[2896] | 1 | #include "DeferredRenderer.h"
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[2859] | 2 | #include "FrameBufferObject.h"
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| 3 | #include "RenderState.h"
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| 4 | #include "SampleGenerator.h"
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[2860] | 5 | #include "Vector3.h"
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| 6 | #include "Camera.h"
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[2884] | 7 | #include "shaderenv.h"
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[2886] | 8 | #include "Halton.h"
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[2895] | 9 | #include "ShadowMapping.h"
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[2952] | 10 | #include "Light.h"
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[2858] | 11 |
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[3003] | 12 | #include <IL/il.h>
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| 13 | #include <assert.h>
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[2859] | 14 |
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[3003] | 15 |
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[3021] | 16 | #ifdef _CRT_SET
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| 17 | #define _CRTDBG_MAP_ALLOC
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| 18 | #include <stdlib.h>
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| 19 | #include <crtdbg.h>
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| 20 |
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| 21 | // redefine new operator
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| 22 | #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
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| 23 | #define new DEBUG_NEW
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| 24 | #endif
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| 25 |
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| 26 |
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[2858] | 27 | using namespace std;
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| 28 |
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| 29 |
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[3003] | 30 | static void startil()
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| 31 | {
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| 32 | ilInit();
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| 33 | assert(ilGetError() == IL_NO_ERROR);
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| 34 | }
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| 35 |
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| 36 |
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| 37 | static void stopil()
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| 38 | {
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| 39 | ilShutDown();
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| 40 | assert(ilGetError() == IL_NO_ERROR);
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| 41 | }
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| 42 |
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[2858] | 43 | namespace CHCDemoEngine
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| 44 | {
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| 45 |
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[2859] | 46 | static CGprogram sCgSsaoProgram = NULL;
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[2873] | 47 | static CGprogram sCgGiProgram = NULL;
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| 48 |
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| 49 | static CGprogram sCgDeferredProgram = NULL;
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[2868] | 50 | static CGprogram sCgAntiAliasingProgram = NULL;
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[2895] | 51 | static CGprogram sCgDeferredShadowProgram = NULL;
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[2859] | 52 |
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[2869] | 53 | static CGparameter sColorsTexCombineParam;
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| 54 | static CGparameter sSsaoTexCombineParam;
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| 55 |
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[2868] | 56 | static CGparameter sColorsTexDeferredParam;
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| 57 | static CGparameter sPositionsTexDeferredParam;
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| 58 | static CGparameter sNormalsTexDeferredParam;
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| 59 |
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[2880] | 60 | static CGprogram sCgCombinedSsaoProgram = NULL;
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| 61 | static CGprogram sCgCombinedIllumProgram = NULL;
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| 62 |
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[2992] | 63 | static CGparameter sColorsTexLogLumParam;
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[2967] | 64 |
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[3002] | 65 | static CGparameter sDownSampleOffsetParam;
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[3017] | 66 | static CGparameter sFilterOffsetsParam;
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| 67 | static CGparameter sFilterWeightsParam;
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[2992] | 68 |
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[2972] | 69 | static CGprogram sCgDownSampleProgram;
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| 70 | static CGprogram sCgToneProgram;
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[2992] | 71 | static CGprogram sCgLogLumProgram;
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[2972] | 72 |
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| 73 |
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[3019] | 74 | ShaderContainer DeferredRenderer::sShaders;
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[2992] | 75 |
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[3021] | 76 |
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[2944] | 77 | ///////////////////////////////////////
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[2873] | 78 |
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| 79 |
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[2859] | 80 | static CGparameter sColorsTexParam;
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| 81 | static CGparameter sNormalsTexParam;
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[2868] | 82 |
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[2859] | 83 | static CGparameter sOldModelViewProjMatrixParam;
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[2900] | 84 | static CGparameter sModelViewProjMatrixParam;
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[2985] | 85 | static CGparameter sEyePosParam;
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[3009] | 86 | static CGparameter sEyePosShadowParam;
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[2859] | 87 | static CGparameter sSamplesParam;
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| 88 | static CGparameter sOldTexParam;
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| 89 | static CGparameter sNoiseTexParam;
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[2897] | 90 | static CGparameter sTemporalCoherenceParam;
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[2859] | 91 |
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[2873] | 92 |
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| 93 | ///////////////////////////////////////
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| 94 |
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| 95 |
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| 96 | static CGparameter sColorsTexGiParam;
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| 97 | static CGparameter sNormalsTexGiParam;
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| 98 |
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| 99 |
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| 100 | static CGparameter sOldModelViewProjMatrixGiParam;
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[3006] | 101 | static CGparameter sModelViewProjMatrixGiParam;
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[2873] | 102 | static CGparameter sSamplesGiParam;
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| 103 | static CGparameter sOldSsaoTexGiParam;
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| 104 | static CGparameter sOldIllumTexGiParam;
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| 105 | static CGparameter sNoiseTexGiParam;
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[2897] | 106 | static CGparameter sTemporalCoherenceGiParam;
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[2873] | 107 |
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| 108 |
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[2880] | 109 | static CGparameter sColorsTexCombinedIllumParam;
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| 110 | static CGparameter sSsaoTexCombinedIllumParam;
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| 111 | static CGparameter sIllumTexCombinedIllumParam;
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| 112 |
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| 113 | static CGparameter sColorsTexCombinedSsaoParam;
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| 114 | static CGparameter sSsaoTexCombinedSsaoParam;
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| 115 |
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[2987] | 116 | static CGparameter sTLParam;
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| 117 | static CGparameter sTRParam;
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| 118 | static CGparameter sBRParam;
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| 119 | static CGparameter sBLParam;
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[2880] | 120 |
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[2990] | 121 |
