 629 |
|
---|
[2896] | 630 | void DeferredRenderer::AntiAliasing(FrameBufferObject *fbo)
|
---|
[2865] | 631 | {
|
---|
[2895] | 632 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[2865] | 633 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
| 634 |
|
---|
| 635 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 636 |
|
---|
| 637 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 638 | cgGLBindProgram(sCgAntiAliasingProgram);
|
---|
[2868] | 639 |
|
---|
[2865] | 640 | cgGLSetTextureParameter(sColorsTexAntiAliasingParam, colorsTex);
|
---|
| 641 | cgGLEnableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
| 642 |
|
---|
| 643 | cgGLSetTextureParameter(sNormalsTexAntiAliasingParam, normalsTex);
|
---|
| 644 | cgGLEnableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
[2868] | 645 |
|
---|
[2865] | 646 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 647 |
|
---|
| 648 | float offs2 = 0.5f;
|
---|
| 649 |
|
---|
| 650 | glBegin(GL_QUADS);
|
---|
| 651 |
|
---|
| 652 | // the neighbouring texels
|
---|
| 653 | float x_offs = 1.0f / mWidth;
|
---|
| 654 | float y_offs = 1.0f / mHeight;
|
---|
| 655 |
|
---|
| 656 | SetVertex(0, 0, x_offs, y_offs);
|
---|
| 657 | SetVertex(1, 0, x_offs, y_offs);
|
---|
| 658 | SetVertex(1, 1, x_offs, y_offs);
|
---|
| 659 | SetVertex(0, 1, x_offs, y_offs);
|
---|
| 660 |
|
---|
| 661 | glEnd();
|
---|
| 662 |
|
---|
| 663 | cgGLDisableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
| 664 | cgGLDisableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
| 665 |
|
---|
[2867] | 666 | PrintGLerror("antialiasing");
|
---|
[2865] | 667 | }
|
---|
| 668 |
|
---|
| 669 |
|
---|
[2896] | 670 | void DeferredRenderer::FirstPass(FrameBufferObject *fbo)
|
---|
[2868] | 671 | {
|
---|
| 672 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
| 673 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 674 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
| 675 |
|
---|
[2879] | 676 | fbo->Bind();
|
---|
[2868] | 677 |
|
---|
[2895] | 678 | colorBufferIdx = 3;
|
---|
| 679 | glDrawBuffers(1, mymrt + colorBufferIdx);
|
---|
[2879] | 680 |
|
---|
[2868] | 681 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 682 |
|
---|
| 683 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 684 |
|
---|
[2873] | 685 | cgGLBindProgram(sCgDeferredProgram);
|
---|
[2868] | 686 |
|
---|
| 687 | cgGLSetTextureParameter(sColorsTexDeferredParam, colorsTex);
|
---|
| 688 | cgGLEnableTextureParameter(sColorsTexDeferredParam);
|
---|
| 689 |
|
---|
| 690 | cgGLSetTextureParameter(sPositionsTexDeferredParam, positionsTex);
|
---|
| 691 | cgGLEnableTextureParameter(sPositionsTexDeferredParam);
|
---|
| 692 |
|
---|
| 693 | cgGLSetTextureParameter(sNormalsTexDeferredParam, normalsTex);
|
---|
| 694 | cgGLEnableTextureParameter(sNormalsTexDeferredParam);
|
---|
| 695 |
|
---|
| 696 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 697 |
|
---|
| 698 | const float offs = 0.5f;
|
---|
| 699 |
|
---|
| 700 | glBegin(GL_QUADS);
|
---|
| 701 |
|
---|
| 702 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 703 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 704 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 705 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 706 |
|
---|
| 707 | glEnd();
|
---|
| 708 |
|
---|
| 709 | cgGLDisableTextureParameter(sColorsTexDeferredParam);
|
---|
| 710 | cgGLDisableTextureParameter(sPositionsTexDeferredParam);
|
---|
| 711 | cgGLDisableTextureParameter(sNormalsTexDeferredParam);
|
---|
| 712 |
|
---|
| 713 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
| 714 |
