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1 | #ifndef __GEOMETRY_H
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2 | #define __GEOMETRY_H
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3 |
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4 | #include "common.h"
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5 | #include "AxisAlignedBox3.h"
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6 | #include "Triangle3.h"
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7 |
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8 |
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9 | namespace CHCDemoEngine
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10 | {
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11 |
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12 | class RenderState;
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13 |
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14 |
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15 | /** Represents drawable geometry consisting of triangles.
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16 | */
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17 | class Geometry
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18 | {
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19 | friend class ResourceManager;
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20 | friend class EntityMerger;
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21 |
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22 | public:
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23 | /** Constructs a geometry from the given data.
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24 | The vertices are interpreted as triangles.
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25 |
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26 | If delData is true, the vertex / normal / texture is deleted when
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27 | after it was transferred into a vbo
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28 | */
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29 | Geometry(Vector3 *vertices,
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30 | Vector3 *normals,
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31 | Texcoord2 *texcoords,
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32 | int numVertices,
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33 | bool delData);
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34 |
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35 | ~Geometry();
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36 | /** Render the geometry
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37 | */
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38 | void Render(RenderState *state);
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39 |
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40 | int GetNumTriangles() const { return mNumVertices / 3; }
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41 |
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42 | inline bool HasTexture() const { return mHasTexture; }
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43 |
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44 | const AxisAlignedBox3& GetBoundingBox() const;
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45 |
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46 | protected:
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47 |
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48 | void CalcBoundingBox();
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49 | /** Prepare vbos for rendering
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50 | */
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51 | void Prepare();
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52 |
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53 |
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54 | //////////
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55 |
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56 | Vector3 *mVertices;
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57 |
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58 | Vector3 *mNormals;
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59 |
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60 | Texcoord2 *mTexCoords;
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61 |
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62 | unsigned int mVboId;
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63 |
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64 | int mNumVertices;
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65 |
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66 | AxisAlignedBox3 mBoundingBox;
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67 |
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68 | bool mHasTexture;
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69 | };
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70 |
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71 |
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72 | }
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73 |
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74 | #endif // GEOMETRY_H |
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