[2896] | 1 | #include "DeferredRenderer.h"
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[2859] | 2 | #include "FrameBufferObject.h"
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| 3 | #include "RenderState.h"
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| 4 | #include "SampleGenerator.h"
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[2860] | 5 | #include "Vector3.h"
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| 6 | #include "Camera.h"
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[2884] | 7 | #include "shaderenv.h"
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[2886] | 8 | #include "Halton.h"
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[2895] | 9 | #include "ShadowMapping.h"
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[2952] | 10 | #include "Light.h"
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[3038] | 11 | #include "ResourceManager.h"
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[2858] | 12 |
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[3038] | 13 |
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[3003] | 14 | #include <IL/il.h>
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| 15 | #include <assert.h>
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[2859] | 16 |
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[3003] | 17 |
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[3021] | 18 | #ifdef _CRT_SET
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| 19 | #define _CRTDBG_MAP_ALLOC
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| 20 | #include <stdlib.h>
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| 21 | #include <crtdbg.h>
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| 22 |
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| 23 | // redefine new operator
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| 24 | #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
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| 25 | #define new DEBUG_NEW
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| 26 | #endif
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| 27 |
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| 28 |
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[2858] | 29 | using namespace std;
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| 30 |
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| 31 |
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[3003] | 32 | static void startil()
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| 33 | {
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| 34 | ilInit();
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| 35 | assert(ilGetError() == IL_NO_ERROR);
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| 36 | }
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| 37 |
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| 38 |
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| 39 | static void stopil()
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| 40 | {
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| 41 | ilShutDown();
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| 42 | assert(ilGetError() == IL_NO_ERROR);
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| 43 | }
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| 44 |
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[2858] | 45 | namespace CHCDemoEngine
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| 46 | {
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| 47 |
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[3026] | 48 | static ShaderProgram *sCgSsaoProgram = NULL;
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| 49 | static ShaderProgram *sCgGiProgram = NULL;
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[2873] | 50 |
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[3026] | 51 | static ShaderProgram *sCgDeferredProgram = NULL;
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| 52 | static ShaderProgram *sCgAntiAliasingProgram = NULL;
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| 53 | static ShaderProgram *sCgDeferredShadowProgram = NULL;
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[2859] | 54 |
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[3026] | 55 | static ShaderProgram *sCgCombineSsaoProgram = NULL;
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| 56 | static ShaderProgram *sCgCombineIllumProgram = NULL;
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| 57 | static ShaderProgram *sCgLogLumProgram = NULL;
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| 58 | static ShaderProgram *sCgToneProgram = NULL;
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| 59 | static ShaderProgram *sCgDownSampleProgram = NULL;
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[2869] | 60 |
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[3019] | 61 | ShaderContainer DeferredRenderer::sShaders;
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[2992] | 62 |
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[2879] | 63 | static GLuint noiseTex = 0;
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[2865] | 64 |
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[2859] | 65 | // ssao random spherical samples
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[2903] | 66 | static Sample2 samples2[NUM_SAMPLES];
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[2966] | 67 | // number of pcf tabs
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| 68 | Sample2 pcfSamples[NUM_PCF_TABS];
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| 69 |
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[3026] | 70 |
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[2976] | 71 | int DeferredRenderer::colorBufferIdx = 0;
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[2859] | 72 |
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[2992] | 73 |
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[3025] | 74 |
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| 75 | static float GaussianDistribution(float x, float y, float rho)
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| 76 | {
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| 77 | float g = 1.0f / sqrtf(2.0f * M_PI * rho * rho);
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| 78 | g *= expf( -(x*x + y*y) / (2.0f * rho * rho));
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| 79 |
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| 80 | return g;
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| 81 | }
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| 82 |
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| 83 |
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[2859] | 84 | static void PrintGLerror(char *msg)
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| 85 | {
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| 86 | GLenum errCode;
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| 87 | const GLubyte *errStr;
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| 88 |
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| 89 | if ((errCode = glGetError()) != GL_NO_ERROR)
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| 90 | {
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| 91 | errStr = gluErrorString(errCode);
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| 92 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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| 93 | }
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| 94 | }
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| 95 |
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[3017] | 96 | static void ComputeSampleOffsets(float *sampleOffsets, int w, int h)
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| 97 | {
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| 98 | /*
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| 99 | const float xoffs = 0.5f / w;
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| 100 | const float yoffs = 0.5f / h;
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[2859] | 101 |
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[3017] | 102 | sampleOffsets[0] = xoffs; sampleOffsets[1] = yoffs;
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| 103 | sampleOffsets[2] = xoffs; sampleOffsets[3] = -yoffs;
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| 104 | sampleOffsets[4] = -xoffs; sampleOffsets[5] = -yoffs;
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| 105 | sampleOffsets[6] = -xoffs; sampleOffsets[7] = yoffs;
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| 106 | */
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| 107 | //const float xoffs = .5f / w;
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| 108 | //const float yoffs = .5f / h;
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| 109 |
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| 110 | const float xoffs = 1.0f / w;
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| 111 | const float yoffs = 1.0f / h;
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[2976] | 112 |
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[3017] | 113 | int idx = 0;
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| 114 |
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| 115 | for (int x = -1; x <= 1; ++ x)
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| 116 | {
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| 117 | for (int y = -1; y <= 1; ++ y)
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| 118 | {
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| 119 | sampleOffsets[idx + 0] = x * xoffs;
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| 120 | sampleOffsets[idx + 1] = y * yoffs;
