1 | #include "DeferredRenderer.h"
|
---|
2 | #include "FrameBufferObject.h"
|
---|
3 | #include "RenderState.h"
|
---|
4 | #include "SampleGenerator.h"
|
---|
5 | #include "Vector3.h"
|
---|
6 | #include "Camera.h"
|
---|
7 | #include "shaderenv.h"
|
---|
8 | #include "Halton.h"
|
---|
9 | #include "ShadowMapping.h"
|
---|
10 | #include "Light.h"
|
---|
11 | #include "ToneMapper.h"
|
---|
12 |
|
---|
13 |
|
---|
14 | using namespace std;
|
---|
15 |
|
---|
16 |
|
---|
17 | namespace CHCDemoEngine
|
---|
18 | {
|
---|
19 |
|
---|
20 | static CGprogram sCgSsaoProgram = NULL;
|
---|
21 | static CGprogram sCgGiProgram = NULL;
|
---|
22 |
|
---|
23 | static CGprogram sCgDeferredProgram = NULL;
|
---|
24 | static CGprogram sCgAntiAliasingProgram = NULL;
|
---|
25 | static CGprogram sCgDeferredShadowProgram = NULL;
|
---|
26 |
|
---|
27 | static CGparameter sColorsTexCombineParam;
|
---|
28 | static CGparameter sSsaoTexCombineParam;
|
---|
29 |
|
---|
30 | static CGparameter sColorsTexDeferredParam;
|
---|
31 | static CGparameter sPositionsTexDeferredParam;
|
---|
32 | static CGparameter sNormalsTexDeferredParam;
|
---|
33 |
|
---|
34 | static CGprogram sCgCombinedSsaoProgram = NULL;
|
---|
35 | static CGprogram sCgCombinedIllumProgram = NULL;
|
---|
36 |
|
---|
37 | ///////////////////////////////////////
|
---|
38 |
|
---|
39 |
|
---|
40 | static CGparameter sColorsTexParam;
|
---|
41 | static CGparameter sPositionsTexParam;
|
---|
42 | static CGparameter sNormalsTexParam;
|
---|
43 |
|
---|
44 | static CGparameter sOldModelViewProjMatrixParam;
|
---|
45 | static CGparameter sModelViewProjMatrixParam;
|
---|
46 | static CGparameter sMaxDepthParam;
|
---|
47 | static CGparameter sSamplesParam;
|
---|
48 | static CGparameter sOldTexParam;
|
---|
49 | static CGparameter sNoiseTexParam;
|
---|
50 | static CGparameter sTemporalCoherenceParam;
|
---|
51 |
|
---|
52 |
|
---|
53 | ///////////////////////////////////////
|
---|
54 |
|
---|
55 |
|
---|
56 | static CGparameter sColorsTexGiParam;
|
---|
57 | static CGparameter sPositionsTexGiParam;
|
---|
58 | static CGparameter sNormalsTexGiParam;
|
---|
59 |
|
---|
60 |
|
---|
61 | static CGparameter sOldModelViewProjMatrixGiParam;
|
---|
62 | static CGparameter sMaxDepthGiParam;
|
---|
63 | static CGparameter sSamplesGiParam;
|
---|
64 | static CGparameter sOldSsaoTexGiParam;
|
---|
65 | static CGparameter sOldIllumTexGiParam;
|
---|
66 | static CGparameter sNoiseTexGiParam;
|
---|
67 | static CGparameter sTemporalCoherenceGiParam;
|
---|
68 |
|
---|
69 |
|
---|
70 | static CGparameter sColorsTexCombinedIllumParam;
|
---|
71 | static CGparameter sSsaoTexCombinedIllumParam;
|
---|
72 | static CGparameter sIllumTexCombinedIllumParam;
|
---|
73 |
|
---|
74 | static CGparameter sColorsTexCombinedSsaoParam;
|
---|
75 | static CGparameter sSsaoTexCombinedSsaoParam;
|
---|
76 |
|
---|
77 |
|
---|
78 | ////////////
|
---|
79 |
|
---|
80 | static CGparameter sColorsTexAntiAliasingParam;
|
---|
81 | static CGparameter sNormalsTexAntiAliasingParam;
|
---|
82 |
|
---|
83 |
|
---|
84 | static CGparameter sShadowMapParam;
|
---|
85 | static CGparameter sPositionsTexShadowParam;
|
---|
86 | static CGparameter sColorsTexShadowParam;
|
---|
87 | static CGparameter sNormalsTexShadowParam;
|
---|
88 |
|
---|
89 | static CGparameter sShadowMatrixParam;
|
---|
90 | static CGparameter sMaxDepthShadowParam;
|
---|
91 | static CGparameter sSampleWidthParam;
|
---|
92 |
|
---|
93 | static CGparameter sNoiseTexShadowParam;
|
---|
94 | static CGparameter sSamplesShadowParam;
|
---|
95 |
|
---|
96 | static CGparameter sLightDirParam;
|
---|
97 | static CGparameter sLightDirShadowParam;
|
---|
98 |
|
---|
99 | static CGparameter sImageKeyParam;
|
---|
100 | static CGparameter sImageKeyShadowParam;
|
---|
101 |
|
---|
102 | //#define USE_3D_SSAO
|
---|
103 |
|
---|
104 |
|
---|
105 | static GLuint noiseTex = 0;
|
---|
106 |
|
---|
107 | // ssao random spherical samples
|
---|
108 | #ifdef USE_3D_SSAO
|
---|
109 | static Sample2 samples3[NUM_SAMPLES];
|
---|
110 | #else
|
---|
111 | static Sample2 samples2[NUM_SAMPLES];
|
---|
112 | #endif
|
---|
113 |
|
---|
114 | // number of pcf tabs
|
---|
115 | Sample2 pcfSamples[NUM_PCF_TABS];
|
---|
116 |
|
---|
117 | static int colorBufferIdx = 0;
|
---|
118 |
|
---|
119 | static void PrintGLerror(char *msg)
|
---|
120 | {
|
---|
121 | GLenum errCode;
|
---|
122 | const GLubyte *errStr;
|
---|
123 |
|
---|
124 | if ((errCode = glGetError()) != GL_NO_ERROR)
|
---|
125 | {
|
---|
126 | errStr = gluErrorString(errCode);