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| 122 | static CGparameter sTLGiParam;
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| 123 | static CGparameter sTRGiParam;
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| 124 | static CGparameter sBRGiParam;
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| 125 | static CGparameter sBLGiParam;
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| 126 |
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| 127 | static CGparameter sEyePosGiParam;
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| 128 |
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| 129 |
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| 130 |
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[2873] | 131 | ////////////
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| 132 |
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[2865] | 133 | static CGparameter sColorsTexAntiAliasingParam;
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| 134 | static CGparameter sNormalsTexAntiAliasingParam;
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| 135 |
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[2895] | 136 |
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| 137 | static CGparameter sShadowMapParam;
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| 138 | static CGparameter sPositionsTexShadowParam;
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| 139 | static CGparameter sColorsTexShadowParam;
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| 140 | static CGparameter sNormalsTexShadowParam;
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| 141 |
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| 142 | static CGparameter sShadowMatrixParam;
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| 143 | static CGparameter sSampleWidthParam;
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| 144 |
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[2944] | 145 | static CGparameter sNoiseTexShadowParam;
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| 146 | static CGparameter sSamplesShadowParam;
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| 147 |
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[2952] | 148 | static CGparameter sLightDirParam;
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| 149 | static CGparameter sLightDirShadowParam;
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[2966] | 150 | static CGparameter sImageKeyParam;
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[2970] | 151 | static CGparameter sMiddleGreyParam;
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[2968] | 152 | static CGparameter sWhiteLumParam;
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[2952] | 153 |
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[2972] | 154 |
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| 155 | static CGparameter sColorsTexInitialParam;
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| 156 | static CGparameter sColorsTexToneParam;
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| 157 |
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[2994] | 158 | static CGparameter sColorsTexDownSampleParam;
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| 159 |
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[2903] | 160 | //#define USE_3D_SSAO
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[2895] | 161 |
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| 162 |
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[2879] | 163 | static GLuint noiseTex = 0;
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[2865] | 164 |
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[2859] | 165 | // ssao random spherical samples
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[2903] | 166 | #ifdef USE_3D_SSAO
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[2900] | 167 | static Sample2 samples3[NUM_SAMPLES];
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[2903] | 168 | #else
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| 169 | static Sample2 samples2[NUM_SAMPLES];
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| 170 | #endif
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| 171 |
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[2966] | 172 | // number of pcf tabs
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| 173 | Sample2 pcfSamples[NUM_PCF_TABS];
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| 174 |
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[2976] | 175 | int DeferredRenderer::colorBufferIdx = 0;
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[2859] | 176 |
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[2992] | 177 |
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[2859] | 178 | static void PrintGLerror(char *msg)
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| 179 | {
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| 180 | GLenum errCode;
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| 181 | const GLubyte *errStr;
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| 182 |
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| 183 | if ((errCode = glGetError()) != GL_NO_ERROR)
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| 184 | {
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| 185 | errStr = gluErrorString(errCode);
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| 186 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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| 187 | }
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| 188 | }
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| 189 |
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[3017] | 190 | static void ComputeSampleOffsets(float *sampleOffsets, int w, int h)
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| 191 | {
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| 192 | /*
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| 193 | const float xoffs = 0.5f / w;
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| 194 | const float yoffs = 0.5f / h;
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[2859] | 195 |
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[3017] | 196 | sampleOffsets[0] = xoffs; sampleOffsets[1] = yoffs;
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| 197 | sampleOffsets[2] = xoffs; sampleOffsets[3] = -yoffs;
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| 198 | sampleOffsets[4] = -xoffs; sampleOffsets[5] = -yoffs;
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| 199 | sampleOffsets[6] = -xoffs; sampleOffsets[7] = yoffs;
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| 200 | */
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| 201 | //const float xoffs = .5f / w;
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| 202 | //const float yoffs = .5f / h;
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| 203 |
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| 204 | const float xoffs = 1.0f / w;
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| 205 | const float yoffs = 1.0f / h;
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[2976] | 206 |
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[3017] | 207 | int idx = 0;
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| 208 |
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| 209 | for (int x = -1; x <= 1; ++ x)
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| 210 | {
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| 211 | for (int y = -1; y <= 1; ++ y)
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| 212 | {
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| 213 | sampleOffsets[idx + 0] = x * xoffs;
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| 214 | sampleOffsets[idx + 1] = y * yoffs;
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| 215 |
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| 216 | idx += 2;
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| 217 | }
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| 218 | }
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| 219 | }
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| 220 |
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[2859] | 221 | /** Generate poisson disc distributed sample points on the unit disc
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| 222 | */
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[2887] | 223 | static void GenerateSamples(int sampling)
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[2859] | 224 | {
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[2903] | 225 | #ifdef USE_3D_SSAO
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| 226 |
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| 227 | SphericalSampleGenerator sph(NUM_SAMPLES, 1.0f);
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| 228 | sph.Generate((float *)samples3);
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| 229 |
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| 230 | #else
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[2887] | 231 | switch (sampling)
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| 232 | {
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[2930] | 233 | case DeferredRenderer::SAMPLING_POISSON:
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[2887] | 234 | {
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[2930] | 235 | PoissonDiscSampleGenerator2 poisson(NUM_SAMPLES, 1.0f);
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[2900] | 236 | poisson.Generate((float *)samples2);
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[2887] | 237 | }
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| 238 | break;
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[2930] | 239 | case DeferredRenderer::SAMPLING_QUADRATIC:
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[2887] | 240 | {
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[2930] | 241 | QuadraticDiscSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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| 242 | g.Generate((float *)samples2);
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[2887] | 243 | }
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| 244 | break;