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| 121 |
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| 122 | idx += 2;
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| 123 | }
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| 124 | }
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| 125 | }
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| 126 |
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[3026] | 127 |
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| 128 | void DeferredRenderer::DrawQuad(ShaderProgram *p)
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| 129 | {
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| 130 | Vector3 tl, tr, bl, br;
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| 131 | ComputeViewVectors(tl, tr, bl, br);
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| 132 |
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| 133 | p->Bind();
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| 134 |
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| 135 | // note: slightly larger texture could hide ambient occlusion error on border but costs resolution
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| 136 | const float offs = 0.5f;
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| 137 |
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| 138 | glBegin(GL_QUADS);
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| 139 |
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| 140 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-offs, -offs, -0.5f);
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| 141 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( offs, -offs, -0.5f);
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| 142 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( offs, offs, -0.5f);
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| 143 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-offs, offs, -0.5f);
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| 144 |
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| 145 | glEnd();
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| 146 | }
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| 147 |
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| 148 |
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[2859] | 149 | /** Generate poisson disc distributed sample points on the unit disc
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| 150 | */
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[2887] | 151 | static void GenerateSamples(int sampling)
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[2859] | 152 | {
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[2887] | 153 | switch (sampling)
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| 154 | {
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[2930] | 155 | case DeferredRenderer::SAMPLING_POISSON:
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[2887] | 156 | {
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[2930] | 157 | PoissonDiscSampleGenerator2 poisson(NUM_SAMPLES, 1.0f);
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[2900] | 158 | poisson.Generate((float *)samples2);
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[2887] | 159 | }
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| 160 | break;
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[2930] | 161 | case DeferredRenderer::SAMPLING_QUADRATIC:
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[2887] | 162 | {
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[2930] | 163 | QuadraticDiscSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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| 164 | g.Generate((float *)samples2);
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[2887] | 165 | }
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| 166 | break;
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[2930] | 167 | default: // SAMPLING_DEFAULT
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[3026] | 168 | {
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| 169 | RandomSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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| 170 | g.Generate((float *)samples2);
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| 171 | }
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[2903] | 172 | }
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[2859] | 173 | }
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| 174 |
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| 175 |
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[2879] | 176 | static void CreateNoiseTex2D(int w, int h)
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| 177 | {
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| 178 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
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| 179 | float *randomNormals = new float[w * h * 3];
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| 180 |
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[2900] | 181 | static HaltonSequence halton;
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| 182 | float r[2];
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| 183 |
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[2879] | 184 | for (int i = 0; i < w * h * 3; i += 3)
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| 185 | {
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[2903] | 186 | // create random samples on a circle
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| 187 | r[0] = RandomValue(0, 1);
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| 188 | //halton.GetNext(1, r);
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| 189 |
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| 190 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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| 191 |
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| 192 | randomNormals[i + 0] = cos(theta);
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| 193 | randomNormals[i + 1] = sin(theta);
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| 194 | randomNormals[i + 2] = 0;
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[2879] | 195 | }
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| 196 |
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| 197 | glEnable(GL_TEXTURE_2D);
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| 198 | glGenTextures(1, &noiseTex);
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| 199 | glBindTexture(GL_TEXTURE_2D, noiseTex);
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| 200 |
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| 201 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 202 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 203 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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| 204 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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| 205 |
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| 206 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
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| 207 |
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| 208 | glBindTexture(GL_TEXTURE_2D, 0);
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| 209 | glDisable(GL_TEXTURE_2D);
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| 210 |
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| 211 | delete [] randomNormals;
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| 212 |
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| 213 | cout << "created noise texture" << endl;
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| 214 |
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| 215 | PrintGLerror("noisetexture");
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| 216 | }
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| 217 |
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| 218 |
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[3019] | 219 | static void InitBuffer(FrameBufferObject *fbo, int index)
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| 220 | {
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| 221 | // read the second buffer, write to the first buffer
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| 222 | fbo->Bind();
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| 223 | glDrawBuffers(1, mrt + index);
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| 224 |
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| 225 | //glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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| 226 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 227 |
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| 228 | glEnd();
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| 229 |
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| 230 | FrameBufferObject::Release();
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| 231 | }
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| 232 |
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| 233 |
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[2896] | 234 | DeferredRenderer::DeferredRenderer(int w, int h, Camera *cam, float scaleFactor):
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[2860] | 235 | mWidth(w), mHeight(h),
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| 236 | mCamera(cam),
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[2875] | 237 | mUseTemporalCoherence(true),
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[2895] | 238 | mRegenerateSamples(true),