|
---|
127 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
|
---|
128 | }
|
---|
129 | }
|
---|
130 |
|
---|
131 |
|
---|
132 | /** Generate poisson disc distributed sample points on the unit disc
|
---|
133 | */
|
---|
134 | static void GenerateSamples(int sampling)
|
---|
135 | {
|
---|
136 | #ifdef USE_3D_SSAO
|
---|
137 |
|
---|
138 | SphericalSampleGenerator sph(NUM_SAMPLES, 1.0f);
|
---|
139 | sph.Generate((float *)samples3);
|
---|
140 |
|
---|
141 | #else
|
---|
142 | switch (sampling)
|
---|
143 | {
|
---|
144 | case DeferredRenderer::SAMPLING_POISSON:
|
---|
145 | {
|
---|
146 | PoissonDiscSampleGenerator2 poisson(NUM_SAMPLES, 1.0f);
|
---|
147 | poisson.Generate((float *)samples2);
|
---|
148 | }
|
---|
149 | break;
|
---|
150 | case DeferredRenderer::SAMPLING_QUADRATIC:
|
---|
151 | {
|
---|
152 | QuadraticDiscSampleGenerator2 g(NUM_SAMPLES, 1.0f);
|
---|
153 | g.Generate((float *)samples2);
|
---|
154 | }
|
---|
155 | break;
|
---|
156 | default: // SAMPLING_DEFAULT
|
---|
157 |
|
---|
158 | RandomSampleGenerator2 g(NUM_SAMPLES, 1.0f);
|
---|
159 | g.Generate((float *)samples2);
|
---|
160 | }
|
---|
161 | #endif
|
---|
162 | }
|
---|
163 |
|
---|
164 |
|
---|
165 | static void CreateNoiseTex2D(int w, int h)
|
---|
166 | {
|
---|
167 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
|
---|
168 | float *randomNormals = new float[w * h * 3];
|
---|
169 |
|
---|
170 | static HaltonSequence halton;
|
---|
171 | float r[2];
|
---|
172 |
|
---|
173 | for (int i = 0; i < w * h * 3; i += 3)
|
---|
174 | {
|
---|
175 |
|
---|
176 | #ifdef USE_3D_SSAO
|
---|
177 | //halton.GetNext(2, r);
|
---|
178 | r[0] = RandomValue(0, 1);
|
---|
179 | r[1] = RandomValue(0, 1);
|
---|
180 |
|
---|
181 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
|
---|
182 | const float phi = 2.0f * M_PI * r[1];
|
---|
183 |
|
---|
184 | randomNormals[i + 0] = sin(theta) * cos(phi);
|
---|
185 | randomNormals[i + 1] = sin(theta) * sin(phi);
|
---|
186 | randomNormals[i + 2] = cos(theta);
|
---|
187 | #else
|
---|
188 | // create random samples on a circle
|
---|
189 | r[0] = RandomValue(0, 1);
|
---|
190 | //halton.GetNext(1, r);
|
---|
191 |
|
---|
192 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
|
---|
193 |
|
---|
194 | randomNormals[i + 0] = cos(theta);
|
---|
195 | randomNormals[i + 1] = sin(theta);
|
---|
196 | randomNormals[i + 2] = 0;
|
---|
197 | #endif
|
---|
198 | }
|
---|
199 |
|
---|
200 | glEnable(GL_TEXTURE_2D);
|
---|
201 | glGenTextures(1, &noiseTex);
|
---|
202 | glBindTexture(GL_TEXTURE_2D, noiseTex);
|
---|
203 |
|
---|
204 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
205 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
206 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
---|
207 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
---|
208 |
|
---|
209 | //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, randomNormals);
|
---|
210 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
|
---|
211 |
|
---|
212 | glBindTexture(GL_TEXTURE_2D, 0);
|
---|
213 | glDisable(GL_TEXTURE_2D);
|
---|
214 |
|
---|
215 | delete [] randomNormals;
|
---|
216 |
|
---|
217 | cout << "created noise texture" << endl;
|
---|
218 |
|
---|
219 | PrintGLerror("noisetexture");
|
---|
220 | }
|
---|
221 |
|
---|
222 |
|
---|
223 | DeferredRenderer::DeferredRenderer(int w, int h, Camera *cam, float scaleFactor):
|
---|
224 | mWidth(w), mHeight(h),
|
---|
225 | mCamera(cam),
|
---|
226 | mScaleFactor(scaleFactor),
|
---|
227 | mUseTemporalCoherence(true),
|
---|
228 | mRegenerateSamples(true),
|
---|
229 | mSamplingMethod(SAMPLING_POISSON),
|
---|
230 | mShadingMethod(DEFAULT),
|
---|
231 | mFboIndex(0)
|
---|
232 | {
|
---|
233 | // create noise texture for ssao
|
---|
234 | CreateNoiseTex2D(w, h);
|
---|
235 |
|
---|
236 |
|
---|
237 | ///////////
|
---|
238 | //-- the flip-flop fbos
|
---|
239 |
|
---|
240 | mFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
|
---|
241 |
|
---|
242 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
|
---|
243 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
|
---|
244 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
|
---|
245 | mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
|
---|
246 | }
|
---|
247 |
|
---|
248 |
|
---|
249 | DeferredRenderer::~DeferredRenderer()
|
---|
250 | {
|
---|
251 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
|
---|
252 | if (sCgDeferredProgram) cgDestroyProgram(sCgDeferredProgram);
|
---|
253 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
|
---|
