1 | #include "SceneEntity.h"
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2 | #include "glInterface.h"
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3 | #include "Geometry.h"
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4 | #include "Material.h"
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5 | #include "RenderState.h"
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6 | #include "Shape.h"
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7 | #include <Cg/cg.h>
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8 | #include <Cg/cgGL.h>
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9 |
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10 |
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11 | namespace CHCDemoEngine
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12 | {
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13 |
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14 | SceneEntity::SceneEntity(Transform3 *trafo): mTransform(trafo)
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15 | {
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16 | }
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17 |
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18 |
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19 | SceneEntity::~SceneEntity()
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20 | {
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21 | }
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22 |
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23 |
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24 | void SceneEntity::GetCurrentLODLevel(ShapeContainer &shapes)
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25 | {
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26 | ShapeContainer::const_iterator sit, sit_end;
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27 |
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28 | if (mLODInfos->empty())
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29 | {
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30 | sit = mShapes.begin(); sit_end = mShapes.end();
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31 | }
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32 |
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33 | float mDistance = 0.0f;
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34 |
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35 | int i = 0;
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36 |
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37 | LODInfo *info;
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38 |
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39 | LODInfoContainer::const_iterator lid, lid_end = mLODInfos.end();
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40 |
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41 | for (lid = mLODInfos.begin(); lid != lid_end; ++ lid)
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42 | {
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43 | info = *lid;
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44 |
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45 | if (info->mDistance > mDistance)
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46 | {
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47 | sit = info->mShapes.begin();
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48 | sit_end = info->mShapes.end();
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49 | break;
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50 | }
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51 | }
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52 |
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53 | for (; sit != sit_end; ++ sit)
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54 | {
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55 | shapes.push_back(*sit);
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56 | }
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57 | }
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58 |
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59 |
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60 | void SceneEntity::Render(RenderState *state)
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61 | {
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62 | //if (mMaterial) mMaterial->Render(state);
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63 | float mDistance = 0.0f;
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64 |
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65 | static ShapeContainer shapes;
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66 | shapes.clear();
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67 |
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68 | GetCurrentLODLevel(shapes);
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69 |
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70 | ShapeContainer::const_iterator sit, sit_end = shapes.end();
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71 |
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72 | for (; sit != sit_end; ++ sit)
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73 | {
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74 | (*sit)->Render(state);
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75 | }
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76 | }
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77 |
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78 |
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79 | void SceneEntity::AddShape(Shape *shape)
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80 | {
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81 | mShapes.push_back(shape);
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82 | }
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83 |
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84 |
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85 | void SceneEntity::SetTransform(Transform3 *trafo)
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86 | {
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87 | mTransform = trafo;
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88 | }
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89 |
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90 |
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91 | void SceneEntity::SetLastRendered(int lastRendered)
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92 | {
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93 | mLastRendered = lastRendered;
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94 | }
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95 |
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96 |
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97 | int SceneEntity::GetLastRendered() const
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98 | {
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99 | return mLastRendered;
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100 | }
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101 |
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102 |
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103 | AxisAlignedBox3 SceneEntity::GetBoundingBox() const
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104 | {
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105 | #ifdef TODO
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106 | AxisAlignedBox3 box = mGeometry->GetBoundingBox();
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107 | if (mTransform) Transform(box, *mTransform);
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108 | #else
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109 | AxisAlignedBox3 box;
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110 | #endif
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111 |
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112 |
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113 | return box;
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114 | }
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115 |
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116 |
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117 | } |
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