#include "FrustumCullingTraverser.h" #include "SceneEntity.h" using namespace std; namespace CHCDemoEngine { FrustumCullingTraverser::FrustumCullingTraverser(): RenderTraverser() { } void FrustumCullingTraverser::Traverse() { while (!mDistanceQueue.empty()) { BvhNode *node = mDistanceQueue.top(); mDistanceQueue.pop(); // interesting for the visualization, so rest and set node->SetVisible(false); if (mBvh->IsWithinViewFrustum(node)) { // update node's visited flag => needed for rendering // so set it also here //node->SetLastVisited(mFrameID); node->SetVisible(true); TraverseNode(node); } else { mStats.mNumFrustumCulledNodes ++; } } // render the rest of the objects if (mUseRenderQueue) { mRenderQueue.Render(); mRenderQueue.Clear(); } } }