1 | #include "DeferredRenderer.h"
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2 | #include "FrameBufferObject.h"
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3 | #include "RenderState.h"
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4 | #include "SampleGenerator.h"
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5 | #include "Vector3.h"
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6 | #include "Camera.h"
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7 | #include "shaderenv.h"
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8 | #include "Halton.h"
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9 | #include "ShadowMapping.h"
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10 |
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11 |
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12 | using namespace std;
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13 |
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14 |
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15 | namespace CHCDemoEngine
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16 | {
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17 |
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18 | static CGprogram sCgSsaoProgram = NULL;
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19 | static CGprogram sCgGiProgram = NULL;
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20 |
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21 | static CGprogram sCgDeferredProgram = NULL;
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22 | static CGprogram sCgAntiAliasingProgram = NULL;
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23 | static CGprogram sCgDeferredShadowProgram = NULL;
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24 | static CGprogram sCgShadowDebugProgram = NULL;
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25 |
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26 | static CGparameter sColorsTexCombineParam;
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27 | static CGparameter sSsaoTexCombineParam;
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28 |
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29 | static CGparameter sColorsTexDeferredParam;
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30 | static CGparameter sPositionsTexDeferredParam;
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31 | static CGparameter sNormalsTexDeferredParam;
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32 |
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33 | static CGparameter sShadowMapDebugParam;
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34 | static CGparameter sShadowMatrixDebugParam;
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35 | static CGparameter sColorsTexDebugParam;
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36 |
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37 |
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38 | static CGprogram sCgCombinedSsaoProgram = NULL;
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39 | static CGprogram sCgCombinedIllumProgram = NULL;
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40 |
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41 | ///////////////////////////////////////7
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42 |
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43 |
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44 | static CGparameter sColorsTexParam;
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45 | static CGparameter sPositionsTexParam;
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46 | static CGparameter sNormalsTexParam;
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47 |
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48 | static CGparameter sOldModelViewProjMatrixParam;
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49 | static CGparameter sModelViewProjMatrixParam;
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50 | static CGparameter sMaxDepthParam;
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51 | static CGparameter sSamplesParam;
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52 | static CGparameter sOldTexParam;
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53 | static CGparameter sNoiseTexParam;
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54 | static CGparameter sTemporalCoherenceParam;
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55 |
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56 |
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57 | ///////////////////////////////////////
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58 |
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59 |
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60 | static CGparameter sColorsTexGiParam;
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61 | static CGparameter sPositionsTexGiParam;
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62 | static CGparameter sNormalsTexGiParam;
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63 |
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64 |
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65 | static CGparameter sOldModelViewProjMatrixGiParam;
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66 | static CGparameter sMaxDepthGiParam;
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67 | static CGparameter sSamplesGiParam;
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68 | static CGparameter sOldSsaoTexGiParam;
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69 | static CGparameter sOldIllumTexGiParam;
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70 | static CGparameter sNoiseTexGiParam;
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71 | static CGparameter sTemporalCoherenceGiParam;
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72 |
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73 |
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74 | static CGparameter sColorsTexCombinedIllumParam;
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75 | static CGparameter sSsaoTexCombinedIllumParam;
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76 | static CGparameter sIllumTexCombinedIllumParam;
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77 |
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78 | static CGparameter sColorsTexCombinedSsaoParam;
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79 | static CGparameter sSsaoTexCombinedSsaoParam;
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80 |
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81 |
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82 | ////////////
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83 |
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84 | static CGparameter sColorsTexAntiAliasingParam;
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85 | static CGparameter sNormalsTexAntiAliasingParam;
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86 |
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87 |
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88 | static CGparameter sShadowMapParam;
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89 | static CGparameter sPositionsTexShadowParam;
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90 | static CGparameter sColorsTexShadowParam;
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91 | static CGparameter sNormalsTexShadowParam;
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92 |
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93 | static CGparameter sShadowMatrixParam;
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94 | static CGparameter sMaxDepthShadowParam;
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95 | static CGparameter sSampleWidthParam;
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96 |
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97 | //#define USE_3D_SSAO
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98 |
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99 |
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100 | static GLuint noiseTex = 0;
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101 |
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102 | // ssao random spherical samples
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103 | #ifdef USE_3D_SSAO
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104 |
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105 | static Sample2 samples3[NUM_SAMPLES];
