1 | #include "DeferredShader.h"
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2 | #include "glInterface.h"
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3 |
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4 |
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5 | using namespace std;
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 | void DeferredShader::Render(FrameBufferObject *fbo)
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12 | {
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13 | glPushAttrib(GL_VIEWPORT_BIT);
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14 | glViewport(0, 0, fbo->GetWidth(), fbo->GetHeight());
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15 |
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16 | glDisable(GL_ALPHA_TEST);
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17 | glDisable(GL_TEXTURE_2D);
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18 | glDisable(GL_LIGHTING);
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19 |
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20 | glMatrixMode(GL_PROJECTION);
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21 | glPushMatrix();
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22 | glLoadIdentity();
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23 |
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24 | glMatrixMode(GL_MODELVIEW);
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25 | glPushMatrix();
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26 | glLoadIdentity();
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27 |
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28 | const float offs = 0.5f;
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29 |
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30 | glOrtho(-offs, offs, -offs, offs, 0, 1);
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31 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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32 |
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33 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
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34 |
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35 | cgGLBindProgram(sCgDeferredProgram);
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36 |
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37 | cgGLSetTextureParameter(sPositionsTexParam, positionsTex);
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38 | cgGLEnableTextureParameter(sPositionsTexParam);
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39 |
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40 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
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41 | cgGLEnableTextureParameter(sColorsTexParam);
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42 |
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43 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
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44 | cgGLEnableTextureParameter(sNormalsTexParam);
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45 |
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46 | glColor3f(1.0f, 1.0f, 1.0f);
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47 |
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48 | glBegin(GL_QUADS);
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49 |
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50 | float offs2 = 0.5f;
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51 |
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52 | glTexCoord2f(0, 0); glVertex3f(-offs2, -offs2, -0.5f);
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53 | glTexCoord2f(1, 0); glVertex3f( offs2, -offs2, -0.5f);
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54 | glTexCoord2f(1, 1); glVertex3f( offs2, offs2, -0.5f);
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55 | glTexCoord2f(0, 1); glVertex3f(-offs2, offs2, -0.5f);
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56 |
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57 | glEnd();
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58 |
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59 | cgGLDisableTextureParameter(sColorsTexParam);
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60 | cgGLDisableTextureParameter(sPositionsTexParam);
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61 | cgGLDisableTextureParameter(sNormalsTexParam);
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62 |
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63 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
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64 |
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65 | glEnable(GL_LIGHTING);
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66 | glDisable(GL_TEXTURE_2D);
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67 |
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68 | glMatrixMode(GL_PROJECTION);
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69 | glPopMatrix();
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70 |
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71 | glMatrixMode(GL_MODELVIEW);
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72 | glPopMatrix();
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73 |
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74 | glPopAttrib();
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75 |
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76 | PrintGLerror("deferred shading");
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77 | }
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78 |
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79 |
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80 | } // namespace
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