1 | #include "PvsCollectionRenderer.h"
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2 | #include "ViewCellsTree.h"
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3 |
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4 |
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5 | using namespace std;
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 |
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12 | PvsCollectionRenderer::PvsCollectionRenderer():
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13 | RenderTraverser(), mViewCell(NULL)
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14 | {
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15 | }
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16 |
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17 |
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18 | PvsCollectionRenderer::~PvsCollectionRenderer()
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19 | {
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20 | }
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21 |
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22 |
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23 | void PvsCollectionRenderer::Traverse()
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24 | {
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25 | mPIS.clear();
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26 |
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27 | ////////////
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28 | //-- part1: do frustum culling + pvs
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29 |
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30 | while (!mDistanceQueue.empty())
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31 | {
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32 | BvhNode *node = mDistanceQueue.top();
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33 | mDistanceQueue.pop();
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34 |
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35 | if (mBvh->IsWithinViewFrustum(node))
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36 | {
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37 | // for leaves: check if the geometry is already in PVS
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38 | if (!node->IsVirtualLeaf() || IsNodeGeometryVisible(node, -1))
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39 | {
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40 | TraverseNode(node);
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41 | }
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42 | else
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43 | {
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44 | mPIS.push_back(node);
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45 | }
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46 | }
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47 | else
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48 | {
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49 | ++ mStats.mNumFrustumCulledNodes;
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50 | }
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51 | }
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52 |
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53 | int pisSize = (int)mPIS.size();
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54 |
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55 |
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56 | ////////////
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57 | //-- part2: test the potentially invisible nodes
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58 |
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59 | static QueryQueue queries;
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60 |
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61 | BvhNodeContainer::const_iterator it, it_end = mPIS.end();
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62 |
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63 | OcclusionQuery *query = mQueryHandler.RequestQuery();
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64 | query->Reset();
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65 |
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66 | int querySize = 50;
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67 |
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68 | for (it = mPIS.begin(); it != it_end; ++ it)
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69 | {
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70 | query->AddNode(*it);
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71 |
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72 | if (query->GetSize() == querySize)
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73 | {
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74 | // issue multiquery
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75 | IssueOcclusionQuery(*query);
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76 | queries.push(query);
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77 |
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78 | // get next query
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79 | query = mQueryHandler.RequestQuery();
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80 | query->Reset();
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81 | }
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82 | }
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83 |
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84 | // query the rest of the nodes
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85 | if (!query->IsEmpty())
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86 | {
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87 | IssueOcclusionQuery(*query);
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88 | queries.push(query);
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89 | }
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90 |
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91 |
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92 | static BvhNodeContainer probablyVisibleNodes;
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93 | probablyVisibleNodes.clear();
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94 |
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95 | int qsize = (int)queries.size();
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96 | int fqueries = 0;
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97 |
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98 | // get query results: collect probably visible nodes
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99 | while (!queries.empty())
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100 | {
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101 | OcclusionQuery *q = queries.front();
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102 | queries.pop();
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103 |
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104 | const int visiblePixels = q->GetQueryResult();
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105 |
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106 | if (visiblePixels > 0)
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107 | {
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108 | ++ fqueries;
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109 |
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110 | BvhNodeContainer::const_iterator bit, bit_end = q->GetNodes().end();
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111 |
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112 | for (bit= q->GetNodes().begin(); bit != bit_end; ++ bit)
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113 | {
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114 | // query failed => render and add to probably visible nodes
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115 | RenderNode(*bit);
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116 | probablyVisibleNodes.push_back(*bit);
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117 | }
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118 | }
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119 | }
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120 |
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121 | //cout << "probably visible: " << fqueries << " of " << qsize << " (" << (int)probablyVisibleNodes.size() << " of " << pisSize << " nodes)" << endl;
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122 |
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123 |
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124 |
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125 | //////////////
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126 | //-- part4: test probably visible nodes individually, update pvs of current view cell
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127 |
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128 | if (!mViewCell) return;
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129 |
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130 | // query all nodes individually
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131 | BvhNodeContainer::const_iterator bit, bit_end = probablyVisibleNodes.end();
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132 |
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133 | for (bit = probablyVisibleNodes.begin(); bit != bit_end; ++ bit)
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134 | {
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135 | BvhNode *n = *bit;
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136 |
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137 | // node intersects near plane =>
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138 | // add immediately because testing the bb could fail
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139 | if (mBvh->IntersectsNearPlane(n))
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140 | {
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141 | mViewCell->mPvs.AddEntry(mBvh, n);
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142 | }
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143 | else
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144 | {
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145 | queries.push(IssueOcclusionQuery(n));
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146 | }
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147 | }
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148 |
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149 | // get query results: if visible, add node to pvs
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150 | while (!queries.empty())
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151 | {
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152 | OcclusionQuery *q = queries.front();
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153 | queries.pop();
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154 |
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155 | const int visiblePixels = q->GetQueryResult();
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156 |
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157 | if (visiblePixels > 0)
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158 | {
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159 | mViewCell->mPvs.AddEntry(mBvh, q->GetFrontNode());
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160 | }
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161 | }
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162 | }
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163 |
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164 |
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165 |
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166 | }
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