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106 |
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107 | #else
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108 |
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109 | static Sample2 samples2[NUM_SAMPLES];
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110 |
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111 | #endif
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112 |
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113 | static int colorBufferIdx = 0;
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114 |
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115 | static void PrintGLerror(char *msg)
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116 | {
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117 | GLenum errCode;
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118 | const GLubyte *errStr;
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119 |
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120 | if ((errCode = glGetError()) != GL_NO_ERROR)
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121 | {
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122 | errStr = gluErrorString(errCode);
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123 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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124 | }
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125 | }
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126 |
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127 |
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128 | /** Generate poisson disc distributed sample points on the unit disc
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129 | */
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130 | static void GenerateSamples(int sampling)
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131 | {
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132 | #ifdef USE_3D_SSAO
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133 |
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134 | SphericalSampleGenerator sph(NUM_SAMPLES, 1.0f);
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135 | sph.Generate((float *)samples3);
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136 |
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137 | #else
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138 | switch (sampling)
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139 | {
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140 | case DeferredRenderer::SAMPLING_POISSON:
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141 | {
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142 | PoissonDiscSampleGenerator2 poisson(NUM_SAMPLES, 1.0f);
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143 | poisson.Generate((float *)samples2);
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144 | }
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145 | break;
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146 | case DeferredRenderer::SAMPLING_QUADRATIC:
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147 | {
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148 | QuadraticDiscSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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149 | g.Generate((float *)samples2);
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150 | }
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151 | break;
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152 | default: // SAMPLING_DEFAULT
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153 |
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154 | RandomSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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155 | g.Generate((float *)samples2);
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156 | }
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157 | #endif
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158 | }
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159 |
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160 |
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161 | static void CreateNoiseTex2D(int w, int h)
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162 | {
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163 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
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164 | float *randomNormals = new float[w * h * 3];
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165 |
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166 | static HaltonSequence halton;
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167 | float r[2];
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168 |
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169 | for (int i = 0; i < w * h * 3; i += 3)
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170 | {
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171 |
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172 | #ifdef USE_3D_SSAO
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173 | //halton.GetNext(2, r);
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174 | r[0] = RandomValue(0, 1);
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175 | r[1] = RandomValue(0, 1);
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176 |
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177 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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178 | const float phi = 2.0f * M_PI * r[1];
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179 |
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180 | randomNormals[i + 0] = sin(theta) * cos(phi);
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181 | randomNormals[i + 1] = sin(theta) * sin(phi);
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182 | randomNormals[i + 2] = cos(theta);
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183 | #else
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184 | // create random samples on a circle
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185 | r[0] = RandomValue(0, 1);
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186 | //halton.GetNext(1, r);
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187 |
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188 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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189 |
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190 | randomNormals[i + 0] = cos(theta);
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191 | randomNormals[i + 1] = sin(theta);
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192 | randomNormals[i + 2] = 0;
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193 | #endif
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194 | }
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195 |
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196 | glEnable(GL_TEXTURE_2D);
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197 | glGenTextures(1, &noiseTex);
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198 | glBindTexture(GL_TEXTURE_2D, noiseTex);
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199 |
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200 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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201 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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202 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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203 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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204 |
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205 | //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, randomNormals);
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206 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
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207 |
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208 | glBindTexture(GL_TEXTURE_2D, 0);
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209 | glDisable(GL_TEXTURE_2D);
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210 |
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211 | delete [] randomNormals;
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212 |
