1 | #include "DeferredRenderer.h"
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2 | #include "FrameBufferObject.h"
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3 | #include "RenderState.h"
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4 | #include "SampleGenerator.h"
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5 | #include "Vector3.h"
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6 | #include "Camera.h"
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7 | #include "shaderenv.h"
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8 | #include "Halton.h"
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9 | #include "ShadowMapping.h"
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10 | #include "Light.h"
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11 |
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12 | #include <IL/il.h>
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13 | #include <assert.h>
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14 |
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15 |
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16 | using namespace std;
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17 |
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18 |
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19 | static void startil()
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20 | {
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21 | ilInit();
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22 | assert(ilGetError() == IL_NO_ERROR);
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23 | }
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24 |
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25 |
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26 | static void stopil()
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27 | {
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28 | ilShutDown();
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29 | assert(ilGetError() == IL_NO_ERROR);
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30 | }
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31 |
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32 | namespace CHCDemoEngine
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33 | {
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34 |
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35 | static CGprogram sCgSsaoProgram = NULL;
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36 | static CGprogram sCgGiProgram = NULL;
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37 |
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38 | static CGprogram sCgDeferredProgram = NULL;
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39 | static CGprogram sCgAntiAliasingProgram = NULL;
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40 | static CGprogram sCgDeferredShadowProgram = NULL;
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41 |
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42 | static CGparameter sColorsTexCombineParam;
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43 | static CGparameter sSsaoTexCombineParam;
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44 |
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45 | static CGparameter sColorsTexDeferredParam;
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46 | static CGparameter sPositionsTexDeferredParam;
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47 | static CGparameter sNormalsTexDeferredParam;
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48 |
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49 | static CGprogram sCgCombinedSsaoProgram = NULL;
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50 | static CGprogram sCgCombinedIllumProgram = NULL;
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51 |
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52 | static CGparameter sColorsTexLogLumParam;
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53 |
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54 | static CGparameter sDownSampleOffsetParam;
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55 |
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56 |
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57 | static CGprogram sCgDownSampleProgram;
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58 | static CGprogram sCgToneProgram;
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59 | static CGprogram sCgLogLumProgram;
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60 |
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61 |
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62 |
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63 | ///////////////////////////////////////
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64 |
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65 |
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66 | static CGparameter sColorsTexParam;
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67 | static CGparameter sPositionsTexParam;
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68 | static CGparameter sNormalsTexParam;
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69 |
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70 | static CGparameter sOldModelViewProjMatrixParam;
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71 | static CGparameter sModelViewProjMatrixParam;
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72 | static CGparameter sMaxDepthParam;
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73 | static CGparameter sEyePosParam;
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74 | static CGparameter sSamplesParam;
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75 | static CGparameter sOldTexParam;
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76 | static CGparameter sNoiseTexParam;
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77 | static CGparameter sTemporalCoherenceParam;
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78 |
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79 |
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80 | ///////////////////////////////////////
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81 |
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82 |
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83 | static CGparameter sColorsTexGiParam;
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84 | static CGparameter sPositionsTexGiParam;
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85 | static CGparameter sNormalsTexGiParam;
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86 |
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87 |
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88 | static CGparameter sOldModelViewProjMatrixGiParam;
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89 | static CGparameter sMaxDepthGiParam;
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90 | static CGparameter sSamplesGiParam;
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91 | static CGparameter sOldSsaoTexGiParam;
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92 | static CGparameter sOldIllumTexGiParam;
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93 | static CGparameter sNoiseTexGiParam;
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94 | static CGparameter sTemporalCoherenceGiParam;
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95 |
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96 |
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97 | static CGparameter sColorsTexCombinedIllumParam;
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98 | static CGparameter sSsaoTexCombinedIllumParam;
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99 | static CGparameter sIllumTexCombinedIllumParam;
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100 |
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101 | static CGparameter sColorsTexCombinedSsaoParam;
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102 | static CGparameter sSsaoTexCombinedSsaoParam;
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103 |
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104 | static CGparameter sTLParam;
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105 | static CGparameter sTRParam;
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106 | static CGparameter sBRParam;
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107 | static CGparameter sBLParam;
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108 |
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109 |
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110 | static CGparameter sTLGiParam;
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111 | static CGparameter sTRGiParam;
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112 | static CGparameter sBRGiParam;
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113 | static CGparameter sBLGiParam;
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114 |
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115 | static CGparameter sEyePosGiParam;
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116 |
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117 |
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118 |
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119 | ////////////
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120 |
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121 | static CGparameter sColorsTexAntiAliasingParam;
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122 | static CGparameter sNormalsTexAntiAliasingParam;
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123 |
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124 |
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125 | static CGparameter sShadowMapParam;
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126 | static CGparameter sPositionsTexShadowParam;
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127 | static CGparameter sColorsTexShadowParam;
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128 | static CGparameter sNormalsTexShadowParam;
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129 |
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130 | static CGparameter sShadowMatrixParam;
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131 | static CGparameter sMaxDepthShadowParam;
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132 | static CGparameter sSampleWidthParam;
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133 |
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134 | static CGparameter sNoiseTexShadowParam;
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135 | static CGparameter sSamplesShadowParam;
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136 |
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137 | static CGparameter sLightDirParam;
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138 | static CGparameter sLightDirShadowParam;
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139 | static CGparameter sImageKeyParam;
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140 | static CGparameter sMiddleGreyParam;
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141 | static CGparameter sWhiteLumParam;
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142 |
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143 |
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144 | static CGparameter sColorsTexInitialParam;
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145 | static CGparameter sColorsTexToneParam;
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146 |
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147 | static CGparameter sColorsTexDownSampleParam;
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148 |
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149 | //#define USE_3D_SSAO
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150 |
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151 |