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[2930] | 239 | mSamplingMethod(SAMPLING_POISSON),
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[2895] | 240 | mShadingMethod(DEFAULT),
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[3019] | 241 | mIllumFboIndex(0)
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[2861] | 242 | {
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[2879] | 243 | // create noise texture for ssao
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| 244 | CreateNoiseTex2D(w, h);
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| 245 |
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[2965] | 246 |
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[2861] | 247 | ///////////
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| 248 | //-- the flip-flop fbos
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[2859] | 249 |
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[3019] | 250 | mIllumFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE);
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| 251 | mFBOs.push_back(mIllumFbo);
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[2891] | 252 |
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[3019] | 253 | for (int i = 0; i < 4; ++ i)
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| 254 | {
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| 255 | mIllumFbo->AddColorBuffer(ColorBufferObject::RGB_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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| 256 | InitBuffer(mIllumFbo, i);
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| 257 | }
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[3002] | 258 |
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| 259 | mDownSampleFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE);
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| 260 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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[3017] | 261 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGB_FLOAT_16, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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[3019] | 262 |
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| 263 | mFBOs.push_back(mDownSampleFbo);
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[3038] | 264 |
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| 265 | InitCg();
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[2861] | 266 | }
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| 267 |
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| 268 |
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[2896] | 269 | DeferredRenderer::~DeferredRenderer()
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[2861] | 270 | {
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[3019] | 271 | CLEAR_CONTAINER(mFBOs);
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[2861] | 272 | glDeleteTextures(1, &noiseTex);
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| 273 | }
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| 274 |
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| 275 |
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[2896] | 276 | void DeferredRenderer::SetUseTemporalCoherence(bool temporal)
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[2875] | 277 | {
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| 278 | mUseTemporalCoherence = temporal;
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| 279 | }
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| 280 |
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| 281 |
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[3021] | 282 |
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[3038] | 283 | void DeferredRenderer::InitCg()
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[3026] | 284 | {
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[3038] | 285 | ResourceManager *rm = ResourceManager::GetSingleton();
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[2873] | 286 |
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[3038] | 287 | sCgDeferredProgram = rm->CreateFragmentProgram("deferred", "main");
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| 288 | sCgDeferredShadowProgram = rm->CreateFragmentProgram("deferred", "main_shadow");
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| 289 | sCgSsaoProgram = rm->CreateFragmentProgram("ssao", "main");
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| 290 | sCgGiProgram = rm->CreateFragmentProgram("globillum", "main");
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| 291 | sCgCombineIllumProgram = rm->CreateFragmentProgram("globillum", "combine");
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| 292 | sCgCombineSsaoProgram = rm->CreateFragmentProgram("ssao", "combine");
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| 293 | sCgAntiAliasingProgram = rm->CreateFragmentProgram("antialiasing", "main");
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| 294 | sCgToneProgram = rm->CreateFragmentProgram("tonemap", "ToneMap");
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| 295 | sCgDownSampleProgram = rm->CreateFragmentProgram("tonemap", "DownSample");
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| 296 | sCgToneProgram = rm->CreateFragmentProgram("tonemap", "ToneMap");
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| 297 | sCgLogLumProgram = rm->CreateFragmentProgram("tonemap", "CalcAvgLogLum");
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| 298 |
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[3034] | 299 | int i;
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| 300 |
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| 301 | i = 0;
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| 302 |
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| 303 | sCgSsaoProgram->AddParameter("colors", i ++);
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[3035] | 304 | sCgSsaoProgram->AddParameter("normals", i ++);
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[3034] | 305 | sCgSsaoProgram->AddParameter("oldTex", i ++);
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| 306 | sCgSsaoProgram->AddParameter("noise", i ++);
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| 307 | sCgSsaoProgram->AddParameter("eyePos", i ++);
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| 308 | sCgSsaoProgram->AddParameter("temporalCoherence", i ++);
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| 309 | sCgSsaoProgram->AddParameter("samples", i ++);
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| 310 | sCgSsaoProgram->AddParameter("bl", i ++);
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| 311 | sCgSsaoProgram->AddParameter("br", i ++);
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| 312 | sCgSsaoProgram->AddParameter("tl", i ++);
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| 313 | sCgSsaoProgram->AddParameter("tr", i ++);
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[3035] | 314 | sCgSsaoProgram->AddParameter("modelViewProj", i ++);
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| 315 | sCgSsaoProgram->AddParameter("oldModelViewProj", i ++);
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[3034] | 316 |
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| 317 | i = 0;
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| 318 |
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| 319 | sCgGiProgram->AddParameter("colors", i ++);
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[3035] | 320 | sCgGiProgram->AddParameter("normals", i ++);
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[3034] | 321 | sCgGiProgram->AddParameter("noise", i ++);
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| 322 | sCgGiProgram->AddParameter("oldSsaoTex", i ++);
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| 323 | sCgGiProgram->AddParameter("oldIllumTex", i ++);
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| 324 | sCgGiProgram->AddParameter("eyePos", i ++);
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| 325 | sCgGiProgram->AddParameter("temporalCoherence", i ++);
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| 326 | sCgGiProgram->AddParameter("samples", i ++);
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| 327 | sCgGiProgram->AddParameter("bl", i ++);
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| 328 | sCgGiProgram->AddParameter("br", i ++);
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| 329 | sCgGiProgram->AddParameter("tl", i ++);
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| 330 | sCgGiProgram->AddParameter("tr", i ++);
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[3035] | 331 | sCgGiProgram->AddParameter("oldModelViewProj", i ++);
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| 332 | sCgGiProgram->AddParameter("modelViewProj", i ++);
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[3034] | 333 |
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| 334 | sCgAntiAliasingProgram->AddParameter("colors", 0);
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| 335 | sCgAntiAliasingProgram->AddParameter("normals", 1);
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| 336 |
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| 337 | sCgDeferredProgram->AddParameter("colors", 0);
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| 338 | sCgDeferredProgram->AddParameter("normals", 1);
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| 339 | sCgDeferredProgram->AddParameter("lightDir", 2);
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| 340 |
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[3035] | 341 | sCgLogLumProgram->AddParameter("colors", 0);
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| 342 |
