source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.h @ 3215

Revision 3215, 2.7 KB checked in by mattausch, 16 years ago (diff)

worked on lense flare, cleaned up code a little bit

Line 
1#ifndef __RESOURCEMANAGER_H__
2#define __RESOURCEMANAGER_H__
3
4
5#include <string>
6#include <iostream>
7#include <fstream>
8#include <map>
9#include "common.h"
10
11
12
13class igzstream;
14
15
16namespace CHCDemoEngine
17{
18
19class SceneEntity;
20class Material;
21class Geometry;
22class Texture;
23class Matrix4x4;
24class Transform3;
25class ShaderProgram;
26
27
28/** Loads a scene and also handles the cleanup
29*/
30class ResourceManager
31{
32public:
33
34        /** Loads a model
35        */
36        bool Load(const std::string &filename, SceneEntityContainer &geometry);
37        /** Returns number of scene entities loaded with this manager.
38        */
39        int GetNumEntities() const { return (int)mSceneEntities.size(); }
40        /** Returns pointer to shape container.
41        */
42        const ShapeContainer * const GetShapes() const { return &mShapes; }
43        /** Returns pointer to scene entity container.
44        */
45        const SceneEntityContainer * const GetSceneEntities() const { return &mSceneEntities; }
46        /** Returns the resource manager as a singleton.
47        */
48        inline static ResourceManager *GetSingleton();
49        /** We also want full control over the delete.
50        */
51        static void DelSingleton();
52        /** Adds a scene entity to the resource mananger, which from now on is handled by the manager.
53        */
54        void AddSceneEntity(SceneEntity *ent);
55        /** Creates a new transform.
56        */
57        Transform3 *CreateTransform(const Matrix4x4 &m);
58        /** Creates a new default material that is handled by the manager.
59        */
60        Material *CreateMaterial();
61
62        /// giant hack: set this to true if the geometry to load has tangent data for normal mapping
63        bool mUseNormalMapping;
64
65protected:
66       
67        /** Default constructor. The constructor is protected
68                to have control over instantiation using the
69                singleton pattern.
70        */
71        ResourceManager();
72
73        ~ResourceManager();
74
75        void LoadTextures(igzstream &str);
76        void LoadShapes(igzstream &str);
77        void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
78
79        SceneEntity *LoadSceneEntity(igzstream &str);
80        Material *LoadMaterial(igzstream &str);
81        Geometry *LoadGeometry(igzstream &str);
82
83
84        std::map<int, Texture *> mTextureTable;
85        std::map<int, Material *> mMaterialTable;
86        std::map<int, Geometry *> mGeometryTable;
87        //std::map<int, Shape *> mShapesTable;
88
89
90        /////////////
91        //-- these are kept to be able to delete these resources afterwards
92
93        TextureContainer mTextures;
94        MaterialContainer mMaterials;
95        GeometryContainer mGeometry;
96        TransformContainer mTrafos;
97        ShapeContainer mShapes;
98       
99        /// the scene entities
100        SceneEntityContainer mSceneEntities;
101
102private:
103
104        static ResourceManager *sResourceManager;
105};
106
107
108ResourceManager *ResourceManager::GetSingleton()
109{
110        if (!sResourceManager)
111                sResourceManager = new ResourceManager();
112       
113        return sResourceManager;
114}
115
116
117}
118#endif
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