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152 | static GLuint noiseTex = 0;
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153 |
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154 | // ssao random spherical samples
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155 | #ifdef USE_3D_SSAO
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156 | static Sample2 samples3[NUM_SAMPLES];
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157 | #else
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158 | static Sample2 samples2[NUM_SAMPLES];
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159 | #endif
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160 |
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161 | // number of pcf tabs
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162 | Sample2 pcfSamples[NUM_PCF_TABS];
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163 |
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164 | int DeferredRenderer::colorBufferIdx = 0;
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165 |
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166 |
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167 | static void PrintGLerror(char *msg)
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168 | {
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169 | GLenum errCode;
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170 | const GLubyte *errStr;
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171 |
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172 | if ((errCode = glGetError()) != GL_NO_ERROR)
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173 | {
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174 | errStr = gluErrorString(errCode);
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175 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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176 | }
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177 | }
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178 |
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179 |
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180 |
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181 | /** Generate poisson disc distributed sample points on the unit disc
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182 | */
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183 | static void GenerateSamples(int sampling)
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184 | {
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185 | #ifdef USE_3D_SSAO
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186 |
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187 | SphericalSampleGenerator sph(NUM_SAMPLES, 1.0f);
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188 | sph.Generate((float *)samples3);
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189 |
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190 | #else
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191 | switch (sampling)
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192 | {
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193 | case DeferredRenderer::SAMPLING_POISSON:
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194 | {
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195 | PoissonDiscSampleGenerator2 poisson(NUM_SAMPLES, 1.0f);
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196 | poisson.Generate((float *)samples2);
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197 | }
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198 | break;
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199 | case DeferredRenderer::SAMPLING_QUADRATIC:
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200 | {
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201 | QuadraticDiscSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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202 | g.Generate((float *)samples2);
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203 | }
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204 | break;
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205 | default: // SAMPLING_DEFAULT
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206 |
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207 | RandomSampleGenerator2 g(NUM_SAMPLES, 1.0f);
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208 | g.Generate((float *)samples2);
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209 | }
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210 | #endif
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211 | }
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212 |
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213 |
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214 | static void CreateNoiseTex2D(int w, int h)
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215 | {
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216 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
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217 | float *randomNormals = new float[w * h * 3];
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218 |
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219 | static HaltonSequence halton;
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220 | float r[2];
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221 |
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222 | for (int i = 0; i < w * h * 3; i += 3)
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223 | {
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224 |
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225 | #ifdef USE_3D_SSAO
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226 | //halton.GetNext(2, r);
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227 | r[0] = RandomValue(0, 1);
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228 | r[1] = RandomValue(0, 1);
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229 |
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230 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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231 | const float phi = 2.0f * M_PI * r[1];
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232 |
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233 | randomNormals[i + 0] = sin(theta) * cos(phi);
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234 | randomNormals[i + 1] = sin(theta) * sin(phi);
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235 | randomNormals[i + 2] = cos(theta);
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236 | #else
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237 | // create random samples on a circle
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238 | r[0] = RandomValue(0, 1);
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239 | //halton.GetNext(1, r);
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240 |
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241 | const float theta = 2.0f * acos(sqrt(1.0f - r[0]));
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242 |
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243 | randomNormals[i + 0] = cos(theta);
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244 | randomNormals[i + 1] = sin(theta);
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245 | randomNormals[i + 2] = 0;
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246 | #endif
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247 | }
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248 |
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249 | glEnable(GL_TEXTURE_2D);
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250 | glGenTextures(1, &noiseTex);
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251 | glBindTexture(GL_TEXTURE_2D, noiseTex);
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252 |
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253 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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254 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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255 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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256 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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257 |
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258 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
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259 |
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260 | glBindTexture(GL_TEXTURE_2D, 0);
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261 | glDisable(GL_TEXTURE_2D);
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262 |
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263 | delete [] randomNormals;
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264 |
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265 | cout << "created noise texture" << endl;
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266 |
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267 | PrintGLerror("noisetexture");
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268 | }
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269 |
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270 |
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271 | DeferredRenderer::DeferredRenderer(int w, int h, Camera *cam, float scaleFactor):
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272 | mWidth(w), mHeight(h),
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273 | mCamera(cam),
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274 | mScaleFactor(scaleFactor),
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275 | mUseTemporalCoherence(true),
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276 | mRegenerateSamples(true),
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277 | mSamplingMethod(SAMPLING_POISSON),
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278 | mShadingMethod(DEFAULT),
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279 | mFboIndex(0)
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280 | {
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281 | // create noise texture for ssao
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282 | CreateNoiseTex2D(w, h);
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283 |
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284 |
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285 | ///////////
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286 | //-- the flip-flop fbos
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287 |
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288 | mFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
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289 |
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290 | mFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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291 | mFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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292 | mFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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293 | mFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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294 |
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295 | mDownSampleFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE);
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296 | //mDownSampleFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
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297 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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298 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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299 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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300 | mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR);
