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1 | #ifndef _OBJCONVERTER_H
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2 | #define _OBJCONVERTER_H
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3 |
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4 | #include "common.h"
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5 |
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6 | namespace CHCDemoEngine
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7 | {
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8 | class SceneEntity;
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9 | }
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10 |
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11 |
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12 | /** Converts obj format into objects readable by our format
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13 | */
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14 | class ObjConverter
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15 | {
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16 | public:
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17 |
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18 | bool Convert(const std::string &inputFilename,
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19 | const std::string &outputFilename) const;
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20 | // const std::string textureFilename) const;
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21 |
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22 | CHCDemoEngine::SceneEntity *Load(const std::string &filename) const;
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23 |
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24 | protected:
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25 |
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26 | bool ReadFile(const std::string inputFilename);
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27 | bool WriteFile(const std::string outputFilename);
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28 | };
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29 |
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30 |
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31 |
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32 | #endif
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