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| 343 | sCgToneProgram->AddParameter("colors", 0);
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| 344 | sCgToneProgram->AddParameter("imageKey", 1);
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| 345 | sCgToneProgram->AddParameter("whiteLum", 2);
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| 346 | sCgToneProgram->AddParameter("middleGrey", 3);
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[3034] | 347 |
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[3035] | 348 | sCgDownSampleProgram->AddParameter("colors", 0);
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| 349 | sCgDownSampleProgram->AddParameter("downSampleOffs", 1);
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| 350 |
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| 351 | sCgDeferredShadowProgram->AddParameter("colors", 0);
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| 352 | sCgDeferredShadowProgram->AddParameter("normals", 1);
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| 353 | sCgDeferredShadowProgram->AddParameter("shadowMap", 2);
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| 354 | sCgDeferredShadowProgram->AddParameter("noise", 3);
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| 355 | sCgDeferredShadowProgram->AddParameter("shadowMatrix", 4);
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| 356 | sCgDeferredShadowProgram->AddParameter("sampleWidth", 5);
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| 357 | sCgDeferredShadowProgram->AddParameter("lightDir", 6);
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| 358 | sCgDeferredShadowProgram->AddParameter("eyePos", 7);
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| 359 | sCgDeferredShadowProgram->AddParameter("samples", 8);
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| 360 | sCgDeferredShadowProgram->AddParameter("weights", 9);
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| 361 |
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[3036] | 362 | sCgCombineIllumProgram->AddParameter("colors", 0);
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| 363 | sCgCombineIllumProgram->AddParameter("ssaoTex", 1);
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| 364 | sCgCombineIllumProgram->AddParameter("illumTex", 2);
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[3035] | 365 |
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[3036] | 366 | sCgCombineSsaoProgram->AddParameter("colors", 0);
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| 367 | sCgCombineSsaoProgram->AddParameter("ssaoTex", 1);
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| 368 | sCgCombineSsaoProgram->AddParameter("filterOffs", 2);
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| 369 | sCgCombineSsaoProgram->AddParameter("filterWeights", 3);
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| 370 |
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| 371 |
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[3026] | 372 | float filterWeights[NUM_PCF_TABS];
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| 373 | PoissonDiscSampleGenerator2 poisson(NUM_PCF_TABS, 1.0f);
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| 374 | poisson.Generate((float *)pcfSamples);
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[2990] | 375 |
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[3026] | 376 | for (int i = 0; i < NUM_PCF_TABS; ++ i)
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[2880] | 377 | {
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[3026] | 378 | filterWeights[i] = GaussianDistribution(pcfSamples[i].x, pcfSamples[i].y, 1.0f);
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[2880] | 379 | }
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| 380 |
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[3035] | 381 | sCgDeferredShadowProgram->SetArray2f(8, (float *)pcfSamples, NUM_PCF_TABS);
|
---|
| 382 | sCgDeferredShadowProgram->SetArray1f(9, (float *)filterWeights, NUM_PCF_TABS);
|
---|
[2880] | 383 |
|
---|
[2859] | 384 | PrintGLerror("init");
|
---|
| 385 | }
|
---|
| 386 |
|
---|
| 387 |
|
---|
[2896] | 388 | void DeferredRenderer::Render(FrameBufferObject *fbo,
|
---|
[2897] | 389 | const Matrix4x4 &oldProjViewMatrix,
|
---|
[2900] | 390 | const Matrix4x4 &projViewMatrix,
|
---|
[2901] | 391 | float tempCohFactor,
|
---|
[2952] | 392 | DirectionalLight *light,
|
---|
[2991] | 393 | bool useToneMapping,
|
---|
| 394 | ShadowMap *shadowMap
|
---|
| 395 | )
|
---|
[2859] | 396 | {
|
---|
[2868] | 397 | // switch roles of old and new fbo
|
---|
| 398 | // the algorihm uses two input fbos, where the one
|
---|
| 399 | // contais the color buffer from the last frame,
|
---|
| 400 | // the other one will be written
|
---|
[2897] | 401 |
|
---|
[3019] | 402 | mIllumFboIndex = 2 - mIllumFboIndex;
|
---|
[2976] | 403 |
|
---|
[3006] | 404 |
|
---|
[3038] | 405 | ResourceManager::GetSingleton()->EnableFragmentProfile();
|
---|
[2867] | 406 |
|
---|
| 407 | glDisable(GL_ALPHA_TEST);
|
---|
| 408 | glDisable(GL_TEXTURE_2D);
|
---|
| 409 | glDisable(GL_LIGHTING);
|
---|
[3007] | 410 | glDisable(GL_BLEND);
|
---|
[3008] | 411 | glDisable(GL_DEPTH_TEST);
|
---|
[2867] | 412 |
|
---|
[2880] | 413 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
| 414 | glViewport(0, 0, mWidth, mHeight);
|
---|
| 415 |
|
---|
[2867] | 416 | glMatrixMode(GL_PROJECTION);
|
---|
| 417 | glPushMatrix();
|
---|
| 418 | glLoadIdentity();
|
---|
| 419 |
|
---|
[2897] | 420 | const float offs = 0.5f;
|
---|
| 421 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
| 422 |
|
---|
[2867] | 423 | glMatrixMode(GL_MODELVIEW);
|
---|
| 424 | glPushMatrix();
|
---|
| 425 | glLoadIdentity();
|
---|
| 426 |
|
---|
[2944] | 427 | if (shadowMap)
|
---|
[2952] | 428 | FirstPassShadow(fbo, light, shadowMap);
|
---|
[2895] | 429 | else
|
---|
[2952] | 430 | FirstPass(fbo, light);
|
---|
[2944] | 431 |
|
---|
| 432 | switch (mShadingMethod)
|
---|
[2880] | 433 | {
|
---|
[2944] | 434 | case SSAO:
|
---|
[3009] | 435 | // downsample fbo buffers for colors, normals
|
---|
[3006] | 436 | DownSample(fbo, colorBufferIdx, mDownSampleFbo, 0);
|
---|
| 437 | DownSample(fbo, 1, mDownSampleFbo, 1);
|
---|
| 438 |
|
---|
[3027] | 439 | ComputeSsao(fbo, tempCohFactor, projViewMatrix, oldProjViewMatrix);
|
---|
[2944] | 440 | CombineSsao(fbo);
|
---|
| 441 | break;
|
---|
| 442 | case GI:
|
---|
[3009] | 443 | // downsample fbo buffers for colors, normals
|
---|
[3006] | 444 | DownSample(fbo, colorBufferIdx, mDownSampleFbo, 0);
|
---|
[3009] | 445 | DownSample(fbo, 1, mDownSampleFbo, 1);
|
---|
| 446 |
|
---|
[3006] | 447 | ComputeGlobIllum(fbo, tempCohFactor, projViewMatrix, oldProjViewMatrix);
|
---|
[2944] | 448 | CombineIllum(fbo);
|
---|
| 449 | break;
|
---|
| 450 | default: // DEFAULT
|
---|
| 451 | // do nothing: standard deferred shading
|
---|
| 452 | break;
|
---|
| 453 | }
|
---|
[2884] | 454 |
|
---|
[2991] | 455 | if (useToneMapping)
|
---|
| 456 | {
|
---|
| 457 | float imageKey, whiteLum, middleGrey;
|
---|
| 458 |
|
---|
| 459 | ComputeToneParameters(fbo, light, imageKey, whiteLum, middleGrey);
|
---|
[3007] | 460 | ToneMap(fbo, imageKey, whiteLum, middleGrey);
|
---|
[2991] | 461 | }
|
---|
| 462 |
|
---|
[2970] | 463 | AntiAliasing(fbo, light);
|
---|
[2867] | 464 |
|
---|
| 465 | glEnable(GL_LIGHTING);
|
---|
| 466 | glDisable(GL_TEXTURE_2D);
|
---|
| 467 |
|
---|
| 468 | glMatrixMode(GL_PROJECTION);
|
---|
| 469 | glPopMatrix();
|
---|
| 470 |
|
---|
| 471 | glMatrixMode(GL_MODELVIEW);
|
---|
| 472 | glPopMatrix();
|
---|
| 473 |
|
---|
| 474 | glPopAttrib();
|
---|
| 475 |
|
---|
[3007] | 476 | FrameBufferObject::Release();
|
---|
[3038] | 477 | ResourceManager::GetSingleton()->DisableFragmentProfile();
|
---|
[2859] | 478 | }
|
---|
| 479 |
|
---|
| 480 |
|
---|
[2896] | 481 | void DeferredRenderer::ComputeSsao(FrameBufferObject *fbo,
|
---|
[2901] | 482 | float tempCohFactor,
|
---|
[3027] | 483 | const Matrix4x4 &projViewMatrix,
|
---|
| 484 | const Matrix4x4 &oldProjViewMatrix
|
---|
[2900] | 485 | )
|
---|
[2859] | 486 | {
|
---|
[3016] | 487 | #if 0
|
---|
[3015] | 488 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
| 489 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 490 | #else
|
---|
[3006] | 491 | GLuint colorsTex = mDownSampleFbo->GetColorBuffer(0)->GetTexture();
|
---|
[3009] | 492 | GLuint normalsTex = mDownSampleFbo->GetColorBuffer(1)->GetTexture();
|
---|
[3015] | 493 | #endif
|
---|
| 494 |
|
---|
[3019] | 495 | GLuint oldTex = mIllumFbo->GetColorBuffer(2 - mIllumFboIndex)->GetTexture();
|
---|
[2993] | 496 |
|
---|
[3006] | 497 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
[3019] | 498 | glViewport(0, 0, mIllumFbo->GetWidth(), mIllumFbo->GetHeight());
|
---|
[3006] | 499 |
|
---|
[2861] | 500 | // read the second buffer, write to the first buffer
|
---|
[3019] | 501 | mIllumFbo->Bind();
|
---|
| 502 | glDrawBuffers(1, mrt + mIllumFboIndex);
|
---|
[2868] | 503 |
|
---|
[3034] | 504 | sCgSsaoProgram->SetTexture(0, colorsTex);
|
---|
| 505 | sCgSsaoProgram->SetTexture(1, normalsTex);
|
---|
| 506 | sCgSsaoProgram->SetTexture(2, oldTex);
|
---|
| 507 | sCgSsaoProgram->SetTexture(3, noiseTex);
|
---|
| 508 |
|
---|
[3027] | 509 | const Vector3 pos = mCamera->GetPosition();
|
---|
[3034] | 510 | sCgSsaoProgram->SetValue3f(4, pos.x, pos.y, pos.z);
|
---|
[3027] | 511 |
|
---|
[3034] | 512 | sCgSsaoProgram->SetValue1f(5, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
[3035] | 513 |
|
---|
[2895] | 514 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
[2875] | 515 | {
|
---|
[2895] | 516 | mRegenerateSamples = false;
|
---|
[2859] | 517 |
|
---|
[2875] | 518 | // q: should we generate new samples or only rotate the old ones?
