1 | #include "RenderState.h"
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2 | #include "glInterface.h"
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3 | #include "Geometry.h"
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4 | #include "Material.h"
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5 |
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6 |
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7 | namespace CHCDemoEngine
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8 | {
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9 |
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10 |
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11 | RenderState::RenderState():
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12 | mAlphaTestEnabled(false),
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13 | mTexturesEnabled(false),
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14 | mMode(RENDER),
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15 | mIsDepthPass(false)
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16 | {
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17 | Reset();
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18 | }
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19 |
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20 |
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21 | bool RenderState::SetState(Mode mode)
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22 | {
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23 | ///////////
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24 | //-- just change the modewhen necessary
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25 |
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26 | if (mode == mMode) return false;
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27 |
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28 | mMode = mode;
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29 |
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30 | if (mode == QUERY)
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31 | {
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32 | if (!mIsDepthPass)
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33 | {
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34 | glDisable(GL_LIGHTING);
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35 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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36 | }
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37 |
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38 | glDepthMask(GL_FALSE);
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39 |
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40 | SetState(false, false);
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41 | }
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42 | else // mode returns to render
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43 | {
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44 | /////////////
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45 | //-- restore render state
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46 |
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47 | if (!mIsDepthPass)
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48 | {
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49 | glEnable(GL_LIGHTING);
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50 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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51 | }
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52 |
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53 | glDepthMask(GL_TRUE);
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54 | }
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55 |
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56 | return true;
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57 | }
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58 |
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59 |
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60 | void RenderState::SetState(bool texturing, bool alphaTest)
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61 | {
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62 | if (mAlphaTestEnabled && !alphaTest)
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63 | {
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64 | mAlphaTestEnabled = false;
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65 | glDisable(GL_ALPHA_TEST);
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66 | }
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67 | else if (!mAlphaTestEnabled && alphaTest)
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68 | {
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69 | mAlphaTestEnabled = true;
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70 | glEnable(GL_ALPHA_TEST);
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71 | }
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72 |
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73 | // allow only alpha textures in depth pass
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74 | if (mTexturesEnabled &&
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75 | (!texturing || mIsDepthPass && !mAlphaTestEnabled))
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76 | {
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77 | mTexturesEnabled = false;
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78 | glDisable(GL_TEXTURE_2D);
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79 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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80 | }
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81 | else if (!mTexturesEnabled && texturing)
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82 | {
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83 | if (!mIsDepthPass || mAlphaTestEnabled)
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84 | {
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85 | mTexturesEnabled = true;
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86 | glEnable(GL_TEXTURE_2D);
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87 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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88 | }
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89 | }
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90 | }
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91 |
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92 |
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93 | void RenderState::Reset()
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94 | {
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95 | mCurrentVboId = -1;
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96 | SetState(false, false);
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97 | SetState(RENDER);
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98 | }
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99 |
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100 |
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101 | } |
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