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1 | #ifndef _SCENEQUERY_H__
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2 | #define _SCENEQUERY_H__
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3 |
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4 | #include "common.h"
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5 | #include "AxisAlignedBox3.h"
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 | class RenderTraverser;
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12 |
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13 | /** A simple class that computes the first intersection of a horizontal ray with
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14 | the scene. Can be used to "drop" objects in the scene.
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15 | */
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16 | class SceneQuery
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17 | {
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18 | public:
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19 |
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20 | SceneQuery(const AxisAlignedBox3 &sceneBox, RenderTraverser *traverser);
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21 |
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22 | ~SceneQuery() { DEL_ARRAY_PTR(mDepth); }
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23 |
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24 | /** Calculates intersection of vertical ray at position pt.x, pt.y and
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25 | stores the intersection point if valid. returns true if the intersection
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26 | is valid.
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27 | */
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28 | bool CalcIntersection(Vector3 &pt);
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29 |
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30 |
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31 | protected:
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32 |
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33 | void Prepare(RenderTraverser *traverser);
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34 |
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35 | ///////////
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36 |
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37 | AxisAlignedBox3 mSceneBox;
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38 |
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39 | //unsigned char *mDepth;
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40 | float *mDepth;
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41 | };
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42 |
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43 | }
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44 |
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45 | #endif
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