|
---|
| 519 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
| 520 | // needs longer to converge
|
---|
[2895] | 521 | GenerateSamples(mSamplingMethod);
|
---|
[3035] | 522 | sCgSsaoProgram->SetArray2f(6, (float *)samples2, NUM_SAMPLES);
|
---|
[2875] | 523 | }
|
---|
[2859] | 524 |
|
---|
| 525 | Vector3 tl, tr, bl, br;
|
---|
| 526 | ComputeViewVectors(tl, tr, bl, br);
|
---|
| 527 |
|
---|
[3035] | 528 | sCgSsaoProgram->SetValue3f(7, bl.x, bl.y, bl.z);
|
---|
| 529 | sCgSsaoProgram->SetValue3f(8, br.x, br.y, br.z);
|
---|
| 530 | sCgSsaoProgram->SetValue3f(9, tl.x, tl.y, tl.z);
|
---|
| 531 | sCgSsaoProgram->SetValue3f(10, tr.x, tr.y, tr.z);
|
---|
[2987] | 532 |
|
---|
[3035] | 533 | sCgSsaoProgram->SetMatrix(11, projViewMatrix);
|
---|
| 534 | sCgSsaoProgram->SetMatrix(12, oldProjViewMatrix);
|
---|
| 535 |
|
---|
| 536 |
|
---|
[3026] | 537 | DrawQuad(sCgSsaoProgram);
|
---|
[2987] | 538 |
|
---|
[3006] | 539 | glPopAttrib();
|
---|
[2859] | 540 |
|
---|
| 541 | PrintGLerror("ssao first pass");
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 |
|
---|
[2896] | 545 | void DeferredRenderer::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
[2860] | 546 | {
|
---|
| 547 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
[2859] | 548 |
|
---|
[2860] | 549 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
| 550 |
|
---|
[2888] | 551 | bl = Normalize(nbl - fbl);
|
---|
| 552 | br = Normalize(nbr - fbr);
|
---|
| 553 | tl = Normalize(ntl - ftl);
|
---|
| 554 | tr = Normalize(ntr - ftr);
|
---|
[2860] | 555 | }
|
---|
| 556 |
|
---|
| 557 |
|
---|
[2865] | 558 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
| 559 | {
|
---|
| 560 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
| 561 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
| 562 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
| 563 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
| 564 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
| 565 |
|
---|
| 566 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
| 567 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
| 568 |
|
---|
| 569 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 |
|
---|
[2970] | 573 | void DeferredRenderer::AntiAliasing(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
[2865] | 574 | {
|
---|
[3007] | 575 | FrameBufferObject::Release();
|
---|
| 576 |
|
---|
[2968] | 577 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
[2967] | 578 |
|
---|
[2968] | 579 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[2865] | 580 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[3007] | 581 |
|
---|
[3034] | 582 | sCgAntiAliasingProgram->SetTexture(0, colorsTex);
|
---|
| 583 | sCgAntiAliasingProgram->SetTexture(1, normalsTex);
|
---|
[2865] | 584 |
|
---|
[3026] | 585 | sCgAntiAliasingProgram->Bind();
|
---|
[2868] | 586 |
|
---|
[2865] | 587 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 588 |
|
---|
| 589 | glBegin(GL_QUADS);
|
---|
| 590 |
|
---|
| 591 | // the neighbouring texels
|
---|
| 592 | float x_offs = 1.0f / mWidth;
|
---|
| 593 | float y_offs = 1.0f / mHeight;
|
---|
| 594 |
|
---|
| 595 | SetVertex(0, 0, x_offs, y_offs);
|
---|
| 596 | SetVertex(1, 0, x_offs, y_offs);
|
---|
| 597 | SetVertex(1, 1, x_offs, y_offs);
|
---|
| 598 | SetVertex(0, 1, x_offs, y_offs);
|
---|
| 599 |
|
---|
| 600 | glEnd();
|
---|
| 601 |
|
---|
[2867] | 602 | PrintGLerror("antialiasing");
|
---|
[2865] | 603 | }
|
---|
| 604 |
|
---|
| 605 |
|
---|
[2952] | 606 | void DeferredRenderer::FirstPass(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
[2868] | 607 | {
|
---|
[2973] | 608 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[3009] | 609 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 610 | GLuint positionsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[2868] | 611 |
|
---|
[2879] | 612 | fbo->Bind();
|
---|
[2868] | 613 |
|
---|
[2973] | 614 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
[2899] | 615 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2868] | 616 |
|
---|
[3026] | 617 | const Vector3 lightDir = -light->GetDirection();
|
---|
[2868] | 618 |
|
---|
[3034] | 619 | sCgDeferredProgram->SetTexture(0, colorsTex);
|
---|
| 620 | sCgDeferredProgram->SetTexture(1, normalsTex);
|
---|
| 621 | sCgDeferredProgram->SetValue3f(2, lightDir.x, lightDir.y, lightDir.z);
|
---|
[2868] | 622 |
|
---|
[3026] | 623 | DrawQuad(sCgDeferredProgram);
|
---|
[2952] | 624 |
|
---|
[2868] | 625 | PrintGLerror("deferred shading");
|
---|
| 626 | }
|
---|
| 627 |
|
---|
[2869] | 628 |
|
---|
[2896] | 629 | void DeferredRenderer::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
