source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.h @ 3070

Revision 3070, 2.5 KB checked in by mattausch, 16 years ago (diff)
Line 
1#ifndef __RESOURCEMANAGER_H__
2#define __RESOURCEMANAGER_H__
3
4
5#include <string>
6#include <iostream>
7#include <fstream>
8#include <map>
9#include "common.h"
10
11
12
13class igzstream;
14
15
16namespace CHCDemoEngine
17{
18
19class SceneEntity;
20class Material;
21class Geometry;
22class Texture;
23class Matrix4x4;
24class Transform3;
25class ShaderProgram;
26
27
28/** Loads a scene and also handles the cleanup
29*/
30class ResourceManager
31{
32public:
33
34        /** Loads a model
35        */
36        bool Load(const std::string &filename, SceneEntityContainer &geometry);
37        /** Returns number of scene entities loaded with this manager.
38        */
39        int GetNumEntities() const { return (int)mSceneEntities.size(); }
40        /** Returns pointer to shape container.
41        */
42        const ShapeContainer * const GetShapes() const { return &mShapes; }
43        /** Returns pointer to scene entity container.
44        */
45        const SceneEntityContainer * const GetSceneEntities() const { return &mSceneEntities; }
46        /** Returns the resource manager as a singleton.
47        */
48        inline static ResourceManager *GetSingleton();
49        /** We also want full control over the delete.
50        */
51        static void DelSingleton();
52        /** Adds a scene entity to be handled by the resource mananger.
53        */
54        void AddSceneEntity(SceneEntity *ent);
55        /** Adds a scene entity to be handled by the resource mananger.
56        */
57        Transform3 *CreateTransform(const Matrix4x4 &m);
58
59
60protected:
61       
62        /** Default constructor. The constructor is protected
63                to have control over instantiation using the
64                singleton pattern.
65        */
66        ResourceManager();
67
68        ~ResourceManager();
69
70        void LoadTextures(igzstream &str);
71        void LoadShapes(igzstream &str);
72        void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
73
74        SceneEntity *LoadSceneEntity(igzstream &str);
75        Material *LoadMaterial(igzstream &str);
76        Geometry *LoadGeometry(igzstream &str);
77
78        std::map<int, Texture *> mTextureTable;
79        std::map<int, Material *> mMaterialTable;
80        std::map<int, Geometry *> mGeometryTable;
81        //std::map<int, Shape *> mShapesTable;
82
83
84        /////////////
85        //-- these are kept to be able to delete these resources afterwards
86
87        TextureContainer mTextures;
88        MaterialContainer mMaterials;
89        GeometryContainer mGeometry;
90        TransformContainer mTrafos;
91        ShapeContainer mShapes;
92        //LODContainer mLODs;
93        /// the scene entities
94        SceneEntityContainer mSceneEntities;
95
96private:
97
98        static ResourceManager *sResourceManager;
99};
100
101
102ResourceManager *ResourceManager::GetSingleton()
103{
104        if (!sResourceManager)
105                sResourceManager = new ResourceManager();
106       
107        return sResourceManager;
108}
109
110
111}
112#endif
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