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301 | }
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302 |
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303 |
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304 |
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305 | DeferredRenderer::~DeferredRenderer()
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306 | {
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307 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
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308 | if (sCgDeferredProgram) cgDestroyProgram(sCgDeferredProgram);
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309 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
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310 | if (sCgGiProgram) cgDestroyProgram(sCgGiProgram);
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311 | if (sCgAntiAliasingProgram) cgDestroyProgram(sCgAntiAliasingProgram);
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312 |
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313 | DEL_PTR(mFbo);
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314 |
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315 | glDeleteTextures(1, &noiseTex);
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316 | }
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317 |
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318 |
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319 | void DeferredRenderer::SetUseTemporalCoherence(bool temporal)
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320 | {
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321 | mUseTemporalCoherence = temporal;
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322 | }
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323 |
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324 |
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325 | void DeferredRenderer::Init(CGcontext context)
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326 | {
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327 | sCgDeferredProgram =
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328 | cgCreateProgramFromFile(context,
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329 | CG_SOURCE,
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330 | "src/shaders/deferred.cg",
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331 | RenderState::sCgFragmentProfile,
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332 | "main",
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333 | NULL);
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334 |
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335 | if (sCgDeferredProgram != NULL)
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336 | {
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337 | cgGLLoadProgram(sCgDeferredProgram);
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338 |
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339 | // we need size of texture for scaling
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340 | sPositionsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "positions");
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341 | sColorsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "colors");
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342 | sNormalsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "normals");
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343 |
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344 | sLightDirParam = cgGetNamedParameter(sCgDeferredProgram, "lightDir");
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345 | }
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346 | else
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347 | cerr << "deferred program failed to load" << endl;
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348 |
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349 |
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350 | ///////////////
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351 |
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352 | sCgSsaoProgram =
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353 | cgCreateProgramFromFile(context,
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354 | CG_SOURCE,
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355 | #ifdef USE_3D_SSAO
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356 | "src/shaders/ssao3d.cg",
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357 | #else
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358 | "src/shaders/ssao.cg",
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359 | #endif
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360 | RenderState::sCgFragmentProfile,
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361 | "main",
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362 | NULL);
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363 |
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364 | if (sCgSsaoProgram != NULL)
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365 | {
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366 | cgGLLoadProgram(sCgSsaoProgram);
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367 |
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368 | sPositionsTexParam = cgGetNamedParameter(sCgSsaoProgram, "positions");
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369 | sColorsTexParam = cgGetNamedParameter(sCgSsaoProgram, "colors");
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370 | sEyePosParam = cgGetNamedParameter(sCgSsaoProgram, "eyePos");
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371 | sNormalsTexParam = cgGetNamedParameter(sCgSsaoProgram, "normals");
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372 | sNoiseTexParam = cgGetNamedParameter(sCgSsaoProgram, "noiseTexture");
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373 |
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374 | sOldModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "oldModelViewProj");
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375 | sModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "modelViewProj");
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376 | sMaxDepthParam = cgGetNamedParameter(sCgSsaoProgram, "maxDepth");
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377 | sTemporalCoherenceParam = cgGetNamedParameter(sCgSsaoProgram, "temporalCoherence");
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378 |
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379 | sOldTexParam = cgGetNamedParameter(sCgSsaoProgram, "oldTex");
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380 | sSamplesParam = cgGetNamedParameter(sCgSsaoProgram, "samples");
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381 |
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382 | sTLParam = cgGetNamedParameter(sCgSsaoProgram, "tl");
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383 | sTRParam = cgGetNamedParameter(sCgSsaoProgram, "tr");
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384 | sBRParam = cgGetNamedParameter(sCgSsaoProgram, "br");
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385 | sBLParam = cgGetNamedParameter(sCgSsaoProgram, "bl");
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386 | }
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387 | else
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388 | cerr << "ssao program failed to load" << endl;
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389 |
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390 | sCgGiProgram =
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391 | cgCreateProgramFromFile(context,
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392 | CG_SOURCE,
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393 | "src/shaders/globillum.cg",
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394 | RenderState::sCgFragmentProfile,
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395 | "main",
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396 | NULL);
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397 |
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398 | if (sCgGiProgram != NULL)
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399 | {
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400 | cgGLLoadProgram(sCgGiProgram);
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401 |
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402 | // we need size of texture for scaling
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403 | sPositionsTexGiParam = cgGetNamedParameter(sCgGiProgram, "positions");
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404 | sColorsTexGiParam = cgGetNamedParameter(sCgGiProgram, "colors");
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405 | sNormalsTexGiParam = cgGetNamedParameter(sCgGiProgram, "normals");
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406 |
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407 | sOldModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "oldModelViewProj");
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408 | sMaxDepthGiParam = cgGetNamedParameter(sCgGiProgram, "maxDepth");
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409 | sTemporalCoherenceGiParam = cgGetNamedParameter(sCgGiProgram, "temporalCoherence");
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410 |
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411 | sNoiseTexGiParam = cgGetNamedParameter(sCgGiProgram, "noiseTexture");
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412 | sSamplesGiParam = cgGetNamedParameter(sCgGiProgram, "samples");
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413 |
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414 | sOldSsaoTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldSsaoTex");
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415 | sOldIllumTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldIllumTex");
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416 |
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417 | sTLGiParam = cgGetNamedParameter(sCgGiProgram, "tl");
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418 | sTRGiParam = cgGetNamedParameter(sCgGiProgram, "tr");
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419 | sBRGiParam = cgGetNamedParameter(sCgGiProgram, "br");
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420 | sBLGiParam = cgGetNamedParameter(sCgGiProgram, "bl");
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421 |
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422 | sEyePosGiParam = cgGetNamedParameter(sCgGiProgram, "eyePos");
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423 | }
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424 | else
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425 | cerr << "globillum program failed to load" << endl;
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426 |
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427 | sCgCombinedIllumProgram =
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428 | cgCreateProgramFromFile(context,
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429 | CG_SOURCE,
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430 | "src/shaders/globillum.cg",
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431 | RenderState::sCgFragmentProfile,
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432 | "combine",
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433 | NULL);
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434 |
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435 | if (sCgCombinedIllumProgram != NULL)
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436 | {
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437 | cgGLLoadProgram(sCgCombinedIllumProgram);
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438 |
