1 | #include "RenderQueue.h"
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2 | #include "SceneEntity.h"
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3 | #include "Geometry.h"
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4 | #include "Texture.h"
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5 | #include "Material.h"
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6 | #include "Camera.h"
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7 | #include "Shape.h"
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8 | #include "RenderState.h"
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9 | #include "Transform3.h"
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10 |
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11 |
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12 | using namespace std;
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13 |
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14 |
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15 | namespace CHCDemoEngine
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16 | {
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17 |
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18 | RenderQueue::RenderQueue():
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19 | mState(NULL),
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20 | mNumEntries(0)
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21 | {
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22 | }
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23 |
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24 |
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25 | RenderQueue::RenderQueue(RenderState *state):
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26 | mState(state),
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27 | mNumEntries(0)
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28 | {
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29 | }
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30 |
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31 |
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32 | RenderQueue::~RenderQueue()
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33 | {
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34 | for (size_t i = 0; i < mBuckets.size(); ++ i)
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35 | {
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36 | DEL_PTR(mBuckets[i]);
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37 | }
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38 | }
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39 |
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40 |
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41 | bool RenderQueue::FitsInBucket(Shape *shape, size_t idx) const
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42 | {
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43 | Technique *tech = shape->GetMaterial()->GetTechnique(mState->GetRenderTechnique());
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44 |
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45 | // test if entity belongs to this bucket
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46 | if (tech->IsAlphaTestEnabled() != mBuckets[idx]->mAlphaTestEnabled) { return false; }
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47 | if (tech->IsCullFaceEnabled() != mBuckets[idx]->mCullFaceEnabled) { return false; }
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48 | if (tech->IsColorWriteEnabled() != mBuckets[idx]->mColorWriteEnabled) { return false; }
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49 | if (tech->IsLightingEnabled() != mBuckets[idx]->mLightingEnabled) { return false; }
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50 | if (tech->IsDepthWriteEnabled() != mBuckets[idx]->mDepthWriteEnabled) { return false; }
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51 |
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52 | //if (tech->IsColorWriteEnabled()) cout << "x";
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53 |
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54 | const bool hasTexture = (tech->GetTexture() != NULL);
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55 |
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56 | if (hasTexture != mBuckets[idx]->mHasTexture) { return false; }
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57 |
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58 | if (hasTexture)
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59 | {
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60 | if (tech->GetTexture()->GetWidth() != mBuckets[idx]->mTexWidth) { return false; }
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61 | if (tech->GetTexture()->GetHeight() != mBuckets[idx]->mTexHeight) {return false; }
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62 | if (tech->GetTexture()->GetFormat() != mBuckets[idx]->mTexFormat) { return false; }
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63 | }
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64 |
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65 | //if (!tech->GetFragmentProgram() && mBuckets[idx]->mHasFragmentProgram) { return false; }
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66 | //if (!tech->GetVertexProgram() && mBuckets[idx]->mHasVertexProgram) { return false; }
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67 | if (tech->GetFragmentProgram() != mBuckets[idx]->mFragmentProgram) { return false; }
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68 | if (tech->GetVertexProgram() != mBuckets[idx]->mVertexProgram) { return false; }
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69 |
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70 | return true;
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71 | }
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72 |
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73 |
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74 | void RenderQueue::Enqueue(SceneEntity *entity)
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75 | {
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76 | ShapeContainer::iterator sit, sit_end;
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77 |
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78 | entity->GetCurrentLODLevel(sit, sit_end);
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79 |
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80 | for (; sit != sit_end; ++ sit)
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81 | {
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82 | Enqueue(*sit, entity);
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83 | }
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84 | }
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85 |
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86 |
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87 | void RenderQueue::Enqueue(Shape *shape, SceneEntity *containingEnt)
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88 | {
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89 | Technique *tech = shape->GetMaterial()->GetTechnique(mState->GetRenderTechnique());
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90 | RenderQueueBucket *bucket = tech->mRenderQueueBucket;
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91 |
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92 | ++ mNumEntries;
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93 |
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94 | if (!bucket)
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95 | {
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96 | bool bucketFound = false;
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97 |
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98 | size_t i = 0;
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99 |
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100 | for (; i < mBuckets.size(); ++ i)
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101 | {
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102 | if (bucketFound = FitsInBucket(shape, i))
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103 | break;
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104 | }
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105 |
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106 | // create new bucket
