source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/RenderState.h @ 2965

Revision 2965, 2.1 KB checked in by mattausch, 16 years ago (diff)

removed dirttexture stuff. started tonemapping stuff

Line 
1#ifndef __RENDERSTATE_H
2#define __RENDERSTATE_H
3
4
5#include "common.h"
6#include "glInterface.h"
7#include <Cg/cg.h>
8#include <Cg/cgGL.h>
9
10
11namespace CHCDemoEngine
12{
13
14/** The current render state.
15*/
16class RenderState
17{
18public:
19
20        enum Mode
21        {
22                QUERY,
23                RENDER
24        };
25
26        /// the used render type for this render pass
27        enum RenderPassType
28        {
29                FIXED,
30                DEPTH_PASS,
31                DEFERRED
32        };
33
34        /** Constructor setting render as default state.
35        */
36        RenderState();
37       
38        ~RenderState() { Reset(); };
39        /** This must be called each time before and after an occlusion test.
40                Mode is one of render mode or query mode. Returns true if a state
41                change was issued.
42        */
43        bool SetState(Mode mode);
44        /** Sets the current render state.
45        */
46        void SetState(bool texturing, bool alphaTest, bool cullFace);
47        /** Returns either query or render mode
48        */
49        inline Mode GetMode() const { return mMode; }
50        /** Reset the state.
51        */
52        void Reset();
53        /** Stores the current vbo id.
54        */
55        inline void SetCurrentVboId(int id) { mCurrentVboId = id; }
56        /** Returns the current vbo id.
57        */
58        inline int GetCurrentVboId() const { return mCurrentVboId; }
59        /** If alpha to coverage is instead of alpha testing
60        */
61        void SetUseAlphaToCoverage(bool useAlphaToCoverage);
62        /** Sets the type of rendering used (foreward, depth pass, deferred)
63        */
64        void SetRenderPassType(RenderPassType t);
65        /** See Set
66        */
67        RenderPassType GetRenderPassType() const;
68        /** If true, the current value of cull face enabled / disable will
69                not be changed by the render state.
70        */
71        void LockCullFaceEnabled(bool lockCull);
72
73
74        ///////////////////
75        //-- for deferred shading, we have to switch shaders on and off
76
77        static CGprofile sCgFragmentProfile;
78        static CGprofile sCgVertexProfile;
79
80        static CGprogram sCgMrtFragmentProgram;
81        static CGprogram sCgMrtFragmentTexProgram;
82
83        static CGparameter sTexParam;
84
85protected:
86
87        bool mAlphaTestEnabled;
88        bool mCullFaceEnabled;
89        bool mTexturesEnabled;
90
91        Mode mMode;
92
93        int mCurrentVboId;
94
95        RenderPassType mRenderType;
96
97        bool mUseAlphaToCoverage;
98
99        bool mLockCullFaceEnabled;
100};
101
102
103}
104
105#endif // __RENDERSTATE_H
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