[2901] | 630 | float tempCohFactor,
|
---|
[3006] | 631 | const Matrix4x4 &projViewMatrix,
|
---|
[2901] | 632 | const Matrix4x4 &oldProjViewMatrix)
|
---|
[2869] | 633 | {
|
---|
[3016] | 634 | #if 0
|
---|
| 635 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
| 636 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 637 | #else
|
---|
[3003] | 638 | GLuint colorsTex = mDownSampleFbo->GetColorBuffer(0)->GetTexture();
|
---|
[3009] | 639 | GLuint normalsTex = mDownSampleFbo->GetColorBuffer(1)->GetTexture();
|
---|
[3016] | 640 | #endif
|
---|
[2869] | 641 |
|
---|
[3006] | 642 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
[3019] | 643 | glViewport(0, 0, mIllumFbo->GetWidth(), mIllumFbo->GetHeight());
|
---|
[2869] | 644 |
|
---|
[2873] | 645 | // read the second buffer, write to the first buffer
|
---|
[3019] | 646 | mIllumFbo->Bind();
|
---|
[2873] | 647 |
|
---|
[3019] | 648 | glDrawBuffers(2, mrt + mIllumFboIndex);
|
---|
[2873] | 649 |
|
---|
[3019] | 650 | GLuint oldSsaoTex = mIllumFbo->GetColorBuffer(2 - mIllumFboIndex)->GetTexture();
|
---|
| 651 | GLuint oldIllumTex = mIllumFbo->GetColorBuffer(2 - mIllumFboIndex + 1)->GetTexture();
|
---|
[3006] | 652 |
|
---|
[2869] | 653 |
|
---|
[3034] | 654 | sCgGiProgram->SetTexture(0, colorsTex);
|
---|
| 655 | sCgGiProgram->SetTexture(1, normalsTex);
|
---|
| 656 | sCgGiProgram->SetTexture(2, noiseTex);
|
---|
| 657 | sCgGiProgram->SetTexture(3, oldSsaoTex);
|
---|
| 658 | sCgGiProgram->SetTexture(4, oldIllumTex);
|
---|
[2869] | 659 |
|
---|
[3034] | 660 | const Vector3 pos = mCamera->GetPosition();
|
---|
| 661 | sCgGiProgram->SetValue3f(5, pos.x, pos.y, pos.z);
|
---|
| 662 |
|
---|
| 663 |
|
---|
| 664 | sCgGiProgram->SetValue1f(6,
|
---|
[3026] | 665 | (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
[2869] | 666 |
|
---|
[2895] | 667 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
[2875] | 668 | {
|
---|
[2895] | 669 | mRegenerateSamples = false;
|
---|
[2873] | 670 |
|
---|
[2875] | 671 | // q: should we generate new samples or only rotate the old ones?
|
---|
| 672 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
| 673 | // needs longer to converge
|
---|
[2895] | 674 | GenerateSamples(mSamplingMethod);
|
---|
[2903] | 675 |
|
---|
[3034] | 676 | sCgGiProgram->SetArray2f(7, (float *)samples2, NUM_SAMPLES);
|
---|
[2875] | 677 | }
|
---|
| 678 |
|
---|
[2895] | 679 |
|
---|
[2873] | 680 | Vector3 tl, tr, bl, br;
|
---|
| 681 | ComputeViewVectors(tl, tr, bl, br);
|
---|
[2990] | 682 |
|
---|
[3034] | 683 | sCgGiProgram->SetValue3f(8, bl.x, bl.y, bl.z);
|
---|
| 684 | sCgGiProgram->SetValue3f(9, br.x, br.y, br.z);
|
---|
| 685 | sCgGiProgram->SetValue3f(10, tl.x, tl.y, tl.z);
|
---|
| 686 | sCgGiProgram->SetValue3f(11, tr.x, tr.y, tr.z);
|
---|
[2873] | 687 |
|
---|
[3035] | 688 | sCgGiProgram->SetMatrix(12, oldProjViewMatrix);
|
---|
| 689 | sCgGiProgram->SetMatrix(13, projViewMatrix);
|
---|
| 690 |
|
---|
| 691 |
|
---|
[3026] | 692 | DrawQuad(sCgGiProgram);
|
---|
[2990] | 693 |
|
---|
[3006] | 694 | glPopAttrib();
|
---|
| 695 |
|
---|
[2873] | 696 | PrintGLerror("globillum first pass");
|
---|
[2869] | 697 | }
|
---|
| 698 |
|
---|
| 699 |
|
---|
[2896] | 700 | void DeferredRenderer::CombineIllum(FrameBufferObject *fbo)
|
---|
[2880] | 701 | {
|
---|
[2973] | 702 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[2884] | 703 |
|
---|
[3019] | 704 | GLuint ssaoTex = mIllumFbo->GetColorBuffer(mIllumFboIndex)->GetTexture();
|
---|
| 705 | GLuint illumTex = mIllumFbo->GetColorBuffer(mIllumFboIndex + 1)->GetTexture();
|
---|
[2880] | 706 |
|
---|
[2891] | 707 |
|
---|
[2880] | 708 | fbo->Bind();
|
---|
| 709 |
|
---|
[2884] | 710 | // overwrite old color texture
|
---|
[2973] | 711 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
| 712 |
|
---|
[2899] | 713 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2880] | 714 |
|
---|
[3036] | 715 | sCgCombineIllumProgram->SetTexture(0, colorsTex);
|
---|
| 716 | sCgCombineIllumProgram->SetTexture(1, ssaoTex);
|
---|
| 717 | sCgCombineIllumProgram->SetTexture(2, illumTex);
|
---|
[2880] | 718 |
|
---|
[3026] | 719 | DrawQuad(sCgCombineIllumProgram);
|
---|
[2880] | 720 |
|
---|
| 721 | PrintGLerror("combine");
|
---|
| 722 | }
|
---|
| 723 |
|
---|
| 724 |
|
---|
[2896] | 725 | void DeferredRenderer::CombineSsao(FrameBufferObject *fbo)
|
---|
[2880] | 726 | {
|
---|
[2973] | 727 | fbo->Bind();
|
---|
| 728 |
|
---|
| 729 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[3009] | 730 | GLuint positionsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
| 731 |
|
---|
