1 | #include "RenderQueue.h"
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2 | #include "SceneEntity.h"
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3 | #include "Geometry.h"
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4 | #include "Texture.h"
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5 | #include "Material.h"
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6 |
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7 | using namespace std;
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8 |
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9 |
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10 | namespace CHCDemoEngine
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11 | {
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12 |
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13 |
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14 | inline static bool IsLower(SceneEntity *ent1, SceneEntity *ent2)
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15 | {
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16 | // group by texture size
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17 | Texture *t1 = ent1->GetMaterial()->GetTexture();
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18 | Texture *t2 = ent2->GetMaterial()->GetTexture();
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19 |
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20 | int tsize1 = t1 ? t1->GetByteSize() : 0;
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21 | int tsize2 = t2 ? t2->GetByteSize() : 0;
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22 |
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23 | return tsize1 > tsize2;
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24 | }
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25 |
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26 |
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27 | inline static bool IsLower2(SceneEntity *ent1, SceneEntity *ent2)
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28 | {
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29 | return ent1->GetMaterial() < ent2->GetMaterial();
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30 | }
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31 |
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32 |
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33 | RenderQueue::RenderQueue(): mState(NULL), mMinSizeForSorting(3)
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34 | {
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35 | }
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36 |
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37 |
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38 | RenderQueue::RenderQueue(RenderState *state):
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39 | mState(state)
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40 | {
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41 | }
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42 |
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43 |
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44 | void RenderQueue::Enqueue(SceneEntity *entity)
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45 | {
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46 | mEntities.push_back(entity);
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47 | }
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48 |
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49 |
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50 | void RenderQueue::Clear()
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51 | {
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52 | mEntities.clear();
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53 |
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54 | }
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55 |
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56 |
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57 | void RenderQueue::SetRenderState(RenderState *state)
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58 | {
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59 | mState = state;
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60 | }
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61 |
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62 |
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63 | void RenderQueue::Render()
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64 | {
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65 | if (mEntities.size() >= mMinSizeForSorting)
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66 | {
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67 | sortTimer.Entry();
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68 | Sort();
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69 | sortTimer.Exit();
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70 | }
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71 |
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72 | SceneEntityContainer::const_iterator sit, sit_end = mEntities.end();
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73 |
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74 | for (sit = mEntities.begin(); sit != sit_end; ++ sit)
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75 | {
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76 | SceneEntity *ent = *sit;
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77 | ent->Render(mState);
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78 | }
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79 |
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80 | //Print();
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81 | }
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82 |
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83 |
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84 | void RenderQueue::Print()
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85 | {
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86 | SceneEntityContainer::const_iterator sit, sit_end = mEntities.end();
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87 |
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88 | Debug << "\nrq size: " << GetSize() << endl;
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89 | Debug << "texture size: " << endl;
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90 |
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91 | // show ordering by texture size
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92 | for (sit = mEntities.begin(); sit != sit_end; ++ sit)
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93 | {
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94 | SceneEntity *ent = *sit;
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95 | Texture *t = ent->GetMaterial()->GetTexture();
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96 |
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97 | int tsize = t ? t->GetByteSize() : 0;
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98 | Debug << tsize << " ";
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99 | }
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100 |
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101 | // show ordering by material
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102 | Debug << "\nmaterial ptr: " << endl;
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103 |
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104 | for (sit = mEntities.begin(); sit != sit_end; ++ sit)
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105 | {
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106 | Debug << (*sit)->GetMaterial() << " ";
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107 | }
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108 | }
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109 |
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110 |
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111 | void RenderQueue::Apply()
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112 | {
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113 | Render();
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114 | Clear();
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115 | }
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116 |
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117 |
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118 | void RenderQueue::Sort()
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119 | {
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120 | // sort by material
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121 | sort(mEntities.begin(), mEntities.end(), IsLower2);
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122 | // sort by texture size
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123 | stable_sort(mEntities.begin(), mEntities.end(), IsLower);
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124 | }
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125 |
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126 |
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127 | } |
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