254 | if (sCgGiProgram) cgDestroyProgram(sCgGiProgram);
|
---|
255 | if (sCgAntiAliasingProgram) cgDestroyProgram(sCgAntiAliasingProgram);
|
---|
256 |
|
---|
257 | DEL_PTR(mFbo);
|
---|
258 |
|
---|
259 | glDeleteTextures(1, &noiseTex);
|
---|
260 | }
|
---|
261 |
|
---|
262 |
|
---|
263 | void DeferredRenderer::SetUseTemporalCoherence(bool temporal)
|
---|
264 | {
|
---|
265 | mUseTemporalCoherence = temporal;
|
---|
266 | }
|
---|
267 |
|
---|
268 |
|
---|
269 | void DeferredRenderer::Init(CGcontext context)
|
---|
270 | {
|
---|
271 | sCgDeferredProgram =
|
---|
272 | cgCreateProgramFromFile(context,
|
---|
273 | CG_SOURCE,
|
---|
274 | "src/shaders/deferred.cg",
|
---|
275 | RenderState::sCgFragmentProfile,
|
---|
276 | "main",
|
---|
277 | NULL);
|
---|
278 |
|
---|
279 | if (sCgDeferredProgram != NULL)
|
---|
280 | {
|
---|
281 | cgGLLoadProgram(sCgDeferredProgram);
|
---|
282 |
|
---|
283 | // we need size of texture for scaling
|
---|
284 | sPositionsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "positions");
|
---|
285 | sColorsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "colors");
|
---|
286 | sNormalsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "normals");
|
---|
287 | sLightDirParam = cgGetNamedParameter(sCgDeferredProgram, "lightDir");
|
---|
288 |
|
---|
289 | sImageKeyParam = cgGetNamedParameter(sCgDeferredProgram, "imageKey");
|
---|
290 | }
|
---|
291 | else
|
---|
292 | cerr << "deferred program failed to load" << endl;
|
---|
293 |
|
---|
294 |
|
---|
295 | ///////////////
|
---|
296 |
|
---|
297 | sCgSsaoProgram =
|
---|
298 | cgCreateProgramFromFile(context,
|
---|
299 | CG_SOURCE,
|
---|
300 | #ifdef USE_3D_SSAO
|
---|
301 | "src/shaders/ssao3d.cg",
|
---|
302 | #else
|
---|
303 | "src/shaders/ssao.cg",
|
---|
304 | #endif
|
---|
305 | RenderState::sCgFragmentProfile,
|
---|
306 | "main",
|
---|
307 | NULL);
|
---|
308 |
|
---|
309 | if (sCgSsaoProgram != NULL)
|
---|
310 | {
|
---|
311 | cgGLLoadProgram(sCgSsaoProgram);
|
---|
312 |
|
---|
313 | sPositionsTexParam = cgGetNamedParameter(sCgSsaoProgram, "positions");
|
---|
314 | sColorsTexParam = cgGetNamedParameter(sCgSsaoProgram, "colors");
|
---|
315 | sNormalsTexParam = cgGetNamedParameter(sCgSsaoProgram, "normals");
|
---|
316 | sNoiseTexParam = cgGetNamedParameter(sCgSsaoProgram, "noiseTexture");
|
---|
317 |
|
---|
318 | sOldModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "oldModelViewProj");
|
---|
319 | sModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "mymodelViewProj");
|
---|
320 | sMaxDepthParam = cgGetNamedParameter(sCgSsaoProgram, "maxDepth");
|
---|
321 | sTemporalCoherenceParam = cgGetNamedParameter(sCgSsaoProgram, "temporalCoherence");
|
---|
322 |
|
---|
323 | sOldTexParam = cgGetNamedParameter(sCgSsaoProgram, "oldTex");
|
---|
324 | sSamplesParam = cgGetNamedParameter(sCgSsaoProgram, "samples");
|
---|
325 | }
|
---|
326 | else
|
---|
327 | cerr << "ssao program failed to load" << endl;
|
---|
328 |
|
---|
329 | sCgGiProgram =
|
---|
330 | cgCreateProgramFromFile(context,
|
---|
331 | CG_SOURCE,
|
---|
332 | "src/shaders/globillum.cg",
|
---|
333 | RenderState::sCgFragmentProfile,
|
---|
334 | "main",
|
---|
335 | NULL);
|
---|
336 |
|
---|
337 | if (sCgGiProgram != NULL)
|
---|
338 | {
|
---|
339 | cgGLLoadProgram(sCgGiProgram);
|
---|
340 |
|
---|
341 | // we need size of texture for scaling
|
---|
342 | sPositionsTexGiParam = cgGetNamedParameter(sCgGiProgram, "positions");
|
---|
343 | sColorsTexGiParam = cgGetNamedParameter(sCgGiProgram, "colors");
|
---|
344 | sNormalsTexGiParam = cgGetNamedParameter(sCgGiProgram, "normals");
|
---|
345 |
|
---|
346 | sOldModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "oldModelViewProj");
|
---|
347 | sMaxDepthGiParam = cgGetNamedParameter(sCgGiProgram, "maxDepth");
|
---|
348 | sTemporalCoherenceGiParam = cgGetNamedParameter(sCgGiProgram, "temporalCoherence");
|
---|
349 |
|
---|
350 | sNoiseTexGiParam = cgGetNamedParameter(sCgGiProgram, "noiseTexture");
|
---|
351 | sSamplesGiParam = cgGetNamedParameter(sCgGiProgram, "samples");
|
---|
352 |
|
---|
353 | sOldSsaoTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldSsaoTex");
|
---|
354 | sOldIllumTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldIllumTex");
|
---|
355 | }
|
---|
356 | else
|
---|
357 | cerr << "globillum program failed to load" << endl;
|
---|
358 |
|
---|
359 | sCgCombinedIllumProgram =
|
---|
360 | cgCreateProgramFromFile(context,
|
---|
361 | CG_SOURCE,
|
---|
362 | "src/shaders/globillum.cg",
|
---|