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[2930] | 245 | default: // SAMPLING_DEFAULT
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| 246 |
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| 247 | RandomSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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| 248 | g.Generate((float *)samples2);
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[2903] | 249 | }
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| 250 | #endif
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[2859] | 251 | }
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| 252 |
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| 253 |
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[2879] | 254 | static void CreateNoiseTex2D(int w, int h)
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| 255 | {
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| 256 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
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| 257 | float *randomNormals = new float[w * h * 3];
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| 258 |
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[2900] | 259 | static HaltonSequence halton;
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| 260 | float r[2];
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| 261 |
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[2879] | 262 | for (int i = 0; i < w * h * 3; i += 3)
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| 263 | {
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[2901] | 264 |
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[2903] | 265 | #ifdef USE_3D_SSAO
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| 266 | //halton.GetNext(2, r);
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| 267 | r[0] = RandomValue(0, 1);
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| 268 | r[1] = RandomValue(0, 1);
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[2879] | 269 |
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[2900] | 270 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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| 271 | const float phi = 2.0f * M_PI * r[1];
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| 272 |
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| 273 | randomNormals[i + 0] = sin(theta) * cos(phi);
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| 274 | randomNormals[i + 1] = sin(theta) * sin(phi);
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| 275 | randomNormals[i + 2] = cos(theta);
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[2903] | 276 | #else
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| 277 | // create random samples on a circle
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| 278 | r[0] = RandomValue(0, 1);
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| 279 | //halton.GetNext(1, r);
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| 280 |
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| 281 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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| 282 |
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| 283 | randomNormals[i + 0] = cos(theta);
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| 284 | randomNormals[i + 1] = sin(theta);
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| 285 | randomNormals[i + 2] = 0;
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| 286 | #endif
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[2879] | 287 | }
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| 288 |
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| 289 | glEnable(GL_TEXTURE_2D);
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| 290 | glGenTextures(1, &noiseTex);
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| 291 | glBindTexture(GL_TEXTURE_2D, noiseTex);
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| 292 |
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| 293 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 294 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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| 296 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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| 297 |
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| 298 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
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| 299 |
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| 300 | glBindTexture(GL_TEXTURE_2D, 0);
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| 301 | glDisable(GL_TEXTURE_2D);
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| 302 |
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| 303 | delete [] randomNormals;
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| 304 |
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| 305 | cout << "created noise texture" << endl;
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| 306 |
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| 307 | PrintGLerror("noisetexture");
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| 308 | }
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| 309 |
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| 310 |
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[3019] | 311 | static void InitBuffer(FrameBufferObject *fbo, int index)
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| 312 | {
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| 313 | // read the second buffer, write to the first buffer
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| 314 | fbo->Bind();
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| 315 | glDrawBuffers(1, mrt + index);
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| 316 |
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| 317 | //glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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| 318 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 319 |
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| 320 | glEnd();
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| 321 |
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| 322 | FrameBufferObject::Release();
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| 323 | }
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| 324 |
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| 325 |
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[2896] | 326 | DeferredRenderer::DeferredRenderer(int w, int h, Camera *cam, float scaleFactor):
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[2860] | 327 | mWidth(w), mHeight(h),
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| 328 | mCamera(cam),
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[2875] | 329 | mUseTemporalCoherence(true),
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[2895] | 330 | mRegenerateSamples(true),
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[2930] | 331 | mSamplingMethod(SAMPLING_POISSON),
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[2895] | 332 | mShadingMethod(DEFAULT),
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[3019] | 333 | mIllumFboIndex(0)
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[2861] | 334 | {
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[2879] | 335 | // create noise texture for ssao
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| 336 | CreateNoiseTex2D(w, h);
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| 337 |
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[2965] | 338 |
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[2861] | 339 | ///////////
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| 340 | //-- the flip-flop fbos
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[2859] | 341 |
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[3019] | 342 | mIllumFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE);
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| 343 | mFBOs.push_back(mIllumFbo);
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[2891] | 344 |
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[3019] | 345 | for (int i = 0; i < 4; ++ i)
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| 346 | {
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| 347 | mIllumFbo->AddColorBuffer(ColorBufferObject::RGB_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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| 348 | InitBuffer(mIllumFbo, i);
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| 349 | }
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[3002] | 350 |
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| 351 | mDownSampleFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE);
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| 352 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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[3017] | 353 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGB_FLOAT_16, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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[3019] | 354 |
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| 355 | mFBOs.push_back(mDownSampleFbo);
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[2861] | 356 | }
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| 357 |
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| 358 |
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[2896] | 359 | DeferredRenderer::~DeferredRenderer()
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[2861] | 360 | {
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[3019] | 361 | CLEAR_CONTAINER(mFBOs);
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[2861] | 362 | glDeleteTextures(1, &noiseTex);
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| 363 | }
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| 364 |
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| 365 |
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[2896] | 366 | void DeferredRenderer::SetUseTemporalCoherence(bool temporal)
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[2875] | 367 | {
