1 | #include "RenderQueue.h"
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2 | #include "SceneEntity.h"
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3 | #include "Geometry.h"
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4 | #include "Texture.h"
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5 | #include "Material.h"
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6 | #include "Camera.h"
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7 |
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8 |
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9 | using namespace std;
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10 |
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11 |
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12 | namespace CHCDemoEngine
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13 | {
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14 |
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15 | static Camera *sCam = NULL;
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16 |
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17 |
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18 | inline static bool CompDist(SceneEntity *e1, SceneEntity *e2)
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19 | {
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20 | return
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21 | (SqrMagnitude(e1->GetBoundingBox().Center() - sCam->GetPosition()) <
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22 | SqrMagnitude(e2->GetBoundingBox().Center() - sCam->GetPosition()));
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23 | }
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24 |
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25 |
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26 | inline static bool CompDist2(RenderQueueBucket *b1, RenderQueueBucket *b2)
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27 | {
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28 | return (b1->mMinDistance < b2->mMinDistance);
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29 | }
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30 |
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31 |
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32 | RenderQueue::RenderQueue():
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33 | mState(NULL),
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34 | mMinSizeForSorting(3),
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35 | mCamera(NULL),
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36 | mSize(0)
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37 | {
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38 | }
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39 |
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40 |
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41 | RenderQueue::RenderQueue(RenderState *state, Camera *cam):
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42 | mState(state),
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43 | mMinSizeForSorting(3),
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44 | mCamera(cam),
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45 | mSize(0)
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46 | {
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47 | sCam = cam;
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48 | }
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49 |
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50 |
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51 | RenderQueue::~RenderQueue()
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52 | {
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53 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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54 | {
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55 | DEL_PTR(mBuckets[i]);
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56 | }
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57 | }
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58 |
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59 |
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60 | bool RenderQueue::FitsInBucket(SceneEntity *ent, size_t idx) const
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61 | {
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62 | Material *mat = ent->GetMaterial();
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63 |
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64 | // test if entity belongs to this bucket
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65 | // note: rather slows down the application for some reason!!
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66 | if (0 && mat->IsAlphaTestEnabled() != mBuckets[idx]->mAlphaTestEnabled)
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67 | return false;
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68 |
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69 | const bool hasTexture = (mat->GetTexture() != NULL);
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70 |
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71 | if (hasTexture != mBuckets[idx]->mHasTexture)
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72 | return false;
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73 |
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74 | if (hasTexture)
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75 | {
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76 | if (mat->GetTexture()->GetWidth() != mBuckets[idx]->mTexWidth)
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77 | return false;
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78 |
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79 | if (mat->GetTexture()->GetHeight() != mBuckets[idx]->mTexHeight)
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80 | return false;
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81 | }
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82 |
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83 | return true;
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84 | }
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85 |
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86 |
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87 | void RenderQueue::Enqueue(SceneEntity *entity)
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88 | {
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89 | RenderQueueBucket *bucket;
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90 | ++ mSize;
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91 |
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92 | if (entity->mRenderQueueBucket)
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93 | {
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94 | bucket = entity->mRenderQueueBucket;
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95 | }
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96 | else
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97 | {
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98 | bool bucketFound = false;
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99 |
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100 | size_t i = 0;
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101 |
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102 | for (; i < mBuckets.size(); ++ i)
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103 | {
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104 | if (bucketFound = FitsInBucket(entity, i))
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105 | break;
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106 | }
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107 |
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108 | // create new bucket
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109 | if (!bucketFound)
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110 | {
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111 | RenderQueueBucket *bucket = new RenderQueueBucket();
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112 |
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113 | Material *mat = entity->GetMaterial();
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114 |
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115 | bucket->mAlphaTestEnabled = mat->IsAlphaTestEnabled();
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116 |
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117 | const bool hasTexture = (mat->GetTexture() != NULL);
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118 |
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119 | bucket->mHasTexture = hasTexture;
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120 |
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121 | bucket->mTexWidth = hasTexture ? mat->GetTexture()->GetWidth() : 0;
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122 | bucket->mTexHeight = hasTexture ? mat->GetTexture()->GetHeight() : 0;
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123 |
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124 | mBuckets.push_back(bucket);
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125 |
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126 | // assume that the incoming nodes are ordered by distance => set min dist
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127 | // on first incoming node
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128 | float dist = SqrMagnitude(entity->GetBoundingBox().Center() - mCamera->GetPosition());
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129 | mBuckets[i]->mMinDistance = dist;
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130 |
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131 | //cout << "num buckets: " << (int)mBuckets.size() << endl;
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132 | }
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133 |
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134 | bucket = mBuckets[i];
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135 | entity->mRenderQueueBucket = bucket;
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136 | }
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137 |
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138 | bucket->mEntities.push_back(entity);
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139 | }
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140 |
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141 |
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142 | void RenderQueue::Clear()
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143 | {
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144 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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145 | mBuckets[i]->mEntities.clear();
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146 |
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147 | mSize = 0;
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148 | }
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149 |
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150 |
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151 | void RenderQueue::SetRenderState(RenderState *state)
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152 | {
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153 | mState = state;
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154 | }
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155 |
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156 |
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157 | void RenderQueue::Render()
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158 | {
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159 | Sort();
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160 |
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161 | // render all buckets
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162 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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163 | {
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164 | SceneEntityContainer::const_iterator sit, sit_end = mBuckets[i]->mEntities.end();
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165 | for (sit = mBuckets[i]->mEntities.begin(); sit != sit_end; ++ sit)
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166 | {
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167 | SceneEntity *ent = *sit;
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168 | ent->Render(mState);
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169 | }
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170 | }
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171 |
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172 | //Print();
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173 | }
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174 |
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175 |
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176 | void RenderQueue::Print()
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177 | {
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178 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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179 | {
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180 | Debug << "\n******\nbucket " << (int)i << endl;
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181 |
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182 | SceneEntityContainer::const_iterator sit, sit_end = mBuckets[i]->mEntities.end();
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183 |
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184 | for (sit = mBuckets[i]->mEntities.begin(); sit != sit_end; ++ sit)
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185 | {
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186 | SceneEntity *ent = *sit;
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187 |
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188 | Material *mat = ent->GetMaterial();
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189 | int tsize = mat->GetTexture() ? mat->GetTexture()->GetByteSize() : 0;
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190 | float dist = SqrMagnitude(ent->GetBoundingBox().Center() - mCamera->GetPosition());
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191 | Debug << "e: " << ent << " a: " << mat->IsAlphaTestEnabled() << " s: " << tsize << " d: " << dist << " " << endl;
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192 | }
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193 | }
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194 | }
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195 |
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196 |
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197 | void RenderQueue::Apply()
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198 | {
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199 | Render();
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200 | Clear();
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201 | }
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202 |
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203 |
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204 | void RenderQueue::Sort()
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205 | {
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206 | // sort buckets itself
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207 | sort(mBuckets.begin(), mBuckets.end(), CompDist2);
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208 | }
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209 |
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210 |
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211 | } |
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