1 | #ifndef __RENDERSTATE_H
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2 | #define __RENDERSTATE_H
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3 |
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4 |
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5 | #include "common.h"
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 | class ShaderProgram;
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12 | class Texture;
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13 | class Material;
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14 |
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15 | /** Class representing the current render state.
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16 | */
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17 | class RenderState
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18 | {
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19 | public:
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20 |
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21 | enum Mode
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22 | {
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23 | QUERY,
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24 | RENDER
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25 | };
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26 |
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27 | /** Constructor setting render as default state.
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28 | */
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29 | RenderState();
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30 | /** This must be called each time before and after an occlusion test.
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31 | Mode is one of render mode or query mode. Returns true if a state
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32 | change was issued.
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33 | */
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34 | bool SetMode(Mode mode);
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35 | /** Sets the current render state with the current technique + scene entity
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36 | */
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37 | void SetState(Technique *tech, SceneEntity *ent = NULL);
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38 | /** Returns the current render state.
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39 | */
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40 | Technique *GetState() { return mCurrentTechnique; }
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41 | /** Returns either query or render mode
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42 | */
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43 | inline Mode GetMode() const { return mMode; }
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44 | /** Reset the state.
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45 | */
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46 | void Reset();
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47 | /** Stores the current vbo id.
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48 | */
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49 | inline void SetCurrentVboId(int id) { mCurrentVboId = id; }
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50 | /** Returns the current vbo id.
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51 | */
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52 | inline int GetCurrentVboId() const { return mCurrentVboId; }
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53 | /** Sets the index of the render technique that is used to render a material.
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54 | Initially we use foreward = 0, deferred = 1, depth pass = 1
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55 | */
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56 | void SetRenderTechnique(int t);
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57 | /** See Set
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58 | */
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59 | int GetRenderTechnique() const;
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60 | /** If alpha to coverage is instead of alpha testing
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61 | */
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62 | void SetUseAlphaToCoverage(bool useAlphaToCoverage);
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63 | /** If true, the current value of cull face enabled / disable will
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64 | not be changed by the render state.
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65 | */
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66 | void LockCullFaceEnabled(bool lockCull);
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67 |
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68 |
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69 | protected:
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70 |
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71 |
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72 | //////////////////
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73 |
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74 | bool mAlphaTestEnabled;
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75 | bool mCullFaceEnabled;
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76 | bool mTexturesEnabled;
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77 | /// Render or query mode
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78 | Mode mMode;
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79 |
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80 | int mCurrentVboId;
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81 | /// the current render technique
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82 | int mRenderTechnique;
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83 |
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84 | bool mUseAlphaToCoverage;
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85 |
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86 | bool mLockCullFaceEnabled;
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87 |
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88 | int mCurrentTexId;
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89 |
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90 | ShaderProgram *mCurrentVertexProgram;
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91 | ShaderProgram *mCurrentFragmentProgram;
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92 |
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93 | bool mFragmentProgramEnabled;
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94 | bool mVertexProgramEnabled;
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95 |
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96 | bool mLightingEnabled;
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97 | bool mColorWriteEnabled;
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98 |
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99 | Technique *mCurrentTechnique;
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100 | bool mDepthWriteEnabled;
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101 | };
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102 |
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103 |
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104 | }
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105 |
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106 | #endif // __RENDERSTATE_H |
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