1 | #include "EntityMerger.h"
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2 | #include "Transform3.h"
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3 | #include "SceneEntity.h"
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4 | #include "Shape.h"
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5 | #include "Geometry.h"
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6 |
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7 |
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8 | using namespace std;
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9 |
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10 |
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11 | namespace CHCDemoEngine
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12 | {
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13 |
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14 | EntityMerger::EntityMerger(SceneEntity *entity1, SceneEntity *entity2):
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15 | mEntity1(entity1), mEntity2(entity2)
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16 | {}
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17 |
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18 |
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19 | EntityMerger::~EntityMerger()
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20 | {}
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21 |
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22 |
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23 | SceneEntity *EntityMerger::Merge()
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24 | {
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25 | Shape *shape1 = mEntity1->GetShape(0);
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26 | Shape *shape2 = mEntity2->GetShape(0);
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27 |
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28 | SceneEntity *ent = new SceneEntity(new Transform3());
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29 |
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30 | Shape *shape = MergeShapes(shape1, shape2, ent);
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31 |
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32 | LODLevel lodLevel(0);
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33 |
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34 | lodLevel.AddShape(shape);
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35 | ent->AddLODLevel(lodLevel);
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36 |
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37 | return ent;
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38 | }
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39 |
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40 |
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41 | Shape *EntityMerger::MergeShapes(Shape *shape1, Shape *shape2, SceneEntity *parent)
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42 | {
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43 | Material *mat = shape1->GetMaterial();
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44 |
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45 | Geometry *geom1 = shape1->GetGeometry();
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46 | Geometry *geom2 = shape2->GetGeometry();
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47 |
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48 | Geometry *geom = MergeGeometry(geom1, geom2);
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49 |
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50 | Shape *shape = new Shape(geom, mat);
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51 |
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52 | return shape;
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53 | }
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54 |
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55 |
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56 | Geometry *EntityMerger::MergeGeometry(Geometry *geom1, Geometry *geom2)
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57 | {
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58 | const int size1 = geom1->GetNumTriangles() * 3;
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59 | const int size2 = geom2->GetNumTriangles() * 3;
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60 |
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61 | const int size = size1 + size2;
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62 |
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63 | Vector3 *vertices = new Vector3[size];
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64 | Vector3 *normals = new Vector3[size];
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65 |
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66 | Texcoord2 *texcoords;
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67 |
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68 | if (geom1->mTexCoords && geom2->mTexCoords)
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69 | texcoords = new Texcoord2[size];
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70 | else
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71 | texcoords = NULL;
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72 |
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73 | int i = 0;
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74 |
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75 | for (; i < size1; ++ i)
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76 | {
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77 | vertices[i] = geom1->mVertices[i];
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78 | normals[i] = geom1->mNormals[i];
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79 |
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80 | if (texcoords)
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81 | texcoords[i] = geom1->mTexCoords[i];
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82 | }
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83 |
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84 | for (; i < size; ++ i)
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85 | {
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86 | int idx = i - size1;
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87 | vertices[i] = geom2->mVertices[idx];
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88 | normals[i] = geom2->mNormals[idx];
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89 |
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90 | if (texcoords) texcoords[i] = geom2->mTexCoords[idx];
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91 | }
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92 |
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93 | Geometry *geom = new Geometry(vertices, normals, texcoords, size, true);
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94 |
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95 | return geom;
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96 | }
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97 |
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98 |
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99 | Shape *EntityMerger::MergeShapes(const ShapeContainer &shapes, SceneEntity *parent)
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100 | {
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101 | /*Material *mat = shape1->GetMaterial();
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102 |
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103 | Geometry *geom1 = shape1->GetGeometry();
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104 | Geometry *geom2 = shape2->GetGeometry();
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105 |
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106 | Geometry *geom = MergeGeometry(geometries);
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107 |
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108 | Shape *shape = new Shape(geom, mat, parent);
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109 |
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110 | return shape;*/
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111 | return NULL;
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112 | }
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113 |
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114 |
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115 | Geometry *EntityMerger::MergeGeometries(const GeometryContainer &geometries)
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116 | {
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117 | int size = 0;
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118 | bool hasTexCoords = true;
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119 |
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120 | for (size_t i = 0; i < geometries.size(); ++ i)
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121 | {
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122 | Geometry *geom = geometries[i];
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123 | size += geom->GetNumTriangles() * 3;
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124 |
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125 | if (geom->mTexCoords)
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126 | hasTexCoords = false;
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127 | }
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128 |
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129 | Vector3 *vertices = new Vector3[size];
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130 | Vector3 *normals = new Vector3[size];
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131 |
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132 | Texcoord2 *texcoords;
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133 |
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134 | if (hasTexCoords)
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135 | texcoords = new Texcoord2[size];
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136 | else
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137 | texcoords = NULL;
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138 |
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139 | int totalIdx = 0;
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140 |
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141 | for (size_t i = 0; i < geometries.size(); ++ i)
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142 | {
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143 | Geometry *geom = geometries[i];
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144 |
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145 | for (int j = 0; j < geom->GetNumTriangles() * 3; ++ j)
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146 | {
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147 | vertices[totalIdx + j] = geom->mVertices[j];
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148 | normals[totalIdx + j] = geom->mNormals[j];
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149 |
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150 | if (hasTexCoords) texcoords[totalIdx + j] = geom->mTexCoords[j];
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151 | }
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152 |
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153 | totalIdx += geom->GetNumTriangles() * 3;
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154 | }
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155 |
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156 |
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157 | Geometry *geom = new Geometry(vertices, normals, texcoords, size, true);
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158 |
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159 | return geom;
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160 | }
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161 |
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162 | } |
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