[2747] | 1 | #ifndef __MATERIAL_H
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| 2 | #define __MATERIAL_H
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| 3 |
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[2819] | 4 | #include "glInterface.h"
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[2795] | 5 | #include "common.h"
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[2747] | 6 |
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[2795] | 7 |
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[2776] | 8 | namespace CHCDemoEngine
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[2751] | 9 | {
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[2747] | 10 |
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[2756] | 11 | class Texture;
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[2769] | 12 | class RenderState;
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[3034] | 13 | class GPUProgramParameters;
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| 14 | class ShaderProgram;
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[2755] | 15 |
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[2769] | 16 |
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| 17 | class RgbaColor
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[2747] | 18 | {
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[2755] | 19 |
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[2747] | 20 | public:
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[2755] | 21 |
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[2769] | 22 | float r, g, b, a;
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[2747] | 23 |
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[2769] | 24 | RgbaColor(): r(1), g(1), b(1), a(1)
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| 25 | {}
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[2747] | 26 |
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[2769] | 27 | RgbaColor(float _r, float _g, float _b, float _a): r(_r), g(_g), b(_b), a(_a)
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| 28 | {}
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[2747] | 29 |
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[2769] | 30 | friend RgbaColor RandomColor(float a = 0.0f, float b = 1.0f);
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[2747] | 31 | };
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| 32 |
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| 33 |
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| 34 | // Forward declarations
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[2769] | 35 | RgbaColor RandomColor(float a, float b);
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[2747] | 36 |
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| 37 |
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| 38 |
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| 39 | class Material
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| 40 | {
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[2795] | 41 | friend class ResourceManager;
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| 42 |
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[2747] | 43 | public:
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[2755] | 44 |
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[2957] | 45 | /** Sets default material (ambient intensity 0.2f, diffuse intensity 1.0f)
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| 46 | */
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[2769] | 47 | Material();
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[2747] | 48 |
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[3034] | 49 | ~Material();
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[2957] | 50 | /** Sets ambient and diffuse color to color
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| 51 | */
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[2769] | 52 | Material(const RgbaColor &color);
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[2755] | 53 |
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[2769] | 54 | friend Material RandomMaterial();
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[2756] | 55 |
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[2769] | 56 | inline Texture *GetTexture() const { return mTexture; }
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[2756] | 57 |
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[2795] | 58 | inline RgbaColor GetAmbient() const { return mAmbientColor; }
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| 59 | inline RgbaColor GetDiffuse() const { return mDiffuseColor; }
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| 60 | inline RgbaColor GetSpecular() const { return mSpecularColor; }
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| 61 | inline RgbaColor GetEmmisive() const { return mEmmisiveColor; }
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| 62 |
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| 63 | inline void SetTexture(Texture *texture) { mTexture = texture; }
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| 64 |
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| 65 | inline void SetAmbient(const RgbaColor &color) { mAmbientColor = color; }
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| 66 | inline void SetDiffuse(const RgbaColor &color) { mDiffuseColor = color; }
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| 67 | inline void SetSpecular(const RgbaColor &color) { mSpecularColor = color; }
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| 68 | inline void SetEmmisive(const RgbaColor &color) { mEmmisiveColor = color; }
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| 69 |
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| 70 | inline void SetAlphaTestEnabled(bool alpha) { mAlphaTestEnabled = alpha; }
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[2844] | 71 | inline void SetCullFaceEnabled(bool cull) { mCullFaceEnabled = cull; }
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| 72 |
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[2795] | 73 | inline bool IsAlphaTestEnabled() const { return mAlphaTestEnabled; }
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[2844] | 74 | inline bool IsCullFaceEnabled() const { return mCullFaceEnabled; }
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[2769] | 75 | /** Renders this material.
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| 76 | */
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| 77 | void Render(RenderState *state);
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[2795] | 78 | /** Initialize the material with default values
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| 79 | */
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| 80 | void InitMaterial();
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[2769] | 81 |
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[3034] | 82 | GPUProgramParameters *mGPUVertexParameters;
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| 83 | GPUProgramParameters *mGPUFragmentParameters;
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| 84 |
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| 85 | ShaderProgram *mFragmentProgram;
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| 86 | ShaderProgram *mVertexProgram;
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| 87 |
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[2795] | 88 | protected:
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| 89 |
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[2769] | 90 | ///////////
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| 91 |
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| 92 | RgbaColor mDiffuseColor;
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| 93 | RgbaColor mSpecularColor;
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| 94 | RgbaColor mAmbientColor;
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[2795] | 95 | RgbaColor mEmmisiveColor;
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[2769] | 96 |
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| 97 | bool mAlphaTestEnabled;
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[2844] | 98 | bool mCullFaceEnabled;
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[2968] | 99 | /// the associated texture
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[2756] | 100 | Texture *mTexture;
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[2747] | 101 | };
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| 102 |
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| 103 |
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| 104 | extern Material RandomMaterial();
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| 105 |
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[2751] | 106 | }
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[2747] | 107 |
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| 108 | #endif
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