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213 | cout << "created noise texture" << endl;
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214 |
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215 | PrintGLerror("noisetexture");
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216 | }
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217 |
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218 |
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219 | DeferredRenderer::DeferredRenderer(int w, int h, Camera *cam, float scaleFactor):
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220 | mWidth(w), mHeight(h),
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221 | mCamera(cam),
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222 | mScaleFactor(scaleFactor),
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223 | mUseTemporalCoherence(true),
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224 | mRegenerateSamples(true),
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225 | mSamplingMethod(SAMPLING_POISSON),
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226 | mShadingMethod(DEFAULT),
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227 | mFboIndex(0)
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228 | {
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229 | // create noise texture for ssao
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230 | CreateNoiseTex2D(w, h);
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231 |
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232 | ///////////
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233 | //-- the flip-flop fbos
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234 |
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235 | mFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
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236 |
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237 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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238 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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239 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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240 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
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241 | }
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242 |
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243 |
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244 | DeferredRenderer::~DeferredRenderer()
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245 | {
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246 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
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247 | if (sCgDeferredProgram) cgDestroyProgram(sCgDeferredProgram);
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248 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
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249 | if (sCgGiProgram) cgDestroyProgram(sCgGiProgram);
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250 | if (sCgAntiAliasingProgram) cgDestroyProgram(sCgAntiAliasingProgram);
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251 |
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252 | //DEL_PTR(mNewFbo);
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253 | //DEL_PTR(mOldFbo);
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254 | DEL_PTR(mFbo);
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255 |
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256 | glDeleteTextures(1, &noiseTex);
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257 | }
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258 |
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259 |
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260 | void DeferredRenderer::SetUseTemporalCoherence(bool temporal)
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261 | {
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262 | mUseTemporalCoherence = temporal;
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263 | }
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264 |
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265 |
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266 | void DeferredRenderer::Init(CGcontext context)
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267 | {
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268 | sCgDeferredProgram =
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269 | cgCreateProgramFromFile(context,
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270 | CG_SOURCE,
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271 | "src/shaders/deferred.cg",
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272 | RenderState::sCgFragmentProfile,
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273 | "main",
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274 | NULL);
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275 |
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276 | if (sCgDeferredProgram != NULL)
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277 | {
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278 | cgGLLoadProgram(sCgDeferredProgram);
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279 |
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280 | // we need size of texture for scaling
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281 | sPositionsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "positions");
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282 | sColorsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "colors");
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283 | sNormalsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "normals");
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284 | }
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285 | else
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286 | cerr << "deferred program failed to load" << endl;
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287 |
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288 |
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289 | ///////////////
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290 |
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291 | sCgSsaoProgram =
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292 | cgCreateProgramFromFile(context,
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293 | CG_SOURCE,
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294 | #ifdef USE_3D_SSAO
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295 | "src/shaders/ssao3d.cg",
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296 | #else
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297 | "src/shaders/ssao.cg",
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298 | #endif
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299 | RenderState::sCgFragmentProfile,
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300 | "main",
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301 | NULL);
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302 |
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303 | if (sCgSsaoProgram != NULL)
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304 | {
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305 | cgGLLoadProgram(sCgSsaoProgram);
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306 |
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307 | sPositionsTexParam = cgGetNamedParameter(sCgSsaoProgram, "positions");
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308 | sColorsTexParam = cgGetNamedParameter(sCgSsaoProgram, "colors");
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309 | sNormalsTexParam = cgGetNamedParameter(sCgSsaoProgram, "normals");
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310 | sNoiseTexParam = cgGetNamedParameter(sCgSsaoProgram, "noiseTexture");
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311 |
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312 | sOldModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "oldModelViewProj");
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313 | sModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "mymodelViewProj");
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314 | sMaxDepthParam = cgGetNamedParameter(sCgSsaoProgram, "maxDepth");
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315 | sTemporalCoherenceParam = cgGetNamedParameter(sCgSsaoProgram, "temporalCoherence");