363 | RenderState::sCgFragmentProfile,
|
---|
364 | "combine",
|
---|
365 | NULL);
|
---|
366 |
|
---|
367 | if (sCgCombinedIllumProgram != NULL)
|
---|
368 | {
|
---|
369 | cgGLLoadProgram(sCgCombinedIllumProgram);
|
---|
370 |
|
---|
371 | sColorsTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "colors");
|
---|
372 | sSsaoTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "ssaoTex");
|
---|
373 | sIllumTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "illumTex");
|
---|
374 | }
|
---|
375 | else
|
---|
376 | cerr << "combined illum program failed to load" << endl;
|
---|
377 |
|
---|
378 |
|
---|
379 | sCgCombinedSsaoProgram =
|
---|
380 | cgCreateProgramFromFile(context,
|
---|
381 | CG_SOURCE,
|
---|
382 | "src/shaders/ssao.cg",
|
---|
383 | RenderState::sCgFragmentProfile,
|
---|
384 | "combine",
|
---|
385 | NULL);
|
---|
386 |
|
---|
387 | if (sCgCombinedSsaoProgram != NULL)
|
---|
388 | {
|
---|
389 | cgGLLoadProgram(sCgCombinedSsaoProgram);
|
---|
390 |
|
---|
391 | sColorsTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "colors");
|
---|
392 | sSsaoTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "ssaoTex");
|
---|
393 | }
|
---|
394 | else
|
---|
395 | cerr << "combied illum program failed to load" << endl;
|
---|
396 |
|
---|
397 |
|
---|
398 | sCgAntiAliasingProgram =
|
---|
399 | cgCreateProgramFromFile(context,
|
---|
400 | CG_SOURCE,
|
---|
401 | "src/shaders/antialiasing.cg",
|
---|
402 | RenderState::sCgFragmentProfile,
|
---|
403 | "main",
|
---|
404 | NULL);
|
---|
405 |
|
---|
406 | if (sCgAntiAliasingProgram != NULL)
|
---|
407 | {
|
---|
408 | cgGLLoadProgram(sCgAntiAliasingProgram);
|
---|
409 |
|
---|
410 | sColorsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "colors");
|
---|
411 | sNormalsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "normals");
|
---|
412 | }
|
---|
413 | else
|
---|
414 | cerr << "antialiasing program failed to load" << endl;
|
---|
415 |
|
---|
416 | sCgDeferredShadowProgram =
|
---|
417 | cgCreateProgramFromFile(context,
|
---|
418 | CG_SOURCE,
|
---|
419 | "src/shaders/deferred.cg",
|
---|
420 | RenderState::sCgFragmentProfile,
|
---|
421 | "main_shadow",
|
---|
422 | NULL);
|
---|
423 |
|
---|
424 | if (sCgDeferredShadowProgram != NULL)
|
---|
425 | {
|
---|
426 | cgGLLoadProgram(sCgDeferredShadowProgram);
|
---|
427 |
|
---|
428 | // we need size of texture for scaling
|
---|
429 | sPositionsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "positions");
|
---|
430 | sColorsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "colors");
|
---|
431 | sNormalsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "normals");
|
---|
432 |
|
---|
433 | sShadowMapParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMap");
|
---|
434 | sMaxDepthShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "maxDepth");
|
---|
435 | sSampleWidthParam = cgGetNamedParameter(sCgDeferredShadowProgram, "sampleWidth");
|
---|
436 | sShadowMatrixParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMatrix");
|
---|
437 |
|
---|
438 | sNoiseTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "noiseTexture");
|
---|
439 | sSamplesShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "samples");
|
---|
440 | sLightDirShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "lightDir");
|
---|
441 |
|
---|
442 | sImageKeyShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "imageKey");
|
---|
443 |
|
---|
444 | PoissonDiscSampleGenerator2 poisson(NUM_PCF_TABS, 1.0f);
|
---|
445 | poisson.Generate((float *)pcfSamples);
|
---|
446 |
|
---|
447 | cgGLSetParameterArray2f(sSamplesShadowParam, 0, NUM_PCF_TABS, (const float *)pcfSamples);
|
---|
448 | }
|
---|
449 | else
|
---|
450 | cerr << "deferred program failed to load" << endl;
|
---|
451 |
|
---|
452 | PrintGLerror("init");
|
---|
453 | }
|
---|
454 |
|
---|
455 |
|
---|
456 | void DeferredRenderer::Render(FrameBufferObject *fbo,
|
---|
457 | const Matrix4x4 &oldProjViewMatrix,
|
---|
458 | const Matrix4x4 &projViewMatrix,
|
---|
459 | float tempCohFactor,
|
---|
460 | DirectionalLight *light,
|
---|
461 | ShadowMap *shadowMap)
|
---|
462 | {
|
---|
463 | // switch roles of old and new fbo
|
---|
464 | // the algorihm uses two input fbos, where the one
|
---|
465 | // contais the color buffer from the last frame,
|
---|
466 | // the other one will be written
|
---|
467 |
|
---|
468 | mFboIndex = 2 - mFboIndex;
|
---|
469 | //swap(mNewFbo, mOldFbo);
|
---|
470 |
|
---|
471 | FrameBufferObject::Release();
|
---|
472 |
|
---|
