1 | #include "SsaoShader.h"
|
---|
2 | #include "FrameBufferObject.h"
|
---|
3 | #include "RenderState.h"
|
---|
4 | #include "SampleGenerator.h"
|
---|
5 | #include "Vector3.h"
|
---|
6 | #include "Camera.h"
|
---|
7 |
|
---|
8 |
|
---|
9 | using namespace std;
|
---|
10 |
|
---|
11 | static GLenum mymrt[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT};
|
---|
12 |
|
---|
13 | namespace CHCDemoEngine
|
---|
14 | {
|
---|
15 |
|
---|
16 | // number of ssao samples
|
---|
17 | #define NUM_SAMPLES 10
|
---|
18 |
|
---|
19 |
|
---|
20 | static CGprogram sCgSsaoProgram = NULL;
|
---|
21 | static CGprogram sCgGiProgram = NULL;
|
---|
22 |
|
---|
23 | static CGprogram sCgDeferredProgram = NULL;
|
---|
24 | static CGprogram sCgAntiAliasingProgram = NULL;
|
---|
25 |
|
---|
26 | static CGparameter sColorsTexCombineParam;
|
---|
27 | static CGparameter sSsaoTexCombineParam;
|
---|
28 |
|
---|
29 | static CGparameter sColorsTexDeferredParam;
|
---|
30 | static CGparameter sPositionsTexDeferredParam;
|
---|
31 | static CGparameter sNormalsTexDeferredParam;
|
---|
32 |
|
---|
33 |
|
---|
34 | static CGprogram sCgCombinedSsaoProgram = NULL;
|
---|
35 | static CGprogram sCgCombinedIllumProgram = NULL;
|
---|
36 |
|
---|
37 | ///////////////////////////////////////7
|
---|
38 |
|
---|
39 |
|
---|
40 | static CGparameter sColorsTexParam;
|
---|
41 | static CGparameter sPositionsTexParam;
|
---|
42 | static CGparameter sNormalsTexParam;
|
---|
43 |
|
---|
44 | static CGparameter sOldModelViewProjMatrixParam;
|
---|
45 | static CGparameter sMaxDepthParam;
|
---|
46 | static CGparameter sSamplesParam;
|
---|
47 | static CGparameter sOldTexParam;
|
---|
48 | static CGparameter sNoiseTexParam;
|
---|
49 | static CGparameter sNoiseMultiplierParam;
|
---|
50 | static CGparameter sExpFactorParam;
|
---|
51 |
|
---|
52 |
|
---|
53 | ///////////////////////////////////////
|
---|
54 |
|
---|
55 |
|
---|
56 | static CGparameter sColorsTexGiParam;
|
---|
57 | static CGparameter sPositionsTexGiParam;
|
---|
58 | static CGparameter sNormalsTexGiParam;
|
---|
59 |
|
---|
60 |
|
---|
61 | static CGparameter sOldModelViewProjMatrixGiParam;
|
---|
62 | static CGparameter sMaxDepthGiParam;
|
---|
63 | static CGparameter sSamplesGiParam;
|
---|
64 | static CGparameter sOldSsaoTexGiParam;
|
---|
65 | static CGparameter sOldIllumTexGiParam;
|
---|
66 | static CGparameter sNoiseTexGiParam;
|
---|
67 | static CGparameter sNoiseMultiplierGiParam;
|
---|
68 | static CGparameter sExpFactorGiParam;
|
---|
69 |
|
---|
70 |
|
---|
71 | static CGparameter sColorsTexCombinedIllumParam;
|
---|
72 | static CGparameter sSsaoTexCombinedIllumParam;
|
---|
73 | static CGparameter sIllumTexCombinedIllumParam;
|
---|
74 |
|
---|
75 | static CGparameter sColorsTexCombinedSsaoParam;
|
---|
76 | static CGparameter sSsaoTexCombinedSsaoParam;
|
---|
77 |
|
---|
78 |
|
---|
79 | ////////////
|
---|
80 |
|
---|
81 | static CGparameter sColorsTexAntiAliasingParam;
|
---|
82 | static CGparameter sNormalsTexAntiAliasingParam;
|
---|
83 |
|
---|
84 | static GLuint noiseTex = 0;
|
---|
85 |
|
---|
86 | // ssao random spherical samples
|
---|
87 | static Sample2 samples[NUM_SAMPLES];
|
---|
88 |
|
---|
89 |
|
---|
90 | static void PrintGLerror(char *msg)
|
---|
91 | {
|
---|
92 | GLenum errCode;
|
---|
93 | const GLubyte *errStr;
|
---|
94 |
|
---|
95 | if ((errCode = glGetError()) != GL_NO_ERROR)
|
---|
96 | {
|
---|