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316 |
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317 | sOldTexParam = cgGetNamedParameter(sCgSsaoProgram, "oldTex");
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318 |
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319 | sSamplesParam = cgGetNamedParameter(sCgSsaoProgram, "samples");
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320 | }
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321 | else
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322 | cerr << "ssao program failed to load" << endl;
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323 |
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324 | sCgGiProgram =
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325 | cgCreateProgramFromFile(context,
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326 | CG_SOURCE,
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327 | "src/shaders/globillum.cg",
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328 | RenderState::sCgFragmentProfile,
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329 | "main",
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330 | NULL);
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331 |
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332 | if (sCgGiProgram != NULL)
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333 | {
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334 | cgGLLoadProgram(sCgGiProgram);
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335 |
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336 | // we need size of texture for scaling
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337 | sPositionsTexGiParam = cgGetNamedParameter(sCgGiProgram, "positions");
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338 | sColorsTexGiParam = cgGetNamedParameter(sCgGiProgram, "colors");
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339 | sNormalsTexGiParam = cgGetNamedParameter(sCgGiProgram, "normals");
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340 | sNoiseTexGiParam = cgGetNamedParameter(sCgGiProgram, "noiseTexture");
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341 |
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342 | sOldModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "oldModelViewProj");
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343 | sMaxDepthGiParam = cgGetNamedParameter(sCgGiProgram, "maxDepth");
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344 | sTemporalCoherenceGiParam = cgGetNamedParameter(sCgGiProgram, "temporalCoherence");
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345 |
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346 | sSamplesGiParam = cgGetNamedParameter(sCgGiProgram, "samples");
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347 |
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348 | sOldSsaoTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldSsaoTex");
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349 | sOldIllumTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldIllumTex");
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350 | }
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351 | else
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352 | cerr << "globillum program failed to load" << endl;
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353 |
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354 | sCgCombinedIllumProgram =
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355 | cgCreateProgramFromFile(context,
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356 | CG_SOURCE,
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357 | "src/shaders/globillum.cg",
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358 | RenderState::sCgFragmentProfile,
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359 | "combine",
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360 | NULL);
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361 |
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362 | if (sCgCombinedIllumProgram != NULL)
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363 | {
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364 | cgGLLoadProgram(sCgCombinedIllumProgram);
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365 |
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366 | sColorsTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "colors");
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367 | sSsaoTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "ssaoTex");
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368 | sIllumTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "illumTex");
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369 | }
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370 | else
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371 | cerr << "combined illum program failed to load" << endl;
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372 |
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373 |
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374 | sCgCombinedSsaoProgram =
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375 | cgCreateProgramFromFile(context,
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376 | CG_SOURCE,
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377 | "src/shaders/ssao.cg",
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378 | RenderState::sCgFragmentProfile,
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379 | "combine",
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380 | NULL);
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381 |
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382 | if (sCgCombinedSsaoProgram != NULL)
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383 | {
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384 | cgGLLoadProgram(sCgCombinedSsaoProgram);
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385 |
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386 | sColorsTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "colors");
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387 | sSsaoTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "ssaoTex");
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388 | }
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389 | else
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390 | cerr << "combied illum program failed to load" << endl;
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391 |
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392 |
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393 | sCgAntiAliasingProgram =
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394 | cgCreateProgramFromFile(context,
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395 | CG_SOURCE,
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396 | "src/shaders/antialiasing.cg",
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397 | RenderState::sCgFragmentProfile,
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398 | "main",
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399 | NULL);
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400 |
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401 | if (sCgAntiAliasingProgram != NULL)
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402 | {
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403 | cgGLLoadProgram(sCgAntiAliasingProgram);
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404 |
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405 | sColorsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "colors");
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406 | sNormalsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "normals");
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407 | }
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408 | else
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409 | cerr << "antialiasing program failed to load" << endl;
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410 |
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411 | sCgDeferredShadowProgram =
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412 | cgCreateProgramFromFile(context,
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413 | CG_SOURCE,
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414 | "src/shaders/deferred.cg",
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415 | RenderState::sCgFragmentProfile,