473 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
474 |
|
---|
475 | glDisable(GL_ALPHA_TEST);
|
---|
476 | glDisable(GL_TEXTURE_2D);
|
---|
477 | glDisable(GL_LIGHTING);
|
---|
478 |
|
---|
479 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
480 | glViewport(0, 0, mWidth, mHeight);
|
---|
481 |
|
---|
482 | glMatrixMode(GL_PROJECTION);
|
---|
483 | glPushMatrix();
|
---|
484 | glLoadIdentity();
|
---|
485 |
|
---|
486 | const float offs = 0.5f;
|
---|
487 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
488 |
|
---|
489 | glMatrixMode(GL_MODELVIEW);
|
---|
490 | glPushMatrix();
|
---|
491 | glLoadIdentity();
|
---|
492 |
|
---|
493 | if (shadowMap)
|
---|
494 | FirstPassShadow(fbo, light, shadowMap);
|
---|
495 | else
|
---|
496 | FirstPass(fbo, light);
|
---|
497 |
|
---|
498 | switch (mShadingMethod)
|
---|
499 | {
|
---|
500 | case SSAO:
|
---|
501 | ComputeSsao(fbo, tempCohFactor, oldProjViewMatrix, projViewMatrix);
|
---|
502 | CombineSsao(fbo);
|
---|
503 | break;
|
---|
504 | case GI:
|
---|
505 | ComputeGlobIllum(fbo, tempCohFactor, oldProjViewMatrix);
|
---|
506 | CombineIllum(fbo);
|
---|
507 | break;
|
---|
508 | default: // DEFAULT
|
---|
509 | // do nothing: standard deferred shading
|
---|
510 | break;
|
---|
511 | }
|
---|
512 |
|
---|
513 | AntiAliasing(fbo);
|
---|
514 |
|
---|
515 | glEnable(GL_LIGHTING);
|
---|
516 | glDisable(GL_TEXTURE_2D);
|
---|
517 |
|
---|
518 | glMatrixMode(GL_PROJECTION);
|
---|
519 | glPopMatrix();
|
---|
520 |
|
---|
521 | glMatrixMode(GL_MODELVIEW);
|
---|
522 | glPopMatrix();
|
---|
523 |
|
---|
524 | glPopAttrib();
|
---|
525 |
|
---|
526 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
527 | }
|
---|
528 |
|
---|
529 |
|
---|
530 | void DeferredRenderer::ComputeSsao(FrameBufferObject *fbo,
|
---|
531 | float tempCohFactor,
|
---|
532 | const Matrix4x4 &oldProjViewMatrix,
|
---|
533 | const Matrix4x4 &projViewMatrix
|
---|
534 | )
|
---|
535 | {
|
---|
536 | #ifdef USE_3D_SSAO
|
---|
537 | static Matrix4x4 biasMatrix(0.5f, 0.0f, 0.0f, 0.5f,
|
---|
538 | 0.0f, 0.5f, 0.0f, 0.5f,
|
---|
539 | 0.0f, 0.0f, 0.5f, 0.5f,
|
---|
540 | 0.0f, 0.0f, 0.0f, 1.0f); //bias from [-1, 1] to [0, 1]
|
---|
541 |
|
---|
542 | Matrix4x4 m = projViewMatrix * biasMatrix;
|
---|
543 |
|
---|
544 | cgGLSetMatrixParameterfc(sModelViewProjMatrixParam, (const float *)m.x);
|
---|
545 | #endif
|
---|
546 |
|
---|
547 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixParam, (const float *)oldProjViewMatrix.x);
|
---|
548 |
|
---|
549 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
550 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
551 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
552 |
|
---|
553 | if (1)
|
---|
554 | {
|
---|
555 | // generate mip map levels for position texture
|
---|
556 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
557 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
558 | }
|
---|
559 |
|
---|
560 |
|
---|
561 | // read the second buffer, write to the first buffer
|
---|
562 | //mNewFbo->Bind();
|
---|
563 | mFbo->Bind();
|
---|
564 | glDrawBuffers(1, mrt + mFboIndex);
|
---|
565 |
|
---|
566 |
|
---|
567 | //GLuint oldTex = mOldFbo->GetColorBuffer(0)->GetTexture();
|
---|
568 | GLuint oldTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
569 |
|
---|
570 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
571 |
|
---|
572 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
573 | cgGLBindProgram(sCgSsaoProgram);
|
---|
574 |
|
---|
575 | cgGLSetTextureParameter(sPositionsTexParam, positionsTex);
|
---|
576 | cgGLEnableTextureParameter(sPositionsTexParam);
|
---|
577 |
|
---|
578 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
|
---|
579 | cgGLEnableTextureParameter(sColorsTexParam);
|
---|
580 |
|
---|
581 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
|
---|
582 | cgGLEnableTextureParameter(sNormalsTexParam);
|
---|
583 |
|
---|
584 | cgGLSetTextureParameter(sNoiseTexParam, noiseTex);
|
---|
585 | cgGLEnableTextureParameter(sNoiseTexParam);
|
---|
586 |
|
---|
587 | cgGLSetTextureParameter(sOldTexParam, oldTex);
|
---|
588 | cgGLEnableTextureParameter(sOldTexParam);
|
---|
589 |
|
---|
590 | cgGLSetParameter1f(sMaxDepthParam, mScaleFactor);
|
---|
591 |
|
---|
592 | cgGLSetParameter1f(sTemporalCoherenceParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
593 |
|
---|
594 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
595 | {
|
---|
596 | mRegenerateSamples = false;
|
---|
597 |
|
---|
598 | // q: should we generate new samples or only rotate the old ones?
