source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/Plane3.h @ 2853

Revision 2853, 1.7 KB checked in by mattausch, 16 years ago (diff)
Line 
1#ifndef __Plane3_H__
2#define __Plane3_H__
3
4#include "Vector3.h"
5
6
7namespace CHCDemoEngine
8{
9
10/** 3D Plane.
11*/
12class Plane3
13{
14public:
15
16        Plane3() {}
17
18        Plane3(const Vector3 &a, const Vector3 &b, const Vector3 &c);
19
20        Plane3(const Vector3 &normal, const Vector3 &point);
21
22        inline void ReverseOrientation()
23        {
24                mNormal *= -1;
25                mD *= -1;
26        }
27        /** Get distance to a point.
28        */
29        inline float Distance(const Vector3 &v) const
30        {
31                return DotProd(v, mNormal) + mD;
32        }
33
34        enum {BACK_SIDE = -1, INTERSECTS = 0, FRONT_SIDE = 1};
35        /** Returns 1 if v is on front side, -1 if on back side, 0 if on plane.
36        */
37        int Side(const Vector3 &v, const float threshold = 1e-6) const;
38        /** Finds intersection of line segment between points a and b with plane.
39            @param a start point
40                @param b end point
41                @param t if not NULL, returns parameter value of intersections
42                @param coplanar if not NULL, returns true if plane and line segments are coplanar.
43        */
44        Vector3 FindIntersection(const Vector3 &a,
45                                     const Vector3 &b,
46                                                         float *t = NULL,
47                                                         bool *coplanar = NULL) const;
48
49        /** Finds value of intersection parameter t on line segment from a to b.
50            @returns 0 if coplanar, else parameter t
51        */
52        float FindT(const Vector3 &a, const Vector3 &b) const;
53
54
55        ///////////
56        //-- friends
57
58        friend bool     PlaneIntersection(const Plane3 &a, const Plane3 &b, const Plane3 &c, Vector3 &result);
59
60        friend bool PlaneIntersection(const Plane3 &p1, const Plane3 &p2);
61
62        friend std::ostream &operator<<(std::ostream &s, const Plane3 &p)
63        {       
64                s << p.mNormal << " " << p.mD;
65                return s;
66        }
67
68
69        ///////////////
70
71        Vector3 mNormal;
72        float mD;
73};
74
75}
76#endif
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