Revision 2953,
770 bytes
checked in by mattausch, 16 years ago
(diff) |
started different stuff
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[2946] | 1 | #ifndef __SCENEENTITYCONVERTER_H
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| 2 | #define __SCENEENTITYCONVERTER_H
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| 3 |
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| 4 | #include "common.h"
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| 5 | #include "AxisAlignedBox3.h"
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| 6 |
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| 7 |
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| 8 | namespace CHCDemoEngine
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| 9 | {
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| 10 |
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| 11 | class Material;
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| 12 | class Transform3;
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| 13 | class Camera;
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| 14 | class SceneEntity;
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| 15 |
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| 16 | /** Class that converts geometric objects to scene entities
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| 17 | */
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| 18 | class SceneEntityConverter
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| 19 | {
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| 20 | public:
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| 21 |
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| 22 | /** Creates a scene entity.
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| 23 | */
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[2953] | 24 | SceneEntityConverter() {};
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[2946] | 25 |
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[2953] | 26 | //~SceneEntityConverter();
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[2946] | 27 |
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| 28 | /** Converts this box to a scene entity
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| 29 | */
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| 30 | SceneEntity *ConvertBox(const AxisAlignedBox3 &box, Material *mat, Transform3 *trafo);
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| 31 | /** Converts the box to a scene entity
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| 32 | */
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| 33 | SceneEntity *ConvertSphere(float radius, float xspans, float yspans, Material *mat, Transform3 *trafo);
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| 34 | };
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| 35 |
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| 36 | }
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| 37 |
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| 38 | #endif // __SCENEENTITYCONVERTER_H |
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