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| 368 | mUseTemporalCoherence = temporal;
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| 369 | }
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| 370 |
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| 371 |
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[3021] | 372 | void DeferredRenderer::ReleaseCG()
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| 373 | {
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| 374 | CLEAR_CONTAINER(sShaders);
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| 375 | }
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| 376 |
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| 377 |
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| 378 | void DeferredRenderer::InitCG(CGcontext context)
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[2861] | 379 | {
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[3019] | 380 | ShaderProgram *pr;
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| 381 |
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| 382 |
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[2873] | 383 | sCgDeferredProgram =
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[2868] | 384 | cgCreateProgramFromFile(context,
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| 385 | CG_SOURCE,
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| 386 | "src/shaders/deferred.cg",
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| 387 | RenderState::sCgFragmentProfile,
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[2873] | 388 | "main",
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[2868] | 389 | NULL);
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| 390 |
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[2873] | 391 | if (sCgDeferredProgram != NULL)
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[2868] | 392 | {
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[2873] | 393 | cgGLLoadProgram(sCgDeferredProgram);
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[2868] | 394 |
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| 395 | // we need size of texture for scaling
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[2873] | 396 | sPositionsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "positions");
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| 397 | sColorsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "colors");
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[2944] | 398 | sNormalsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "normals");
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[2968] | 399 |
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[2952] | 400 | sLightDirParam = cgGetNamedParameter(sCgDeferredProgram, "lightDir");
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[3019] | 401 |
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| 402 | pr = new ShaderProgram(sCgDeferredProgram);
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| 403 | sShaders.push_back(pr);
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[2868] | 404 | }
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| 405 | else
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| 406 | cerr << "deferred program failed to load" << endl;
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| 407 |
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| 408 |
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[2859] | 409 | ///////////////
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| 410 |
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| 411 | sCgSsaoProgram =
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| 412 | cgCreateProgramFromFile(context,
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| 413 | CG_SOURCE,
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[2903] | 414 | #ifdef USE_3D_SSAO
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[2932] | 415 | "src/shaders/ssao3d.cg",
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[2903] | 416 | #else
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| 417 | "src/shaders/ssao.cg",
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| 418 | #endif
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[2859] | 419 | RenderState::sCgFragmentProfile,
|
---|
[2868] | 420 | "main",
|
---|
[2859] | 421 | NULL);
|
---|
| 422 |
|
---|
| 423 | if (sCgSsaoProgram != NULL)
|
---|
| 424 | {
|
---|
| 425 | cgGLLoadProgram(sCgSsaoProgram);
|
---|
| 426 |
|
---|
| 427 | sColorsTexParam = cgGetNamedParameter(sCgSsaoProgram, "colors");
|
---|
[2985] | 428 | sEyePosParam = cgGetNamedParameter(sCgSsaoProgram, "eyePos");
|
---|
[2859] | 429 | sNormalsTexParam = cgGetNamedParameter(sCgSsaoProgram, "normals");
|
---|
| 430 | sNoiseTexParam = cgGetNamedParameter(sCgSsaoProgram, "noiseTexture");
|
---|
[2868] | 431 |
|
---|
[2859] | 432 | sOldModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "oldModelViewProj");
|
---|
[2998] | 433 | sModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "modelViewProj");
|
---|
[2897] | 434 | sTemporalCoherenceParam = cgGetNamedParameter(sCgSsaoProgram, "temporalCoherence");
|
---|
[2859] | 435 |
|
---|
| 436 | sOldTexParam = cgGetNamedParameter(sCgSsaoProgram, "oldTex");
|
---|
[2884] | 437 | sSamplesParam = cgGetNamedParameter(sCgSsaoProgram, "samples");
|
---|
[2987] | 438 |
|
---|
[2988] | 439 | sTLParam = cgGetNamedParameter(sCgSsaoProgram, "tl");
|
---|
| 440 | sTRParam = cgGetNamedParameter(sCgSsaoProgram, "tr");
|
---|
| 441 | sBRParam = cgGetNamedParameter(sCgSsaoProgram, "br");
|
---|
| 442 | sBLParam = cgGetNamedParameter(sCgSsaoProgram, "bl");
|
---|
[3019] | 443 |
|
---|
| 444 | pr = new ShaderProgram(sCgSsaoProgram);
|
---|
| 445 | sShaders.push_back(pr);
|
---|
[2859] | 446 | }
|
---|
| 447 | else
|
---|
| 448 | cerr << "ssao program failed to load" << endl;
|
---|
| 449 |
|
---|
[2873] | 450 | sCgGiProgram =
|
---|
| 451 | cgCreateProgramFromFile(context,
|
---|
| 452 | CG_SOURCE,
|
---|
| 453 | "src/shaders/globillum.cg",
|
---|
| 454 | RenderState::sCgFragmentProfile,
|
---|
| 455 | "main",
|
---|
| 456 | NULL);
|
---|
| 457 |
|
---|
| 458 | if (sCgGiProgram != NULL)
|
---|
| 459 | {
|
---|
| 460 | cgGLLoadProgram(sCgGiProgram);
|
---|
| 461 |
|
---|
| 462 | // we need size of texture for scaling
|
---|
| 463 | sColorsTexGiParam = cgGetNamedParameter(sCgGiProgram, "colors");
|
---|
| 464 | sNormalsTexGiParam = cgGetNamedParameter(sCgGiProgram, "normals");
|
---|
| 465 |
|
---|
[2874] | 466 | sOldModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "oldModelViewProj");
|
---|
[3006] | 467 | sModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "modelViewProj");
|
---|
[2897] | 468 | sTemporalCoherenceGiParam = cgGetNamedParameter(sCgGiProgram, "temporalCoherence");
|
---|
[2873] | 469 |
|
---|
[2944] | 470 | sNoiseTexGiParam = cgGetNamedParameter(sCgGiProgram, "noiseTexture");
|
---|
[2873] | 471 | sSamplesGiParam = cgGetNamedParameter(sCgGiProgram, "samples");
|
---|
| 472 |
|
---|
| 473 | sOldSsaoTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldSsaoTex");
|
---|
[2990] | 474 | sOldIllumTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldIllumTex");
|
---|
| 475 |
|
---|
| 476 | sTLGiParam = cgGetNamedParameter(sCgGiProgram, "tl");
|
---|
| 477 | sTRGiParam = cgGetNamedParameter(sCgGiProgram, "tr");
|
---|
| 478 | sBRGiParam = cgGetNamedParameter(sCgGiProgram, "br");
|
---|
| 479 | sBLGiParam = cgGetNamedParameter(sCgGiProgram, "bl");
|
---|
| 480 |
|
---|
| 481 | sEyePosGiParam = cgGetNamedParameter(sCgGiProgram, "eyePos");
|
---|
[3019] | 482 |
|
---|
| 483 | pr = new ShaderProgram(sCgGiProgram);
|
---|
| 484 | sShaders.push_back(pr);
|
---|
[2873] | 485 | }
|
---|
| 486 | else
|
---|
| 487 | cerr << "globillum program failed to load" << endl;
|
---|
| 488 |
|
---|
[2880] | 489 | sCgCombinedIllumProgram =
|
---|
| 490 | cgCreateProgramFromFile(context,
|
---|
| 491 | CG_SOURCE,
|
---|
| 492 | "src/shaders/globillum.cg",
|
---|
| 493 | RenderState::sCgFragmentProfile,
|
---|
| 494 | "combine",
|
---|
| 495 | NULL);
|
---|
| 496 |
|
---|
| 497 | if (sCgCombinedIllumProgram != NULL)
|
---|
| 498 | {
|
---|
| 499 | cgGLLoadProgram(sCgCombinedIllumProgram);
|
---|
| 500 |
|
---|
| 501 | sColorsTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "colors");
|
---|
| 502 | sSsaoTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "ssaoTex");
|
---|
| 503 | sIllumTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "illumTex");
|
---|
[3019] | 504 |
|
---|
| 505 | pr = new ShaderProgram(sCgCombinedIllumProgram);
|
---|
| 506 | sShaders.push_back(pr);
|
---|
[2880] | 507 | }
|
---|
| 508 | else
|
---|
| 509 | cerr << "combined illum program failed to load" << endl;
|
---|
| 510 |
|
---|
| 511 |
|
---|
| 512 | sCgCombinedSsaoProgram =
|
---|
| 513 | cgCreateProgramFromFile(context,
|
---|
| 514 | CG_SOURCE,
|
---|
| 515 | "src/shaders/ssao.cg",
|
---|
| 516 | RenderState::sCgFragmentProfile,
|
---|
| 517 | "combine",
|
---|
| 518 | NULL);
|
---|
| 519 |
|
---|
| 520 | if (sCgCombinedSsaoProgram != NULL)
|
---|
| 521 | {
|
---|
| 522 | cgGLLoadProgram(sCgCombinedSsaoProgram);
|
---|
| 523 |
|
---|
| 524 | sColorsTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "colors");
|
---|
| 525 | sSsaoTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "ssaoTex");
|
---|
[3017] | 526 |
|
---|
| 527 | sFilterOffsetsParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "filterOffs");
|
---|
| 528 | sFilterWeightsParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "filterWeights");
|
---|
[3019] | 529 |
|
---|
| 530 | pr = new ShaderProgram(sCgCombinedSsaoProgram);
|
---|
| 531 | sShaders.push_back(pr);
|
---|
[2880] | 532 | }
|
---|
| 533 | else
|
---|
| 534 | cerr << "combied illum program failed to load" << endl;
|
---|
| 535 |
|
---|
| 536 |
|
---|
[2865] | 537 | sCgAntiAliasingProgram =
|
---|
| 538 | cgCreateProgramFromFile(context,
|
---|
| 539 | CG_SOURCE,
|
---|
| 540 | "src/shaders/antialiasing.cg",
|
---|
| 541 | RenderState::sCgFragmentProfile,
|
---|
| 542 | "main",
|
---|
| 543 | NULL);
|
---|
| 544 |
|
---|
| 545 | if (sCgAntiAliasingProgram != NULL)
|
---|
| 546 | {
|
---|
| 547 | cgGLLoadProgram(sCgAntiAliasingProgram);
|
---|
| 548 |
|
---|