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439 | sColorsTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "colors");
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440 | sSsaoTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "ssaoTex");
|
---|
441 | sIllumTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "illumTex");
|
---|
442 | }
|
---|
443 | else
|
---|
444 | cerr << "combined illum program failed to load" << endl;
|
---|
445 |
|
---|
446 |
|
---|
447 | sCgCombinedSsaoProgram =
|
---|
448 | cgCreateProgramFromFile(context,
|
---|
449 | CG_SOURCE,
|
---|
450 | "src/shaders/ssao.cg",
|
---|
451 | RenderState::sCgFragmentProfile,
|
---|
452 | "combine",
|
---|
453 | NULL);
|
---|
454 |
|
---|
455 | if (sCgCombinedSsaoProgram != NULL)
|
---|
456 | {
|
---|
457 | cgGLLoadProgram(sCgCombinedSsaoProgram);
|
---|
458 |
|
---|
459 | sColorsTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "colors");
|
---|
460 | sSsaoTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "ssaoTex");
|
---|
461 | }
|
---|
462 | else
|
---|
463 | cerr << "combied illum program failed to load" << endl;
|
---|
464 |
|
---|
465 |
|
---|
466 | sCgAntiAliasingProgram =
|
---|
467 | cgCreateProgramFromFile(context,
|
---|
468 | CG_SOURCE,
|
---|
469 | "src/shaders/antialiasing.cg",
|
---|
470 | RenderState::sCgFragmentProfile,
|
---|
471 | "main",
|
---|
472 | NULL);
|
---|
473 |
|
---|
474 | if (sCgAntiAliasingProgram != NULL)
|
---|
475 | {
|
---|
476 | cgGLLoadProgram(sCgAntiAliasingProgram);
|
---|
477 |
|
---|
478 | sColorsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "colors");
|
---|
479 | sNormalsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "normals");
|
---|
480 | }
|
---|
481 | else
|
---|
482 | cerr << "antialiasing program failed to load" << endl;
|
---|
483 |
|
---|
484 | sCgDeferredShadowProgram =
|
---|
485 | cgCreateProgramFromFile(context,
|
---|
486 | CG_SOURCE,
|
---|
487 | "src/shaders/deferred.cg",
|
---|
488 | RenderState::sCgFragmentProfile,
|
---|
489 | "main_shadow",
|
---|
490 | NULL);
|
---|
491 |
|
---|
492 | if (sCgDeferredShadowProgram != NULL)
|
---|
493 | {
|
---|
494 | cgGLLoadProgram(sCgDeferredShadowProgram);
|
---|
495 |
|
---|
496 | // we need size of texture for scaling
|
---|
497 | sPositionsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "positions");
|
---|
498 | sColorsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "colors");
|
---|
499 | sNormalsTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "normals");
|
---|
500 |
|
---|
501 | sShadowMapParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMap");
|
---|
502 | sMaxDepthShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "maxDepth");
|
---|
503 | sSampleWidthParam = cgGetNamedParameter(sCgDeferredShadowProgram, "sampleWidth");
|
---|
504 | sShadowMatrixParam = cgGetNamedParameter(sCgDeferredShadowProgram, "shadowMatrix");
|
---|
505 |
|
---|
506 | sNoiseTexShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "noiseTexture");
|
---|
507 | sSamplesShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "samples");
|
---|
508 | sLightDirShadowParam = cgGetNamedParameter(sCgDeferredShadowProgram, "lightDir");
|
---|
509 |
|
---|
510 | PoissonDiscSampleGenerator2 poisson(NUM_PCF_TABS, 1.0f);
|
---|
511 | poisson.Generate((float *)pcfSamples);
|
---|
512 |
|
---|
513 | cgGLSetParameterArray2f(sSamplesShadowParam, 0, NUM_PCF_TABS, (const float *)pcfSamples);
|
---|
514 | }
|
---|
515 | else
|
---|
516 | cerr << "deferred program failed to load" << endl;
|
---|
517 |
|
---|
518 | sCgLogLumProgram =
|
---|
519 | cgCreateProgramFromFile(context,
|
---|
520 | CG_SOURCE,
|
---|
521 | "src/shaders/tonemap.cg",
|
---|
522 | RenderState::sCgFragmentProfile,
|
---|
523 | "CalcAvgLogLum",
|
---|
524 | NULL);
|
---|
525 |
|
---|
526 | if (sCgLogLumProgram != NULL)
|
---|
527 | {
|
---|
528 | cgGLLoadProgram(sCgLogLumProgram);
|
---|
529 | sColorsTexLogLumParam = cgGetNamedParameter(sCgLogLumProgram, "colors");
|
---|
530 | }
|
---|
531 | else
|
---|
532 | cerr << "avg loglum program failed to load" << endl;
|
---|
533 |
|
---|
534 |
|
---|
535 | sCgToneProgram =
|
---|
536 | cgCreateProgramFromFile(context,
|
---|
537 | CG_SOURCE,
|
---|
538 | "src/shaders/tonemap.cg",
|
---|
539 | RenderState::sCgFragmentProfile,
|
---|
540 | "ToneMap",
|
---|
541 | NULL);
|
---|
542 |
|
---|
543 | if (sCgToneProgram != NULL)
|
---|
544 | {
|
---|
545 | cgGLLoadProgram(sCgToneProgram);
|
---|
546 |
|
---|
547 | sImageKeyParam = cgGetNamedParameter(sCgToneProgram, "imageKey");
|
---|
548 | sMiddleGreyParam = cgGetNamedParameter(sCgToneProgram, "middleGrey");
|
---|
549 | sWhiteLumParam = cgGetNamedParameter(sCgToneProgram, "whiteLum");
|
---|
550 |
|
---|
551 | sColorsTexToneParam = cgGetNamedParameter(sCgToneProgram, "colors");
|
---|
552 | }
|
---|
553 | else
|
---|
554 | cerr << "tone program failed to load" << endl;
|
---|
555 |
|
---|
556 |
|
---|
557 | sCgDownSampleProgram =
|
---|
558 | cgCreateProgramFromFile(context,
|
---|
559 | CG_SOURCE,
|
---|
560 | "src/shaders/tonemap.cg",
|
---|
561 | RenderState::sCgFragmentProfile,
|
---|
562 | "DownSample",
|
---|
563 | NULL);
|
---|
564 |
|
---|
565 | if (sCgDownSampleProgram != NULL)
|
---|
566 | {
|
---|
567 | cgGLLoadProgram(sCgDownSampleProgram);
|
---|
568 |
|
---|
569 | // we need size of texture for scaling
|
---|
570 | sColorsTexDownSampleParam = cgGetNamedParameter(sCgDownSampleProgram, "colors");
|
---|
571 | sDownSampleOffsetParam = cgGetNamedParameter(sCgDownSampleProgram, "downSampleOffs");
|
---|
572 |
|
---|
573 | float downSampleOffsets[8];
|
---|
574 |
|
---|
575 | float w = 1028;
|
---|
576 | float h = 768;
|
---|
577 |
|
---|
578 | float xoffs = 1 / w;
|
---|
579 | float yoffs = 1 / h;
|
---|
580 |
|
---|
581 | downSampleOffsets[0] = xoffs; downSampleOffsets[1] = yoffs;
|
---|
582 | downSampleOffsets[2] = xoffs; downSampleOffsets[3] = -yoffs;
|
---|
583 | downSampleOffsets[4] = -xoffs; downSampleOffsets[5] = -yoffs;
|
---|
584 | downSampleOffsets[6] = -xoffs; downSampleOffsets[7] = yoffs;
|
---|
585 |
|
---|
586 | cgGLSetParameterArray2f(sDownSampleOffsetParam, 0, 4, (const float *)downSampleOffsets);
|
---|
587 | }
|
---|
588 | else
|
---|
589 | cerr << "downsample program failed to load" << endl;
|
---|
590 |
|
---|
591 | PrintGLerror("init");
|
---|
592 | }
|
---|
593 |
|
---|
594 |
|
---|
595 | void DeferredRenderer::Render(FrameBufferObject *fbo,
|
---|
596 | const Matrix4x4 &oldProjViewMatrix,
|
---|
597 | const Matrix4x4 &projViewMatrix,
|
---|
598 | float tempCohFactor,
|
---|
599 | DirectionalLight *light,
|
---|
600 | bool useToneMapping,
|
---|
601 | ShadowMap *shadowMap
|
---|
602 | )
|
---|
603 | {
|
---|
604 | // switch roles of old and new fbo
|
---|
605 | // the algorihm uses two input fbos, where the one
|
---|
606 | // contais the color buffer from the last frame,
|
---|
607 | // the other one will be written
|
---|
608 |
|
---|
609 | mFboIndex = 2 - mFboIndex;
|
---|
610 |
|
---|
611 | FrameBufferObject::Release();
|
---|
612 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
613 |
|
---|
614 | glDisable(GL_ALPHA_TEST);
|
---|
615 | glDisable(GL_TEXTURE_2D);
|
---|
616 | glDisable(GL_LIGHTING);
|
---|
617 |
|
---|
618 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
619 | glViewport(0, 0, mWidth, mHeight);
|
---|
620 |
|
---|
621 | glMatrixMode(GL_PROJECTION);
|
---|
622 | glPushMatrix();
|
---|
623 | glLoadIdentity();
|
---|
624 |
|
---|
625 | const float offs = 0.5f;
|
---|
626 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
627 |
|
---|
628 | glMatrixMode(GL_MODELVIEW);
|
---|
629 | glPushMatrix();
|
---|
630 | glLoadIdentity();
|
---|
631 |
|
---|
632 | if (shadowMap)
|
---|
633 | FirstPassShadow(fbo, light, shadowMap);
|
---|
634 | else
|
---|
635 | FirstPass(fbo, light);
|
---|
636 |
|
---|
637 | switch (mShadingMethod)
|
---|
638 | {
|
---|
639 | case SSAO:
|
---|
640 | ComputeSsao(fbo, tempCohFactor, oldProjViewMatrix, projViewMatrix);
|
---|
641 | CombineSsao(fbo);
|
---|
642 | break;
|
---|
643 | case GI:
|
---|
644 | DownSample(fbo);
|
---|
645 | ComputeGlobIllum(fbo, tempCohFactor, oldProjViewMatrix);
|
---|
646 | CombineIllum(fbo);
|
---|
647 | break;
|
---|
648 | default: // DEFAULT
|
---|
649 | // do nothing: standard deferred shading
|
---|
650 | break;
|
---|
651 | }
|
---|
652 |
|
---|
653 | if (useToneMapping)
|
---|
654 | {
|
---|
655 | float imageKey, whiteLum, middleGrey;
|
---|
656 |
|
---|
657 | ComputeToneParameters(fbo, light, imageKey, whiteLum, middleGrey);
|
---|
658 | ToneMap(fbo, light, imageKey, whiteLum, middleGrey);
|
---|
659 | }
|
---|
660 |
|
---|
661 | AntiAliasing(fbo, light);
|
---|
662 |
|
---|
663 | glEnable(GL_LIGHTING);
|
---|
664 | glDisable(GL_TEXTURE_2D);
|
---|
665 |
|
---|
666 | glMatrixMode(GL_PROJECTION);
|
---|
667 | glPopMatrix();
|
---|
668 |
|
---|
669 | glMatrixMode(GL_MODELVIEW);
|
---|
670 | glPopMatrix();
|
---|
671 |
|
---|
672 | glPopAttrib();
|
---|
673 |
|
---|
674 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
675 | }
|
---|
676 |
|
---|
677 |
|
---|
678 | void DeferredRenderer::ComputeSsao(FrameBufferObject *fbo,
|
---|
679 | float tempCohFactor,
|
---|
680 | const Matrix4x4 &oldProjViewMatrix,
|
---|
681 | const Matrix4x4 &projViewMatrix
|
---|
682 | )
|
---|
683 | {
|
---|
684 | #ifdef USE_3D_SSAO
|
---|
685 | // bias from [-1, 1] to [0, 1]
|
---|
686 | static Matrix4x4 biasMatrix(0.5f, 0.0f, 0.0f, 0.5f,
|
---|
687 | 0.0f, 0.5f, 0.0f, 0.5f,
|
---|
688 | 0.0f, 0.0f, 0.5f, 0.5f,
|
---|
689 | 0.0f, 0.0f, 0.0f, 1.0f);
|
---|
690 |
|
---|
691 | Matrix4x4 m = projViewMatrix * biasMatrix;
|
---|
692 | cgGLSetMatrixParameterfc(sModelViewProjMatrixParam, (const float *)m.x);
|
---|
693 | #else
|
---|
694 | cgGLSetMatrixParameterfc(sModelViewProjMatrixParam, (const float *)projViewMatrix.x);
|
---|
695 | #endif
|
---|
696 |
|
---|
697 |
|
---|
698 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixParam, (const float *)oldProjViewMatrix.x);
|
---|
699 |
|
---|
700 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
701 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
702 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
703 |
|
---|
704 | // generate mip map levels of position in order to improve texture lookup performance
|
---|
705 | //glBindTexture(GL_TEXTURE_2D, positionsTex); glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
706 | //glBindTexture(GL_TEXTURE_2D, colorsTex); glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
707 |
|
---|
708 | // read the second buffer, write to the first buffer
|
---|
709 | mFbo->Bind();
|
---|
710 | glDrawBuffers(1, mrt + mFboIndex);
|
---|
711 |
|
---|
712 | GLuint oldTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
713 |
|
---|
714 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
715 |
|
---|
716 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
717 | cgGLBindProgram(sCgSsaoProgram);
|
---|
718 |
|
---|
719 | cgGLSetTextureParameter(sPositionsTexParam, positionsTex);
|
---|
720 | cgGLEnableTextureParameter(sPositionsTexParam);
|
---|
721 |
|
---|
722 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
|
---|
723 | cgGLEnableTextureParameter(sColorsTexParam);
|
---|
724 |
|
---|
725 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
|
---|
726 | cgGLEnableTextureParameter(sNormalsTexParam);
|
---|
727 |
|
---|
728 | cgGLSetTextureParameter(sNoiseTexParam, noiseTex);
|
---|
729 | cgGLEnableTextureParameter(sNoiseTexParam);
|
---|
730 |
|
---|
731 | cgGLSetTextureParameter(sOldTexParam, oldTex);
|
---|
732 | cgGLEnableTextureParameter(sOldTexParam);
|
---|
733 |
|
---|
734 | cgGLSetParameter1f(sMaxDepthParam, mScaleFactor);
|
---|
735 |
|
---|
736 | Vector3 pos = mCamera->GetPosition() / mScaleFactor;
|
---|
737 | cgGLSetParameter3f(sEyePosParam, pos.x, pos.y, pos.z);
|
---|
738 |
|
---|
739 | cgGLSetParameter1f(sTemporalCoherenceParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
740 |
|
---|
741 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
742 | {
|
---|
743 | mRegenerateSamples = false;
|
---|
744 |
|
---|
745 | // q: should we generate new samples or only rotate the old ones?