|
---|
| 715 | FrameBufferObject::Release();
|
---|
| 716 |
|
---|
| 717 | PrintGLerror("deferred shading");
|
---|
| 718 | }
|
---|
| 719 |
|
---|
[2869] | 720 |
|
---|
[2896] | 721 | void DeferredRenderer::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
[2874] | 722 | float expFactor,
|
---|
| 723 | const Matrix4x4 &oldProjViewMatrix
|
---|
| 724 | )
|
---|
[2869] | 725 | {
|
---|
[2874] | 726 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixGiParam, (const float *)oldProjViewMatrix.x);
|
---|
| 727 |
|
---|
[2879] | 728 | //GLuint colorsTex = mFbo->GetColorBuffer(0)->GetTexture();
|
---|
| 729 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
[2873] | 730 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 731 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[2869] | 732 |
|
---|
[2873] | 733 | if (1)
|
---|
| 734 | {
|
---|
| 735 | // generate mip map levels for position texture
|
---|
| 736 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
| 737 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
[2869] | 738 |
|
---|
[2873] | 739 | // generate mip map levels for position texture
|
---|
| 740 | glBindTexture(GL_TEXTURE_2D, colorsTex);
|
---|
| 741 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 |
|
---|
| 745 | // read the second buffer, write to the first buffer
|
---|
[2891] | 746 | //mNewFbo->Bind();
|
---|
| 747 | mFbo->Bind();
|
---|
[2873] | 748 |
|
---|
[2891] | 749 | glDrawBuffers(2, mymrt + mFboIndex);
|
---|
[2873] | 750 |
|
---|
[2891] | 751 | //GLuint oldSsaoTex = mOldFbo->GetColorBuffer(0)->GetTexture();
|
---|
| 752 | //GLuint oldIllumTex = mOldFbo->GetColorBuffer(1)->GetTexture();
|
---|
| 753 |
|
---|
| 754 | GLuint oldSsaoTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
| 755 | GLuint oldIllumTex = mFbo->GetColorBuffer(2 - mFboIndex + 1)->GetTexture();
|
---|
| 756 |
|
---|
[2869] | 757 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 758 |
|
---|
| 759 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
[2873] | 760 | cgGLBindProgram(sCgGiProgram);
|
---|
[2869] | 761 |
|
---|
[2873] | 762 | cgGLSetTextureParameter(sPositionsTexGiParam, positionsTex);
|
---|
| 763 | cgGLEnableTextureParameter(sPositionsTexGiParam);
|
---|
[2869] | 764 |
|
---|
[2873] | 765 | cgGLSetTextureParameter(sColorsTexGiParam, colorsTex);
|
---|
| 766 | cgGLEnableTextureParameter(sColorsTexGiParam);
|
---|
[2869] | 767 |
|
---|
[2873] | 768 | cgGLSetTextureParameter(sNormalsTexGiParam, normalsTex);
|
---|
| 769 | cgGLEnableTextureParameter(sNormalsTexGiParam);
|
---|
[2869] | 770 |
|
---|
[2873] | 771 | cgGLSetTextureParameter(sNoiseTexGiParam, noiseTex);
|
---|
| 772 | cgGLEnableTextureParameter(sNoiseTexGiParam);
|
---|
| 773 |
|
---|
| 774 | cgGLSetTextureParameter(sOldSsaoTexGiParam, oldSsaoTex);
|
---|
| 775 | cgGLEnableTextureParameter(sOldSsaoTexGiParam);
|
---|
| 776 |
|
---|
| 777 | cgGLSetTextureParameter(sOldIllumTexGiParam, oldIllumTex);
|
---|
| 778 | cgGLEnableTextureParameter(sOldIllumTexGiParam);
|
---|
| 779 |
|
---|
| 780 | cgGLSetParameter1f(sMaxDepthGiParam, mScaleFactor);
|
---|
| 781 |
|
---|
[2897] | 782 | cgGLSetParameter1f(sTemporalCoherenceGiParam, (mUseTemporalCoherence && !mRegenerateSamples) ? 255 : 0);
|
---|
[2873] | 783 |
|
---|
[2897] | 784 |
|
---|
[2895] | 785 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
[2875] | 786 | {
|
---|
[2895] | 787 | mRegenerateSamples = false;
|
---|
[2875] | 788 | cgGLSetParameter1f(sNoiseMultiplierGiParam, RandomValue(3.0f, 17.0f));
|
---|
[2873] | 789 |
|
---|
[2875] | 790 | // q: should we generate new samples or only rotate the old ones?
