[3021] | 1 | #ifndef _SHADERPROGRAM_H__
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| 2 | #define _SHADERPROGRAM_H__
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| 3 |
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| 4 | #include "common.h"
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| 5 | #include "glInterface.h"
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| 6 |
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| 7 | #include <Cg/cg.h>
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| 8 | #include <Cg/cgGL.h>
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[3025] | 9 | #include <string>
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| 10 | #include <map>
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[3021] | 11 |
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| 12 |
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| 13 | namespace CHCDemoEngine
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| 14 | {
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| 15 |
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| 16 | class FrameBufferObject;
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| 17 | class Vector3;
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| 18 | class Camera;
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| 19 | class Matrix4x4;
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| 20 | class ShadowMap;
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| 21 | class DirectionalLight;
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[3033] | 22 | class ShaderProgram;
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[3021] | 23 |
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[3033] | 24 |
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| 25 | typedef std::map<std::string, int> CGParameterMap;
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[3025] | 26 | typedef std::vector<CGparameter> CGParameterArray;
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[3021] | 27 |
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[3025] | 28 |
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[3038] | 29 | /** This class represents the parameter values for a given GPU program.
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| 30 | */
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[3029] | 31 | class GPUProgramParameters
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| 32 | {
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[3034] | 33 | public:
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[3045] | 34 | /** Default construction.
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| 35 | */
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| 36 | GPUProgramParameters();
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[3034] | 37 |
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[3036] | 38 | /** Constructor which initialized this parameter set for a given program.
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| 39 | */
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| 40 | GPUProgramParameters(ShaderProgram *p);
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| 41 |
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| 42 | void SetProgram(ShaderProgram *p) { mProgram = p; }
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| 43 | /** Resets this parameter set.
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| 44 | */
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| 45 | void Reset();
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| 46 |
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| 47 |
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[3034] | 48 | ///////////
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| 49 | //-- set parameters by index
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| 50 |
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[3033] | 51 | void SetValue1f(int idx, float value);
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| 52 | void SetValue2f(int idx, float val1, float val2);
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| 53 | void SetValue3f(int idx, float val1, float val, float val3);
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| 54 |
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| 55 | void SetArray1f(int idx, float *vals, int numElements);
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| 56 | void SetArray2f(int idx, float *vals, int numElements);
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| 57 | void SetArray3f(int idx, float *vals, int numElements);
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| 58 |
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| 59 | /** Sets the texture parameter.
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| 60 | */
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| 61 | void SetTexture(int idx, unsigned int tex);
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| 62 | /** Sets the matrix parameter.
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| 63 | */
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| 64 | void SetMatrix(int idx, Matrix4x4 *mat);
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| 65 |
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[3045] | 66 | ////////////
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| 67 | //-- The following parameters are updated and set automatically once per frame.
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[3034] | 68 |
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[3045] | 69 | /** This parameter is connected to a timer that is updated once per frame.
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| 70 | */
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| 71 | void SetTimerParam(int idx);
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| 72 | /** This parameter is connected to the current view matrix that is updated
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| 73 | once per frame.
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| 74 | */
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| 75 | void SetViewMatrixParam(int idx);
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| 76 | /** This parameter is connected to the current view vector that is updated
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| 77 | once per frame.
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| 78 | */
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| 79 | void SetViewVectorParam(int idx);
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| 80 |
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| 81 |
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| 82 |
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[3034] | 83 | ///////////
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| 84 | //-- set parameters by name (slower!)
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| 85 |
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| 86 |
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[3033] | 87 | void SetValue1f(const std::string &name, float value);
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| 88 | void SetValue2f(const std::string &name, float val1, float val2);
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| 89 | void SetValue3f(const std::string &name, float val1, float val, float val3);
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| 90 |
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| 91 | void SetArray1f(const std::string &name, float *vals, int numElements);
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| 92 | void SetArray2f(const std::string &name, float *vals, int numElements);
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| 93 | void SetArray3f(const std::string &name, float *vals, int numElements);
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| 94 | /** Sets the texture parameter.