|
---|
746 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
747 | // needs longer to converge
|
---|
748 | GenerateSamples(mSamplingMethod);
|
---|
749 |
|
---|
750 | #ifdef USE_3D_SSAO
|
---|
751 | cgGLSetParameterArray3f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
752 | #else
|
---|
753 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
754 | #endif
|
---|
755 | }
|
---|
756 |
|
---|
757 | Vector3 tl, tr, bl, br;
|
---|
758 | ComputeViewVectors(tl, tr, bl, br);
|
---|
759 |
|
---|
760 | cgGLSetParameter3f(sBLParam, bl.x, bl.y, bl.z);
|
---|
761 | cgGLSetParameter3f(sBRParam, br.x, br.y, br.z);
|
---|
762 | cgGLSetParameter3f(sTLParam, tl.x, tl.y, tl.z);
|
---|
763 | cgGLSetParameter3f(sTRParam, tr.x, tr.y, tr.z);
|
---|
764 |
|
---|
765 |
|
---|
766 | glBegin(GL_QUADS);
|
---|
767 |
|
---|
768 | // note: slightly larger texture could hide ambient occlusion error on border but costs resolution
|
---|
769 | const float offs = 0.5f;
|
---|
770 |
|
---|
771 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-offs, -offs, -0.5f);
|
---|
772 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( offs, -offs, -0.5f);
|
---|
773 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( offs, offs, -0.5f);
|
---|
774 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-offs, offs, -0.5f);
|
---|
775 |
|
---|
776 | glEnd();
|
---|
777 |
|
---|
778 | cgGLDisableTextureParameter(sColorsTexParam);
|
---|
779 | cgGLDisableTextureParameter(sPositionsTexParam);
|
---|
780 | cgGLDisableTextureParameter(sNormalsTexParam);
|
---|
781 | cgGLDisableTextureParameter(sNoiseTexParam);
|
---|
782 | cgGLDisableTextureParameter(sOldTexParam);
|
---|
783 |
|
---|
784 |
|
---|
785 | FrameBufferObject::Release();
|
---|
786 |
|
---|
787 | PrintGLerror("ssao first pass");
|
---|
788 | }
|
---|
789 |
|
---|
790 |
|
---|
791 | void DeferredRenderer::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
792 | {
|
---|
793 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
794 |
|
---|
795 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
796 |
|
---|
797 | bl = Normalize(nbl - fbl);
|
---|
798 | br = Normalize(nbr - fbr);
|
---|
799 | tl = Normalize(ntl - ftl);
|
---|
800 | tr = Normalize(ntr - ftr);
|
---|
801 | }
|
---|
802 |
|
---|
803 |
|
---|
804 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
805 | {
|
---|
806 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
807 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
808 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
809 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
810 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
811 |
|
---|
812 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
813 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
814 |
|
---|
815 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
816 | }
|
---|
817 |
|
---|
818 |
|
---|
819 | void DeferredRenderer::AntiAliasing(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
820 | {
|
---|
821 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
822 |
|
---|
823 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
824 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
825 |
|
---|
826 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
827 |
|
---|
828 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
829 | cgGLBindProgram(sCgAntiAliasingProgram);
|
---|
830 |
|
---|
831 | cgGLSetTextureParameter(sColorsTexAntiAliasingParam, colorsTex);
|
---|
832 | cgGLEnableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
833 |
|
---|
834 | cgGLSetTextureParameter(sNormalsTexAntiAliasingParam, normalsTex);
|
---|
835 | cgGLEnableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
836 |
|
---|
837 |
|
---|
838 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
839 |
|
---|
840 | glBegin(GL_QUADS);
|
---|
841 |
|
---|
842 | // the neighbouring texels
|
---|
843 | float x_offs = 1.0f / mWidth;
|
---|
844 | float y_offs = 1.0f / mHeight;
|
---|
845 |
|
---|
846 | SetVertex(0, 0, x_offs, y_offs);
|
---|
847 | SetVertex(1, 0, x_offs, y_offs);
|
---|
848 | SetVertex(1, 1, x_offs, y_offs);
|
---|
849 | SetVertex(0, 1, x_offs, y_offs);
|
---|
850 |
|
---|
851 | glEnd();
|
---|
852 |
|
---|
853 | cgGLDisableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
854 | cgGLDisableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
855 |
|
---|
856 | PrintGLerror("antialiasing");
|
---|
857 | }
|
---|
858 |
|
---|
859 |
|
---|
860 | void DeferredRenderer::FirstPass(FrameBufferObject *fbo, DirectionalLight *light)
|
---|
861 | {
|
---|
862 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
863 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
864 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
865 |
|
---|
866 | fbo->Bind();
|
---|
867 |
|
---|
868 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
869 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
870 |
|
---|
871 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
872 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
873 |
|
---|
874 | cgGLBindProgram(sCgDeferredProgram);
|
---|
875 |
|
---|
876 | cgGLSetTextureParameter(sColorsTexDeferredParam, colorsTex);
|
---|
877 | cgGLEnableTextureParameter(sColorsTexDeferredParam);
|
---|
878 |
|
---|
879 | cgGLSetTextureParameter(sPositionsTexDeferredParam, positionsTex);
|
---|
880 | cgGLEnableTextureParameter(sPositionsTexDeferredParam);
|
---|
881 |
|
---|
882 | cgGLSetTextureParameter(sNormalsTexDeferredParam, normalsTex);
|
---|
883 | cgGLEnableTextureParameter(sNormalsTexDeferredParam);
|
---|
884 |
|
---|
885 | Vector3 lightDir = -light->GetDirection();
|
---|
886 | cgGLSetParameter3f(sLightDirParam, lightDir.x, lightDir.y, lightDir.z);
|
---|
887 |
|
---|
888 |
|
---|
889 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
890 |
|
---|
891 | const float offs = 0.5f;
|
---|
892 |
|
---|
893 | glBegin(GL_QUADS);
|
---|
894 |
|
---|
895 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
896 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
897 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
898 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
899 |
|
---|
900 | glEnd();
|
---|
901 |
|
---|
902 | cgGLDisableTextureParameter(sColorsTexDeferredParam);
|
---|
903 | cgGLDisableTextureParameter(sPositionsTexDeferredParam);
|
---|
904 | cgGLDisableTextureParameter(sNormalsTexDeferredParam);
|
---|
905 |
|
---|
906 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
907 |
|
---|
908 | FrameBufferObject::Release();
|
---|
909 |
|
---|
910 | PrintGLerror("deferred shading");
|
---|
911 | }
|
---|
912 |
|
---|
913 |
|
---|
914 |
|
---|
915 | void DeferredRenderer::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
916 | float tempCohFactor,
|
---|