| 549 | sColorsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "colors");
|
---|
| 550 | sNormalsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "normals");
|
---|
[3019] | 551 |
|
---|
| 552 | pr = new ShaderProgram(sCgAntiAliasingProgram);
|
---|
| 553 | sShaders.push_back(pr);
|
---|
[2865] | 554 | }
|
---|
| 555 | else
|
---|
| 556 | cerr << "antialiasing program failed to load" << endl;
|
---|
| 557 |
|
---|
[2895] | 558 | sCgDeferredShadowProgram =
|
---|
| 559 | cgCreateProgramFromFile(context,
|
---|
| 560 | CG_SOURCE,
|
---|
| 561 | "src/shaders/deferred.cg",
|
---|
| 562 | RenderState::sCgFragmentProfile,
|
---|
| 563 | "main_shadow",
|
---|
| 564 | NULL);
|
---|
| 565 |
|
---|
| 566 | if (sCgDeferredShadowProgram != NULL)
|
---|
| 567 | {
|
---|
| 568 | cgGLLoadProgram(sCgDeferredShadowProgram);
|
---|
| 569 |
|
---|
| 570 | // we need size of texture for scaling
|
---|
| 571 | sPositionsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "positions");
|
---|
| 572 | sColorsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "colors");
|
---|
| 573 | sNormalsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "normals");
|
---|
| 574 |
|
---|
| 575 | sShadowMapParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMap");
|
---|
| 576 | sSampleWidthParam = cgGetNamedParameter(sCgDeferredShadowProgram, "sampleWidth");
|
---|
| 577 | sShadowMatrixParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMatrix");
|
---|
[2928] | 578 |
|
---|
[2944] | 579 | sNoiseTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "noiseTexture");
|
---|
| 580 | sSamplesShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "samples");
|
---|
[2952] | 581 | sLightDirShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "lightDir");
|
---|
[2966] | 582 |
|
---|
[3009] | 583 | sEyePosShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "eyePos");
|
---|
| 584 |
|
---|
[2966] | 585 | PoissonDiscSampleGenerator2 poisson(NUM_PCF_TABS, 1.0f);
|
---|
[2944] | 586 | poisson.Generate((float *)pcfSamples);
|
---|
[2928] | 587 |
|
---|
[2966] | 588 | cgGLSetParameterArray2f(sSamplesShadowParam, 0, NUM_PCF_TABS, (const float *)pcfSamples);
|
---|
[3019] | 589 |
|
---|
| 590 | pr = new ShaderProgram(sCgDeferredShadowProgram);
|
---|
| 591 | sShaders.push_back(pr);
|
---|
[2928] | 592 | }
|
---|
| 593 | else
|
---|
[2944] | 594 | cerr << "deferred program failed to load" << endl;
|
---|
[2928] | 595 |
|
---|
[2992] | 596 | sCgLogLumProgram =
|
---|
| 597 | cgCreateProgramFromFile(context,
|
---|
| 598 | CG_SOURCE,
|
---|
| 599 | "src/shaders/tonemap.cg",
|
---|
| 600 | RenderState::sCgFragmentProfile,
|
---|
| 601 | "CalcAvgLogLum",
|
---|
| 602 | NULL);
|
---|
| 603 |
|
---|
| 604 | if (sCgLogLumProgram != NULL)
|
---|
| 605 | {
|
---|
| 606 | cgGLLoadProgram(sCgLogLumProgram);
|
---|
[3019] | 607 | sColorsTexLogLumParam = cgGetNamedParameter(sCgLogLumProgram, "colors");
|
---|
| 608 |
|
---|
| 609 | pr = new ShaderProgram(sCgLogLumProgram);
|
---|
| 610 | sShaders.push_back(pr);
|
---|
[2992] | 611 | }
|
---|
| 612 | else
|
---|
| 613 | cerr << "avg loglum program failed to load" << endl;
|
---|
| 614 |
|
---|
| 615 |
|
---|
[2973] | 616 | sCgToneProgram =
|
---|
| 617 | cgCreateProgramFromFile(context,
|
---|
| 618 | CG_SOURCE,
|
---|
| 619 | "src/shaders/tonemap.cg",
|
---|
| 620 | RenderState::sCgFragmentProfile,
|
---|
| 621 | "ToneMap",
|
---|
| 622 | NULL);
|
---|
| 623 |
|
---|
| 624 | if (sCgToneProgram != NULL)
|
---|
| 625 | {
|
---|
| 626 | cgGLLoadProgram(sCgToneProgram);
|
---|
| 627 |
|
---|
| 628 | sImageKeyParam = cgGetNamedParameter(sCgToneProgram, "imageKey");
|
---|
| 629 | sMiddleGreyParam = cgGetNamedParameter(sCgToneProgram, "middleGrey");
|
---|
| 630 | sWhiteLumParam = cgGetNamedParameter(sCgToneProgram, "whiteLum");
|
---|
| 631 |
|
---|
| 632 | sColorsTexToneParam = cgGetNamedParameter(sCgToneProgram, "colors");
|
---|
[3019] | 633 |
|
---|
| 634 | pr = new ShaderProgram(sCgToneProgram);
|
---|
| 635 | sShaders.push_back(pr);
|
---|
[2973] | 636 | }
|
---|
| 637 | else
|
---|
| 638 | cerr << "tone program failed to load" << endl;
|
---|
| 639 |
|
---|
[3005] | 640 |
|
---|
[2994] | 641 | sCgDownSampleProgram =
|
---|
[2973] | 642 | cgCreateProgramFromFile(context,
|
---|
| 643 | CG_SOURCE,
|
---|
| 644 | "src/shaders/tonemap.cg",
|
---|
| 645 | RenderState::sCgFragmentProfile,
|
---|
[3002] | 646 | "DownSample",
|
---|
[2973] | 647 | NULL);
|
---|
| 648 |
|
---|
[2994] | 649 | if (sCgDownSampleProgram != NULL)
|
---|
[2973] | 650 | {
|
---|
[2994] | 651 | cgGLLoadProgram(sCgDownSampleProgram);
|
---|
[2973] | 652 |
|
---|
| 653 | // we need size of texture for scaling
|
---|
[3002] | 654 | sColorsTexDownSampleParam = cgGetNamedParameter(sCgDownSampleProgram, "colors");
|
---|
| 655 | sDownSampleOffsetParam = cgGetNamedParameter(sCgDownSampleProgram, "downSampleOffs");
|
---|
[3019] | 656 |
|
---|
| 657 | pr = new ShaderProgram(sCgDownSampleProgram);
|
---|
| 658 | sShaders.push_back(pr);
|
---|
[2973] | 659 | }
|
---|
| 660 | else
|
---|
[3005] | 661 | cerr << "downsample program failed to load" << endl;
|
---|
[2973] | 662 |
|
---|
[2859] | 663 | PrintGLerror("init");
|
---|
| 664 | }
|
---|
| 665 |
|
---|
| 666 |
|
---|
[2896] | 667 | void DeferredRenderer::Render(FrameBufferObject *fbo,
|
---|
[2897] | 668 | const Matrix4x4 &oldProjViewMatrix,
|
---|
[2900] | 669 | const Matrix4x4 &projViewMatrix,
|
---|
[2901] | 670 | float tempCohFactor,
|
---|
[2952] | 671 | DirectionalLight *light,
|
---|
[2991] | 672 | bool useToneMapping,
|
---|
| 673 | ShadowMap *shadowMap
|
---|
| 674 | )
|
---|
[2859] | 675 | {
|
---|
[2868] | 676 | // switch roles of old and new fbo
|
---|
| 677 | // the algorihm uses two input fbos, where the one
|
---|
| 678 | // contais the color buffer from the last frame,
|
---|
| 679 | // the other one will be written
|
---|
[2897] | 680 |
|
---|
[3019] | 681 | mIllumFboIndex = 2 - mIllumFboIndex;
|
---|
[2976] | 682 |
|
---|
[3006] | 683 |
|
---|
[2867] | 684 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 685 |
|
---|
| 686 | glDisable(GL_ALPHA_TEST);
|
---|
| 687 | glDisable(GL_TEXTURE_2D);
|
---|
| 688 | glDisable(GL_LIGHTING);
|
---|
[3007] | 689 | glDisable(GL_BLEND);
|
---|
[3008] | 690 | glDisable(GL_DEPTH_TEST);
|
---|
[2867] | 691 |
|
---|
[2880] | 692 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
| 693 | glViewport(0, 0, mWidth, mHeight);
|
---|
| 694 |
|
---|
[2867] | 695 | glMatrixMode(GL_PROJECTION);
|
---|
| 696 | glPushMatrix();
|
---|
| 697 | glLoadIdentity();
|
---|
| 698 |
|
---|
[2897] | 699 | const float offs = 0.5f;
|
---|
| 700 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
| 701 |
|
---|
[2867] | 702 | glMatrixMode(GL_MODELVIEW);
|
---|
| 703 | glPushMatrix();
|
---|
| 704 | glLoadIdentity();
|
---|
| 705 |
|
---|
[2944] | 706 | if (shadowMap)
|
---|
[2952] | 707 | FirstPassShadow(fbo, light, shadowMap);
|
---|
[2895] | 708 | else
|
---|
[2952] | 709 | FirstPass(fbo, light);
|
---|
[2944] | 710 |
|
---|
| 711 | switch (mShadingMethod)
|
---|
[2880] | 712 | {
|
---|
[2944] | 713 | case SSAO:
|
---|
[3009] | 714 | // downsample fbo buffers for colors, normals
|
---|
[3006] | 715 | DownSample(fbo, colorBufferIdx, mDownSampleFbo, 0);
|
---|
| 716 | DownSample(fbo, 1, mDownSampleFbo, 1);
|
---|
| 717 |
|
---|
[2944] | 718 | ComputeSsao(fbo, tempCohFactor, oldProjViewMatrix, projViewMatrix);
|
---|
| 719 | CombineSsao(fbo);
|
---|
| 720 | break;
|
---|
| 721 | case GI:
|
---|
[3009] | 722 | // downsample fbo buffers for colors, normals
|
---|
[3006] | 723 | DownSample(fbo, colorBufferIdx, mDownSampleFbo, 0);
|
---|
[3009] | 724 | DownSample(fbo, 1, mDownSampleFbo, 1);
|
---|
| 725 |
|
---|
[3006] | 726 | ComputeGlobIllum(fbo, tempCohFactor, projViewMatrix, oldProjViewMatrix);
|
---|
[2944] | 727 | CombineIllum(fbo);
|
---|
| 728 | break;
|
---|
| 729 | default: // DEFAULT
|
---|
| 730 | // do nothing: standard deferred shading
|
---|
| 731 | break;
|
---|
| 732 | }
|
---|
[2884] | 733 |
|
---|
[2991] | 734 | if (useToneMapping)
|
---|
| 735 | {
|
---|
| 736 | float imageKey, whiteLum, middleGrey;
|
---|
| 737 |
|
---|
| 738 | ComputeToneParameters(fbo, light, imageKey, whiteLum, middleGrey);
|
---|
[3007] | 739 | ToneMap(fbo, imageKey, whiteLum, middleGrey);
|
---|
[2991] | 740 | }
|
---|
| 741 |
|
---|
[2970] | 742 | AntiAliasing(fbo, light);
|
---|
[2867] | 743 |
|
---|
| 744 | glEnable(GL_LIGHTING);
|
---|
| 745 | glDisable(GL_TEXTURE_2D);
|
---|
| 746 |
|
---|
| 747 | glMatrixMode(GL_PROJECTION);
|
---|
| 748 | glPopMatrix();
|
---|
| 749 |
|
---|
| 750 | glMatrixMode(GL_MODELVIEW);
|
---|
| 751 | glPopMatrix();
|
---|
| 752 |
|
---|
| 753 | glPopAttrib();
|
---|
| 754 |
|
---|
[3007] | 755 | FrameBufferObject::Release();
|
---|
[2867] | 756 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
[2859] | 757 | }
|
---|
| 758 |
|
---|
| 759 |
|
---|
[2896] | 760 | void DeferredRenderer::ComputeSsao(FrameBufferObject *fbo,
|
---|
[2901] | 761 | float tempCohFactor,
|
---|
[2900] | 762 | const Matrix4x4 &oldProjViewMatrix,
|
---|
| 763 | const Matrix4x4 &projViewMatrix
|
---|
| 764 | )
|
---|
[2859] | 765 | {
|
---|
[3005] | 766 | #ifdef USE_3D_SSAO
|
---|
[2975] | 767 | // bias from [-1, 1] to [0, 1]
|
---|
[2900] | 768 | static Matrix4x4 biasMatrix(0.5f, 0.0f, 0.0f, 0.5f,
|
---|
| 769 | 0.0f, 0.5f, 0.0f, 0.5f,
|
---|
| 770 | 0.0f, 0.0f, 0.5f, 0.5f,
|
---|
[2975] | 771 | 0.0f, 0.0f, 0.0f, 1.0f);
|
---|
[2900] | 772 |
|
---|
| 773 | Matrix4x4 m = projViewMatrix * biasMatrix;
|
---|
| 774 | cgGLSetMatrixParameterfc(sModelViewProjMatrixParam, (const float *)m.x);
|
---|
[3005] | 775 | #else
|
---|
| 776 | cgGLSetMatrixParameterfc(sModelViewProjMatrixParam, (const float *)projViewMatrix.x);
|
---|
| 777 | #endif
|
---|
[2874] | 778 |
|
---|
[3005] | 779 |
|
---|
[2903] | 780 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixParam, (const float *)oldProjViewMatrix.x);
|
---|
[3016] | 781 | #if 0
|
---|
[3015] | 782 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
| 783 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 784 | #else
|
---|
[3006] | 785 | GLuint colorsTex = mDownSampleFbo->GetColorBuffer(0)->GetTexture();
|
---|
[3009] | 786 | GLuint normalsTex = mDownSampleFbo->GetColorBuffer(1)->GetTexture();
|
---|
[3015] | 787 | #endif
|
---|
| 788 |
|
---|