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107 | if (!bucketFound)
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108 | {
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109 | RenderQueueBucket *bucket = new RenderQueueBucket();
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110 | //bucket->mMinDistance = -1;
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111 |
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112 | bucket->mAlphaTestEnabled = tech->IsAlphaTestEnabled();
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113 | bucket->mCullFaceEnabled = tech->IsCullFaceEnabled();
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114 |
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115 | bucket->mColorWriteEnabled = tech->IsColorWriteEnabled();
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116 | bucket->mLightingEnabled = tech->IsLightingEnabled();
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117 | bucket->mDepthWriteEnabled = tech->IsDepthWriteEnabled();
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118 |
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119 |
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120 | Texture *tex = tech->GetTexture();
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121 |
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122 | if (tex != NULL)
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123 | {
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124 | bucket->mHasTexture = true;
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125 |
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126 | bucket->mTexWidth = tex->GetWidth();
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127 | bucket->mTexHeight = tex->GetHeight();
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128 |
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129 | bucket->mTexFormat = tex->GetFormat();
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130 | }
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131 | else
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132 | {
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133 | bucket->mHasTexture = false;
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134 |
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135 | bucket->mTexWidth = 0;
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136 | bucket->mTexHeight = 0;
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137 | bucket->mTexFormat = 0;
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138 | }
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139 |
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140 | // bucket->mHasVertexProgram = (tech->GetVertexProgram() != NULL);
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141 | // bucket->mHasFragmentProgram = (tech->GetFragmentProgram() != NULL);
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142 | bucket->mVertexProgram = tech->GetVertexProgram();
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143 | bucket->mFragmentProgram = tech->GetFragmentProgram();
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144 |
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145 | mBuckets.push_back(bucket);
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146 | //cout << "increased #buckets to " << (int)mBuckets.size() << endl;
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147 | }
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148 |
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149 | bucket = mBuckets[i];
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150 | tech->mRenderQueueBucket = bucket;
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151 | }
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152 |
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153 | if (bucket->IsEmpty())
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154 | {
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155 | // add bucket to the list of currently active buckets that will be rendered
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156 | // assume that the incoming nodes are ordered by distance
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157 | // => active buckets are sorted by distance
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158 | mActiveBuckets.push_back(bucket);
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159 | }
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160 |
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161 | bucket->mShapes.push_back(ShapePair(shape, containingEnt));
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162 | }
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163 |
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164 |
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165 | void RenderQueue::Clear()
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166 | {
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167 | for (size_t i = 0; i < mActiveBuckets.size(); ++ i)
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168 | {
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169 | mActiveBuckets[i]->mShapes.clear();
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170 | }
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171 |
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172 | mNumEntries = 0;
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173 | mActiveBuckets.clear();
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174 | }
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175 |
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176 |
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177 | void RenderQueue::SetRenderState(RenderState *state)
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178 | {
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179 | mState = state;
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180 | }
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181 |
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182 |
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183 | void RenderQueue::Render()
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184 | {
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185 | // render all buckets
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186 | for (size_t i = 0; i < mActiveBuckets.size(); ++ i)
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187 | {
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188 | ShapePairArray::const_iterator sit, sit_end = mActiveBuckets[i]->mShapes.end();
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189 |
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190 | for (sit = mActiveBuckets[i]->mShapes.begin(); sit != sit_end; ++ sit)
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191 | {
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192 | ShapePair s = *sit;
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193 |
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194 | Shape *shape = s.first;
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195 | SceneEntity *ent = s.second;
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196 |
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197 | if (ent) ent->Prepare(mState);
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198 | shape->Render(mState, ent);
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199 | if (ent) ent->GetTransform()->Unload(mState);
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200 | }
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201 | }
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202 | //cout << "active: " << (int)mActiveBuckets.size() << endl;
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203 | }
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204 |
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205 |
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206 | void RenderQueue::Apply()
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207 | {
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208 | Render();
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209 | Clear();
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210 | }
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211 |
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212 |
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213 | } |
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