917 | const Matrix4x4 &oldProjViewMatrix)
|
---|
918 | {
|
---|
919 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixGiParam, (const float *)oldProjViewMatrix.x);
|
---|
920 |
|
---|
921 | // GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
922 | GLuint colorsTex = mDownSampleFbo->GetColorBuffer(0)->GetTexture();
|
---|
923 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
924 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
925 |
|
---|
926 | // generate mip map levels for position texture
|
---|
927 | //glBindTexture(GL_TEXTURE_2D, positionsTex); glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
928 |
|
---|
929 | // read the second buffer, write to the first buffer
|
---|
930 | mFbo->Bind();
|
---|
931 |
|
---|
932 | glDrawBuffers(2, mrt + mFboIndex);
|
---|
933 |
|
---|
934 | GLuint oldSsaoTex = mFbo->GetColorBuffer(2 - mFboIndex)->GetTexture();
|
---|
935 | GLuint oldIllumTex = mFbo->GetColorBuffer(2 - mFboIndex + 1)->GetTexture();
|
---|
936 |
|
---|
937 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
938 |
|
---|
939 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
940 | cgGLBindProgram(sCgGiProgram);
|
---|
941 |
|
---|
942 | cgGLSetTextureParameter(sPositionsTexGiParam, positionsTex);
|
---|
943 | cgGLEnableTextureParameter(sPositionsTexGiParam);
|
---|
944 |
|
---|
945 | cgGLSetTextureParameter(sColorsTexGiParam, colorsTex);
|
---|
946 | cgGLEnableTextureParameter(sColorsTexGiParam);
|
---|
947 |
|
---|
948 | cgGLSetTextureParameter(sNormalsTexGiParam, normalsTex);
|
---|
949 | cgGLEnableTextureParameter(sNormalsTexGiParam);
|
---|
950 |
|
---|
951 | cgGLSetTextureParameter(sNoiseTexGiParam, noiseTex);
|
---|
952 | cgGLEnableTextureParameter(sNoiseTexGiParam);
|
---|
953 |
|
---|
954 | cgGLSetTextureParameter(sOldSsaoTexGiParam, oldSsaoTex);
|
---|
955 | cgGLEnableTextureParameter(sOldSsaoTexGiParam);
|
---|
956 |
|
---|
957 | cgGLSetTextureParameter(sOldIllumTexGiParam, oldIllumTex);
|
---|
958 | cgGLEnableTextureParameter(sOldIllumTexGiParam);
|
---|
959 |
|
---|
960 | cgGLSetParameter1f(sMaxDepthGiParam, mScaleFactor);
|
---|
961 |
|
---|
962 |
|
---|
963 | cgGLSetParameter1f(sTemporalCoherenceGiParam, (mUseTemporalCoherence && !mRegenerateSamples) ? tempCohFactor : 0);
|
---|
964 |
|
---|
965 |
|
---|
966 | if (mUseTemporalCoherence || mRegenerateSamples)
|
---|
967 | {
|
---|
968 | mRegenerateSamples = false;
|
---|
969 |
|
---|
970 | // q: should we generate new samples or only rotate the old ones?
|
---|
971 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
972 | // needs longer to converge
|
---|
973 | GenerateSamples(mSamplingMethod);
|
---|
974 |
|
---|
975 | #ifdef USE_3D_SSAO
|
---|
976 | cgGLSetParameterArray3f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples3);
|
---|
977 | #else
|
---|
978 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples2);
|
---|
979 | #endif
|
---|
980 | }
|
---|
981 |
|
---|
982 |
|
---|
983 | Vector3 tl, tr, bl, br;
|
---|
984 | ComputeViewVectors(tl, tr, bl, br);
|
---|
985 |
|
---|
986 | const Vector3 pos = mCamera->GetPosition() / mScaleFactor;
|
---|
987 | cgGLSetParameter3f(sEyePosGiParam, pos.x, pos.y, pos.z);
|
---|
988 |
|
---|
989 | cgGLSetParameter3f(sBLGiParam, bl.x, bl.y, bl.z);
|
---|
990 | cgGLSetParameter3f(sBRGiParam, br.x, br.y, br.z);
|
---|
991 | cgGLSetParameter3f(sTLGiParam, tl.x, tl.y, tl.z);
|
---|
992 | cgGLSetParameter3f(sTRGiParam, tr.x, tr.y, tr.z);
|
---|
993 |
|
---|
994 |
|
---|
995 | glBegin(GL_QUADS);
|
---|
996 |
|
---|
997 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
998 | //const float new_offs = 0.55f;
|
---|
999 | const float new_offs = 0.5f;
|
---|
1000 |
|
---|
1001 | glTexCoord2f(0, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, bl.x, bl.y, bl.z); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
1002 | glTexCoord2f(1, 0); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, br.x, br.y, br.z); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
1003 | glTexCoord2f(1, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tr.x, tr.y, tr.z); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
1004 | glTexCoord2f(0, 1); glMultiTexCoord3fARB(GL_TEXTURE1_ARB, tl.x, tl.y, tl.z); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
1005 |
|
---|
1006 | glEnd();
|
---|
1007 |
|
---|
1008 | cgGLDisableTextureParameter(sColorsTexGiParam);
|
---|
1009 | cgGLDisableTextureParameter(sPositionsTexGiParam);
|
---|
1010 | cgGLDisableTextureParameter(sNormalsTexGiParam);
|
---|
1011 | cgGLDisableTextureParameter(sNoiseTexGiParam);
|
---|
1012 | cgGLDisableTextureParameter(sOldSsaoTexGiParam);
|
---|
1013 | cgGLDisableTextureParameter(sOldIllumTexGiParam);
|
---|
1014 |
|
---|
1015 | FrameBufferObject::Release();
|
---|
1016 |
|
---|
1017 | PrintGLerror("globillum first pass");
|
---|
1018 | }
|
---|
1019 |
|
---|
1020 |
|
---|
1021 | void DeferredRenderer::CombineIllum(FrameBufferObject *fbo)
|
---|
1022 | {
|
---|
1023 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
1024 |
|
---|
1025 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
1026 | GLuint illumTex = mFbo->GetColorBuffer(mFboIndex + 1)->GetTexture();
|
---|
1027 |
|
---|
1028 |
|
---|
1029 | fbo->Bind();
|
---|
1030 |
|
---|
1031 | // overwrite old color texture
|
---|
1032 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
1033 |
|
---|
1034 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
1035 |
|
---|
1036 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
1037 |
|
---|
1038 | cgGLBindProgram(sCgCombinedIllumProgram);
|
---|
1039 |
|
---|
1040 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1041 |
|
---|
1042 |
|
---|
1043 | cgGLSetTextureParameter(sColorsTexCombinedIllumParam, colorsTex);
|
---|
1044 | cgGLEnableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
1045 |
|
---|
1046 | cgGLSetTextureParameter(sSsaoTexCombinedIllumParam, ssaoTex);
|
---|
1047 | cgGLEnableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
1048 |
|
---|
1049 | cgGLSetTextureParameter(sIllumTexCombinedIllumParam, illumTex);
|
---|
1050 | cgGLEnableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
1051 |
|
---|
1052 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1053 |
|
---|
1054 | const float offs = 0.5f;
|
---|
1055 |
|
---|
1056 | glBegin(GL_QUADS);
|
---|
1057 |
|
---|
1058 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
1059 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
1060 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
1061 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
1062 |
|
---|
1063 | glEnd();
|
---|
1064 |
|
---|
1065 | cgGLDisableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
1066 | cgGLDisableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
1067 | cgGLDisableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
