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1 | #ifndef __GEOMETRY_H
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2 | #define __GEOMETRY_H
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3 |
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4 | #include "common.h"
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5 | #include "AxisAlignedBox3.h"
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6 | #include "Triangle3.h"
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7 |
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8 |
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9 | namespace CHCDemoEngine
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10 | {
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11 |
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12 | class RenderState;
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13 |
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14 |
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15 | /** Represents drawable geometry consisting of triangles.
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16 | */
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17 | class Geometry
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18 | {
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19 | friend class ResourceManager;
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20 |
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21 | public:
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22 | /** Constructs a geometry from the given data. The vertices are
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23 | interpreted as triangles. If delData is true, the
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24 | vertex / normal / texture is deleted when after it was
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25 | transferred into a vbo
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26 | */
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27 | Geometry(Vector3 *vertices,
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28 | Vector3 *normals,
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29 | Texcoord2 *texcoords,
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30 | int numVertices,
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31 | bool deleteData,
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32 | Vector3 *tangents);
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33 | /** Detructor destroying the opengl resources.
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34 | */
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35 | ~Geometry();
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36 | /** Render the geometry
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37 | */
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38 | void Render(RenderState *state);
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39 | /** Return bounding box.
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40 | */
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41 | const AxisAlignedBox3& GetBoundingBox() const;
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42 | /** Returns the number of triangles in this geometry.
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43 | */
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44 | inline int GetNumTriangles() const { return mNumVertices / 3; }
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45 | /** Returns true if this geometry has a texture
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46 | */
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47 | inline bool HasTexture() const { return mHasTexture; }
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48 |
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49 |
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50 | //////////////
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51 | //-- these functions return the specified data
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52 | //-- only if deleteData has not been switched on in the consruction
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53 |
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54 | Vector3 *GetVertices(int &numVertices) const;
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55 |
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56 | Vector3 *GetNormals(int &numNormals) const;
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57 |
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58 | Vector3 *GetTangents(int &numTangents) const;
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59 |
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60 | Texcoord2 *GetTexCoords(int &numTexCoords) const;
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61 |
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62 |
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63 | protected:
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64 |
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65 | /** Calculates the bounding box from the vertices.
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66 | */
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67 | void CalcBoundingBox();
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68 | /** Prepare vbos for rendering
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69 | */
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70 | void Prepare();
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71 |
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72 |
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73 | //////////
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74 |
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75 | Vector3 *mVertices;
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76 |
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77 | Vector3 *mNormals;
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78 |
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79 | Vector3 *mTangents;
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80 |
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81 | Texcoord2 *mTexCoords;
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82 |
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83 | unsigned int *mIndices;
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84 |
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85 | unsigned int mVboId;
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86 | unsigned int mVboId2;
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87 |
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88 | int mNumVertices;
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89 |
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90 | AxisAlignedBox3 mBoundingBox;
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91 |
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92 | bool mHasTexture;
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93 |
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94 | bool mHasTangents;
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95 | };
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96 |
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97 |
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98 | }
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99 |
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100 | #endif // GEOMETRY_H |
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