[2747] | 1 | #ifndef __MATERIAL_H
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| 2 | #define __MATERIAL_H
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| 3 |
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[2819] | 4 | #include "glInterface.h"
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[2795] | 5 | #include "common.h"
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[3045] | 6 | #include "ShaderProgram.h"
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[2747] | 7 |
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[2795] | 8 |
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[2776] | 9 | namespace CHCDemoEngine
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[2751] | 10 | {
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[2747] | 11 |
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[2756] | 12 | class Texture;
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[2769] | 13 | class RenderState;
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[3034] | 14 | class GPUProgramParameters;
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| 15 | class ShaderProgram;
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[2755] | 16 |
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[2769] | 17 |
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[3042] | 18 | /** Class representing an rgba color vector.
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| 19 | */
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[2769] | 20 | class RgbaColor
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[2747] | 21 | {
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[2755] | 22 |
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[2747] | 23 | public:
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[2755] | 24 |
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[2769] | 25 | RgbaColor(): r(1), g(1), b(1), a(1)
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| 26 | {}
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[2747] | 27 |
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[2769] | 28 | RgbaColor(float _r, float _g, float _b, float _a): r(_r), g(_g), b(_b), a(_a)
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| 29 | {}
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[2747] | 30 |
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[2769] | 31 | friend RgbaColor RandomColor(float a = 0.0f, float b = 1.0f);
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[3045] | 32 |
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| 33 |
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| 34 | /////////////////////
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| 35 |
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| 36 | float r, g, b, a;
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[2747] | 37 | };
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| 38 |
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| 39 |
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| 40 | // Forward declarations
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[2769] | 41 | RgbaColor RandomColor(float a, float b);
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[2747] | 42 |
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| 43 |
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[3042] | 44 | /** This class represents a certain rendering technique of a shape.
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| 45 | A material consists of one or more techniques
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| 46 | */
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| 47 | class Technique
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[2747] | 48 | {
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[2795] | 49 | friend class ResourceManager;
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| 50 |
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[2747] | 51 | public:
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[2755] | 52 |
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[2957] | 53 | /** Sets default material (ambient intensity 0.2f, diffuse intensity 1.0f)
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| 54 | */
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[3042] | 55 | Technique();
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[2747] | 56 |
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[3042] | 57 | ~Technique();
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[2957] | 58 | /** Sets ambient and diffuse color to color
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| 59 | */
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[3042] | 60 | Technique(const RgbaColor &color);
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[3047] | 61 | /** Renders this technique.
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| 62 | */
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| 63 | void Render(RenderState *state);
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| 64 | /** Initialize this technique material with default values
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| 65 | */
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| 66 | void Init();
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[2755] | 67 |
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[2769] | 68 | inline Texture *GetTexture() const { return mTexture; }
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[2756] | 69 |
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[2795] | 70 | inline RgbaColor GetAmbient() const { return mAmbientColor; }
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| 71 | inline RgbaColor GetDiffuse() const { return mDiffuseColor; }
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| 72 | inline RgbaColor GetSpecular() const { return mSpecularColor; }
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| 73 | inline RgbaColor GetEmmisive() const { return mEmmisiveColor; }
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| 74 |
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| 75 | inline void SetTexture(Texture *texture) { mTexture = texture; }
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| 76 |
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| 77 | inline void SetAmbient(const RgbaColor &color) { mAmbientColor = color; }
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| 78 | inline void SetDiffuse(const RgbaColor &color) { mDiffuseColor = color; }
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| 79 | inline void SetSpecular(const RgbaColor &color) { mSpecularColor = color; }
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| 80 | inline void SetEmmisive(const RgbaColor &color) { mEmmisiveColor = color; }
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| 81 |
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| 82 | inline void SetAlphaTestEnabled(bool alpha) { mAlphaTestEnabled = alpha; }
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[2844] | 83 | inline void SetCullFaceEnabled(bool cull) { mCullFaceEnabled = cull; }
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| 84 |
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[2795] | 85 | inline bool IsAlphaTestEnabled() const { return mAlphaTestEnabled; }
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[2844] | 86 | inline bool IsCullFaceEnabled() const { return mCullFaceEnabled; }
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[2769] | 87 |
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[3047] | 88 | inline void SetLightingEnabled(bool l) { mLightingEnabled = l; }
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| 89 | inline void SetColorWriteEnabled(bool c) { mColorWriteEnabled = c; }
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| 90 |
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| 91 | inline bool IsLightingEnabled() const { return mLightingEnabled; }
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| 92 | inline bool IsColorWriteEnabled() const { return mColorWriteEnabled; }
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| 93 |
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[3036] | 94 | void SetFragmentProgram(ShaderProgram *p);
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| 95 | void SetVertexProgram(ShaderProgram *p);
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[3034] | 96 |
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[3036] | 97 | ShaderProgram *GetFragmentProgram() { return mFragmentProgram; }
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| 98 | ShaderProgram *GetVertexProgram() { return mVertexProgram; }
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[3034] | 99 |
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[3047] | 100 | /** Get the set of fragment parameters of this technique
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[3045] | 101 | */
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| 102 | GPUProgramParameters * const GetFragmentProgramParameters() { return &mFragmentProgramParameters; }
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[3047] | 103 | /** Get the set of vertex parameters of this technique
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| 104 | */
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[3045] | 105 | GPUProgramParameters * const GetVertexProgramParameters() { return &mVertexProgramParameters; }
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[3036] | 106 |
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| 107 |
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[2795] | 108 | protected:
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| 109 |
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[2769] | 110 | ///////////
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| 111 |
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| 112 | RgbaColor mDiffuseColor;
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| 113 | RgbaColor mSpecularColor;
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| 114 | RgbaColor mAmbientColor;
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[2795] | 115 | RgbaColor mEmmisiveColor;
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[2769] | 116 |
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| 117 | bool mAlphaTestEnabled;
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[2844] | 118 | bool mCullFaceEnabled;
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[2968] | 119 | /// the associated texture
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[2756] | 120 | Texture *mTexture;
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[3036] | 121 |
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[3045] | 122 | GPUProgramParameters mVertexProgramParameters;
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| 123 | GPUProgramParameters mFragmentProgramParameters;
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[3036] | 124 |
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| 125 | ShaderProgram *mFragmentProgram;
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| 126 | ShaderProgram *mVertexProgram;
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[3047] | 127 | /// if this material can write colors
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| 128 | bool mColorWriteEnabled;
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| 129 | /// if lighting is used
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| 130 | bool mLightingEnabled;
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[2747] | 131 | };
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| 132 |
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| 133 |
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[3042] | 134 | /** A material consists of one or more techniques.
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| 135 | */
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| 136 | class Material
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| 137 | {
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| 138 | public:
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| 139 | /** Default constructor creating one default technique.
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| 140 | */
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| 141 | Material();
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[2747] | 142 |
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[3042] | 143 | ~Material();
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| 144 | /** Renders this material.
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| 145 | */
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| 146 | void Render(RenderState *state);
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| 147 |
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| 148 | void AddTechnique(Technique *t);
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| 149 |
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| 150 | Technique *GetDefaultTechnique() const;
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| 151 |
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| 152 | Technique *GetTechnique(int i) const;
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| 153 |
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| 154 | int GetNumTechniques() const;
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| 155 |
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| 156 |
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| 157 |
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| 158 | protected:
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| 159 |
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| 160 | TechniqueContainer mTechniques;
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| 161 | };
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| 162 |
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[2751] | 163 | }
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[2747] | 164 |
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| 165 | #endif
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