[3019] | 789 | GLuint oldTex = mIllumFbo->GetColorBuffer(2 - mIllumFboIndex)->GetTexture();
|
---|
[2993] | 790 |
|
---|
[3006] | 791 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
[3019] | 792 | glViewport(0, 0, mIllumFbo->GetWidth(), mIllumFbo->GetHeight());
|
---|
[3006] | 793 |
|
---|
[2861] | 794 | // read the second buffer, write to the first buffer
|
---|
[3019] | 795 | mIllumFbo->Bind();
|
---|
| 796 | glDrawBuffers(1, mrt + mIllumFboIndex);
|
---|
[2868] | 797 |
|
---|
[3007] | 798 |
|
---|
[2859] | 799 | cgGLBindProgram(sCgSsaoProgram);
|
---|
| 800 |
|
---|
| 801 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
|
---|
| 802 | cgGLEnableTextureParameter(sColorsTexParam);
|
---|
| 803 |
|
---|
| 804 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
|
---|
| 805 | cgGLEnableTextureParameter(sNormalsTexParam);
|
---|
| 806 |
|
---|
| 807 | cgGLSetTextureParameter(sNoiseTexParam, noiseTex);
|
---|
| 808 | cgGLEnableTextureParameter(sNoiseTexParam);
|
---|
| 809 |
|
---|
| 810 | cgGLSetTextureParameter(sOldTexParam, oldTex);
|
---|
| 811 | cgGLEnableTextureParameter(sOldTexParam);
|
---|
| 812 |
|
---|
[3016] | 813 | Vector3 pos = mCamera->GetPosition();
|
---|
[2985] | 814 | cgGLSetParameter3f(sEyePosParam, pos.x, pos.y, pos.z);
|
---|
[2875] | 815 |
|
---|
[2901] | 816 | cgGLSetParameter1f(sTemporalCoherenceParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
[2893] | 817 |
|
---|
[2895] | 818 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
[2875] | 819 | {
|
---|
[2895] | 820 | mRegenerateSamples = false;
|
---|
[2859] | 821 |
|
---|
[2875] | 822 | // q: should we generate new samples or only rotate the old ones?
|
---|
| 823 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
| 824 | // needs longer to converge
|
---|
[2895] | 825 | GenerateSamples(mSamplingMethod);
|
---|
[2900] | 826 |
|
---|
[2903] | 827 | #ifdef USE_3D_SSAO
|
---|
[2900] | 828 | cgGLSetParameterArray3f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
[2903] | 829 | #else
|
---|
| 830 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
| 831 | #endif
|
---|
[2875] | 832 | }
|
---|
[2859] | 833 |
|
---|
| 834 | Vector3 tl, tr, bl, br;
|
---|
| 835 | ComputeViewVectors(tl, tr, bl, br);
|
---|
| 836 |
|
---|
[2987] | 837 | cgGLSetParameter3f(sBLParam, bl.x, bl.y, bl.z);
|
---|
| 838 | cgGLSetParameter3f(sBRParam, br.x, br.y, br.z);
|
---|
[2988] | 839 | cgGLSetParameter3f(sTLParam, tl.x, tl.y, tl.z);
|
---|
[2987] | 840 | cgGLSetParameter3f(sTRParam, tr.x, tr.y, tr.z);
|
---|
| 841 |
|
---|
| 842 |
|
---|
[2859] | 843 | glBegin(GL_QUADS);
|
---|
| 844 |
|
---|
[2975] | 845 | // note: slightly larger texture could hide ambient occlusion error on border but costs resolution
|
---|
| 846 | const float offs = 0.5f;
|
---|
[2891] | 847 |
|
---|
[2975] | 848 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 849 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( offs, -offs, -0.5f);
|
---|
| 850 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( offs, offs, -0.5f);
|
---|
| 851 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-offs, offs, -0.5f);
|
---|
[2859] | 852 |
|
---|
[3017] | 853 | //cout<<bl << " " << br << endl;
|
---|
| 854 |
|
---|
[2859] | 855 | glEnd();
|
---|
| 856 |
|
---|
[2860] | 857 | cgGLDisableTextureParameter(sColorsTexParam);
|
---|
| 858 | cgGLDisableTextureParameter(sNormalsTexParam);
|
---|
| 859 | cgGLDisableTextureParameter(sNoiseTexParam);
|
---|
| 860 | cgGLDisableTextureParameter(sOldTexParam);
|
---|
[2859] | 861 |
|
---|
[3006] | 862 | glPopAttrib();
|
---|
[2859] | 863 |
|
---|
| 864 | PrintGLerror("ssao first pass");
|
---|
| 865 | }
|
---|
| 866 |
|
---|
| 867 |
|
---|
[2896] | 868 | void DeferredRenderer::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
[2860] | 869 | {
|
---|
| 870 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
[2859] | 871 |
|
---|
[2860] | 872 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
| 873 |
|
---|
[2888] | 874 | bl = Normalize(nbl - fbl);
|
---|
| 875 | br = Normalize(nbr - fbr);
|
---|
| 876 | tl = Normalize(ntl - ftl);
|
---|
| 877 | tr = Normalize(ntr - ftr);
|
---|
[2860] | 878 | }
|
---|
| 879 |
|
---|
| 880 |
|
---|
[2865] | 881 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
| 882 | {
|
---|
| 883 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
| 884 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
| 885 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
| 886 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
| 887 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
| 888 |
|
---|
| 889 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
| 890 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
| 891 |
|
---|
| 892 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 |
|
---|
[2970] | 896 | void DeferredRenderer::AntiAliasing(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
[2865] | 897 | {
|
---|
[3007] | 898 | FrameBufferObject::Release();
|
---|
| 899 |
|
---|
[2968] | 900 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
[2967] | 901 |
|
---|
[2968] | 902 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[2865] | 903 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[3007] | 904 |
|
---|
[2865] | 905 | cgGLBindProgram(sCgAntiAliasingProgram);
|
---|
[2868] | 906 |
|
---|
[2865] | 907 | cgGLSetTextureParameter(sColorsTexAntiAliasingParam, colorsTex);
|
---|
| 908 | cgGLEnableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
| 909 |
|
---|
| 910 | cgGLSetTextureParameter(sNormalsTexAntiAliasingParam, normalsTex);
|
---|
| 911 | cgGLEnableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
[2868] | 912 |
|
---|
[3019] | 913 | // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
[2865] | 914 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 915 |
|
---|
| 916 | glBegin(GL_QUADS);
|
---|
| 917 |
|
---|
| 918 | // the neighbouring texels
|
---|
| 919 | float x_offs = 1.0f / mWidth;
|
---|
| 920 | float y_offs = 1.0f / mHeight;
|
---|
| 921 |
|
---|
| 922 | SetVertex(0, 0, x_offs, y_offs);
|
---|
| 923 | SetVertex(1, 0, x_offs, y_offs);
|
---|
| 924 | SetVertex(1, 1, x_offs, y_offs);
|
---|
| 925 | SetVertex(0, 1, x_offs, y_offs);
|
---|
| 926 |
|
---|
| 927 | glEnd();
|
---|
| 928 |
|
---|
| 929 | cgGLDisableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
| 930 | cgGLDisableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
| 931 |
|
---|
[2867] | 932 | PrintGLerror("antialiasing");
|
---|
[2865] | 933 | }
|
---|
| 934 |
|
---|
| 935 |
|
---|
[2952] | 936 | void DeferredRenderer::FirstPass(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
[2868] | 937 | {
|
---|
[2973] | 938 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[3009] | 939 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 940 | GLuint positionsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[2868] | 941 |
|
---|
[2879] | 942 | fbo->Bind();
|
---|
[2868] | 943 |
|
---|
[2973] | 944 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
[2899] | 945 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[3006] | 946 |
|
---|
[2873] | 947 | cgGLBindProgram(sCgDeferredProgram);
|
---|
[2868] | 948 |
|
---|
| 949 | cgGLSetTextureParameter(sColorsTexDeferredParam, colorsTex);
|
---|
| 950 | cgGLEnableTextureParameter(sColorsTexDeferredParam);
|
---|
| 951 |
|
---|
| 952 | cgGLSetTextureParameter(sPositionsTexDeferredParam, positionsTex);
|
---|
| 953 | cgGLEnableTextureParameter(sPositionsTexDeferredParam);
|
---|
| 954 |
|
---|
| 955 | cgGLSetTextureParameter(sNormalsTexDeferredParam, normalsTex);
|
---|
| 956 | cgGLEnableTextureParameter(sNormalsTexDeferredParam);
|
---|
| 957 |
|
---|
[2952] | 958 | Vector3 lightDir = -light->GetDirection();
|
---|
| 959 | cgGLSetParameter3f(sLightDirParam, lightDir.x, lightDir.y, lightDir.z);
|
---|
| 960 |
|
---|
[3018] | 961 | Vector3 tl, tr, bl, br;
|
---|
| 962 | ComputeViewVectors(tl, tr, bl, br);
|
---|
| 963 |
|
---|
| 964 | // note: slightly larger texture could hide ambient occlusion error on border but costs resolution
|
---|
[2868] | 965 | const float offs = 0.5f;
|
---|
[3018] | 966 |
|
---|
[2868] | 967 | glBegin(GL_QUADS);
|
---|
| 968 |
|
---|
[3018] | 969 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 970 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( offs, -offs, -0.5f);
|
---|
| 971 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( offs, offs, -0.5f);
|
---|
| 972 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-offs, offs, -0.5f);
|
---|
[2868] | 973 |
|
---|
| 974 | glEnd();
|
---|
| 975 |
|
---|
| 976 | cgGLDisableTextureParameter(sColorsTexDeferredParam);
|
---|
| 977 | cgGLDisableTextureParameter(sPositionsTexDeferredParam);
|
---|
| 978 | cgGLDisableTextureParameter(sNormalsTexDeferredParam);
|
---|
| 979 |
|
---|
| 980 | PrintGLerror("deferred shading");
|
---|
| 981 | }
|
---|
| 982 |
|
---|
[2869] | 983 |
|
---|
[2928] | 984 |
|
---|
[2896] | 985 | void DeferredRenderer::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
[2901] | 986 | float tempCohFactor,
|
---|
[3006] | 987 | const Matrix4x4 &projViewMatrix,
|
---|
[2901] | 988 | const Matrix4x4 &oldProjViewMatrix)
|
---|
[2869] | 989 | {
|
---|
[2874] | 990 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixGiParam, (const float *)oldProjViewMatrix.x);
|
---|
[3006] | 991 | cgGLSetMatrixParameterfc(sModelViewProjMatrixGiParam, (const float *)projViewMatrix.x);
|
---|
[2874] | 992 |
|
---|
[3016] | 993 | #if 0
|
---|
| 994 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
| 995 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 996 | #else
|
---|
[3003] | 997 | GLuint colorsTex = mDownSampleFbo->GetColorBuffer(0)->GetTexture();
|
---|
[3009] | 998 | GLuint normalsTex = mDownSampleFbo->GetColorBuffer(1)->GetTexture();
|
---|
[3016] | 999 | #endif
|
---|
[2869] | 1000 |
|
---|
[3006] | 1001 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
[3019] | 1002 | glViewport(0, 0, mIllumFbo->GetWidth(), mIllumFbo->GetHeight());
|
---|
[2869] | 1003 |
|
---|
[2873] | 1004 | // read the second buffer, write to the first buffer
|
---|
[3019] | 1005 | mIllumFbo->Bind();
|
---|
[2873] | 1006 |
|
---|
[3019] | 1007 | glDrawBuffers(2, mrt + mIllumFboIndex);
|
---|
[2873] | 1008 |
|
---|
[3019] | 1009 | GLuint oldSsaoTex = mIllumFbo->GetColorBuffer(2 - mIllumFboIndex)->GetTexture();