[3019] | 732 | GLuint ssaoTex = mIllumFbo->GetColorBuffer(mIllumFboIndex)->GetTexture();
|
---|
[2880] | 733 |
|
---|
[2895] | 734 | // overwrite old color texture
|
---|
[2973] | 735 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
[2899] | 736 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2880] | 737 |
|
---|
[3017] | 738 | float filterOffsets[NUM_DOWNSAMPLES * 2];
|
---|
| 739 | float filterWeights[NUM_DOWNSAMPLES];
|
---|
| 740 |
|
---|
| 741 | PoissonDiscSampleGenerator2 poisson(NUM_DOWNSAMPLES, 1.0f);
|
---|
| 742 | poisson.Generate((float *)filterOffsets);
|
---|
| 743 |
|
---|
| 744 | const float xoffs = 2.0f / fbo->GetWidth();
|
---|
| 745 | const float yoffs = 2.0f / fbo->GetHeight();
|
---|
| 746 |
|
---|
| 747 | for (int i = 0; i < NUM_DOWNSAMPLES; ++ i)
|
---|
| 748 | {
|
---|
| 749 | float x = filterOffsets[2 * i + 0];
|
---|
| 750 | float y = filterOffsets[2 * i + 1];
|
---|
| 751 |
|
---|
| 752 | filterOffsets[2 * i + 0] *= xoffs;
|
---|
| 753 | filterOffsets[2 * i + 1] *= yoffs;
|
---|
| 754 |
|
---|
| 755 | filterWeights[i] = GaussianDistribution(x, y, 1.0f);
|
---|
| 756 | }
|
---|
| 757 |
|
---|
[3036] | 758 |
|
---|
| 759 | sCgCombineSsaoProgram->SetTexture(0, colorsTex);
|
---|
| 760 | sCgCombineSsaoProgram->SetTexture(1, ssaoTex);
|
---|
[3017] | 761 |
|
---|
[3036] | 762 | sCgCombineSsaoProgram->SetArray2f(2, (float *)filterOffsets, NUM_DOWNSAMPLES);
|
---|
| 763 | sCgCombineSsaoProgram->SetArray1f(3, (float *)filterWeights, NUM_DOWNSAMPLES);
|
---|
[2880] | 764 |
|
---|
[3026] | 765 | DrawQuad(sCgCombineSsaoProgram);
|
---|
[2974] | 766 |
|
---|
[2880] | 767 | PrintGLerror("combine ssao");
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 |
|
---|
[2952] | 771 | void DeferredRenderer::FirstPassShadow(FrameBufferObject *fbo,
|
---|
| 772 | DirectionalLight *light,
|
---|
| 773 | ShadowMap *shadowMap)
|
---|
[2895] | 774 | {
|
---|
[2973] | 775 | fbo->Bind();
|
---|
[2880] | 776 |
|
---|
[2973] | 777 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
[3009] | 778 | GLuint normalsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
| 779 | GLuint positionsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
[2973] | 780 |
|
---|
[2928] | 781 | GLuint shadowTex = shadowMap->GetDepthTexture();
|
---|
[2895] | 782 |
|
---|
| 783 | Matrix4x4 shadowMatrix;
|
---|
| 784 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
| 785 |
|
---|
[2973] | 786 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
[2899] | 787 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[2895] | 788 |
|
---|
[3035] | 789 | sCgDeferredShadowProgram->SetTexture(0, colorsTex);
|
---|
| 790 | sCgDeferredShadowProgram->SetTexture(1, normalsTex);
|
---|
| 791 | sCgDeferredShadowProgram->SetTexture(2, shadowTex);
|
---|
| 792 | sCgDeferredShadowProgram->SetTexture(3, noiseTex);
|
---|
[2895] | 793 |
|
---|
[3035] | 794 | sCgDeferredShadowProgram->SetMatrix(4, shadowMatrix);
|
---|
[3027] | 795 |
|
---|
[3035] | 796 | sCgDeferredShadowProgram->SetValue1f(5, 2.0f / shadowMap->GetSize());
|
---|
[3027] | 797 |
|
---|
[3026] | 798 | const Vector3 lightDir = -light->GetDirection();
|
---|
[3035] | 799 | sCgDeferredShadowProgram->SetValue3f(6, lightDir.x, lightDir.y, lightDir.z);
|
---|
[2895] | 800 |
|
---|
[3016] | 801 | const Vector3 pos = mCamera->GetPosition();
|
---|
[3035] | 802 | sCgDeferredShadowProgram->SetValue3f(7, pos.x, pos.y, pos.z);
|
---|
[2952] | 803 |
|
---|
[3026] | 804 | DrawQuad(sCgDeferredShadowProgram);
|
---|
[2895] | 805 |
|
---|
| 806 | PrintGLerror("deferred shading + shadows");
|
---|
| 807 | }
|
---|
| 808 |
|
---|
| 809 |
|
---|
[2896] | 810 | void DeferredRenderer::SetSamplingMethod(SAMPLING_METHOD s)
|
---|
[2895] | 811 | {
|
---|
| 812 | if (s != mSamplingMethod)
|
---|
| 813 | {
|
---|
| 814 | mSamplingMethod = s;
|
---|
| 815 | mRegenerateSamples = true;
|
---|
| 816 | }
|
---|
| 817 | }
|
---|
| 818 |
|
---|
[2897] | 819 |
|
---|
| 820 | void DeferredRenderer::SetShadingMethod(SHADING_METHOD s)
|
---|
| 821 | {
|
---|
| 822 | if (s != mShadingMethod)
|
---|
| 823 | {
|
---|
| 824 | mShadingMethod = s;
|
---|
| 825 | mRegenerateSamples = true;
|
---|
| 826 | }
|
---|
| 827 | }
|
---|
| 828 |
|
---|
[2965] | 829 |
|
---|
[2973] | 830 | void DeferredRenderer::ComputeToneParameters(FrameBufferObject *fbo,
|
---|
| 831 | DirectionalLight *light,
|
---|
| 832 | float &imageKey,
|
---|
| 833 | float &whiteLum,
|
---|
| 834 | float &middleGrey)
|
---|
[2972] | 835 | {
|
---|
[2975] | 836 | // hack: estimate value where sky burns out
|
---|
[3010] | 837 | whiteLum = log(WHITE_LUMINANCE);
|
---|
[2973] | 838 |
|
---|