1068 |
|
---|
1069 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
1070 |
|
---|
1071 | FrameBufferObject::Release();
|
---|
1072 |
|
---|
1073 | PrintGLerror("combine");
|
---|
1074 | }
|
---|
1075 |
|
---|
1076 |
|
---|
1077 | void DeferredRenderer::CombineSsao(FrameBufferObject *fbo)
|
---|
1078 | {
|
---|
1079 | fbo->Bind();
|
---|
1080 |
|
---|
1081 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
1082 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
1083 | GLuint ssaoTex = mFbo->GetColorBuffer(mFboIndex)->GetTexture();
|
---|
1084 |
|
---|
1085 | // overwrite old color texture
|
---|
1086 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
1087 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
1088 |
|
---|
1089 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1090 |
|
---|
1091 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
1092 |
|
---|
1093 | cgGLBindProgram(sCgCombinedSsaoProgram);
|
---|
1094 |
|
---|
1095 | cgGLSetTextureParameter(sColorsTexCombinedSsaoParam, colorsTex);
|
---|
1096 | cgGLEnableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
1097 |
|
---|
1098 | cgGLSetTextureParameter(sSsaoTexCombinedSsaoParam, ssaoTex);
|
---|
1099 | cgGLEnableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
1100 |
|
---|
1101 |
|
---|
1102 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1103 |
|
---|
1104 | const float offs = 0.5f;
|
---|
1105 |
|
---|
1106 | glBegin(GL_QUADS);
|
---|
1107 |
|
---|
1108 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
1109 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
1110 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
1111 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
1112 |
|
---|
1113 | glEnd();
|
---|
1114 |
|
---|
1115 | cgGLDisableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
1116 | cgGLDisableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
1117 |
|
---|
1118 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
1119 |
|
---|
1120 | FrameBufferObject::Release();
|
---|
1121 |
|
---|
1122 | PrintGLerror("combine ssao");
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 |
|
---|
1126 | void DeferredRenderer::FirstPassShadow(FrameBufferObject *fbo,
|
---|
1127 | DirectionalLight *light,
|
---|
1128 | ShadowMap *shadowMap)
|
---|
1129 | {
|
---|
1130 | fbo->Bind();
|
---|
1131 |
|
---|
1132 | GLuint colorsTex = fbo->GetColorBuffer(colorBufferIdx)->GetTexture();
|
---|
1133 |
|
---|
1134 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
1135 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
1136 | GLuint shadowTex = shadowMap->GetDepthTexture();
|
---|
1137 |
|
---|
1138 | Matrix4x4 shadowMatrix;
|
---|
1139 | shadowMap->GetTextureMatrix(shadowMatrix);
|
---|
1140 |
|
---|
1141 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
1142 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
1143 |
|
---|
1144 |
|
---|
1145 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1146 |
|
---|
1147 | cgGLBindProgram(sCgDeferredShadowProgram);
|
---|
1148 |
|
---|
1149 | cgGLSetTextureParameter(sColorsTexShadowParam, colorsTex);
|
---|
1150 | cgGLEnableTextureParameter(sColorsTexShadowParam);
|
---|
1151 |
|
---|
1152 | cgGLSetTextureParameter(sPositionsTexShadowParam, positionsTex);
|
---|
1153 | cgGLEnableTextureParameter(sPositionsTexShadowParam);
|
---|
1154 |
|
---|
1155 | cgGLSetTextureParameter(sNormalsTexShadowParam, normalsTex);
|
---|
1156 | cgGLEnableTextureParameter(sNormalsTexShadowParam);
|
---|
1157 |
|
---|
1158 | cgGLSetTextureParameter(sShadowMapParam, shadowTex);
|
---|
1159 | cgGLEnableTextureParameter(sShadowMapParam);
|
---|
1160 |
|
---|
1161 | cgGLSetParameter1f(sMaxDepthShadowParam, mScaleFactor);
|
---|
1162 |
|
---|
1163 | cgGLSetParameter1f(sSampleWidthParam, 2.0f / shadowMap->GetSize());
|
---|
1164 |
|
---|
1165 |
|
---|
1166 | cgGLSetMatrixParameterfc(sShadowMatrixParam, (const float *)shadowMatrix.x);
|
---|
1167 |
|
---|
1168 | cgGLSetTextureParameter(sNoiseTexShadowParam, noiseTex);
|
---|
1169 | cgGLEnableTextureParameter(sNoiseTexShadowParam);
|
---|
1170 |
|
---|
1171 | Vector3 lightDir = -light->GetDirection();
|
---|
1172 | cgGLSetParameter3f(sLightDirShadowParam, lightDir.x, lightDir.y, lightDir.z);
|
---|
1173 |
|
---|
1174 |
|
---|
1175 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1176 |
|
---|
1177 | glBegin(GL_QUADS);
|
---|
1178 |
|
---|
1179 | float offs2 = 0.5f;
|
---|
1180 |
|
---|
1181 | glTexCoord2f(0, 0); glVertex3f(-offs2, -offs2, -0.5f);
|
---|
1182 | glTexCoord2f(1, 0); glVertex3f( offs2, -offs2, -0.5f);
|
---|
1183 | glTexCoord2f(1, 1); glVertex3f( offs2, offs2, -0.5f);
|
---|
1184 | glTexCoord2f(0, 1); glVertex3f(-offs2, offs2, -0.5f);
|
---|
1185 |
|
---|
1186 | glEnd();
|
---|
1187 |
|
---|
1188 | cgGLDisableTextureParameter(sColorsTexShadowParam);
|
---|
1189 | cgGLDisableTextureParameter(sPositionsTexShadowParam);
|
---|
1190 | cgGLDisableTextureParameter(sNormalsTexShadowParam);
|
---|
1191 | cgGLDisableTextureParameter(sShadowMapParam);
|
---|
1192 | cgGLDisableTextureParameter(sNoiseTexShadowParam);
|
---|
1193 |
|
---|
1194 | FrameBufferObject::Release();
|
---|
1195 |
|
---|
1196 | PrintGLerror("deferred shading + shadows");
|
---|
1197 | }
|
---|
1198 |
|
---|
1199 |
|
---|
1200 | void DeferredRenderer::SetSamplingMethod(SAMPLING_METHOD s)
|
---|
1201 | {
|
---|
1202 | if (s != mSamplingMethod)
|
---|
1203 | {
|
---|
1204 | mSamplingMethod = s;
|
---|
1205 | mRegenerateSamples = true;
|
---|
1206 | }
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 |
|
---|
1210 | void DeferredRenderer::SetShadingMethod(SHADING_METHOD s)
|
---|
1211 | {
|
---|
1212 | if (s != mShadingMethod)
|
---|
1213 | {
|
---|
1214 | mShadingMethod = s;
|
---|
1215 | mRegenerateSamples = true;
|
---|
1216 | }
|
---|
1217 | }
|
---|
1218 |
|
---|
1219 |
|
---|
1220 | void DeferredRenderer::ComputeToneParameters(FrameBufferObject *fbo,
|
---|
1221 | DirectionalLight *light,
|
---|
1222 | float &imageKey,
|
---|
1223 | float &whiteLum,
|
---|
1224 | float &middleGrey)
|
---|
1225 | {
|
---|
1226 | // hack: estimate value where sky burns out
|
---|
1227 | whiteLum = log(1e4f);
|
---|
1228 |
|
---|
1229 | ////////////////////
|
---|
1230 | //-- linear interpolate brightness key depending on the current sun position
|
---|
1231 |
|
---|
1232 | const float minKey = 0.09f;
|
---|
1233 | const float maxKey = 0.5f;
|
---|
1234 |
|
---|
1235 | const float lightIntensity = DotProd(-light->GetDirection(), Vector3::UNIT_Z());
|
---|
1236 | middleGrey = lightIntensity * maxKey + (1.0f - lightIntensity) * minKey;
|
---|
1237 |
|
---|
1238 |
|
---|
1239 | #if 1
|
---|
1240 |
|
---|
1241 | //////////
|
---|
1242 | //-- compute avg loglum
|
---|
1243 |
|
---|