97 | errStr = gluErrorString(errCode);
|
---|
98 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
|
---|
99 | }
|
---|
100 | }
|
---|
101 |
|
---|
102 |
|
---|
103 | /** Generate poisson disc distributed sample points on the unit disc
|
---|
104 | */
|
---|
105 | static void GenerateSamples()
|
---|
106 | {
|
---|
107 | static PoissonDiscSampleGenerator poisson(NUM_SAMPLES, 1.0f);
|
---|
108 | poisson.Generate((Sample2 *)samples);
|
---|
109 | }
|
---|
110 |
|
---|
111 |
|
---|
112 | static void CreateNoiseTex2D(int w, int h)
|
---|
113 | {
|
---|
114 | //GLubyte *randomNormals = new GLubyte[mWidth * mHeight * 3];
|
---|
115 | float *randomNormals = new float[w * h * 3];
|
---|
116 |
|
---|
117 | for (int i = 0; i < w * h * 3; i += 3)
|
---|
118 | {
|
---|
119 | // create random samples on a circle
|
---|
120 | const float rx = RandomValue(0, 1);
|
---|
121 | const float theta = 2.0f * acos(sqrt(1.0f - rx));
|
---|
122 |
|
---|
123 | //randomNormals[i + 0] = (GLubyte)((cos(theta) * 0.5f + 0.5f) * 255.0f);
|
---|
124 | //randomNormals[i + 1] = (GLubyte)((sin(theta) * 0.5f + 0.5f) * 255.0f);
|
---|
125 | randomNormals[i + 0] = cos(theta);
|
---|
126 | randomNormals[i + 1] = sin(theta);
|
---|
127 | randomNormals[i + 2] = 0;
|
---|
128 | }
|
---|
129 |
|
---|
130 | glEnable(GL_TEXTURE_2D);
|
---|
131 | glGenTextures(1, &noiseTex);
|
---|
132 | glBindTexture(GL_TEXTURE_2D, noiseTex);
|
---|
133 |
|
---|
134 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
135 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
136 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
---|
137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
---|
138 |
|
---|
139 | //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, mWidth, mHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, randomNormals);
|
---|
140 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGB, GL_FLOAT, randomNormals);
|
---|
141 |
|
---|
142 | glBindTexture(GL_TEXTURE_2D, 0);
|
---|
143 | glDisable(GL_TEXTURE_2D);
|
---|
144 |
|
---|
145 | delete [] randomNormals;
|
---|
146 |
|
---|
147 | cout << "created noise texture" << endl;
|
---|
148 |
|
---|
149 | PrintGLerror("noisetexture");
|
---|
150 | }
|
---|
151 |
|
---|
152 |
|
---|
153 | SsaoShader::SsaoShader(int w, int h, Camera *cam, float scaleFactor):
|
---|
154 | mWidth(w), mHeight(h),
|
---|
155 | mCamera(cam),
|
---|
156 | mScaleFactor(scaleFactor),
|
---|
157 | mUseTemporalCoherence(true),
|
---|
158 | mUseGlobIllum(false)
|
---|
159 | {
|
---|
160 | // create noise texture for ssao
|
---|
161 | CreateNoiseTex2D(w, h);
|
---|
162 |
|
---|
163 | ///////////
|
---|
164 | //-- the flip-flop fbos
|
---|
165 |
|
---|
166 | mNewFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
|
---|
167 |
|
---|
168 | mNewFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
|
---|
169 | mNewFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
|
---|
170 |
|
---|
171 |
|
---|
172 | ///////////////////////
|
---|
173 |
|
---|
174 | mOldFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
|
---|
175 |
|
---|
176 | mOldFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
|
---|
177 | mOldFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);
|
---|
178 |
|
---|
179 | //mFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE);
|
---|
180 | //mFbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR, false);*/
|
---|
181 | }
|
---|
182 |
|
---|
183 |
|
---|