|
---|
| 1010 | GLuint oldIllumTex = mIllumFbo->GetColorBuffer(2 - mIllumFboIndex + 1)->GetTexture();
|
---|
[3006] | 1011 |
|
---|
[2873] | 1012 | cgGLBindProgram(sCgGiProgram);
|
---|
[2869] | 1013 |
|
---|
| 1014 |
|
---|
[2873] | 1015 | cgGLSetTextureParameter(sColorsTexGiParam, colorsTex);
|
---|
| 1016 | cgGLEnableTextureParameter(sColorsTexGiParam);
|
---|
[2869] | 1017 |
|
---|
[2873] | 1018 | cgGLSetTextureParameter(sNormalsTexGiParam, normalsTex);
|
---|
| 1019 | cgGLEnableTextureParameter(sNormalsTexGiParam);
|
---|
[2869] | 1020 |
|
---|
[2873] | 1021 | cgGLSetTextureParameter(sNoiseTexGiParam, noiseTex);
|
---|
| 1022 | cgGLEnableTextureParameter(sNoiseTexGiParam);
|
---|
| 1023 |
|
---|
| 1024 | cgGLSetTextureParameter(sOldSsaoTexGiParam, oldSsaoTex);
|
---|
| 1025 | cgGLEnableTextureParameter(sOldSsaoTexGiParam);
|
---|
| 1026 |
|
---|
| 1027 | cgGLSetTextureParameter(sOldIllumTexGiParam, oldIllumTex);
|
---|
| 1028 | cgGLEnableTextureParameter(sOldIllumTexGiParam);
|
---|
| 1029 |
|
---|
| 1030 |
|
---|
[2901] | 1031 | cgGLSetParameter1f(sTemporalCoherenceGiParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
[2873] | 1032 |
|
---|
[2897] | 1033 |
|
---|
[2895] | 1034 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
[2875] | 1035 | {
|
---|
[2895] | 1036 | mRegenerateSamples = false;
|
---|
[2873] | 1037 |
|
---|
[2875] | 1038 | // q: should we generate new samples or only rotate the old ones?
|
---|
| 1039 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
| 1040 | // needs longer to converge
|
---|
[2895] | 1041 | GenerateSamples(mSamplingMethod);
|
---|
[2903] | 1042 |
|
---|
[2900] | 1043 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
[2875] | 1044 | }
|
---|
| 1045 |
|
---|
[2895] | 1046 |
|
---|
[2873] | 1047 | Vector3 tl, tr, bl, br;
|
---|
| 1048 | ComputeViewVectors(tl, tr, bl, br);
|
---|
[2990] | 1049 |
|
---|
[3016] | 1050 | const Vector3 pos = mCamera->GetPosition();
|
---|
[2990] | 1051 | cgGLSetParameter3f(sEyePosGiParam, pos.x, pos.y, pos.z);
|
---|
[2873] | 1052 |
|
---|
[2990] | 1053 | cgGLSetParameter3f(sBLGiParam, bl.x, bl.y, bl.z);
|
---|
| 1054 | cgGLSetParameter3f(sBRGiParam, br.x, br.y, br.z);
|
---|
| 1055 | cgGLSetParameter3f(sTLGiParam, tl.x, tl.y, tl.z);
|
---|
| 1056 | cgGLSetParameter3f(sTRGiParam, tr.x, tr.y, tr.z);
|
---|
| 1057 |
|
---|
| 1058 |
|
---|
[3009] | 1059 | // note: slightly larger texture could hide ambient occlusion error on border but costs resolution
|
---|
| 1060 | const float offs = 0.5f;
|
---|
| 1061 |
|
---|
[2869] | 1062 | glBegin(GL_QUADS);
|
---|
| 1063 |
|
---|
[3009] | 1064 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1065 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1066 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( offs, offs, -0.5f);
|
---|
| 1067 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-offs, offs, -0.5f);
|
---|
[2869] | 1068 |
|
---|
| 1069 | glEnd();
|
---|
| 1070 |
|
---|
[2873] | 1071 | cgGLDisableTextureParameter(sColorsTexGiParam);
|
---|
| 1072 | cgGLDisableTextureParameter(sNormalsTexGiParam);
|
---|
| 1073 | cgGLDisableTextureParameter(sNoiseTexGiParam);
|
---|
| 1074 | cgGLDisableTextureParameter(sOldSsaoTexGiParam);
|
---|
| 1075 | cgGLDisableTextureParameter(sOldIllumTexGiParam);
|
---|
[2869] | 1076 |
|
---|
[3006] | 1077 | glPopAttrib();
|
---|
| 1078 |
|
---|
[2873] | 1079 | PrintGLerror("globillum first pass");
|
---|
[2869] | 1080 | }
|
---|
| 1081 |
|
---|
| 1082 |
|
---|
[2896] | 1083 | void DeferredRenderer::CombineIllum(FrameBufferObject *fbo)
|
---|
[2880] | 1084 | {
|
---|
[2973] | 1085 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[2884] | 1086 |
|
---|
[3019] | 1087 | GLuint ssaoTex = mIllumFbo->GetColorBuffer(mIllumFboIndex)->GetTexture();
|
---|
| 1088 | GLuint illumTex = mIllumFbo->GetColorBuffer(mIllumFboIndex + 1)->GetTexture();
|
---|
[2880] | 1089 |
|
---|
[2891] | 1090 |
|
---|
[2880] | 1091 | fbo->Bind();
|
---|
| 1092 |
|
---|
[2884] | 1093 | // overwrite old color texture
|
---|
[2973] | 1094 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
| 1095 |
|
---|
[2899] | 1096 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2880] | 1097 |
|
---|
| 1098 | cgGLBindProgram(sCgCombinedIllumProgram);
|
---|
| 1099 |
|
---|
[2881] | 1100 |
|
---|
[2880] | 1101 | cgGLSetTextureParameter(sColorsTexCombinedIllumParam, colorsTex);
|
---|
| 1102 | cgGLEnableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
| 1103 |
|
---|
| 1104 | cgGLSetTextureParameter(sSsaoTexCombinedIllumParam, ssaoTex);
|
---|
| 1105 | cgGLEnableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
| 1106 |
|
---|
| 1107 | cgGLSetTextureParameter(sIllumTexCombinedIllumParam, illumTex);
|
---|
| 1108 | cgGLEnableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
| 1109 |
|
---|
| 1110 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 1111 |
|
---|
| 1112 | const float offs = 0.5f;
|
---|
| 1113 |
|
---|
| 1114 | glBegin(GL_QUADS);
|
---|
| 1115 |
|
---|
| 1116 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1117 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1118 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 1119 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 1120 |
|
---|
| 1121 | glEnd();
|
---|
| 1122 |
|
---|
| 1123 | cgGLDisableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
| 1124 | cgGLDisableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
| 1125 | cgGLDisableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
| 1126 |
|
---|
| 1127 | PrintGLerror("combine");
|
---|
| 1128 | }
|
---|
| 1129 |
|
---|
| 1130 |
|
---|
[3017] | 1131 | static float GaussianDistribution(float x, float y, float rho)
|
---|
| 1132 | {
|
---|
| 1133 | float g = 1.0f / sqrtf(2.0f * M_PI * rho * rho);
|
---|
| 1134 | g *= expf( -(x*x + y*y) / (2.0f * rho * rho));
|
---|
| 1135 |
|
---|
| 1136 | return g;
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
| 1139 |
|
---|
[2896] | 1140 | void DeferredRenderer::CombineSsao(FrameBufferObject *fbo)
|
---|
[2880] | 1141 | {
|
---|
[2973] | 1142 | fbo->Bind();
|
---|
| 1143 |
|
---|
| 1144 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[3009] | 1145 | GLuint positionsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
| 1146 |
|
---|
[3019] | 1147 | GLuint ssaoTex = mIllumFbo->GetColorBuffer(mIllumFboIndex)->GetTexture();
|
---|
[2880] | 1148 |
|
---|
[2895] | 1149 | // overwrite old color texture
|
---|
[2973] | 1150 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
[2899] | 1151 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2880] | 1152 |
|
---|
| 1153 | cgGLBindProgram(sCgCombinedSsaoProgram);
|
---|
| 1154 |
|
---|
[3017] | 1155 | float filterOffsets[NUM_DOWNSAMPLES * 2];
|
---|
| 1156 | float filterWeights[NUM_DOWNSAMPLES];
|
---|
| 1157 |
|
---|
| 1158 | PoissonDiscSampleGenerator2 poisson(NUM_DOWNSAMPLES, 1.0f);
|
---|
| 1159 | poisson.Generate((float *)filterOffsets);
|
---|
| 1160 |
|
---|
| 1161 | const float xoffs = 2.0f / fbo->GetWidth();
|
---|
| 1162 | const float yoffs = 2.0f / fbo->GetHeight();
|
---|
| 1163 |
|
---|
| 1164 | for (int i = 0; i < NUM_DOWNSAMPLES; ++ i)
|
---|
| 1165 | {
|
---|
| 1166 | float x = filterOffsets[2 * i + 0];
|
---|
| 1167 | float y = filterOffsets[2 * i + 1];
|
---|
| 1168 |
|
---|
| 1169 | filterOffsets[2 * i + 0] *= xoffs;
|
---|
| 1170 | filterOffsets[2 * i + 1] *= yoffs;
|
---|
| 1171 |
|
---|
| 1172 | filterWeights[i] = GaussianDistribution(x, y, 1.0f);
|
---|
| 1173 | }
|
---|
| 1174 |
|
---|
| 1175 | //ComputeSampleOffsets(filterOffsets, fbo->GetWidth(), fbo->GetHeight());
|
---|
| 1176 | cgGLSetParameterArray2f(sFilterOffsetsParam, 0, NUM_DOWNSAMPLES, (const float *)filterOffsets);
|
---|
| 1177 | cgGLSetParameterArray1f(sFilterWeightsParam, 0, NUM_DOWNSAMPLES, (const float *)filterWeights);
|
---|
| 1178 |
|
---|
[2880] | 1179 | cgGLSetTextureParameter(sColorsTexCombinedSsaoParam, colorsTex);
|
---|
| 1180 | cgGLEnableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
| 1181 |
|
---|
| 1182 | cgGLSetTextureParameter(sSsaoTexCombinedSsaoParam, ssaoTex);
|
---|
| 1183 | cgGLEnableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
| 1184 |
|
---|
| 1185 |
|
---|
| 1186 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 1187 |
|
---|
| 1188 | const float offs = 0.5f;
|
---|
| 1189 |
|
---|
| 1190 | glBegin(GL_QUADS);
|
---|
| 1191 |
|
---|
| 1192 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1193 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1194 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 1195 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 1196 |
|
---|
| 1197 | glEnd();
|
---|
| 1198 |
|
---|
| 1199 | cgGLDisableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
| 1200 | cgGLDisableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
[2974] | 1201 |
|
---|
[2880] | 1202 | PrintGLerror("combine ssao");
|
---|
| 1203 | }
|
---|
| 1204 |
|
---|
| 1205 |
|
---|
[2952] | 1206 | void DeferredRenderer::FirstPassShadow(FrameBufferObject *fbo,
|
---|
| 1207 | DirectionalLight *light,
|
---|
| 1208 | ShadowMap *shadowMap)
|
---|
[2895] | 1209 | {
|
---|
[2973] | 1210 | fbo->Bind();
|
---|
[2880] | 1211 |
|
---|
[2973] | 1212 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[3009] | 1213 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 1214 | GLuint positionsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[2973] | 1215 |
|
---|
[2928] | 1216 | GLuint shadowTex = shadowMap->GetDepthTexture();
|
---|
[2895] | 1217 |
|
---|
| 1218 | Matrix4x4 shadowMatrix;
|
---|
| 1219 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
| 1220 |
|
---|
[2973] | 1221 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
[2899] | 1222 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2895] | 1223 |
|
---|
| 1224 |
|
---|
| 1225 | cgGLBindProgram(sCgDeferredShadowProgram);
|
---|
| 1226 |
|
---|
| 1227 | cgGLSetTextureParameter(sColorsTexShadowParam, colorsTex);
|
---|
| 1228 | cgGLEnableTextureParameter(sColorsTexShadowParam);
|
---|
| 1229 |
|
---|
| 1230 | cgGLSetTextureParameter(sPositionsTexShadowParam, positionsTex);
|
---|
| 1231 | cgGLEnableTextureParameter(sPositionsTexShadowParam);
|
---|
| 1232 |
|
---|
| 1233 | cgGLSetTextureParameter(sNormalsTexShadowParam, normalsTex);
|
---|
