Revision 3101,
923 bytes
checked in by mattausch, 16 years ago
(diff) |
depth queries not working
|
Line | |
---|
1 | #ifndef _SCENEQUERY_H__
|
---|
2 | #define _SCENEQUERY_H__
|
---|
3 |
|
---|
4 | #include "common.h"
|
---|
5 | #include "AxisAlignedBox3.h"
|
---|
6 |
|
---|
7 |
|
---|
8 | namespace CHCDemoEngine
|
---|
9 | {
|
---|
10 |
|
---|
11 | class RenderTraverser;
|
---|
12 | class RenderState;
|
---|
13 |
|
---|
14 | /** A simple class that computes the first intersection of a horizontal ray with
|
---|
15 | the scene. Can be used to "drop" objects in the scene.
|
---|
16 | */
|
---|
17 | class SceneQuery
|
---|
18 | {
|
---|
19 | public:
|
---|
20 |
|
---|
21 | SceneQuery(const AxisAlignedBox3 &sceneBox, RenderTraverser *traverser,
|
---|
22 | RenderState *state);
|
---|
23 |
|
---|
24 | ~SceneQuery() { DEL_ARRAY_PTR(mDepth); }
|
---|
25 | /** Calculates intersection of vertical ray at position pt.x, pt.y and
|
---|
26 | stores the intersection point if valid. returns true if the intersection
|
---|
27 | is valid.
|
---|
28 | */
|
---|
29 | bool CalcIntersection(Vector3 &pt);
|
---|
30 |
|
---|
31 |
|
---|
32 | protected:
|
---|
33 |
|
---|
34 | void Prepare(RenderTraverser *traverser);
|
---|
35 |
|
---|
36 | ///////////
|
---|
37 |
|
---|
38 | AxisAlignedBox3 mSceneBox;
|
---|
39 |
|
---|
40 | //unsigned char *mDepth;
|
---|
41 | float *mDepth;
|
---|
42 |
|
---|
43 | RenderState *mRenderState;
|
---|
44 | };
|
---|
45 |
|
---|
46 | }
|
---|
47 |
|
---|
48 | #endif
|
---|
Note: See
TracBrowser
for help on using the repository browser.