184 | SsaoShader::~SsaoShader()
|
---|
185 |
|
---|
186 | {
|
---|
187 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
|
---|
188 | if (sCgDeferredProgram) cgDestroyProgram(sCgDeferredProgram);
|
---|
189 | if (sCgSsaoProgram) cgDestroyProgram(sCgSsaoProgram);
|
---|
190 | if (sCgGiProgram) cgDestroyProgram(sCgGiProgram);
|
---|
191 | if (sCgAntiAliasingProgram) cgDestroyProgram(sCgAntiAliasingProgram);
|
---|
192 |
|
---|
193 | DEL_PTR(mNewFbo);
|
---|
194 | DEL_PTR(mOldFbo);
|
---|
195 | //DEL_PTR(mFbo);
|
---|
196 |
|
---|
197 | glDeleteTextures(1, &noiseTex);
|
---|
198 | }
|
---|
199 |
|
---|
200 |
|
---|
201 | void SsaoShader::SetUseGlobIllum(bool useGlobIllum)
|
---|
202 | {
|
---|
203 | mUseGlobIllum = useGlobIllum;
|
---|
204 | }
|
---|
205 |
|
---|
206 |
|
---|
207 | void SsaoShader::SetUseTemporalCoherence(bool temporal)
|
---|
208 | {
|
---|
209 | mUseTemporalCoherence = temporal;
|
---|
210 | }
|
---|
211 |
|
---|
212 |
|
---|
213 | void SsaoShader::Init(CGcontext context)
|
---|
214 | {
|
---|
215 | sCgDeferredProgram =
|
---|
216 | cgCreateProgramFromFile(context,
|
---|
217 | CG_SOURCE,
|
---|
218 | "src/shaders/deferred.cg",
|
---|
219 | RenderState::sCgFragmentProfile,
|
---|
220 | "main",
|
---|
221 | NULL);
|
---|
222 |
|
---|
223 | if (sCgDeferredProgram != NULL)
|
---|
224 | {
|
---|
225 | cgGLLoadProgram(sCgDeferredProgram);
|
---|
226 |
|
---|
227 | // we need size of texture for scaling
|
---|
228 | sPositionsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "positions");
|
---|
229 | sColorsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "colors");
|
---|
230 | sNormalsTexDeferredParam = cgGetNamedParameter(sCgDeferredProgram, "normals");
|
---|
231 | }
|
---|
232 | else
|
---|
233 | cerr << "deferred program failed to load" << endl;
|
---|
234 |
|
---|
235 |
|
---|
236 | ///////////////
|
---|
237 |
|
---|
238 | sCgSsaoProgram =
|
---|
239 | cgCreateProgramFromFile(context,
|
---|
240 | CG_SOURCE,
|
---|
241 | "src/shaders/ssao.cg",
|
---|
242 | RenderState::sCgFragmentProfile,
|
---|
243 | "main",
|
---|
244 | NULL);
|
---|
245 |
|
---|
246 | if (sCgSsaoProgram != NULL)
|
---|
247 | {
|
---|
248 | cgGLLoadProgram(sCgSsaoProgram);
|
---|
249 |
|
---|
250 | // we need size of texture for scaling
|
---|
251 | sPositionsTexParam = cgGetNamedParameter(sCgSsaoProgram, "positions");
|
---|
252 | sColorsTexParam = cgGetNamedParameter(sCgSsaoProgram, "colors");
|
---|
253 | sNormalsTexParam = cgGetNamedParameter(sCgSsaoProgram, "normals");
|
---|
254 | sNoiseTexParam = cgGetNamedParameter(sCgSsaoProgram, "noiseTexture");
|
---|
255 | sNoiseMultiplierParam = cgGetNamedParameter(sCgSsaoProgram, "noiseMultiplier");
|
---|
256 |
|
---|
257 | sOldModelViewProjMatrixParam = cgGetNamedParameter(sCgSsaoProgram, "oldModelViewProj");
|
---|
258 | sMaxDepthParam = cgGetNamedParameter(sCgSsaoProgram, "maxDepth");
|
---|
259 | sExpFactorParam = cgGetNamedParameter(sCgSsaoProgram, "expFactor");
|
---|
260 |
|
---|
261 | sSamplesParam = cgGetNamedParameter(sCgSsaoProgram, "samples");
|
---|
262 | sOldTexParam = cgGetNamedParameter(sCgSsaoProgram, "oldTex");
|
---|
263 |
|
---|
264 |
|
---|
265 | // generate samples for ssao kernel
|
---|
266 | GenerateSamples();
|
---|
267 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples);
|
---|
268 |
|
---|
269 | cgGLSetParameter1f(sNoiseMultiplierParam, RandomValue(3.0f, 17.0f));
|
---|
270 | }
|
---|
271 | else
|