|
---|
599 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
600 | // needs longer to converge
|
---|
601 | GenerateSamples(mSamplingMethod);
|
---|
602 |
|
---|
603 | #ifdef USE_3D_SSAO
|
---|
604 | cgGLSetParameterArray3f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
605 | #else
|
---|
606 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
607 | #endif
|
---|
608 | }
|
---|
609 |
|
---|
610 | Vector3 tl, tr, bl, br;
|
---|
611 | ComputeViewVectors(tl, tr, bl, br);
|
---|
612 |
|
---|
613 | glBegin(GL_QUADS);
|
---|
614 |
|
---|
615 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
616 | //const float new_offs = 0.55f;
|
---|
617 | const float new_offs = 0.5f;
|
---|
618 |
|
---|
619 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
620 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
621 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
622 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
623 |
|
---|
624 | glEnd();
|
---|
625 |
|
---|
626 | cgGLDisableTextureParameter(sColorsTexParam);
|
---|
627 | cgGLDisableTextureParameter(sPositionsTexParam);
|
---|
628 | cgGLDisableTextureParameter(sNormalsTexParam);
|
---|
629 | cgGLDisableTextureParameter(sNoiseTexParam);
|
---|
630 | cgGLDisableTextureParameter(sOldTexParam);
|
---|
631 |
|
---|
632 |
|
---|
633 | FrameBufferObject::Release();
|
---|
634 |
|
---|
635 | PrintGLerror("ssao first pass");
|
---|
636 | }
|
---|
637 |
|
---|
638 |
|
---|
639 | void DeferredRenderer::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
640 | {
|
---|
641 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
642 |
|
---|
643 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
644 |
|
---|
645 | bl = Normalize(nbl - fbl);
|
---|
646 | br = Normalize(nbr - fbr);
|
---|
647 | tl = Normalize(ntl - ftl);
|
---|
648 | tr = Normalize(ntr - ftr);
|
---|
649 | }
|
---|
650 |
|
---|
651 |
|
---|
652 |
|
---|
653 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
654 | {
|
---|
655 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
656 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
657 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
658 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
659 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
660 |
|
---|
661 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
662 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
663 |
|
---|
664 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
665 | }
|
---|
666 |
|
---|
667 |
|
---|
668 | void DeferredRenderer::AntiAliasing(FrameBufferObject *fbo)
|
---|
669 | {
|
---|
670 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
671 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
672 |
|
---|
673 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
674 |
|
---|
675 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
676 | cgGLBindProgram(sCgAntiAliasingProgram);
|
---|
677 |
|
---|
678 | cgGLSetTextureParameter(sColorsTexAntiAliasingParam, colorsTex);
|
---|
679 | cgGLEnableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
680 |
|
---|
681 | cgGLSetTextureParameter(sNormalsTexAntiAliasingParam, normalsTex);
|
---|
682 | cgGLEnableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
683 |
|
---|
684 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
685 |
|
---|
686 | float offs2 = 0.5f;
|
---|
687 |
|
---|
688 | glBegin(GL_QUADS);
|
---|
689 |
|
---|
690 | // the neighbouring texels
|
---|
691 | float x_offs = 1.0f / mWidth;
|
---|
692 | float y_offs = 1.0f / mHeight;
|
---|
693 |
|
---|
694 | SetVertex(0, 0, x_offs, y_offs);
|
---|
695 | SetVertex(1, 0, x_offs, y_offs);
|
---|
696 | SetVertex(1, 1, x_offs, y_offs);
|
---|
697 | SetVertex(0, 1, x_offs, y_offs);
|
---|
698 |
|
---|
699 | glEnd();
|
---|
700 |
|
---|
701 | cgGLDisableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
702 | cgGLDisableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
703 |
|
---|
704 | PrintGLerror("antialiasing");
|
---|
705 | }
|
---|
706 |
|
---|
707 |
|
---|
708 | void DeferredRenderer::FirstPass(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
709 | {
|
---|
710 | const float imageKey = ToneMapper().CalcImageKey(fbo->GetColorBuffer(0));
|
---|
711 |
|
---|
712 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
713 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
714 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
715 |
|
---|
716 | fbo->Bind();
|
---|
717 |
|
---|
718 | colorBufferIdx = 3;
|
---|
719 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
720 |
|
---|
721 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
722 |
|
---|
723 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
724 |
|
---|
725 | cgGLBindProgram(sCgDeferredProgram);
|
---|
726 |
|
---|
727 | cgGLSetTextureParameter(sColorsTexDeferredParam, colorsTex);
|
---|
728 | cgGLEnableTextureParameter(sColorsTexDeferredParam);
|
---|
729 |
|
---|
730 | cgGLSetTextureParameter(sPositionsTexDeferredParam, positionsTex);
|
---|
731 | cgGLEnableTextureParameter(sPositionsTexDeferredParam);
|
---|
732 |
|
---|
733 | cgGLSetTextureParameter(sNormalsTexDeferredParam, normalsTex);
|
---|
734 | cgGLEnableTextureParameter(sNormalsTexDeferredParam);
|
---|
735 |
|
---|
736 | Vector3 lightDir = -light->GetDirection();
|
---|
737 | cgGLSetParameter3f(sLightDirParam, lightDir.x, lightDir.y, lightDir.z);
|
---|
738 |
|
---|
739 | cgGLSetParameter1f(sImageKeyParam, imageKey);
|
---|
740 |
|
---|
741 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
742 |
|
---|
743 | const float offs = 0.5f;
|
---|
744 |
|
---|
745 | glBegin(GL_QUADS);
|
---|
746 |
|
---|
747 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
748 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
749 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
750 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
751 |
|
---|
752 | glEnd();
|
---|
753 |
|
---|
754 | cgGLDisableTextureParameter(sColorsTexDeferredParam);
|
---|
755 | cgGLDisableTextureParameter(sPositionsTexDeferredParam);
|
---|
756 | cgGLDisableTextureParameter(sNormalsTexDeferredParam);
|
---|
757 |
|
---|
758 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
759 |
|
---|
760 | FrameBufferObject::Release();
|
---|
761 |
|
---|
762 | PrintGLerror("deferred shading");
|
---|
763 | }
|
---|
764 |
|
---|
765 |
|
---|
766 |
|
---|
767 | void DeferredRenderer::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
768 | float tempCohFactor,
|
---|
769 | const Matrix4x4 &oldProjViewMatrix)
|
---|
770 | {
|
---|
771 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixGiParam, (const float *)oldProjViewMatrix.x);
|
---|
772 |
|
---|
773 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
774 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
775 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
776 |
|
---|
777 | if (1)
|
---|
778 | {
|
---|
779 | // generate mip map levels for position texture
|
---|
780 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
781 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
782 |
|
---|
783 | // generate mip map levels for position texture
|
---|
784 | glBindTexture(GL_TEXTURE_2D, colorsTex);
|
---|
785 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
786 | }
|
---|
787 |
|
---|
788 |
|
---|
789 | // read the second buffer, write to the first buffer
|
---|
790 | mFbo->Bind();
|
---|
791 |
|
---|
792 | glDrawBuffers(2, mrt + mFboIndex);
|
---|
793 |
|
---|
794 | GLuint oldSsaoTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
795 | GLuint oldIllumTex = mFbo->GetColorBuffer(2 - mFboIndex + 1)->GetTexture();
|
---|
796 |
|
---|
797 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
798 |
|
---|
799 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
800 | cgGLBindProgram(sCgGiProgram);
|
---|
801 |
|
---|
802 | cgGLSetTextureParameter(sPositionsTexGiParam, positionsTex);
|
---|
803 | cgGLEnableTextureParameter(sPositionsTexGiParam);
|
---|
804 |
|
---|
805 | cgGLSetTextureParameter(sColorsTexGiParam, colorsTex);
|
---|
806 | cgGLEnableTextureParameter(sColorsTexGiParam);
|
---|
807 |
|
---|
808 | cgGLSetTextureParameter(sNormalsTexGiParam, normalsTex);
|
---|
809 | cgGLEnableTextureParameter(sNormalsTexGiParam);
|
---|
810 |
|
---|
811 | cgGLSetTextureParameter(sNoiseTexGiParam, noiseTex);
|
---|
812 | cgGLEnableTextureParameter(sNoiseTexGiParam);
|
---|
813 |
|
---|
814 | cgGLSetTextureParameter(sOldSsaoTexGiParam, oldSsaoTex);
|
---|
815 | cgGLEnableTextureParameter(sOldSsaoTexGiParam);
|
---|
816 |
|
---|
817 | cgGLSetTextureParameter(sOldIllumTexGiParam, oldIllumTex);
|
---|
818 | cgGLEnableTextureParameter(sOldIllumTexGiParam);
|
---|
819 |
|
---|
820 | cgGLSetParameter1f(sMaxDepthGiParam, mScaleFactor);
|
---|
821 |
|
---|
822 | cgGLSetParameter1f(sTemporalCoherenceGiParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
823 |
|
---|
824 |
|
---|
825 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
826 | {
|
---|
827 | mRegenerateSamples = false;
|
---|
828 |
|
---|
829 | // q: should we generate new samples or only rotate the old ones?
