Revision 3101,
923 bytes
checked in by mattausch, 16 years ago
(diff) |
depth queries not working
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[2764] | 1 | #ifndef _SCENEQUERY_H__
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| 2 | #define _SCENEQUERY_H__
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| 3 |
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| 4 | #include "common.h"
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| 5 | #include "AxisAlignedBox3.h"
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| 6 |
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[2800] | 7 |
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[2776] | 8 | namespace CHCDemoEngine
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[2764] | 9 | {
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| 10 |
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[2778] | 11 | class RenderTraverser;
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[3101] | 12 | class RenderState;
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[2778] | 13 |
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[2764] | 14 | /** A simple class that computes the first intersection of a horizontal ray with
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| 15 | the scene. Can be used to "drop" objects in the scene.
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| 16 | */
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| 17 | class SceneQuery
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| 18 | {
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| 19 | public:
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| 20 |
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[3101] | 21 | SceneQuery(const AxisAlignedBox3 &sceneBox, RenderTraverser *traverser,
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| 22 | RenderState *state);
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[2843] | 23 |
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[2796] | 24 | ~SceneQuery() { DEL_ARRAY_PTR(mDepth); }
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[2806] | 25 | /** Calculates intersection of vertical ray at position pt.x, pt.y and
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| 26 | stores the intersection point if valid. returns true if the intersection
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| 27 | is valid.
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| 28 | */
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[2764] | 29 | bool CalcIntersection(Vector3 &pt);
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| 30 |
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[2806] | 31 |
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[2764] | 32 | protected:
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| 33 |
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[2778] | 34 | void Prepare(RenderTraverser *traverser);
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[2764] | 35 |
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| 36 | ///////////
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| 37 |
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| 38 | AxisAlignedBox3 mSceneBox;
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[2796] | 39 |
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[2808] | 40 | //unsigned char *mDepth;
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| 41 | float *mDepth;
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[3101] | 42 |
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| 43 | RenderState *mRenderState;
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[2764] | 44 | };
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| 45 |
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| 46 | }
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| 47 |
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| 48 | #endif
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