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416 | "main_shadow",
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417 | NULL);
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418 |
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419 | if (sCgDeferredShadowProgram != NULL)
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420 | {
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421 | cgGLLoadProgram(sCgDeferredShadowProgram);
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422 |
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423 | // we need size of texture for scaling
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424 | sPositionsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "positions");
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425 | sColorsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "colors");
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426 | sNormalsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "normals");
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427 |
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428 | sShadowMapParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMap");
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429 | sMaxDepthShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "maxDepth");
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430 | sSampleWidthParam = cgGetNamedParameter(sCgDeferredShadowProgram, "sampleWidth");
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431 | sShadowMatrixParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMatrix");
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432 | }
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433 | else
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434 | cerr << "deferred program failed to load" << endl;
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435 |
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436 | sCgShadowDebugProgram =
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437 | cgCreateProgramFromFile(context,
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438 | CG_SOURCE,
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439 | "src/shaders/deferred.cg",
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440 | RenderState::sCgFragmentProfile,
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441 | "main_shadow_debug",
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442 | NULL);
|
---|
443 |
|
---|
444 | if (sCgShadowDebugProgram != NULL)
|
---|
445 | {
|
---|
446 | cgGLLoadProgram(sCgShadowDebugProgram);
|
---|
447 |
|
---|
448 | // we need size of texture for scaling
|
---|
449 | sShadowMapDebugParam = cgGetNamedParameter(sCgShadowDebugProgram, "shadowMap");
|
---|
450 | sShadowMatrixDebugParam = cgGetNamedParameter(sCgShadowDebugProgram, "shadowMatrix");
|
---|
451 | sColorsTexDebugParam = cgGetNamedParameter(sCgShadowDebugProgram, "colorTex");
|
---|
452 | }
|
---|
453 | else
|
---|
454 | cerr << "shadow debug program failed to load" << endl;
|
---|
455 |
|
---|
456 | PrintGLerror("init");
|
---|
457 | }
|
---|
458 |
|
---|
459 |
|
---|
460 | void DeferredRenderer::Render(FrameBufferObject *fbo,
|
---|
461 | const Matrix4x4 &oldProjViewMatrix,
|
---|
462 | const Matrix4x4 &projViewMatrix,
|
---|
463 | float tempCohFactor,
|
---|
464 | ShadowMap *shadowMap)
|
---|
465 | {
|
---|
466 | // switch roles of old and new fbo
|
---|
467 | // the algorihm uses two input fbos, where the one
|
---|
468 | // contais the color buffer from the last frame,
|
---|
469 | // the other one will be written
|
---|
470 |
|
---|
471 | mFboIndex = 2 - mFboIndex;
|
---|
472 | //swap(mNewFbo, mOldFbo);
|
---|
473 |
|
---|
474 | FrameBufferObject::Release();
|
---|
475 |
|
---|
476 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
477 |
|
---|
478 | glDisable(GL_ALPHA_TEST);
|
---|
479 | glDisable(GL_TEXTURE_2D);
|
---|
480 | glDisable(GL_LIGHTING);
|
---|
481 |
|
---|
482 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
483 | glViewport(0, 0, mWidth, mHeight);
|
---|
484 |
|
---|
485 | glMatrixMode(GL_PROJECTION);
|
---|
486 | glPushMatrix();
|
---|
487 | glLoadIdentity();
|
---|
488 |
|
---|
489 | const float offs = 0.5f;
|
---|
490 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
491 |
|
---|
492 | glMatrixMode(GL_MODELVIEW);
|
---|
493 | glPushMatrix();
|
---|
494 | glLoadIdentity();
|
---|
495 |
|
---|
496 | if (shadowMap && (mShadingMethod == GI))
|
---|
497 | {
|
---|
498 | ShadowDebug(fbo, shadowMap);
|
---|
499 | }
|
---|
500 | else
|
---|
501 | {
|
---|
502 | if (shadowMap)
|
---|
503 | FirstPassShadow(fbo, shadowMap);
|
---|
504 | else
|
---|
505 | FirstPass(fbo);
|
---|
506 |
|
---|
507 | switch (mShadingMethod)
|
---|
508 | {
|
---|
509 | case SSAO:
|
---|
510 | ComputeSsao(fbo, tempCohFactor, oldProjViewMatrix, projViewMatrix);
|
---|
511 | CombineSsao(fbo);
|
---|
512 | break;
|
---|
513 | case GI:
|
---|
514 | ComputeGlobIllum(fbo, tempCohFactor, oldProjViewMatrix);
|
---|
515 | CombineIllum(fbo);
|
---|
516 | break;
|
---|
517 | default: // DEFAULT
|
---|
518 | // do nothing: standard deferred shading
|
---|
519 | break;
|
---|
520 | }
|
---|
521 |
|
---|
522 | AntiAliasing(fbo);
|
---|
523 | }
|
---|
524 | glEnable(GL_LIGHTING);
|
---|
525 | glDisable(GL_TEXTURE_2D);
|
---|
526 |
|
---|
527 | glMatrixMode(GL_PROJECTION);
|
---|
528 | glPopMatrix();
|
---|
529 |
|
---|
530 | glMatrixMode(GL_MODELVIEW);
|
---|
531 | glPopMatrix();
|
---|
532 |
|
---|
533 | glPopAttrib();
|
---|
534 |
|
---|
535 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
536 | }
|
---|
537 |
|
---|
538 |
|
---|
539 | void DeferredRenderer::ComputeSsao(FrameBufferObject *fbo,
|
---|
540 | float tempCohFactor,
|
---|
541 | const Matrix4x4 &oldProjViewMatrix,
|
---|
542 | const Matrix4x4 &projViewMatrix
|
---|
543 | )
|
---|
544 | {
|
---|
545 | #ifdef USE_3D_SSAO
|
---|
546 | static Matrix4x4 biasMatrix(0.5f, 0.0f, 0.0f, 0.5f,
|
---|
547 | 0.0f, 0.5f, 0.0f, 0.5f,
|
---|
548 | 0.0f, 0.0f, 0.5f, 0.5f,
|
---|
549 | 0.0f, 0.0f, 0.0f, 1.0f); //bias from [-1, 1] to [0, 1]
|
---|
550 |
|
---|
551 | Matrix4x4 m = projViewMatrix * biasMatrix;
|
---|
552 |
|
---|
553 | cgGLSetMatrixParameterfc(sModelViewProjMatrixParam, (const float *)m.x);
|
---|
554 | #endif
|
---|
555 |
|
---|
556 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixParam, (const float *)oldProjViewMatrix.x);
|
---|
557 |
|
---|
558 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
559 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
560 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
561 |
|
---|
562 | if (1)
|
---|
563 | {
|
---|
564 | // generate mip map levels for position texture
|
---|
565 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
566 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
567 | }
|
---|
568 |
|
---|
569 |
|
---|
570 | // read the second buffer, write to the first buffer
|
---|
571 | //mNewFbo->Bind();
|
---|
572 | mFbo->Bind();
|
---|
573 | glDrawBuffers(1, mrt + mFboIndex);
|
---|
574 |
|
---|
575 |
|
---|
576 | //GLuint oldTex = mOldFbo->GetColorBuffer(0)->GetTexture();
|
---|
577 | GLuint oldTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
578 |
|
---|
579 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
580 |
|
---|
581 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
582 | cgGLBindProgram(sCgSsaoProgram);
|
---|
583 |
|
---|
584 | cgGLSetTextureParameter(sPositionsTexParam, positionsTex);
|
---|
585 | cgGLEnableTextureParameter(sPositionsTexParam);
|
---|
586 |
|
---|
587 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
|
---|
588 | cgGLEnableTextureParameter(sColorsTexParam);
|
---|
589 |
|
---|
590 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
|
---|
591 | cgGLEnableTextureParameter(sNormalsTexParam);
|
---|
592 |
|
---|
593 | cgGLSetTextureParameter(sNoiseTexParam, noiseTex);
|
---|
594 | cgGLEnableTextureParameter(sNoiseTexParam);
|
---|
595 |
|
---|
596 | cgGLSetTextureParameter(sOldTexParam, oldTex);
|
---|
597 | cgGLEnableTextureParameter(sOldTexParam);
|
---|
598 |
|
---|
599 | cgGLSetParameter1f(sMaxDepthParam, mScaleFactor);
|
---|
600 |
|
---|
601 | cgGLSetParameter1f(sTemporalCoherenceParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
602 |
|
---|
603 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
604 | {
|
---|
605 | mRegenerateSamples = false;
|
---|
606 |
|
---|
607 | // q: should we generate new samples or only rotate the old ones?
|
---|
608 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
609 | // needs longer to converge
|