|
---|
830 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
831 | // needs longer to converge
|
---|
832 | GenerateSamples(mSamplingMethod);
|
---|
833 |
|
---|
834 | #ifdef USE_3D_SSAO
|
---|
835 | cgGLSetParameterArray3f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
836 | #else
|
---|
837 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
838 | #endif
|
---|
839 | }
|
---|
840 |
|
---|
841 |
|
---|
842 | Vector3 tl, tr, bl, br;
|
---|
843 | ComputeViewVectors(tl, tr, bl, br);
|
---|
844 |
|
---|
845 | glBegin(GL_QUADS);
|
---|
846 |
|
---|
847 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
848 | //const float new_offs = 0.55f;
|
---|
849 | const float new_offs = 0.5f;
|
---|
850 |
|
---|
851 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
852 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
853 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
854 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
855 |
|
---|
856 | glEnd();
|
---|
857 |
|
---|
858 | cgGLDisableTextureParameter(sColorsTexGiParam);
|
---|
859 | cgGLDisableTextureParameter(sPositionsTexGiParam);
|
---|
860 | cgGLDisableTextureParameter(sNormalsTexGiParam);
|
---|
861 | cgGLDisableTextureParameter(sNoiseTexGiParam);
|
---|
862 | cgGLDisableTextureParameter(sOldSsaoTexGiParam);
|
---|
863 | cgGLDisableTextureParameter(sOldIllumTexGiParam);
|
---|
864 |
|
---|
865 | FrameBufferObject::Release();
|
---|
866 |
|
---|
867 | PrintGLerror("globillum first pass");
|
---|
868 | }
|
---|
869 |
|
---|
870 |
|
---|
871 | void DeferredRenderer::CombineIllum(FrameBufferObject *fbo)
|
---|
872 | {
|
---|
873 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
874 |
|
---|
875 | //GLuint ssaoTex = mNewFbo->GetColorBuffer(0)->GetTexture();
|
---|
876 | //GLuint illumTex = mNewFbo->GetColorBuffer(1)->GetTexture();
|
---|
877 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
878 | GLuint illumTex = mFbo->GetColorBuffer(mFboIndex + 1)->GetTexture();
|
---|
879 |
|
---|
880 |
|
---|
881 | fbo->Bind();
|
---|
882 |
|
---|
883 | // overwrite old color texture
|
---|
884 | colorBufferIdx = 0;
|
---|
885 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
886 |
|
---|
887 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
888 |
|
---|
889 | cgGLBindProgram(sCgCombinedIllumProgram);
|
---|
890 |
|
---|
891 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
892 |
|
---|
893 |
|
---|
894 | cgGLSetTextureParameter(sColorsTexCombinedIllumParam, colorsTex);
|
---|
895 | cgGLEnableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
896 |
|
---|
897 | cgGLSetTextureParameter(sSsaoTexCombinedIllumParam, ssaoTex);
|
---|
898 | cgGLEnableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
899 |
|
---|
900 | cgGLSetTextureParameter(sIllumTexCombinedIllumParam, illumTex);
|
---|
901 | cgGLEnableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
902 |
|
---|
903 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
904 |
|
---|
905 | const float offs = 0.5f;
|
---|
906 |
|
---|
907 | glBegin(GL_QUADS);
|
---|
908 |
|
---|
909 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
910 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
911 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
912 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
913 |
|
---|
914 | glEnd();
|
---|
915 |
|
---|
916 | cgGLDisableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
917 | cgGLDisableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
918 | cgGLDisableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
919 |
|
---|
920 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
921 |
|
---|
922 | FrameBufferObject::Release();
|
---|
923 |
|
---|
924 | PrintGLerror("combine");
|
---|
925 | }
|
---|
926 |
|
---|
927 |
|
---|
928 | void DeferredRenderer::CombineSsao(FrameBufferObject *fbo)
|
---|
929 | {
|
---|
930 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
931 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
932 |
|
---|
933 | fbo->Bind();
|
---|
934 |
|
---|
935 | // overwrite old color texture
|
---|
936 | colorBufferIdx = 0;
|
---|
937 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
938 |
|
---|
939 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
940 |
|
---|
941 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
942 |
|
---|
943 | cgGLBindProgram(sCgCombinedSsaoProgram);
|
---|
944 |
|
---|
945 | cgGLSetTextureParameter(sColorsTexCombinedSsaoParam, colorsTex);
|
---|
946 | cgGLEnableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
947 |
|
---|
948 | cgGLSetTextureParameter(sSsaoTexCombinedSsaoParam, ssaoTex);
|
---|
949 | cgGLEnableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
950 |
|
---|
951 |
|
---|
952 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
953 |
|
---|
