1 | #ifndef _FrameBufferObject_H__
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2 | #define _FrameBufferObject_H__
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3 |
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4 | #include <vector>
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5 | #include "common.h"
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 | /** This class implements a wrapper for a color buffer object
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12 | */
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13 | class ColorBufferObject
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14 | {
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15 | public:
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16 |
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17 | enum FORMAT { BUFFER_UBYTE, BUFFER_FLOAT_16, BUFFER_FLOAT_32 };
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18 | enum WRAP_TYPE { WRAP_REPEAT, WRAP_CLAMP_TO_EDGE };
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19 | enum FILTER_TYPE { FILTER_NEAREST, FILTER_LINEAR };
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20 |
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21 |
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22 | /** Creates color buffer without mipmap. attachment_idx describes
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23 | the number of the render target the buffer is attached to
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24 | */
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25 | ColorBufferObject(int w, int h,
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26 | int attachment_idx ,
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27 | FORMAT c,
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28 | WRAP_TYPE wrapType,
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29 | FILTER_TYPE filterType);
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30 |
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31 | /** Same as above, with mipmapping enabled.
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32 | */
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33 | ColorBufferObject(int w, int h,
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34 | int attachment_idx,
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35 | FORMAT c,
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36 | WRAP_TYPE wrapType,
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37 | FILTER_TYPE filterType,
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38 | FILTER_TYPE filterTypeMipMap
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39 | );
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40 |
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41 | ~ColorBufferObject();
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42 |
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43 | inline unsigned int GetTexture() const { return mTexId; }
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44 |
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45 | inline int GetWidth() { return mWidth; }
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46 |
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47 | inline int GetHeight() { return mHeight; }
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48 | /** Returns texture data.
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49 | */
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50 | void *ReadTexture() const;
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51 |
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52 |
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53 |
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54 | protected:
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55 |
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56 | void Init(int w, int h,
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57 | int attachment_idx,
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58 | FORMAT format,
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59 | WRAP_TYPE wrapType,
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60 | FILTER_TYPE filterType,
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61 | bool useMipMap,
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62 | FILTER_TYPE filterTypeMipMap
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63 | );
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64 |
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65 |
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66 |
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67 | ///////////
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68 |
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69 | int mGlFormat;
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70 | int mInternalFormat;
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71 | unsigned int mId;
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72 | unsigned int mTexId;
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73 |
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74 | int mWidth;
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75 | int mHeight;
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76 | };
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77 |
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78 |
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79 | /** This class implements a wrapper for a frame buffer object
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80 | */
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81 | class FrameBufferObject
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82 | {
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83 | public:
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84 |
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85 | enum DEPTH_FORMAT {DEPTH_NONE, DEPTH_16, DEPTH_24, DEPTH_32};
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86 |
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87 | /** constructor requesting an opengl occlusion query.
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88 | */
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89 | FrameBufferObject(int w, int h, DEPTH_FORMAT d, bool useDepthTex = false);
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90 |
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91 | ~FrameBufferObject();
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92 | /** Creates and adds a color buffer to the current frame buffer object.
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93 | Returns the index that allows to retrieve the color buffer object.
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94 | */
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95 | int AddColorBuffer(ColorBufferObject::FORMAT col,
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96 | ColorBufferObject::WRAP_TYPE wrapType,
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97 | ColorBufferObject::FILTER_TYPE filterType);
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98 |
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99 | /** Same as above, but enables mipmapping using the specified filter.
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100 | */
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101 | int AddColorBuffer(ColorBufferObject::FORMAT col,
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102 | ColorBufferObject::WRAP_TYPE wrapType,
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103 | ColorBufferObject::FILTER_TYPE filterType,
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104 | ColorBufferObject::FILTER_TYPE filterTypeMipMap);
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105 |
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106 | /** Returns the color buffer object on position i.
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107 | */
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108 | ColorBufferObject *GetColorBuffer(int i) const { return mColorBuffers[i]; }
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109 | /** Binds this frame buffer object.
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110 | */
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111 | void Bind() const;
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112 | /** Releases any bound frame buffer object.
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113 | */
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114 | static void Release();
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115 |
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116 | unsigned int GetDepthTex() const { return mDepthTexId; }
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117 |
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118 | protected:
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119 |
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120 | std::vector<ColorBufferObject *> mColorBuffers;
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121 |
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122 | unsigned int mId;
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123 | unsigned int mDepthId;
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124 |
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125 | int mHeight;
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126 | int mWidth;
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127 |
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128 | unsigned int mDepthTexId;
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129 | };
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130 |
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131 | } // namespace
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132 | #endif // _FrameBufferObject_H__ |
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