---|
610 | GenerateSamples(mSamplingMethod);
|
---|
611 |
|
---|
612 | #ifdef USE_3D_SSAO
|
---|
613 | cgGLSetParameterArray3f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
614 | #else
|
---|
615 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
616 | #endif
|
---|
617 | }
|
---|
618 |
|
---|
619 | Vector3 tl, tr, bl, br;
|
---|
620 | ComputeViewVectors(tl, tr, bl, br);
|
---|
621 |
|
---|
622 | glBegin(GL_QUADS);
|
---|
623 |
|
---|
624 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
625 | //const float new_offs = 0.55f;
|
---|
626 | const float new_offs = 0.5f;
|
---|
627 |
|
---|
628 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
629 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
630 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
631 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
632 |
|
---|
633 | glEnd();
|
---|
634 |
|
---|
635 | cgGLDisableTextureParameter(sColorsTexParam);
|
---|
636 | cgGLDisableTextureParameter(sPositionsTexParam);
|
---|
637 | cgGLDisableTextureParameter(sNormalsTexParam);
|
---|
638 | cgGLDisableTextureParameter(sNoiseTexParam);
|
---|
639 | cgGLDisableTextureParameter(sOldTexParam);
|
---|
640 |
|
---|
641 |
|
---|
642 | FrameBufferObject::Release();
|
---|
643 |
|
---|
644 | PrintGLerror("ssao first pass");
|
---|
645 | }
|
---|
646 |
|
---|
647 |
|
---|
648 | void DeferredRenderer::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
649 | {
|
---|
650 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
651 |
|
---|
652 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
653 |
|
---|
654 | bl = Normalize(nbl - fbl);
|
---|
655 | br = Normalize(nbr - fbr);
|
---|
656 | tl = Normalize(ntl - ftl);
|
---|
657 | tr = Normalize(ntr - ftr);
|
---|
658 | }
|
---|
659 |
|
---|
660 |
|
---|
661 |
|
---|
662 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
663 | {
|
---|
664 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
665 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
666 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
667 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
668 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
669 |
|
---|
670 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
671 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
672 |
|
---|
673 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
674 | }
|
---|
675 |
|
---|
676 |
|
---|
677 | void DeferredRenderer::AntiAliasing(FrameBufferObject *fbo)
|
---|
678 | {
|
---|
679 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
680 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
681 |
|
---|
682 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
683 |
|
---|
684 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
685 | cgGLBindProgram(sCgAntiAliasingProgram);
|
---|
686 |
|
---|
687 | cgGLSetTextureParameter(sColorsTexAntiAliasingParam, colorsTex);
|
---|
688 | cgGLEnableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
689 |
|
---|
690 | cgGLSetTextureParameter(sNormalsTexAntiAliasingParam, normalsTex);
|
---|
691 | cgGLEnableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
692 |
|
---|
693 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
694 |
|
---|
695 | float offs2 = 0.5f;
|
---|
696 |
|
---|
697 | glBegin(GL_QUADS);
|
---|
698 |
|
---|
699 | // the neighbouring texels
|
---|
700 | float x_offs = 1.0f / mWidth;
|
---|
701 | float y_offs = 1.0f / mHeight;
|
---|
702 |
|
---|
703 | SetVertex(0, 0, x_offs, y_offs);
|
---|
704 | SetVertex(1, 0, x_offs, y_offs);
|
---|
705 | SetVertex(1, 1, x_offs, y_offs);
|
---|
706 | SetVertex(0, 1, x_offs, y_offs);
|
---|
707 |
|
---|
708 | glEnd();
|
---|
709 |
|
---|
710 | cgGLDisableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
711 | cgGLDisableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
712 |
|
---|
713 | PrintGLerror("antialiasing");
|
---|
714 | }
|
---|
715 |
|
---|
716 |
|
---|
717 | void DeferredRenderer::FirstPass(FrameBufferObject *fbo)
|
---|
718 | {
|
---|
719 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
720 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
721 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
722 |
|
---|
723 | fbo->Bind();
|
---|
724 |
|
---|
725 | colorBufferIdx = 3;
|
---|
726 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
727 |
|
---|
728 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
729 |
|
---|
730 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
731 |
|
---|
732 | cgGLBindProgram(sCgDeferredProgram);
|
---|
733 |
|
---|
734 | cgGLSetTextureParameter(sColorsTexDeferredParam, colorsTex);
|
---|
735 | cgGLEnableTextureParameter(sColorsTexDeferredParam);
|
---|
736 |
|
---|
737 | cgGLSetTextureParameter(sPositionsTexDeferredParam, positionsTex);
|
---|
738 | cgGLEnableTextureParameter(sPositionsTexDeferredParam);
|
---|
739 |
|
---|
740 | cgGLSetTextureParameter(sNormalsTexDeferredParam, normalsTex);
|
---|
741 | cgGLEnableTextureParameter(sNormalsTexDeferredParam);
|
---|
742 |
|
---|
743 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
744 |
|
---|
745 | const float offs = 0.5f;
|
---|
746 |
|
---|
747 | glBegin(GL_QUADS);
|
---|
748 |
|
---|
749 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
750 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
751 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
752 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
753 |
|
---|
754 | glEnd();
|
---|
755 |
|
---|
756 | cgGLDisableTextureParameter(sColorsTexDeferredParam);
|
---|
757 | cgGLDisableTextureParameter(sPositionsTexDeferredParam);
|
---|
758 | cgGLDisableTextureParameter(sNormalsTexDeferredParam);
|
---|
759 |
|
---|
760 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
761 |
|
---|
762 | FrameBufferObject::Release();
|
---|
763 |
|
---|
764 | PrintGLerror("deferred shading");
|
---|
765 | }
|
---|
766 |
|
---|
767 |
|
---|
768 |
|
---|
769 | void DeferredRenderer::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
770 | float tempCohFactor,
|
---|
771 | const Matrix4x4 &oldProjViewMatrix)
|
---|
772 | {
|
---|
773 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixGiParam, (const float *)oldProjViewMatrix.x);
|
---|
774 |
|
---|
775 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
776 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
777 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
778 |
|
---|
779 | if (1)
|
---|
780 | {
|
---|
781 | // generate mip map levels for position texture
|
---|
782 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
783 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
784 |
|
---|
785 | // generate mip map levels for position texture
|
---|
786 | glBindTexture(GL_TEXTURE_2D, colorsTex);
|
---|
787 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
788 | }
|
---|
789 |
|
---|
790 |
|
---|
791 | // read the second buffer, write to the first buffer
|
---|
792 | mFbo->Bind();
|
---|
793 |
|
---|
794 | glDrawBuffers(2, mrt + mFboIndex);
|
---|
795 |
|
---|
796 | GLuint oldSsaoTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
797 | GLuint oldIllumTex = mFbo->GetColorBuffer(2 - mFboIndex + 1)->GetTexture();
|
---|
798 |
|
---|
799 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
800 |
|
---|
801 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
802 | cgGLBindProgram(sCgGiProgram);
|
---|
803 |
|
---|
804 | cgGLSetTextureParameter(sPositionsTexGiParam, positionsTex);
|
---|
805 | cgGLEnableTextureParameter(sPositionsTexGiParam);
|
---|
806 |
|
---|
807 | cgGLSetTextureParameter(sColorsTexGiParam, colorsTex);
|
---|
808 | cgGLEnableTextureParameter(sColorsTexGiParam);
|
---|
809 |
|
---|
810 | cgGLSetTextureParameter(sNormalsTexGiParam, normalsTex);
|
---|
811 | cgGLEnableTextureParameter(sNormalsTexGiParam);
|
---|
812 |
|
---|
813 | cgGLSetTextureParameter(sNoiseTexGiParam, noiseTex);
|
---|
814 | cgGLEnableTextureParameter(sNoiseTexGiParam);
|
---|
815 |
|
---|
816 | cgGLSetTextureParameter(sOldSsaoTexGiParam, oldSsaoTex);
|
---|
817 | cgGLEnableTextureParameter(sOldSsaoTexGiParam);
|
---|
818 |
|
---|
819 | cgGLSetTextureParameter(sOldIllumTexGiParam, oldIllumTex);
|
---|
820 | cgGLEnableTextureParameter(sOldIllumTexGiParam);
|
---|
821 |
|
---|
822 | cgGLSetParameter1f(sMaxDepthGiParam, mScaleFactor);
|
---|
823 |
|
---|
824 | cgGLSetParameter1f(sTemporalCoherenceGiParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
825 |
|
---|
826 |
|
---|
827 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
828 | {
|
---|
829 | mRegenerateSamples = false;
|
---|
830 |
|
---|
831 | // q: should we generate new samples or only rotate the old ones?