---|
272 | cerr << "ssao program failed to load" << endl;
|
---|
273 |
|
---|
274 | sCgGiProgram =
|
---|
275 | cgCreateProgramFromFile(context,
|
---|
276 | CG_SOURCE,
|
---|
277 | "src/shaders/globillum.cg",
|
---|
278 | RenderState::sCgFragmentProfile,
|
---|
279 | "main",
|
---|
280 | NULL);
|
---|
281 |
|
---|
282 | if (sCgGiProgram != NULL)
|
---|
283 | {
|
---|
284 | cgGLLoadProgram(sCgGiProgram);
|
---|
285 |
|
---|
286 | // we need size of texture for scaling
|
---|
287 | sPositionsTexGiParam = cgGetNamedParameter(sCgGiProgram, "positions");
|
---|
288 | sColorsTexGiParam = cgGetNamedParameter(sCgGiProgram, "colors");
|
---|
289 | sNormalsTexGiParam = cgGetNamedParameter(sCgGiProgram, "normals");
|
---|
290 | sNoiseTexGiParam = cgGetNamedParameter(sCgGiProgram, "noiseTexture");
|
---|
291 | sNoiseMultiplierGiParam = cgGetNamedParameter(sCgGiProgram, "noiseMultiplier");
|
---|
292 |
|
---|
293 | sOldModelViewProjMatrixGiParam = cgGetNamedParameter(sCgGiProgram, "oldModelViewProj");
|
---|
294 | sMaxDepthGiParam = cgGetNamedParameter(sCgGiProgram, "maxDepth");
|
---|
295 | sExpFactorGiParam = cgGetNamedParameter(sCgGiProgram, "expFactor");
|
---|
296 |
|
---|
297 | sSamplesGiParam = cgGetNamedParameter(sCgGiProgram, "samples");
|
---|
298 |
|
---|
299 | sOldSsaoTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldSsaoTex");
|
---|
300 | sOldIllumTexGiParam = cgGetNamedParameter(sCgGiProgram, "oldIllumTex");
|
---|
301 |
|
---|
302 | // generate samples for ssao kernel
|
---|
303 | GenerateSamples();
|
---|
304 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples);
|
---|
305 |
|
---|
306 | cgGLSetParameter1f(sNoiseMultiplierGiParam, RandomValue(3.0f, 17.0f));
|
---|
307 | }
|
---|
308 | else
|
---|
309 | cerr << "globillum program failed to load" << endl;
|
---|
310 |
|
---|
311 | sCgCombinedIllumProgram =
|
---|
312 | cgCreateProgramFromFile(context,
|
---|
313 | CG_SOURCE,
|
---|
314 | "src/shaders/globillum.cg",
|
---|
315 | RenderState::sCgFragmentProfile,
|
---|
316 | "combine",
|
---|
317 | NULL);
|
---|
318 |
|
---|
319 | if (sCgCombinedIllumProgram != NULL)
|
---|
320 | {
|
---|
321 | cgGLLoadProgram(sCgCombinedIllumProgram);
|
---|
322 |
|
---|
323 | sColorsTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "colors");
|
---|
324 | sSsaoTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "ssaoTex");
|
---|
325 | sIllumTexCombinedIllumParam = cgGetNamedParameter(sCgCombinedIllumProgram, "illumTex");
|
---|
326 | }
|
---|
327 | else
|
---|
328 | cerr << "combined illum program failed to load" << endl;
|
---|
329 |
|
---|
330 |
|
---|
331 | sCgCombinedSsaoProgram =
|
---|
332 | cgCreateProgramFromFile(context,
|
---|
333 | CG_SOURCE,
|
---|
334 | "src/shaders/ssao.cg",
|
---|
335 | RenderState::sCgFragmentProfile,
|
---|
336 | "combine",
|
---|
337 | NULL);
|
---|
338 |
|
---|
339 | if (sCgCombinedSsaoProgram != NULL)
|
---|
340 | {
|
---|
341 | cgGLLoadProgram(sCgCombinedSsaoProgram);
|
---|
342 |
|
---|
343 | sColorsTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "colors");
|
---|
344 | sSsaoTexCombinedSsaoParam = cgGetNamedParameter(sCgCombinedSsaoProgram, "ssaoTex");
|
---|
345 | }
|
---|
346 | else
|
---|
347 | cerr << "combied illum program failed to load" << endl;
|
---|
348 |
|
---|
349 |
|
---|
350 | sCgAntiAliasingProgram =
|
---|
351 | cgCreateProgramFromFile(context,
|
---|
352 | CG_SOURCE,
|
---|
353 | "src/shaders/antialiasing.cg",
