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1 | #ifndef __MOTIONPATH_H
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2 | #define __MOTIONPATH_H
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3 |
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4 |
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5 | #include "common.h"
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6 | #include "Vector3.h"
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7 |
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8 |
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9 | namespace CHCDemoEngine
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10 | {
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11 |
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12 |
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13 | /** Represents a vertex track for animation
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14 | */
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15 | class MotionPath
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16 | {
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17 | public:
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18 |
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19 | /** Constructor for a vertex path. The first vertex
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20 | is also the starting point of the motion
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21 | */
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22 | MotionPath(const VertexArray &vertices);
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23 | /** Moves forward using the given velocity
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24 | */
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25 | void Move(float velocity);
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26 | /** Gets current position on track.
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27 | */
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28 | Vector3 GetCurrentPosition() const;
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29 | /** Gets the current direction direction.
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30 | */
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31 | Vector3 GetCurrentDirection() const;
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32 | /** Resets the track to the starting position
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33 | */
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34 | void Reset();
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35 |
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36 | Matrix4x4 GetOrientation();
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37 |
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38 |
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39 | protected:
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40 |
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41 | VertexArray mVertices;
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42 | /// current position between two verticess curve paramter
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43 | float mT;
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44 | /// the current vertex position
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45 | int mCurrentVertexIdx;
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46 | };
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47 |
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48 |
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49 | }
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50 |
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51 | #endif // __MOTIONPATH_H |
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