| 1234 | cgGLEnableTextureParameter(sNormalsTexShadowParam);
|
---|
| 1235 |
|
---|
| 1236 | cgGLSetTextureParameter(sShadowMapParam, shadowTex);
|
---|
| 1237 | cgGLEnableTextureParameter(sShadowMapParam);
|
---|
| 1238 |
|
---|
[2946] | 1239 | cgGLSetParameter1f(sSampleWidthParam, 2.0f / shadowMap->GetSize());
|
---|
[2973] | 1240 |
|
---|
[2895] | 1241 |
|
---|
| 1242 | cgGLSetMatrixParameterfc(sShadowMatrixParam, (const float *)shadowMatrix.x);
|
---|
| 1243 |
|
---|
[2944] | 1244 | cgGLSetTextureParameter(sNoiseTexShadowParam, noiseTex);
|
---|
| 1245 | cgGLEnableTextureParameter(sNoiseTexShadowParam);
|
---|
| 1246 |
|
---|
[2952] | 1247 | Vector3 lightDir = -light->GetDirection();
|
---|
| 1248 | cgGLSetParameter3f(sLightDirShadowParam, lightDir.x, lightDir.y, lightDir.z);
|
---|
[2944] | 1249 |
|
---|
[3009] | 1250 | Vector3 tl, tr, bl, br;
|
---|
| 1251 | ComputeViewVectors(tl, tr, bl, br);
|
---|
| 1252 |
|
---|
[3016] | 1253 | const Vector3 pos = mCamera->GetPosition();
|
---|
[3009] | 1254 | cgGLSetParameter3f(sEyePosShadowParam, pos.x, pos.y, pos.z);
|
---|
[2952] | 1255 |
|
---|
[3009] | 1256 | // note: slightly larger texture could hide ambient occlusion error on border but costs resolution
|
---|
| 1257 | const float offs = 0.5f;
|
---|
[2895] | 1258 |
|
---|
| 1259 | glBegin(GL_QUADS);
|
---|
| 1260 |
|
---|
[3009] | 1261 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1262 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1263 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( offs, offs, -0.5f);
|
---|
| 1264 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-offs, offs, -0.5f);
|
---|
[2895] | 1265 |
|
---|
| 1266 | glEnd();
|
---|
| 1267 |
|
---|
| 1268 | cgGLDisableTextureParameter(sColorsTexShadowParam);
|
---|
| 1269 | cgGLDisableTextureParameter(sPositionsTexShadowParam);
|
---|
| 1270 | cgGLDisableTextureParameter(sNormalsTexShadowParam);
|
---|
| 1271 | cgGLDisableTextureParameter(sShadowMapParam);
|
---|
[2944] | 1272 | cgGLDisableTextureParameter(sNoiseTexShadowParam);
|
---|
| 1273 |
|
---|
[2895] | 1274 | PrintGLerror("deferred shading + shadows");
|
---|
| 1275 | }
|
---|
| 1276 |
|
---|
| 1277 |
|
---|
[2896] | 1278 | void DeferredRenderer::SetSamplingMethod(SAMPLING_METHOD s)
|
---|
[2895] | 1279 | {
|
---|
| 1280 | if (s != mSamplingMethod)
|
---|
| 1281 | {
|
---|
| 1282 | mSamplingMethod = s;
|
---|
| 1283 | mRegenerateSamples = true;
|
---|
| 1284 | }
|
---|
| 1285 | }
|
---|
| 1286 |
|
---|
[2897] | 1287 |
|
---|
| 1288 | void DeferredRenderer::SetShadingMethod(SHADING_METHOD s)
|
---|
| 1289 | {
|
---|
| 1290 | if (s != mShadingMethod)
|
---|
| 1291 | {
|
---|
| 1292 | mShadingMethod = s;
|
---|
| 1293 | mRegenerateSamples = true;
|
---|
| 1294 | }
|
---|
| 1295 | }
|
---|
| 1296 |
|
---|
[2965] | 1297 |
|
---|
[2973] | 1298 | void DeferredRenderer::ComputeToneParameters(FrameBufferObject *fbo,
|
---|
| 1299 | DirectionalLight *light,
|
---|
| 1300 | float &imageKey,
|
---|
| 1301 | float &whiteLum,
|
---|
| 1302 | float &middleGrey)
|
---|
[2972] | 1303 | {
|
---|
[2975] | 1304 | // hack: estimate value where sky burns out
|
---|
[3010] | 1305 | whiteLum = log(WHITE_LUMINANCE);
|
---|
[2973] | 1306 |
|
---|
[2975] | 1307 | ////////////////////
|
---|
| 1308 | //-- linear interpolate brightness key depending on the current sun position
|
---|
[2973] | 1309 |
|
---|
| 1310 | const float minKey = 0.09f;
|
---|
[3020] | 1311 | const float maxKey = 0.36f;
|
---|
[2973] | 1312 |
|
---|
| 1313 | const float lightIntensity = DotProd(-light->GetDirection(), Vector3::UNIT_Z());
|
---|
| 1314 | middleGrey = lightIntensity * maxKey + (1.0f - lightIntensity) * minKey;
|
---|
[2991] | 1315 |
|
---|
[2993] | 1316 |
|
---|
[2991] | 1317 | //////////
|
---|
| 1318 | //-- compute avg loglum
|
---|
| 1319 |
|
---|
| 1320 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
[2992] | 1321 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[2991] | 1322 |
|
---|
| 1323 | fbo->Bind();
|
---|
| 1324 |
|
---|
| 1325 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
| 1326 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
| 1327 |
|
---|
[2992] | 1328 | cgGLBindProgram(sCgLogLumProgram);
|
---|
[2991] | 1329 |
|
---|
| 1330 | cgGLSetTextureParameter(sColorsTexLogLumParam, colorsTex);
|
---|
[2992] | 1331 | cgGLEnableTextureParameter(sColorsTexLogLumParam);
|
---|
[2991] | 1332 |
|
---|
| 1333 | const float offs = 0.5f;
|
---|
| 1334 |
|
---|
| 1335 | glBegin(GL_QUADS);
|
---|
| 1336 |
|
---|
| 1337 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1338 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1339 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 1340 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 1341 |
|
---|
| 1342 | glEnd();
|
---|
| 1343 |
|
---|
| 1344 | cgGLDisableTextureParameter(sColorsTexLogLumParam);
|
---|
| 1345 |
|
---|
| 1346 | PrintGLerror("ToneMapParams");
|
---|
| 1347 |
|
---|
| 1348 |
|
---|
| 1349 | ///////////////////
|
---|
| 1350 | //-- compute avg loglum in scene using mipmapping
|
---|
| 1351 |
|
---|
[3008] | 1352 | glBindTexture(GL_TEXTURE_2D, fbo->GetColorBuffer(colorBufferIdx)->GetTexture());
|
---|
| 1353 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
[2972] | 1354 | }
|
---|
| 1355 |
|
---|
| 1356 |
|
---|
[3003] | 1357 | static void ExportData(float *data, int w, int h)
|
---|
| 1358 | {
|
---|
| 1359 | startil();
|
---|
| 1360 |
|
---|
| 1361 | cout << "w: " << w << " h: " << h << endl;
|
---|
| 1362 | ILstring filename = ILstring("downsample2.jpg");
|
---|
| 1363 | ilRegisterType(IL_FLOAT);
|
---|
| 1364 |
|
---|
| 1365 | const int depth = 1;
|
---|
| 1366 | const int bpp = 4;
|
---|
| 1367 |
|
---|
| 1368 | if (!ilTexImage(w, h, depth, bpp, IL_RGBA, IL_FLOAT, data))
|
---|
| 1369 | {
|
---|
| 1370 | cerr << "IL error " << ilGetError() << endl;
|
---|
| 1371 | stopil();
|
---|
| 1372 | return;
|
---|
| 1373 | }
|
---|
| 1374 |
|
---|
| 1375 | if (!ilSaveImage(filename))
|
---|
| 1376 | {
|
---|
| 1377 | cerr << "TGA write error " << ilGetError() << endl;
|
---|
| 1378 | }
|
---|
| 1379 |
|
---|
| 1380 | stopil();
|
---|
| 1381 |
|
---|
| 1382 | // cout << "exported buffer" << endl;
|
---|
| 1383 | }
|
---|
| 1384 |
|
---|
| 1385 |
|
---|
[3006] | 1386 | void DeferredRenderer::DownSample(FrameBufferObject *fbo, int bufferIdx,
|
---|
| 1387 | FrameBufferObject *downSampleFbo,
|
---|
| 1388 | int downSampleBufferIdx)
|
---|
[2972] | 1389 | {
|
---|
[3006] | 1390 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(bufferIdx);
|
---|
[2994] | 1391 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[3006] | 1392 |
|
---|
| 1393 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
| 1394 | glViewport(0, 0, downSampleFbo->GetWidth(), downSampleFbo->GetHeight());
|
---|
| 1395 |
|
---|
[2972] | 1396 | cgGLBindProgram(sCgDownSampleProgram);
|
---|
| 1397 |
|
---|
[2994] | 1398 | cgGLSetTextureParameter(sColorsTexDownSampleParam, colorsTex);
|
---|
| 1399 | cgGLEnableTextureParameter(sColorsTexDownSampleParam);
|
---|
| 1400 |
|
---|
[3017] | 1401 | float downSampleOffsets[NUM_DOWNSAMPLES * 2];
|
---|
| 1402 | ComputeSampleOffsets(downSampleOffsets, fbo->GetWidth(), fbo->GetHeight());
|
---|
| 1403 |
|
---|
[3010] | 1404 | cgGLSetParameterArray2f(sDownSampleOffsetParam, 0, NUM_DOWNSAMPLES, (const float *)downSampleOffsets);
|
---|
| 1405 |
|
---|
[2994] | 1406 | mDownSampleFbo->Bind();
|
---|
[3006] | 1407 | glDrawBuffers(1, mrt + downSampleBufferIdx);
|
---|
[2994] | 1408 |
|
---|
| 1409 | cgGLBindProgram(sCgDownSampleProgram);
|
---|
[3005] | 1410 |
|
---|
[2994] | 1411 | const float offs = 0.5f;
|
---|
| 1412 |
|
---|
| 1413 | glBegin(GL_QUADS);
|
---|
| 1414 |
|
---|
| 1415 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1416 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1417 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 1418 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 1419 |
|
---|
| 1420 | glEnd();
|
---|
| 1421 |
|
---|
| 1422 | cgGLDisableTextureParameter(sColorsTexDownSampleParam);
|
---|
| 1423 |
|
---|
[3006] | 1424 | /*float *data = (float *)mDownSampleFbo->GetColorBuffer(0)->ReadTexture();
|
---|
[3003] | 1425 | ExportData(data, mWidth / 2, mHeight / 2);
|
---|
[3006] | 1426 | delete [] data;*/
|
---|
[3003] | 1427 |
|
---|
[3006] | 1428 | glPopAttrib();
|
---|
| 1429 |
|
---|
[3005] | 1430 | PrintGLerror("downsample");
|
---|
[2972] | 1431 | }
|
---|
| 1432 |
|
---|
| 1433 |
|
---|
[2973] | 1434 | void DeferredRenderer::ToneMap(FrameBufferObject *fbo,
|
---|
| 1435 | float imageKey,
|
---|
| 1436 | float whiteLum,
|
---|
| 1437 | float middleGrey)
|
---|
[2972] | 1438 | {
|
---|
| 1439 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
[2994] | 1440 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[2972] | 1441 |
|
---|
[2973] | 1442 | fbo->Bind();
|
---|
[3008] | 1443 | #if 1
|
---|
[2973] | 1444 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
| 1445 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[3007] | 1446 |
|
---|
[2972] | 1447 | cgGLBindProgram(sCgToneProgram);
|
---|
[3007] | 1448 |
|
---|
[2972] | 1449 | cgGLSetTextureParameter(sColorsTexToneParam, colorsTex);
|
---|
| 1450 | cgGLEnableTextureParameter(sColorsTexToneParam);
|
---|
| 1451 |
|
---|
| 1452 | cgGLSetParameter1f(sImageKeyParam, imageKey);
|
---|
| 1453 | cgGLSetParameter1f(sWhiteLumParam, whiteLum);
|
---|
| 1454 | cgGLSetParameter1f(sMiddleGreyParam, middleGrey);
|
---|
| 1455 |
|
---|
| 1456 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 1457 |
|
---|
[3007] | 1458 |
|
---|
[2972] | 1459 | glBegin(GL_QUADS);
|
---|
| 1460 |
|
---|
[3007] | 1461 | const float offs = 0.5f;
|
---|
[2972] | 1462 |
|
---|
| 1463 |
|
---|
[3007] | 1464 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
| 1465 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
| 1466 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
| 1467 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
| 1468 |
|
---|
[2972] | 1469 | glEnd();
|
---|
[3007] | 1470 | #endif
|
---|
[2972] | 1471 |
|
---|
| 1472 | cgGLDisableTextureParameter(sColorsTexToneParam);
|
---|
| 1473 |
|
---|
[2973] | 1474 | PrintGLerror("ToneMap");
|
---|
[2972] | 1475 | }
|
---|
| 1476 |
|
---|
| 1477 |
|
---|
| 1478 |
|
---|
| 1479 |
|
---|
[2858] | 1480 | } // namespace
|
---|