#ifndef _OBJCONVERTER_H #define _OBJCONVERTER_H #include "common.h" namespace CHCDemoEngine { class SceneEntity; } /** Converts obj format into objects readable by our format */ class ObjConverter { public: bool Convert(const std::string &inputFilename, const std::string &outputFilename) const; // const std::string textureFilename) const; CHCDemoEngine::SceneEntity *Load(const std::string &filename) const; protected: bool ReadFile(const std::string inputFilename); bool WriteFile(const std::string outputFilename); }; #endif