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| 95 | */
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| 96 | void SetTexture(const std::string &name, unsigned int tex);
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| 97 | /** Sets the matrix parameter.
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| 98 | */
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| 99 | void SetMatrix(const std::string &name, Matrix4x4 *mat);
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[3034] | 100 | /** Feeds the shader program with the parameter values.
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| 101 | */
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| 102 | void UpdateParameters();
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[3045] | 103 | /** Function should be called once per frame to update frame related parameters.
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| 104 | */
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| 105 | static void InitFrame(Camera *cam);
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[3033] | 106 |
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[3038] | 107 |
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[3034] | 108 | protected:
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| 109 |
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| 110 | struct FloatParam
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[3029] | 111 | {
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[3036] | 112 | FloatParam(): mValid(false), mNumComponents(0) {}
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| 113 |
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| 114 | FloatParam(float *val, int comp):
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| 115 | mNumComponents(comp), mValid(true)
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| 116 | {
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| 117 | for (int i = 0; i < mNumComponents; ++ i)
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| 118 | {
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| 119 | mValues[i] = val[i];
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| 120 | }
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| 121 | }
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| 122 |
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| 123 | bool mValid;
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[3032] | 124 | float mValues[4];
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[3034] | 125 | int mNumComponents;
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[3029] | 126 | };
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| 127 |
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[3034] | 128 | struct IntParam
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[3033] | 129 | {
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[3036] | 130 | IntParam(): mValid(false) {}
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| 131 | IntParam(float val): mValue(val), mValid(true) {}
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[3034] | 132 |
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[3036] | 133 | bool mValid;
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[3033] | 134 | float mValue;
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| 135 | };
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| 136 |
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[3034] | 137 | struct MatrixParam
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[3033] | 138 | {
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[3036] | 139 | MatrixParam(): mValue(NULL), mValid(false) {}
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| 140 |
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| 141 | MatrixParam(Matrix4x4 *mat): mValue(mat), mValid(true)
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| 142 | {}
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| 143 |
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| 144 | bool mValid;
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[3033] | 145 | Matrix4x4 *mValue;
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| 146 | };
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| 147 |
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[3034] | 148 | struct ArrayParam
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[3029] | 149 | {
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[3036] | 150 | ArrayParam(): mValues(NULL), mNumEntries(0), mNumComponents(0), mValid(false) {}
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| 151 | ArrayParam(float *val, int comp, int numEntries):
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| 152 | mValues(val), mNumComponents(comp), mNumEntries(numEntries), mValid(true)
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| 153 | {}
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[3032] | 154 |
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[3036] | 155 | bool mValid;
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[3033] | 156 | float *mValues;
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[3036] | 157 |
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[3033] | 158 | int mNumEntries;
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[3034] | 159 | int mNumComponents;
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[3029] | 160 | };
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| 161 |
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[3045] | 162 | /// the program this parameter set is connected to
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[3033] | 163 | ShaderProgram *mProgram;
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| 164 |
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[3045] | 165 | int mTimerParam;
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| 166 | int mViewVectorParam;
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| 167 | int mViewMatrixParam;
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| 168 |
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[3034] | 169 | std::vector<FloatParam> mFloats;
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| 170 | std::vector<IntParam> mTextures;
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| 171 | std::vector<MatrixParam> mMatrices;
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| 172 | std::vector<ArrayParam> mArrays;
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[3029] | 173 | };
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| 174 |
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| 175 |
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[3038] | 176 | /** This class represents a wrapper for a GPU shader program (vertex or fragment).
