[2747] | 1 | #include "common.h"
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| 2 | #include "Material.h"
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[2756] | 3 | #include "Texture.h"
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| 4 | #include "glInterface.h"
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[2769] | 5 | #include "RenderState.h"
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[2747] | 6 |
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[2756] | 7 |
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[2776] | 8 | namespace CHCDemoEngine
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[2751] | 9 | {
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[2747] | 10 |
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[2769] | 11 | RgbaColor RandomColor(float a, float b)
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[2747] | 12 | {
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[2769] | 13 | return RgbaColor(a + Random(b), a + Random(b), a + Random(b), 1);
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[2747] | 14 | }
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| 15 |
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| 16 |
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[2756] | 17 | void Material::InitMaterial()
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| 18 | {
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| 19 | mTexture = NULL;
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[2769] | 20 | mAlphaTestEnabled = false;
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[2844] | 21 | mCullFaceEnabled = true;
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[2756] | 22 |
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[2795] | 23 | mAmbientColor = RgbaColor(0.2f, 0.2f, 0.2f, 1.0f);
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[2769] | 24 | mDiffuseColor = RgbaColor(1.0f, 1.0f, 1.0f, 1.0f);
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[2818] | 25 | mSpecularColor = RgbaColor(.0f, .0f, .0f, 1.0f);
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[2795] | 26 | mEmmisiveColor = RgbaColor(.0f, .0f, .0f, 1.0f);
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[2756] | 27 | }
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| 28 |
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| 29 |
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[2795] | 30 | Material::Material()
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[2756] | 31 | {
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| 32 | InitMaterial();
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| 33 | }
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[2755] | 34 |
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[2756] | 35 |
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[2769] | 36 | Material::Material(const RgbaColor &color):
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[2756] | 37 | mDiffuseColor(color),
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[2755] | 38 | mAmbientColor(color),
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[2795] | 39 | mSpecularColor(0, 0, 0, 1),
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[2756] | 40 | mTexture(NULL)
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[2755] | 41 | {
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| 42 | }
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| 43 |
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| 44 |
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[2747] | 45 | Material RandomMaterial()
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| 46 | {
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| 47 | float a = 0.1f;
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| 48 | float b = 0.9f;
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| 49 |
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| 50 | Material m;
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| 51 | m.mDiffuseColor = RandomColor(a, b);
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| 52 |
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| 53 | return m;
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| 54 | }
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| 55 |
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[2756] | 56 |
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[2769] | 57 | void Material::Render(RenderState *state)
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[2756] | 58 | {
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[2844] | 59 | state->SetState(mTexture != NULL, mAlphaTestEnabled, mCullFaceEnabled);
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[2769] | 60 |
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[2964] | 61 | if (state->GetRenderPassType() == RenderState::DEFERRED)
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| 62 | {
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| 63 | if (mTexture)
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| 64 | {
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| 65 | cgGLSetTextureParameter(RenderState::sTexParam, mTexture->GetId());
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| 66 | cgGLEnableTextureParameter(RenderState::sTexParam);
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| 67 | }
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| 68 | else
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| 69 | {
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| 70 | cgGLDisableTextureParameter(RenderState::sTexParam);
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| 71 | }
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| 72 | }
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[2756] | 73 | else
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[2964] | 74 | {
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| 75 | if (mTexture)
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| 76 | mTexture->Bind();
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| 77 | else
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| 78 | glBindTexture(GL_TEXTURE_2D, 0);
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| 79 | }
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[2756] | 80 |
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[2960] | 81 | glMaterialfv(GL_FRONT, GL_AMBIENT, (float *)&mAmbientColor.r);
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| 82 | glMaterialfv(GL_FRONT, GL_DIFFUSE, (float *)&mDiffuseColor.r);
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| 83 | glMaterialfv(GL_FRONT, GL_EMISSION, (float *)&mEmmisiveColor.r);
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| 84 | glMaterialfv(GL_FRONT, GL_SPECULAR, (float *)&mSpecularColor.r);
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[2751] | 85 | }
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[2756] | 86 |
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| 87 |
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| 88 | }
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