1 | #include "RenderQueue.h"
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2 | #include "SceneEntity.h"
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3 | #include "Geometry.h"
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4 | #include "Texture.h"
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5 | #include "Material.h"
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6 | #include "Camera.h"
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7 | #include "Shape.h"
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8 |
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9 |
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10 | using namespace std;
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11 |
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12 |
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13 | namespace CHCDemoEngine
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14 | {
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15 |
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16 |
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17 | inline static bool CompDist2(RenderQueueBucket *b1, RenderQueueBucket *b2)
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18 | {
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19 | return (b1->mMinDistance < b2->mMinDistance);
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20 | }
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21 |
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22 |
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23 |
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24 | RenderQueue::RenderQueue():
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25 | mState(NULL),
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26 | mMinSizeForSorting(3),
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27 | mCamera(NULL),
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28 | mSize(0)
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29 | {
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30 | }
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31 |
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32 |
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33 | RenderQueue::RenderQueue(RenderState *state, Camera *cam):
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34 | mState(state),
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35 | mMinSizeForSorting(3),
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36 | mCamera(cam),
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37 | mSize(0)
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38 | {
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39 | }
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40 |
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41 |
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42 | RenderQueue::~RenderQueue()
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43 | {
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44 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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45 | {
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46 | DEL_PTR(mBuckets[i]);
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47 | }
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48 | }
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49 |
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50 |
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51 | bool RenderQueue::FitsInBucket(Shape *shape, size_t idx) const
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52 | {
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53 | Material *mat = shape->GetMaterial();
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54 |
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55 | // test if entity belongs to this bucket
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56 | // note: rather slows down the application for some reason!!
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57 | if (mat->IsAlphaTestEnabled() != mBuckets[idx]->mAlphaTestEnabled)
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58 | return false;
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59 |
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60 | const bool hasTexture = (mat->GetTexture() != NULL);
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61 |
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62 | if (hasTexture != mBuckets[idx]->mHasTexture)
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63 | return false;
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64 |
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65 | if (hasTexture)
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66 | {
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67 | if (mat->GetTexture()->GetWidth() != mBuckets[idx]->mTexWidth)
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68 | return false;
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69 |
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70 | if (mat->GetTexture()->GetHeight() != mBuckets[idx]->mTexHeight)
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71 | return false;
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72 | }
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73 |
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74 | return true;
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75 | }
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76 |
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77 |
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78 | void RenderQueue::Enqueue(SceneEntity *entity)
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79 | {
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80 | static ShapeContainer shapes;
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81 | shapes.clear();
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82 |
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83 | entity->GetCurrentLODLevel(shapes);
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84 |
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85 | ShapeContainer::const_iterator sit, sit_end = shapes.end();
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86 |
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87 | for (sit = shapes.begin(); sit != sit_end; ++ sit)
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88 | {
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89 | Enqueue(*sit);
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90 | }
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91 | }
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92 |
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93 |
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94 | void RenderQueue::Enqueue(Shape *shape)
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95 | {
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96 | RenderQueueBucket *bucket;
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97 | ++ mSize;
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98 |
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99 | if (shape->mRenderQueueBucket)
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100 | {
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101 | bucket = shape->mRenderQueueBucket;
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102 | }
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103 | else
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104 | {
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105 | bool bucketFound = false;
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106 |
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107 | size_t i = 0;
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108 |
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109 | for (; i < mBuckets.size(); ++ i)
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110 | {
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111 | if (bucketFound = FitsInBucket(shape, i))
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112 | break;
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113 | }
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114 |
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115 | // create new bucket
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116 | if (!bucketFound)
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117 | {
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118 | RenderQueueBucket *bucket = new RenderQueueBucket();
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119 |
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120 | Material *mat = shape->GetMaterial();
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121 |
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122 | bucket->mAlphaTestEnabled = mat->IsAlphaTestEnabled();
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123 |
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124 | const bool hasTexture = (mat->GetTexture() != NULL);
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125 |
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126 | bucket->mHasTexture = hasTexture;
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127 |
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128 | bucket->mTexWidth = hasTexture ? mat->GetTexture()->GetWidth() : 0;
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129 | bucket->mTexHeight = hasTexture ? mat->GetTexture()->GetHeight() : 0;
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130 |
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131 | mBuckets.push_back(bucket);
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132 |
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133 | // assume that the incoming nodes are ordered by distance => set min dist
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134 | // on first incoming node
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135 | Vector3 v = shape->GetTransformedBoundingBox().Center() - mCamera->GetPosition();
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136 | const float dist = SqrMagnitude(v);
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137 | mBuckets[i]->mMinDistance = dist;
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138 |
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139 | //cout << "num buckets: " << (int)mBuckets.size() << endl;
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140 | }
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141 |
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142 | bucket = mBuckets[i];
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143 | shape->mRenderQueueBucket = bucket;
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144 | }
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145 |
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146 | bucket->mShapes.push_back(shape);
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147 | }
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148 |
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149 |
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150 | void RenderQueue::Clear()
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151 | {
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152 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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153 | mBuckets[i]->mShapes.clear();
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154 |
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155 | mSize = 0;
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156 | }
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157 |
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158 |
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159 | void RenderQueue::SetRenderState(RenderState *state)
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160 | {
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161 | mState = state;
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162 | }
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163 |
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164 |
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165 | void RenderQueue::Render()
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166 | {
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167 | // sort the buckets
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168 | Sort();
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169 |
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170 | // render all buckets
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171 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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172 | {
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173 | ShapeContainer::const_iterator sit, sit_end = mBuckets[i]->mShapes.end();
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174 |
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175 | for (sit = mBuckets[i]->mShapes.begin(); sit != sit_end; ++ sit)
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176 | {
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177 | Shape *shape = *sit;
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178 | shape->Render(mState);
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179 | }
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180 | }
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181 |
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182 | //Print();
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183 | }
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184 |
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185 |
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186 | void RenderQueue::Print()
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187 | {
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188 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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189 | {
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190 | Debug << "\n******\nbucket " << (int)i << endl;
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191 |
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192 | ShapeContainer::const_iterator sit, sit_end = mBuckets[i]->mShapes.end();
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193 |
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194 | for (sit = mBuckets[i]->mShapes.begin(); sit != sit_end; ++ sit)
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195 | {
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196 | Shape *shape = *sit;
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197 |
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198 | Material *mat = shape->GetMaterial();
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199 | int tsize = mat->GetTexture() ? mat->GetTexture()->GetByteSize() : 0;
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200 |
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201 | float dist = SqrMagnitude(shape->GetBoundingBox().Center() - mCamera->GetPosition());
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202 |
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203 | Debug << "e: " << shape << " a: " << mat->IsAlphaTestEnabled() << " s: " << tsize << " d: " << dist << " " << endl;
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204 | }
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205 | }
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206 | }
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207 |
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208 |
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209 | void RenderQueue::Sort()
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210 | {
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211 | // sort buckets itself
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212 | sort(mBuckets.begin(), mBuckets.end(), CompDist2);
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213 | }
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214 |
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215 |
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216 | void RenderQueue::Apply()
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217 | {
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218 | Render();
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219 | Clear();
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220 | }
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221 |
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222 |
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223 | } |
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