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1 | #ifndef _FrameBufferObject_H__
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2 | #define _FrameBufferObject_H__
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3 |
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4 | #include <vector>
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5 | #include "common.h"
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 |
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12 | /** This class implements a wrapper for a color buffer object
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13 | */
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14 | class ColorBufferObject
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15 | {
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16 | public:
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17 |
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18 | enum COLOR_FORMAT { BUFFER_UBYTE, BUFFER_FLOAT_16, BUFFER_FLOAT_32 };
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19 |
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20 | ColorBufferObject(int w, int h,
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21 | COLOR_FORMAT c,
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22 | int wrapType,
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23 | int filterType,
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24 | bool useMipMap,
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25 | bool useMultiSampling);
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26 | };
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27 |
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28 |
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29 | /** This class implements a wrapper for a frame buffer object
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30 | */
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31 | class FrameBufferObject
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32 | {
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33 | public:
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34 |
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35 | enum DEPTH_FORMAT { DEPTH_16, DEPTH_24, DEPTH_32 };
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36 | /** constructor requesting an opengl occlusion query.
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37 | */
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38 | FrameBufferObject(int w, int h, bool useDepth, DEPTH_FORMAT d);
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39 | /** Creates and adds a color buffer to the current frame buffer object.
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40 | Returns a pointer to the buffer object
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41 | */
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42 | ColorBufferObject *AddColorBuffer(ColorBufferObject::COLOR_FORMAT col,
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43 | int wrapType,
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44 | int filterType,
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45 | bool useMipMap,
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46 | bool useMultiSampling);
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47 |
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48 | protected:
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49 |
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50 | std::vector<ColorBufferObject *> mColorBuffers;
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51 |
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52 | unsigned int mId;
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53 | unsigned int mDepthId;
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54 |
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55 | int mHeight;
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56 | int mWidth;
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57 | };
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58 |
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59 | } // namespace
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60 | #endif // _FrameBufferObject_H__ |
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