|
---|
| 791 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
| 792 | // needs longer to converge
|
---|
[2895] | 793 | GenerateSamples(mSamplingMethod);
|
---|
[2875] | 794 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples);
|
---|
| 795 | }
|
---|
| 796 |
|
---|
[2895] | 797 |
|
---|
[2873] | 798 | Vector3 tl, tr, bl, br;
|
---|
| 799 | ComputeViewVectors(tl, tr, bl, br);
|
---|
| 800 |
|
---|
[2869] | 801 | glBegin(GL_QUADS);
|
---|
| 802 |
|
---|
[2873] | 803 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
| 804 | //const float new_offs = 0.55f;
|
---|
| 805 | const float new_offs = 0.5f;
|
---|
[2891] | 806 |
|
---|
| 807 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
| 808 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
| 809 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
| 810 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
[2869] | 811 |
|
---|
| 812 | glEnd();
|
---|
| 813 |
|
---|
[2873] | 814 | cgGLDisableTextureParameter(sColorsTexGiParam);
|
---|
| 815 | cgGLDisableTextureParameter(sPositionsTexGiParam);
|
---|
| 816 | cgGLDisableTextureParameter(sNormalsTexGiParam);
|
---|
| 817 | cgGLDisableTextureParameter(sNoiseTexGiParam);
|
---|
| 818 | cgGLDisableTextureParameter(sOldSsaoTexGiParam);
|
---|
| 819 | cgGLDisableTextureParameter(sOldIllumTexGiParam);
|
---|
[2869] | 820 |
|
---|
| 821 | FrameBufferObject::Release();
|
---|
| 822 |
|
---|
[2873] | 823 | PrintGLerror("globillum first pass");
|
---|
[2869] | 824 | }
|
---|
| 825 |
|
---|
| 826 |
|
---|
[2896] | 827 | void DeferredRenderer::CombineIllum(FrameBufferObject *fbo)
|
---|
[2880] | 828 | {
|
---|
| 829 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
[2884] | 830 |
|
---|
[2891] | 831 | //GLuint ssaoTex = mNewFbo->GetColorBuffer(0)->GetTexture();
|
---|
| 832 | //GLuint illumTex = mNewFbo->GetColorBuffer(1)->GetTexture();
|
---|
| 833 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
| 834 | GLuint illumTex = mFbo->GetColorBuffer(mFboIndex + 1)->GetTexture();
|
---|
[2880] | 835 |
|
---|
[2891] | 836 |
|
---|
[2880] | 837 | fbo->Bind();
|
---|
| 838 |
|
---|
[2884] | 839 | // overwrite old color texture
|
---|
[2895] | 840 | colorBufferIdx = 0;
|
---|
| 841 | glDrawBuffers(1, mymrt + colorBufferIdx);
|
---|
[2880] | 842 |
|
---|
| 843 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 844 |
|
---|
| 845 | cgGLBindProgram(sCgCombinedIllumProgram);
|
---|
| 846 |
|
---|
[2881] | 847 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 848 |
|
---|
| 849 |
|
---|
[2880] | 850 | cgGLSetTextureParameter(sColorsTexCombinedIllumParam, colorsTex);
|
---|
| 851 | cgGLEnableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
| 852 |
|
---|
| 853 | cgGLSetTextureParameter(sSsaoTexCombinedIllumParam, ssaoTex);
|
---|
| 854 | cgGLEnableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
| 855 |
|
---|
| 856 | cgGLSetTextureParameter(sIllumTexCombinedIllumParam, illumTex);
|
---|
| 857 | cgGLEnableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
| 858 |
|
---|
| 859 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 860 |
