1 | #ifndef __SAMPLEGENERATOR_H
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2 | #define __SAMPLEGENERATOR_H
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3 |
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4 | #include "Halton.h"
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5 |
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6 |
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7 | /** Class that generates samples on a circle
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8 | */
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9 |
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10 | struct Sample2
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11 | {
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12 | Sample2() {}
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13 | Sample2(float _x, float _y): x(_x), y(_y) {}
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14 |
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15 | float x;
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16 | float y;
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17 | };
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18 |
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19 |
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20 | struct Sample3
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21 | {
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22 | Sample3() {}
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23 | Sample3(float _x, float _y, float _z): x(_x), y(_y), z(_z) {}
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24 |
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25 | float x;
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26 | float y;
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27 | float z;
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28 | };
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29 |
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30 | /** Class generating random samples on a disc or in a sphere, respectively.
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31 | Note: Rewrite this!! it does not work well enough, rather, sample generator should
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32 | be either poisson or halton or random that can be used to create samples on a disc ...
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33 | */
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34 | class SampleGenerator
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35 | {
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36 | public:
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37 |
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38 | SampleGenerator(int numSamples, float radius);
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39 |
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40 | virtual void Generate(float *samples) const = 0;
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41 |
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42 | virtual ~SampleGenerator();
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43 |
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44 | protected:
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45 |
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46 | SampleGenerator() {};
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47 |
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48 | HaltonSequence *mHalton;
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49 | int mNumSamples;
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50 | float mRadius;
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51 | };
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52 |
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53 |
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54 | class RandomSampleGenerator2D: public SampleGenerator
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55 | {
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56 | public:
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57 |
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58 | RandomSampleGenerator2D(int numSamples, float radius);
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59 |
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60 | virtual void Generate(float *samples) const;
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61 | };
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62 |
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63 |
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64 | /** This class generates random samples on a disc respecting
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65 | the poisson disc condition (all samples at least distance d apart)
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66 | according to some d related to the number of samples.
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67 | */
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68 | class PoissonDiscSampleGenerator2D: public SampleGenerator
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69 | {
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70 | public:
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71 |
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72 | PoissonDiscSampleGenerator2D(int numSamples, float radius);
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73 |
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74 | virtual void Generate(float *samples) const;
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75 | };
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76 |
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77 |
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78 | /** This class generates random samples on a disc
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79 | that have the property that their density decreases quadratically
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80 | with the distance
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81 | */
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82 | //class QuadraticDiscSampleGenerator2D: public PoissonDiscSampleGenerator2D
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83 | class QuadraticDiscSampleGenerator2D: public RandomSampleGenerator2D
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84 | {
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85 | public:
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86 |
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87 | QuadraticDiscSampleGenerator2D(int numSamples, float radius);
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88 |
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89 | virtual void Generate(float *samples) const;
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90 | };
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91 |
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92 |
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93 | /** This class generates random spherical samples.
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94 | */
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95 | class SphericalSampleGenerator3D: public SampleGenerator
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96 | {
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97 | public:
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98 |
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99 | SphericalSampleGenerator3D(int numSamples, float radius);
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100 |
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101 | virtual void Generate(float *samples) const;
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102 | };
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103 |
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104 |
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105 | #endif |
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