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| 177 | */
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[3021] | 178 | class ShaderProgram
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| 179 | {
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[3033] | 180 | friend class GPUProgramParameters;
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| 181 |
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[3021] | 182 | public:
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| 183 |
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| 184 | ShaderProgram(CGprogram program): mProgram(program) {}
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| 185 |
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[3025] | 186 | ShaderProgram(CGcontext context,
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| 187 | const std::string &filename,
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| 188 | CGprofile profile,
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| 189 | const std::string &functionName);
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[3021] | 190 |
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[3025] | 191 | ~ShaderProgram() { if (mProgram != NULL) cgDestroyProgram(mProgram); }
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| 192 |
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[3038] | 193 | /** Assigns a parameter to the specified index.
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| 194 | */
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| 195 | CGparameter AddParameter(const std::string &name, int idx);
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| 196 |
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| 197 |
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| 198 | //////////////
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| 199 | //-- set shader parameters per index
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| 200 |
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[3033] | 201 | void SetValue1f(int idx, float value);
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| 202 | void SetValue2f(int idx, float val1, float val2);
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| 203 | void SetValue3f(int idx, float val1, float val, float val3);
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[3025] | 204 |
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[3033] | 205 | void SetArray1f(int idx, float *vals, int numElements);
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| 206 | void SetArray2f(int idx, float *vals, int numElements);
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| 207 | void SetArray3f(int idx, float *vals, int numElements);
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| 208 | void SetMatrix(int idx, const Matrix4x4 &mat);
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| 209 |
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| 210 | void SetTexture(int idx, unsigned int tex);
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| 211 |
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[3038] | 212 |
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| 213 | ////////////
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| 214 | //-- set shader parameters per parameter name (slow!)
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| 215 |
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| 216 | /// Float parameters
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[3034] | 217 | void SetValue1f(const std::string &name, float value);
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| 218 | void SetValue2f(const std::string &name, float val1, float val2);
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| 219 | void SetValue3f(const std::string &name, float val1, float val, float val3);
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[3038] | 220 | /// Array parameters
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[3034] | 221 | void SetArray1f(const std::string &name, float *vals, int numElements);
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| 222 | void SetArray2f(const std::string &name, float *vals, int numElements);
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| 223 | void SetArray3f(const std::string &name, float *vals, int numElements);
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[3038] | 224 | /// Sets a matrix parameter
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[3034] | 225 | void SetMatrix(const std::string &name, const Matrix4x4 &mat);
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| 226 | /** Sets the texture parameter.
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| 227 | */
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| 228 | void SetTexture(const std::string &name, unsigned int tex);
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[3025] | 229 |
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[3028] | 230 | /** Binds the program.
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| 231 | */
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[3025] | 232 | void Bind();
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[3028] | 233 | /** Returns true if this program is valid.
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| 234 | */
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[3033] | 235 | inline bool IsValid() const { return mProgram != NULL; }
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[3034] | 236 | /** Enable / disable a texture parameter.
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| 237 | */
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| 238 | //void EnableTexture(const std::string &name);
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| 239 | //void DisableTexture(const std::string &name);
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[3025] | 240 |
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| 241 |
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[3033] | 242 |
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[3025] | 243 | protected:
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| 244 |
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[3034] | 245 | inline int GetParamIdxByName(const std::string &name) const;
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[3033] | 246 |
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[3034] | 247 | inline CGparameter GetParameter(int idx) const;
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| 248 |
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[3025] | 249 | CGparameter GetOrCreateParameter(const std::string &name);
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| 250 |
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| 251 |
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[3033] | 252 | ///////////////
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[3025] | 253 |
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[3033] | 254 | CGParameterMap mParamHash;
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| 255 |
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[3021] | 256 | CGprogram mProgram;
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[3032] | 257 |
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[3033] | 258 | CGParameterArray mTextureParams;
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[3032] | 259 | CGParameterArray mParameters;
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[3021] | 260 | };
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| 261 |
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[3025] | 262 |
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[3021] | 263 |
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| 264 | } // namespace
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| 265 |
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| 266 | #endif // _ShaderProgram_H__ |
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