[2747] | 1 | #ifndef __MATERIAL_H
|
---|
| 2 | #define __MATERIAL_H
|
---|
| 3 |
|
---|
[2819] | 4 | #include "glInterface.h"
|
---|
| 5 | #include <Cg/cg.h>
|
---|
| 6 | #include <Cg/cgGL.h>
|
---|
[2795] | 7 | #include "common.h"
|
---|
[2747] | 8 |
|
---|
[2795] | 9 |
|
---|
[2776] | 10 | namespace CHCDemoEngine
|
---|
[2751] | 11 | {
|
---|
[2747] | 12 |
|
---|
[2756] | 13 | class Texture;
|
---|
[2769] | 14 | class RenderState;
|
---|
[2755] | 15 |
|
---|
[2769] | 16 |
|
---|
| 17 | class RgbaColor
|
---|
[2747] | 18 | {
|
---|
[2755] | 19 |
|
---|
[2747] | 20 | public:
|
---|
[2755] | 21 |
|
---|
[2769] | 22 | float r, g, b, a;
|
---|
[2747] | 23 |
|
---|
[2769] | 24 | RgbaColor(): r(1), g(1), b(1), a(1)
|
---|
| 25 | {}
|
---|
[2747] | 26 |
|
---|
[2769] | 27 | RgbaColor(float _r, float _g, float _b, float _a): r(_r), g(_g), b(_b), a(_a)
|
---|
| 28 | {}
|
---|
[2747] | 29 |
|
---|
[2769] | 30 | friend RgbaColor RandomColor(float a = 0.0f, float b = 1.0f);
|
---|
[2747] | 31 | };
|
---|
| 32 |
|
---|
| 33 |
|
---|
| 34 | // Forward declarations
|
---|
[2769] | 35 | RgbaColor RandomColor(float a, float b);
|
---|
[2747] | 36 |
|
---|
| 37 |
|
---|
| 38 |
|
---|
| 39 | class Material
|
---|
| 40 | {
|
---|
[2795] | 41 | friend class ResourceManager;
|
---|
| 42 |
|
---|
[2747] | 43 | public:
|
---|
[2755] | 44 |
|
---|
[2769] | 45 | Material();
|
---|
[2747] | 46 |
|
---|
[2769] | 47 | Material(const RgbaColor &color);
|
---|
[2755] | 48 |
|
---|
[2769] | 49 | friend Material RandomMaterial();
|
---|
[2756] | 50 |
|
---|
[2769] | 51 | inline Texture *GetTexture() const { return mTexture; }
|
---|
[2756] | 52 |
|
---|
[2795] | 53 | inline RgbaColor GetAmbient() const { return mAmbientColor; }
|
---|
| 54 | inline RgbaColor GetDiffuse() const { return mDiffuseColor; }
|
---|
| 55 | inline RgbaColor GetSpecular() const { return mSpecularColor; }
|
---|
| 56 | inline RgbaColor GetEmmisive() const { return mEmmisiveColor; }
|
---|
| 57 |
|
---|
| 58 | inline void SetTexture(Texture *texture) { mTexture = texture; }
|
---|
| 59 |
|
---|
| 60 | inline void SetAmbient(const RgbaColor &color) { mAmbientColor = color; }
|
---|
| 61 | inline void SetDiffuse(const RgbaColor &color) { mDiffuseColor = color; }
|
---|
| 62 | inline void SetSpecular(const RgbaColor &color) { mSpecularColor = color; }
|
---|
| 63 | inline void SetEmmisive(const RgbaColor &color) { mEmmisiveColor = color; }
|
---|
| 64 |
|
---|
| 65 | inline void SetAlphaTestEnabled(bool alpha) { mAlphaTestEnabled = alpha; }
|
---|
[2844] | 66 | inline void SetCullFaceEnabled(bool cull) { mCullFaceEnabled = cull; }
|
---|
| 67 |
|
---|
[2795] | 68 | inline bool IsAlphaTestEnabled() const { return mAlphaTestEnabled; }
|
---|
[2844] | 69 | inline bool IsCullFaceEnabled() const { return mCullFaceEnabled; }
|
---|
| 70 |
|
---|
[2769] | 71 | /** Renders this material.
|
---|
| 72 | */
|
---|
| 73 | void Render(RenderState *state);
|
---|
[2795] | 74 | /** Initialize the material with default values
|
---|
| 75 | */
|
---|
| 76 | void InitMaterial();
|
---|
[2769] | 77 |
|
---|
[2819] | 78 | static CGparameter sDiffuseParam;
|
---|
| 79 | static CGparameter sDiffuseTexParam;
|
---|
[2769] | 80 |
|
---|
[2822] | 81 | static CGparameter sAmbientParam;
|
---|
| 82 | static CGparameter sAmbientTexParam;
|
---|
| 83 |
|
---|
[2795] | 84 | protected:
|
---|
| 85 |
|
---|
[2769] | 86 | ///////////
|
---|
| 87 |
|
---|
| 88 | RgbaColor mDiffuseColor;
|
---|
| 89 | RgbaColor mSpecularColor;
|
---|
| 90 | RgbaColor mAmbientColor;
|
---|
[2795] | 91 | RgbaColor mEmmisiveColor;
|
---|
[2769] | 92 |
|
---|
| 93 | bool mAlphaTestEnabled;
|
---|
[2844] | 94 | bool mCullFaceEnabled;
|
---|
[2756] | 95 | /// the assciated texture
|
---|
| 96 | Texture *mTexture;
|
---|
[2747] | 97 | };
|
---|
| 98 |
|
---|
| 99 |
|
---|
| 100 | extern Material RandomMaterial();
|
---|
| 101 |
|
---|
[2751] | 102 | }
|
---|
[2747] | 103 |
|
---|
| 104 | #endif
|
---|