|
---|
832 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
833 | // needs longer to converge
|
---|
834 | GenerateSamples(mSamplingMethod);
|
---|
835 |
|
---|
836 | #ifdef USE_3D_SSAO
|
---|
837 | cgGLSetParameterArray3f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
838 | #else
|
---|
839 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
840 | #endif
|
---|
841 | }
|
---|
842 |
|
---|
843 |
|
---|
844 | Vector3 tl, tr, bl, br;
|
---|
845 | ComputeViewVectors(tl, tr, bl, br);
|
---|
846 |
|
---|
847 | glBegin(GL_QUADS);
|
---|
848 |
|
---|
849 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
850 | //const float new_offs = 0.55f;
|
---|
851 | const float new_offs = 0.5f;
|
---|
852 |
|
---|
853 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
854 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
855 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
856 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
857 |
|
---|
858 | glEnd();
|
---|
859 |
|
---|
860 | cgGLDisableTextureParameter(sColorsTexGiParam);
|
---|
861 | cgGLDisableTextureParameter(sPositionsTexGiParam);
|
---|
862 | cgGLDisableTextureParameter(sNormalsTexGiParam);
|
---|
863 | cgGLDisableTextureParameter(sNoiseTexGiParam);
|
---|
864 | cgGLDisableTextureParameter(sOldSsaoTexGiParam);
|
---|
865 | cgGLDisableTextureParameter(sOldIllumTexGiParam);
|
---|
866 |
|
---|
867 | FrameBufferObject::Release();
|
---|
868 |
|
---|
869 | PrintGLerror("globillum first pass");
|
---|
870 | }
|
---|
871 |
|
---|
872 |
|
---|
873 | void DeferredRenderer::CombineIllum(FrameBufferObject *fbo)
|
---|
874 | {
|
---|
875 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
876 |
|
---|
877 | //GLuint ssaoTex = mNewFbo->GetColorBuffer(0)->GetTexture();
|
---|
878 | //GLuint illumTex = mNewFbo->GetColorBuffer(1)->GetTexture();
|
---|
879 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
880 | GLuint illumTex = mFbo->GetColorBuffer(mFboIndex + 1)->GetTexture();
|
---|
881 |
|
---|
882 |
|
---|
883 | fbo->Bind();
|
---|
884 |
|
---|
885 | // overwrite old color texture
|
---|
886 | colorBufferIdx = 0;
|
---|
887 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
888 |
|
---|
889 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
890 |
|
---|
891 | cgGLBindProgram(sCgCombinedIllumProgram);
|
---|
892 |
|
---|
893 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
894 |
|
---|
895 |
|
---|
896 | cgGLSetTextureParameter(sColorsTexCombinedIllumParam, colorsTex);
|
---|
897 | cgGLEnableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
898 |
|
---|
899 | cgGLSetTextureParameter(sSsaoTexCombinedIllumParam, ssaoTex);
|
---|
900 | cgGLEnableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
901 |
|
---|
902 | cgGLSetTextureParameter(sIllumTexCombinedIllumParam, illumTex);
|
---|
903 | cgGLEnableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
904 |
|
---|
905 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
906 |
|
---|
907 | const float offs = 0.5f;
|
---|
908 |
|
---|
909 | glBegin(GL_QUADS);
|
---|
910 |
|
---|
911 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
912 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
913 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
914 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
915 |
|
---|
916 | glEnd();
|
---|
917 |
|
---|
918 | cgGLDisableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
919 | cgGLDisableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
920 | cgGLDisableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
921 |
|
---|
922 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
923 |
|
---|
924 | FrameBufferObject::Release();
|
---|
925 |
|
---|
926 | PrintGLerror("combine");
|
---|
927 | }
|
---|
928 |
|
---|
929 |
|
---|
930 | void DeferredRenderer::CombineSsao(FrameBufferObject *fbo)
|
---|
931 | {
|
---|
932 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
933 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
934 |
|
---|
935 | fbo->Bind();
|
---|
936 |
|
---|
937 | // overwrite old color texture
|
---|
938 | colorBufferIdx = 0;
|
---|
939 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
940 |
|
---|
941 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
942 |
|
---|
943 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
944 |
|
---|
945 | cgGLBindProgram(sCgCombinedSsaoProgram);
|
---|
946 |
|
---|
947 | cgGLSetTextureParameter(sColorsTexCombinedSsaoParam, colorsTex);
|
---|
948 | cgGLEnableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
949 |
|
---|
950 | cgGLSetTextureParameter(sSsaoTexCombinedSsaoParam, ssaoTex);
|
---|
951 | cgGLEnableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
952 |
|
---|
953 |
|
---|
954 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
955 |
|
---|
956 | const float offs = 0.5f;
|
---|
957 |
|
---|
958 | glBegin(GL_QUADS);
|
---|
959 |
|
---|
960 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
961 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
962 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
963 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
964 |
|
---|
965 | glEnd();
|
---|
966 |
|
---|
967 | cgGLDisableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
