1 | #include "common.h"
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2 | #include "Material.h"
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3 | #include "Texture.h"
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4 | #include "glInterface.h"
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5 | #include "RenderState.h"
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6 | #include "ShaderProgram.h"
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7 |
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8 | using namespace std;
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9 |
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10 |
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11 | namespace CHCDemoEngine
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12 | {
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13 |
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14 | RgbaColor RandomColor(float a, float b)
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15 | {
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16 | return RgbaColor(a + Random(b), a + Random(b), a + Random(b), 1);
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17 | }
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18 |
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19 |
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20 | void Material::InitMaterial()
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21 | {
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22 | mTexture = NULL;
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23 | mAlphaTestEnabled = false;
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24 | mCullFaceEnabled = true;
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25 |
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26 | mGPUVertexParameters = NULL;
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27 | mVertexProgram = NULL;
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28 |
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29 | mGPUFragmentParameters = NULL;
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30 | mFragmentProgram = NULL;
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31 | }
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32 |
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33 |
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34 | Material::Material():
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35 | mAmbientColor(RgbaColor(0.2f, 0.2f, 0.2f, 1.0f)),
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36 | mDiffuseColor(RgbaColor(1.0f, 1.0f, 1.0f, 1.0f)),
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37 | mSpecularColor(RgbaColor(.0f, .0f, .0f, 1.0f)),
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38 | mEmmisiveColor(RgbaColor(.0f, .0f, .0f, 1.0f))
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39 | {
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40 | InitMaterial();
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41 | }
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42 |
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43 |
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44 | Material::~Material()
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45 | {
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46 | //DEL_PTR(mGPUFragmentParameters);
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47 | //DEL_PTR(mGPUVertexParameters);
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48 | }
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49 |
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50 |
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51 | Material::Material(const RgbaColor &color):
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52 | mDiffuseColor(color),
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53 | mAmbientColor(color),
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54 | mSpecularColor(0, 0, 0, 1),
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55 | mTexture(NULL)
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56 | {
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57 | InitMaterial();
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58 | }
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59 |
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60 |
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61 | Material RandomMaterial()
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62 | {
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63 | float a = 0.1f;
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64 | float b = 0.9f;
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65 |
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66 | Material m;
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67 | m.mDiffuseColor = RandomColor(a, b);
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68 |
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69 | return m;
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70 | }
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71 |
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72 |
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73 | void Material::Render(RenderState *state)
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74 | {
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75 | state->SetState(this);
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76 |
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77 | glMaterialfv(GL_FRONT, GL_AMBIENT, (float *)&mAmbientColor.r);
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78 | glMaterialfv(GL_FRONT, GL_DIFFUSE, (float *)&mDiffuseColor.r);
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79 | glMaterialfv(GL_FRONT, GL_EMISSION, (float *)&mEmmisiveColor.r);
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80 | glMaterialfv(GL_FRONT, GL_SPECULAR, (float *)&mSpecularColor.r);
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81 | }
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82 |
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83 |
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84 | void Material::SetFragmentProgram(ShaderProgram *p)
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85 | {
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86 | mFragmentProgram = p;
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87 |
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88 | mGPUFragmentParameters->Reset();
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89 | mGPUFragmentParameters->SetProgram(p);
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90 | }
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91 |
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92 |
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93 | void Material::SetVertexProgram(ShaderProgram *p)
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94 | {
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95 | mVertexProgram = p;
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96 |
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97 | mGPUVertexParameters->Reset();
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98 | mGPUVertexParameters->SetProgram(p);
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99 | }
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100 |
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101 | }
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