|
---|
| 861 | const float offs = 0.5f;
|
---|
| 862 |
|
---|
| 863 | glBegin(GL_QUADS);
|
---|
| 864 |
|
---|
| 865 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 866 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 867 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 868 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 869 |
|
---|
| 870 | glEnd();
|
---|
| 871 |
|
---|
| 872 | cgGLDisableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
| 873 | cgGLDisableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
| 874 | cgGLDisableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
| 875 |
|
---|
| 876 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
| 877 |
|
---|
| 878 | FrameBufferObject::Release();
|
---|
| 879 |
|
---|
| 880 | PrintGLerror("combine");
|
---|
| 881 | }
|
---|
| 882 |
|
---|
| 883 |
|
---|
[2896] | 884 | void DeferredRenderer::CombineSsao(FrameBufferObject *fbo)
|
---|
[2880] | 885 | {
|
---|
| 886 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
[2891] | 887 | //GLuint ssaoTex = mNewFbo->GetColorBuffer(0)->GetTexture();
|
---|
| 888 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
[2880] | 889 |
|
---|
| 890 | fbo->Bind();
|
---|
| 891 |
|
---|
[2895] | 892 | // overwrite old color texture
|
---|
| 893 | colorBufferIdx = 0;
|
---|
| 894 | glDrawBuffers(1, mymrt + colorBufferIdx);
|
---|
[2880] | 895 |
|
---|
| 896 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 897 |
|
---|
| 898 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 899 |
|
---|
| 900 | cgGLBindProgram(sCgCombinedSsaoProgram);
|
---|
| 901 |
|
---|
| 902 | cgGLSetTextureParameter(sColorsTexCombinedSsaoParam, colorsTex);
|
---|
| 903 | cgGLEnableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
| 904 |
|
---|
| 905 | cgGLSetTextureParameter(sSsaoTexCombinedSsaoParam, ssaoTex);
|
---|
| 906 | cgGLEnableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
| 907 |
|
---|
| 908 |
|
---|
| 909 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 910 |
|
---|
| 911 | const float offs = 0.5f;
|
---|
| 912 |
|
---|
| 913 | glBegin(GL_QUADS);
|
---|
| 914 |
|
---|
| 915 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 916 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 917 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 918 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 919 |
|
---|
| 920 | glEnd();
|
---|
| 921 |
|
---|
| 922 | cgGLDisableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
| 923 | cgGLDisableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
| 924 |
|
---|
| 925 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
| 926 |
|
---|
| 927 | FrameBufferObject::Release();
|
---|
| 928 |
|
---|
| 929 | PrintGLerror("combine ssao");
|
---|
| 930 | }
|
---|
| 931 |
|
---|
| 932 |
|
---|
[2896] | 933 | void DeferredRenderer::FirstPassShadow(FrameBufferObject *fbo, ShadowMap *shadowMap)
|
---|
[2895] | 934 | {
|
---|
| 935 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
[2880] | 936 |
|
---|