[2975] | 839 | ////////////////////
|
---|
| 840 | //-- linear interpolate brightness key depending on the current sun position
|
---|
[2973] | 841 |
|
---|
| 842 | const float minKey = 0.09f;
|
---|
[3020] | 843 | const float maxKey = 0.36f;
|
---|
[2973] | 844 |
|
---|
| 845 | const float lightIntensity = DotProd(-light->GetDirection(), Vector3::UNIT_Z());
|
---|
| 846 | middleGrey = lightIntensity * maxKey + (1.0f - lightIntensity) * minKey;
|
---|
[2991] | 847 |
|
---|
[2993] | 848 |
|
---|
[2991] | 849 | //////////
|
---|
| 850 | //-- compute avg loglum
|
---|
| 851 |
|
---|
| 852 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
[2992] | 853 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[2991] | 854 |
|
---|
| 855 | fbo->Bind();
|
---|
| 856 |
|
---|
| 857 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
| 858 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
| 859 |
|
---|
[3035] | 860 | sCgLogLumProgram->SetTexture(0, colorsTex);
|
---|
[3026] | 861 | DrawQuad(sCgLogLumProgram);
|
---|
[2991] | 862 |
|
---|
| 863 | PrintGLerror("ToneMapParams");
|
---|
| 864 |
|
---|
| 865 |
|
---|
| 866 | ///////////////////
|
---|
| 867 | //-- compute avg loglum in scene using mipmapping
|
---|
| 868 |
|
---|
[3008] | 869 | glBindTexture(GL_TEXTURE_2D, fbo->GetColorBuffer(colorBufferIdx)->GetTexture());
|
---|
| 870 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
[2972] | 871 | }
|
---|
| 872 |
|
---|
| 873 |
|
---|
[3003] | 874 | static void ExportData(float *data, int w, int h)
|
---|
| 875 | {
|
---|
| 876 | startil();
|
---|
| 877 |
|
---|
| 878 | cout << "w: " << w << " h: " << h << endl;
|
---|
| 879 | ILstring filename = ILstring("downsample2.jpg");
|
---|
| 880 | ilRegisterType(IL_FLOAT);
|
---|
| 881 |
|
---|
| 882 | const int depth = 1;
|
---|
| 883 | const int bpp = 4;
|
---|
| 884 |
|
---|
| 885 | if (!ilTexImage(w, h, depth, bpp, IL_RGBA, IL_FLOAT, data))
|
---|
| 886 | {
|
---|
| 887 | cerr << "IL error " << ilGetError() << endl;
|
---|
| 888 | stopil();
|
---|
| 889 | return;
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | if (!ilSaveImage(filename))
|
---|
| 893 | {
|
---|
| 894 | cerr << "TGA write error " << ilGetError() << endl;
|
---|
| 895 | }
|
---|
| 896 |
|
---|
| 897 | stopil();
|
---|
| 898 | }
|
---|
| 899 |
|
---|
| 900 |
|
---|
[3006] | 901 | void DeferredRenderer::DownSample(FrameBufferObject *fbo, int bufferIdx,
|
---|
| 902 | FrameBufferObject *downSampleFbo,
|
---|
| 903 | int downSampleBufferIdx)
|
---|
[2972] | 904 | {
|
---|
[3006] | 905 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(bufferIdx);
|
---|
[2994] | 906 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[3006] | 907 |
|
---|
| 908 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
| 909 | glViewport(0, 0, downSampleFbo->GetWidth(), downSampleFbo->GetHeight());
|
---|
[2972] | 910 |
|
---|
[3035] | 911 | sCgDownSampleProgram->SetTexture(0, colorsTex);
|
---|
[2994] | 912 |
|
---|
[3017] | 913 | float downSampleOffsets[NUM_DOWNSAMPLES * 2];
|
---|
| 914 | ComputeSampleOffsets(downSampleOffsets, fbo->GetWidth(), fbo->GetHeight());
|
---|
| 915 |
|
---|
[3035] | 916 | sCgDownSampleProgram->SetArray2f(1, (float *)downSampleOffsets, NUM_DOWNSAMPLES);
|
---|
[3010] | 917 |
|
---|
[2994] | 918 | mDownSampleFbo->Bind();
|
---|
[3006] | 919 | glDrawBuffers(1, mrt + downSampleBufferIdx);
|
---|
[2994] | 920 |
|
---|
[3026] | 921 | DrawQuad(sCgDownSampleProgram);
|
---|
[3005] | 922 |
|
---|
[3006] | 923 | glPopAttrib();
|
---|
| 924 |
|
---|
[3005] | 925 | PrintGLerror("downsample");
|
---|
[2972] | 926 | }
|
---|
| 927 |
|
---|
| 928 |
|
---|
[2973] | 929 | void DeferredRenderer::ToneMap(FrameBufferObject *fbo,
|
---|
| 930 | float imageKey,
|
---|
| 931 | float whiteLum,
|
---|
| 932 | float middleGrey)
|
---|
[2972] | 933 | {
|
---|
| 934 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
[2994] | 935 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
[2972] | 936 |
|
---|
[2973] | 937 | fbo->Bind();
|
---|
[3025] | 938 |
|
---|
[2973] | 939 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
| 940 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
[3007] | 941 |
|
---|
[3035] | 942 | sCgToneProgram->SetTexture(0, colorsTex);
|
---|
| 943 | sCgToneProgram->SetValue1f(1, imageKey);
|
---|
| 944 | sCgToneProgram->SetValue1f(2, whiteLum);
|
---|
| 945 | sCgToneProgram->SetValue1f(3, middleGrey);
|
---|
[3007] | 946 |
|
---|
[3026] | 947 | DrawQuad(sCgToneProgram);
|
---|
[2972] | 948 |
|
---|
[2973] | 949 | PrintGLerror("ToneMap");
|
---|
[2972] | 950 | }
|
---|
| 951 |
|
---|
| 952 |
|
---|
[2858] | 953 | } // namespace
|
---|