968 | cgGLDisableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
969 |
|
---|
970 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
971 |
|
---|
972 | FrameBufferObject::Release();
|
---|
973 |
|
---|
974 | PrintGLerror("combine ssao");
|
---|
975 | }
|
---|
976 |
|
---|
977 |
|
---|
978 | void DeferredRenderer::FirstPassShadow(FrameBufferObject *fbo, ShadowMap *shadowMap)
|
---|
979 | {
|
---|
980 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
981 |
|
---|
982 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
983 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
984 | GLuint shadowTex = shadowMap->GetDepthTexture();
|
---|
985 |
|
---|
986 | Matrix4x4 shadowMatrix;
|
---|
987 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
988 |
|
---|
989 | fbo->Bind();
|
---|
990 |
|
---|
991 | colorBufferIdx = 3;
|
---|
992 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
993 |
|
---|
994 |
|
---|
995 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
996 |
|
---|
997 | cgGLBindProgram(sCgDeferredShadowProgram);
|
---|
998 |
|
---|
999 | cgGLSetTextureParameter(sColorsTexShadowParam, colorsTex);
|
---|
1000 | cgGLEnableTextureParameter(sColorsTexShadowParam);
|
---|
1001 |
|
---|
1002 | cgGLSetTextureParameter(sPositionsTexShadowParam, positionsTex);
|
---|
1003 | cgGLEnableTextureParameter(sPositionsTexShadowParam);
|
---|
1004 |
|
---|
1005 | cgGLSetTextureParameter(sNormalsTexShadowParam, normalsTex);
|
---|
1006 | cgGLEnableTextureParameter(sNormalsTexShadowParam);
|
---|
1007 |
|
---|
1008 | cgGLSetTextureParameter(sShadowMapParam, shadowTex);
|
---|
1009 | cgGLEnableTextureParameter(sShadowMapParam);
|
---|
1010 |
|
---|
1011 | cgGLSetParameter1f(sMaxDepthShadowParam, mScaleFactor);
|
---|
1012 | cgGLSetParameter1f(sSampleWidthParam, 1.0f / shadowMap->GetSize());
|
---|
1013 |
|
---|
1014 | cgGLSetMatrixParameterfc(sShadowMatrixParam, (const float *)shadowMatrix.x);
|
---|
1015 |
|
---|
1016 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1017 |
|
---|
1018 | glBegin(GL_QUADS);
|
---|
1019 |
|
---|
1020 | float offs2 = 0.5f;
|
---|
1021 |
|
---|
1022 | glTexCoord2f(0, 0); glVertex3f(-offs2, -offs2, -0.5f);
|
---|
1023 | glTexCoord2f(1, 0); glVertex3f( offs2, -offs2, -0.5f);
|
---|
1024 | glTexCoord2f(1, 1); glVertex3f( offs2, offs2, -0.5f);
|
---|
1025 | glTexCoord2f(0, 1); glVertex3f(-offs2, offs2, -0.5f);
|
---|
1026 |
|
---|
1027 | glEnd();
|
---|
1028 |
|
---|
1029 | cgGLDisableTextureParameter(sColorsTexShadowParam);
|
---|
1030 | cgGLDisableTextureParameter(sPositionsTexShadowParam);
|
---|
1031 | cgGLDisableTextureParameter(sNormalsTexShadowParam);
|
---|
1032 | cgGLDisableTextureParameter(sShadowMapParam);
|
---|
1033 |
|
---|
1034 | FrameBufferObject::Release();
|
---|
1035 |
|
---|
1036 | PrintGLerror("deferred shading + shadows");
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 |
|
---|
1040 | void DeferredRenderer::ShadowDebug(FrameBufferObject *fbo, ShadowMap *shadowMap)
|
---|
1041 | {
|
---|
1042 | GLuint colorsTex = shadowMap->GetShadowColorTexture();
|
---|
1043 | GLuint shadowTex = shadowMap->GetDepthTexture();
|
---|
1044 |
|
---|
1045 |
|
---|
1046 | Matrix4x4 shadowMatrix;
|
---|
1047 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
1048 |
|
---|
1049 | //glMatrixMode(GL_PROJECTION);glLoadIdentity();
|
---|
1050 | //glViewport(0, 0, shadowMap->GetSize(), shadowMap->GetSize());
|
---|
1051 |
|
---|
1052 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1053 |
|
---|
1054 | cgGLBindProgram(sCgShadowDebugProgram);
|
---|
1055 |
|
---|
1056 | cgGLSetTextureParameter(sShadowMapDebugParam, shadowTex);
|
---|
1057 | cgGLSetTextureParameter(sColorsTexDebugParam, colorsTex);
|
---|
1058 |
|
---|
1059 | cgGLEnableTextureParameter(sShadowMapDebugParam);
|
---|
1060 |
|
---|
1061 | cgGLSetMatrixParameterfc(sShadowMatrixDebugParam, (const float *)shadowMatrix.x);
|
---|
1062 |
|
---|
1063 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1064 |
|
---|
1065 | glBegin(GL_QUADS);
|
---|
1066 |
|
---|
1067 | float offs2 = 0.5f;
|
---|
1068 |
|
---|
1069 | glTexCoord2f(0, 0); glVertex3f(-offs2, -offs2, -0.5f);
|
---|
1070 | glTexCoord2f(1, 0); glVertex3f( offs2, -offs2, -0.5f);
|
---|
1071 | glTexCoord2f(1, 1); glVertex3f( offs2, offs2, -0.5f);
|
---|
1072 | glTexCoord2f(0, 1); glVertex3f(-offs2, offs2, -0.5f);
|
---|
1073 |
|
---|
1074 | glEnd();
|
---|
1075 |
|
---|
1076 | cgGLDisableTextureParameter(sColorsTexDebugParam);
|
---|
1077 | cgGLDisableTextureParameter(sShadowMapDebugParam);
|
---|
1078 |
|
---|
1079 | PrintGLerror("shadows debug");
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 |
|
---|
1083 | void DeferredRenderer::SetSamplingMethod(SAMPLING_METHOD s)
|
---|
1084 | {
|
---|
1085 | if (s != mSamplingMethod)
|
---|
1086 | {
|
---|
1087 | mSamplingMethod = s;
|
---|
1088 | mRegenerateSamples = true;
|
---|
1089 | }
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 |
|
---|
1093 | void DeferredRenderer::SetShadingMethod(SHADING_METHOD s)
|
---|
1094 | {
|
---|
1095 | if (s != mShadingMethod)
|
---|
1096 | {
|
---|
1097 | mShadingMethod = s;
|
---|
1098 | mRegenerateSamples = true;
|
---|
1099 | }
|
---|
1100 | }
|
---|
1101 |
|
---|
1102 | } // namespace
|
---|