[2895] | 937 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 938 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
| 939 | GLuint shadowTex = shadowMap->GetShadowTexture();
|
---|
| 940 |
|
---|
| 941 | Matrix4x4 shadowMatrix;
|
---|
| 942 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
| 943 |
|
---|
| 944 | fbo->Bind();
|
---|
| 945 |
|
---|
| 946 | colorBufferIdx = 3;
|
---|
| 947 | glDrawBuffers(1, mymrt + colorBufferIdx);
|
---|
| 948 |
|
---|
| 949 |
|
---|
| 950 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 951 |
|
---|
| 952 | cgGLBindProgram(sCgDeferredShadowProgram);
|
---|
| 953 |
|
---|
| 954 | cgGLSetTextureParameter(sColorsTexShadowParam, colorsTex);
|
---|
| 955 | cgGLEnableTextureParameter(sColorsTexShadowParam);
|
---|
| 956 |
|
---|
| 957 | cgGLSetTextureParameter(sPositionsTexShadowParam, positionsTex);
|
---|
| 958 | cgGLEnableTextureParameter(sPositionsTexShadowParam);
|
---|
| 959 |
|
---|
| 960 | cgGLSetTextureParameter(sNormalsTexShadowParam, normalsTex);
|
---|
| 961 | cgGLEnableTextureParameter(sNormalsTexShadowParam);
|
---|
| 962 |
|
---|
| 963 | cgGLSetTextureParameter(sShadowMapParam, shadowTex);
|
---|
| 964 | cgGLEnableTextureParameter(sShadowMapParam);
|
---|
| 965 |
|
---|
| 966 | cgGLSetParameter1f(sMaxDepthShadowParam, mScaleFactor);
|
---|
| 967 | cgGLSetParameter1f(sSampleWidthParam, 1.0f / shadowMap->GetSize());
|
---|
| 968 |
|
---|
| 969 | cgGLSetMatrixParameterfc(sShadowMatrixParam, (const float *)shadowMatrix.x);
|
---|
| 970 |
|
---|
| 971 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 972 |
|
---|
| 973 | glBegin(GL_QUADS);
|
---|
| 974 |
|
---|
| 975 | float offs2 = 0.5f;
|
---|
| 976 |
|
---|
| 977 | glTexCoord2f(0, 0); glVertex3f(-offs2, -offs2, -0.5f);
|
---|
| 978 | glTexCoord2f(1, 0); glVertex3f( offs2, -offs2, -0.5f);
|
---|
| 979 | glTexCoord2f(1, 1); glVertex3f( offs2, offs2, -0.5f);
|
---|
| 980 | glTexCoord2f(0, 1); glVertex3f(-offs2, offs2, -0.5f);
|
---|
| 981 |
|
---|
| 982 | glEnd();
|
---|
| 983 |
|
---|
| 984 | cgGLDisableTextureParameter(sColorsTexShadowParam);
|
---|
| 985 | cgGLDisableTextureParameter(sPositionsTexShadowParam);
|
---|
| 986 | cgGLDisableTextureParameter(sNormalsTexShadowParam);
|
---|
| 987 | cgGLDisableTextureParameter(sShadowMapParam);
|
---|
| 988 |
|
---|
| 989 | FrameBufferObject::Release();
|
---|
| 990 |
|
---|
| 991 | PrintGLerror("deferred shading + shadows");
|
---|
| 992 | }
|
---|
| 993 |
|
---|
| 994 |
|
---|
[2896] | 995 | void DeferredRenderer::SetSamplingMethod(SAMPLING_METHOD s)
|
---|
[2895] | 996 | {
|
---|
| 997 | if (s != mSamplingMethod)
|
---|
| 998 | {
|
---|
| 999 | mSamplingMethod = s;
|
---|
| 1000 | mRegenerateSamples = true;
|
---|
| 1001 | }
|
---|
| 1002 | }
|
---|
| 1003 |
|
---|
[2897] | 1004 |
|
---|
| 1005 | void DeferredRenderer::SetShadingMethod(SHADING_METHOD s)
|
---|
| 1006 | {
|
---|
| 1007 | if (s != mShadingMethod)
|
---|
| 1008 | {
|
---|
| 1009 | mShadingMethod = s;
|
---|
| 1010 | mRegenerateSamples = true;
|
---|
| 1011 | }
|
---|
| 1012 | }
|
---|
| 1013 |
|
---|
[2858] | 1014 | } // namespace
|
---|