954 | const float offs = 0.5f;
|
---|
955 |
|
---|
956 | glBegin(GL_QUADS);
|
---|
957 |
|
---|
958 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
959 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
960 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
961 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
962 |
|
---|
963 | glEnd();
|
---|
964 |
|
---|
965 | cgGLDisableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
966 | cgGLDisableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
967 |
|
---|
968 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
969 |
|
---|
970 | FrameBufferObject::Release();
|
---|
971 |
|
---|
972 | PrintGLerror("combine ssao");
|
---|
973 | }
|
---|
974 |
|
---|
975 |
|
---|
976 | void DeferredRenderer::FirstPassShadow(FrameBufferObject *fbo,
|
---|
977 | DirectionalLight *light,
|
---|
978 | ShadowMap *shadowMap)
|
---|
979 | {
|
---|
980 | const float imageKey = ToneMapper().CalcImageKey(fbo->GetColorBuffer(0));
|
---|
981 |
|
---|
982 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
983 |
|
---|
984 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
985 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
986 | GLuint shadowTex = shadowMap->GetDepthTexture();
|
---|
987 |
|
---|
988 | Matrix4x4 shadowMatrix;
|
---|
989 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
990 |
|
---|
991 | fbo->Bind();
|
---|
992 |
|
---|
993 | colorBufferIdx = 3;
|
---|
994 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
995 |
|
---|
996 |
|
---|
997 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
998 |
|
---|
999 | cgGLBindProgram(sCgDeferredShadowProgram);
|
---|
1000 |
|
---|
1001 | cgGLSetTextureParameter(sColorsTexShadowParam, colorsTex);
|
---|
1002 | cgGLEnableTextureParameter(sColorsTexShadowParam);
|
---|
1003 |
|
---|
1004 | cgGLSetTextureParameter(sPositionsTexShadowParam, positionsTex);
|
---|
1005 | cgGLEnableTextureParameter(sPositionsTexShadowParam);
|
---|
1006 |
|
---|
1007 | cgGLSetTextureParameter(sNormalsTexShadowParam, normalsTex);
|
---|
1008 | cgGLEnableTextureParameter(sNormalsTexShadowParam);
|
---|
1009 |
|
---|
1010 | cgGLSetTextureParameter(sShadowMapParam, shadowTex);
|
---|
1011 | cgGLEnableTextureParameter(sShadowMapParam);
|
---|
1012 |
|
---|
1013 | cgGLSetParameter1f(sMaxDepthShadowParam, mScaleFactor);
|
---|
1014 | //cgGLSetParameter1f(sSampleWidthParam, 10.0f / shadowMap->GetSize());
|
---|
1015 | cgGLSetParameter1f(sSampleWidthParam, 2.0f / shadowMap->GetSize());
|
---|
1016 | //cgGLSetParameter1f(sSampleWidthParam, 2.0f / 2048);
|
---|
1017 |
|
---|
1018 | cgGLSetMatrixParameterfc(sShadowMatrixParam, (const float *)shadowMatrix.x);
|
---|
1019 |
|
---|
1020 | cgGLSetTextureParameter(sNoiseTexShadowParam, noiseTex);
|
---|
1021 | cgGLEnableTextureParameter(sNoiseTexShadowParam);
|
---|
1022 |
|
---|
1023 | Vector3 lightDir = -light->GetDirection();
|
---|
1024 | cgGLSetParameter3f(sLightDirShadowParam, lightDir.x, lightDir.y, lightDir.z);
|
---|
1025 |
|
---|
1026 | // the average log luminance for tone mapping
|
---|
1027 | cgGLSetParameter1f(sImageKeyShadowParam, imageKey);
|
---|
1028 |
|
---|
1029 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1030 |
|
---|
1031 | glBegin(GL_QUADS);
|
---|
1032 |
|
---|
1033 | float offs2 = 0.5f;
|
---|
1034 |
|
---|
1035 | glTexCoord2f(0, 0); glVertex3f(-offs2, -offs2, -0.5f);
|
---|
1036 | glTexCoord2f(1, 0); glVertex3f( offs2, -offs2, -0.5f);
|
---|
1037 | glTexCoord2f(1, 1); glVertex3f( offs2, offs2, -0.5f);
|
---|
1038 | glTexCoord2f(0, 1); glVertex3f(-offs2, offs2, -0.5f);
|
---|
1039 |
|
---|
1040 | glEnd();
|
---|
1041 |
|
---|
1042 | cgGLDisableTextureParameter(sColorsTexShadowParam);
|
---|
1043 | cgGLDisableTextureParameter(sPositionsTexShadowParam);
|
---|
1044 | cgGLDisableTextureParameter(sNormalsTexShadowParam);
|
---|
1045 | cgGLDisableTextureParameter(sShadowMapParam);
|
---|
1046 |
|
---|
1047 | cgGLDisableTextureParameter(sNoiseTexShadowParam);
|
---|
1048 |
|
---|
1049 | FrameBufferObject::Release();
|
---|
1050 |
|
---|
1051 | PrintGLerror("deferred shading + shadows");
|
---|
1052 | }
|
---|
1053 |
|
---|
1054 |
|
---|
1055 | void DeferredRenderer::SetSamplingMethod(SAMPLING_METHOD s)
|
---|
1056 | {
|
---|
1057 | if (s != mSamplingMethod)
|
---|
1058 | {
|
---|
1059 | mSamplingMethod = s;
|
---|
1060 | mRegenerateSamples = true;
|
---|
1061 | }
|
---|
1062 | }
|
---|
1063 |
|
---|
1064 |
|
---|
1065 | void DeferredRenderer::SetShadingMethod(SHADING_METHOD s)
|
---|
1066 | {
|
---|
1067 | if (s != mShadingMethod)
|
---|
1068 | {
|
---|
1069 | mShadingMethod = s;
|
---|
1070 | mRegenerateSamples = true;
|
---|
1071 | }
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 |
|
---|
1075 |
|
---|
1076 |
|
---|
1077 |
|
---|
1078 | } // namespace
|
---|