1244 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
1245 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
1246 |
|
---|
1247 | fbo->Bind();
|
---|
1248 |
|
---|
1249 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
1250 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
1251 |
|
---|
1252 |
|
---|
1253 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1254 |
|
---|
1255 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
1256 | cgGLBindProgram(sCgLogLumProgram);
|
---|
1257 |
|
---|
1258 | cgGLSetTextureParameter(sColorsTexLogLumParam, colorsTex);
|
---|
1259 | cgGLEnableTextureParameter(sColorsTexLogLumParam);
|
---|
1260 |
|
---|
1261 | const float offs = 0.5f;
|
---|
1262 |
|
---|
1263 | glBegin(GL_QUADS);
|
---|
1264 |
|
---|
1265 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
1266 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
1267 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
1268 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
1269 |
|
---|
1270 | glEnd();
|
---|
1271 |
|
---|
1272 | cgGLDisableTextureParameter(sColorsTexLogLumParam);
|
---|
1273 | FrameBufferObject::Release();
|
---|
1274 |
|
---|
1275 | PrintGLerror("ToneMapParams");
|
---|
1276 |
|
---|
1277 | #endif
|
---|
1278 |
|
---|
1279 | ///////////////////
|
---|
1280 | //-- compute avg loglum in scene using mipmapping
|
---|
1281 |
|
---|
1282 | glBindTexture(GL_TEXTURE_2D, fbo->GetColorBuffer(colorBufferIdx)->GetTexture());
|
---|
1283 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
1284 | }
|
---|
1285 |
|
---|
1286 |
|
---|
1287 | static void ExportData(float *data, int w, int h)
|
---|
1288 | {
|
---|
1289 | startil();
|
---|
1290 |
|
---|
1291 | cout << "w: " << w << " h: " << h << endl;
|
---|
1292 | ILstring filename = ILstring("downsample2.jpg");
|
---|
1293 | ilRegisterType(IL_FLOAT);
|
---|
1294 |
|
---|
1295 | const int depth = 1;
|
---|
1296 | const int bpp = 4;
|
---|
1297 |
|
---|
1298 | if (!ilTexImage(w, h, depth, bpp, IL_RGBA, IL_FLOAT, data))
|
---|
1299 | {
|
---|
1300 | cerr << "IL error " << ilGetError() << endl;
|
---|
1301 | stopil();
|
---|
1302 | return;
|
---|
1303 | }
|
---|
1304 |
|
---|
1305 | if (!ilSaveImage(filename))
|
---|
1306 | {
|
---|
1307 | cerr << "TGA write error " << ilGetError() << endl;
|
---|
1308 | }
|
---|
1309 |
|
---|
1310 | stopil();
|
---|
1311 |
|
---|
1312 | // cout << "exported buffer" << endl;
|
---|
1313 | }
|
---|
1314 |
|
---|
1315 |
|
---|
1316 | void DeferredRenderer::DownSample(FrameBufferObject *fbo)
|
---|
1317 | {
|
---|
1318 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
1319 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
1320 |
|
---|
1321 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
1322 | cgGLBindProgram(sCgDownSampleProgram);
|
---|
1323 |
|
---|
1324 | cgGLSetTextureParameter(sColorsTexDownSampleParam, colorsTex);
|
---|
1325 | cgGLEnableTextureParameter(sColorsTexDownSampleParam);
|
---|
1326 |
|
---|
1327 | mDownSampleFbo->Bind();
|
---|
1328 |
|
---|
1329 | glDrawBuffers(1, mrt);
|
---|
1330 |
|
---|
1331 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1332 |
|
---|
1333 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
1334 | cgGLBindProgram(sCgDownSampleProgram);
|
---|
1335 |
|
---|
1336 | //glPushAttrib(GL_VIEWPORT_BIT);
|
---|
1337 | glViewport(0, 0, mWidth / 2, mHeight / 2);
|
---|
1338 |
|
---|
1339 | glMatrixMode(GL_PROJECTION);
|
---|
1340 | glPushMatrix();
|
---|
1341 | glLoadIdentity();
|
---|
1342 |
|
---|
1343 | const float offs2 = 0.5f;
|
---|
1344 | glOrtho(-offs2, offs2, -offs2, offs2, 0, 1);
|
---|
1345 |
|
---|
1346 | glMatrixMode(GL_MODELVIEW);
|
---|
1347 | glPushMatrix();
|
---|
1348 | glLoadIdentity();
|
---|
1349 |
|
---|
1350 | const float offs = 0.5f;
|
---|
1351 |
|
---|
1352 | glBegin(GL_QUADS);
|
---|
1353 |
|
---|
1354 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
1355 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
1356 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
1357 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
1358 |
|
---|
1359 | glEnd();
|
---|
1360 |
|
---|
1361 | cgGLDisableTextureParameter(sColorsTexDownSampleParam);
|
---|
1362 |
|
---|
1363 | FrameBufferObject::Release();
|
---|
1364 |
|
---|
1365 | float *data = (float *)mDownSampleFbo->GetColorBuffer(0)->ReadTexture();
|
---|
1366 | //float *data = (float *)mFbo->GetColorBuffer(colorBufferIdx)->ReadTexture();
|
---|
1367 | ExportData(data, mWidth / 2, mHeight / 2);
|
---|
1368 | //ExportData(data, mWidth, mHeight);
|
---|
1369 |
|
---|
1370 | glMatrixMode(GL_PROJECTION);
|
---|
1371 | glPopMatrix();
|
---|
1372 | glMatrixMode(GL_MODELVIEW);
|
---|
1373 | glPopMatrix();
|
---|
1374 |
|
---|
1375 | //glPopAttrib();
|
---|
1376 | glViewport(0, 0, mWidth, mHeight);
|
---|
1377 | PrintGLerror("downsample");
|
---|
1378 |
|
---|
1379 | delete [] data;
|
---|
1380 | }
|
---|
1381 |
|
---|
1382 |
|
---|
1383 | void DeferredRenderer::ToneMap(FrameBufferObject *fbo,
|
---|
1384 | DirectionalLight *light,
|
---|
1385 | float imageKey,
|
---|
1386 | float whiteLum,
|
---|
1387 | float middleGrey)
|
---|
1388 | {
|
---|
1389 | ColorBufferObject *colorBuffer = fbo->GetColorBuffer(colorBufferIdx);
|
---|
1390 | GLuint colorsTex = colorBuffer->GetTexture();
|
---|
1391 |
|
---|
1392 | fbo->Bind();
|
---|
1393 |
|
---|
1394 | colorBufferIdx = 3 - colorBufferIdx;
|
---|
1395 | glDrawBuffers(1, mrt + colorBufferIdx);
|
---|
1396 |
|
---|
1397 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
1398 |
|
---|
1399 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
1400 | cgGLBindProgram(sCgToneProgram);
|
---|
1401 |
|
---|
1402 | cgGLSetTextureParameter(sColorsTexToneParam, colorsTex);
|
---|
1403 | cgGLEnableTextureParameter(sColorsTexToneParam);
|
---|
1404 |
|
---|
1405 | cgGLSetParameter1f(sImageKeyParam, imageKey);
|
---|
1406 | cgGLSetParameter1f(sWhiteLumParam, whiteLum);
|
---|
1407 | cgGLSetParameter1f(sMiddleGreyParam, middleGrey);
|
---|
1408 |
|
---|
1409 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
1410 |
|
---|
1411 | glBegin(GL_QUADS);
|
---|
1412 |
|
---|
1413 | // the neighbouring texels
|
---|
1414 | const float x_offs = 1.0f / mWidth;
|
---|
1415 | const float y_offs = 1.0f / mHeight;
|
---|
1416 |
|
---|
1417 | SetVertex(0, 0, x_offs, y_offs);
|
---|
1418 | SetVertex(1, 0, x_offs, y_offs);
|
---|
1419 | SetVertex(1, 1, x_offs, y_offs);
|
---|
1420 | SetVertex(0, 1, x_offs, y_offs);
|
---|
1421 |
|
---|
1422 | glEnd();
|
---|
1423 |
|
---|
1424 | cgGLDisableTextureParameter(sColorsTexToneParam);
|
---|
1425 | FrameBufferObject::Release();
|
---|
1426 |
|
---|
1427 | PrintGLerror("ToneMap");
|
---|
1428 | }
|
---|
1429 |
|
---|
1430 |
|
---|
1431 |
|
---|
1432 |
|
---|
1433 | } // namespace
|
---|