|
---|
354 | RenderState::sCgFragmentProfile,
|
---|
355 | "main",
|
---|
356 | NULL);
|
---|
357 |
|
---|
358 | if (sCgAntiAliasingProgram != NULL)
|
---|
359 | {
|
---|
360 | cgGLLoadProgram(sCgAntiAliasingProgram);
|
---|
361 |
|
---|
362 | sColorsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "colors");
|
---|
363 | sNormalsTexAntiAliasingParam = cgGetNamedParameter(sCgAntiAliasingProgram, "normals");
|
---|
364 | }
|
---|
365 | else
|
---|
366 | cerr << "antialiasing program failed to load" << endl;
|
---|
367 |
|
---|
368 | PrintGLerror("init");
|
---|
369 | }
|
---|
370 |
|
---|
371 |
|
---|
372 | void SsaoShader::Render(FrameBufferObject *fbo,
|
---|
373 | const Matrix4x4 &oldProjViewMatrix,
|
---|
374 | float expFactor)
|
---|
375 | {
|
---|
376 |
|
---|
377 | // switch roles of old and new fbo
|
---|
378 | // the algorihm uses two input fbos, where the one
|
---|
379 | // contais the color buffer from the last frame,
|
---|
380 | // the other one will be written
|
---|
381 | swap(mNewFbo, mOldFbo);
|
---|
382 |
|
---|
383 | FrameBufferObject::Release();
|
---|
384 |
|
---|
385 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
386 |
|
---|
387 | glDisable(GL_ALPHA_TEST);
|
---|
388 | glDisable(GL_TEXTURE_2D);
|
---|
389 | glDisable(GL_LIGHTING);
|
---|
390 |
|
---|
391 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
392 | glViewport(0, 0, mWidth, mHeight);
|
---|
393 |
|
---|
394 | glMatrixMode(GL_PROJECTION);
|
---|
395 | glPushMatrix();
|
---|
396 | glLoadIdentity();
|
---|
397 |
|
---|
398 | glMatrixMode(GL_MODELVIEW);
|
---|
399 | glPushMatrix();
|
---|
400 | glLoadIdentity();
|
---|
401 |
|
---|
402 | const float offs = 0.5f;
|
---|
403 | glOrtho(-offs, offs, -offs, offs, 0, 1);
|
---|
404 |
|
---|
405 | FirstPass(fbo);
|
---|
406 |
|
---|
407 | if (!mUseGlobIllum)
|
---|
408 | {
|
---|
409 | ComputeSsao(fbo, expFactor, oldProjViewMatrix);
|
---|
410 | CombineSsao(fbo);
|
---|
411 | }
|
---|
412 | else
|
---|
413 | {
|
---|
414 | ComputeGlobIllum(fbo, expFactor, oldProjViewMatrix);
|
---|
415 | CombineIllum(fbo);
|
---|
416 | }
|
---|
417 | AntiAliasing(fbo);
|
---|
418 |
|
---|
419 | glEnable(GL_LIGHTING);
|
---|
420 | glDisable(GL_TEXTURE_2D);
|
---|
421 |
|
---|
422 | glMatrixMode(GL_PROJECTION);
|
---|
423 | glPopMatrix();
|
---|
424 |
|
---|
425 | glMatrixMode(GL_MODELVIEW);
|
---|
426 | glPopMatrix();
|
---|
427 |
|
---|
428 | glPopAttrib();
|
---|
429 |
|
---|
430 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
431 | }
|
---|
432 |
|
---|
433 |
|
---|
434 | void SsaoShader::ComputeSsao(FrameBufferObject *fbo,
|
---|
435 | float expFactor,
|
---|
436 | const Matrix4x4 &oldProjViewMatrix
|
---|
437 | )
|
---|
438 | {
|
---|
439 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixParam, (const float *)oldProjViewMatrix.x);
|
---|
440 |
|
---|
441 | // GLuint colorsTex = mFbo->GetColorBuffer(0)->GetTexture();
|
---|
442 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
443 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
444 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
445 |
|
---|
446 | if (1)
|
---|
447 | {
|
---|
448 | // generate mip map levels for position texture
|
---|
449 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
450 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
451 | }
|
---|
452 |
|
---|
453 |
|
---|
454 | // read the second buffer, write to the first buffer
|
---|
455 | mNewFbo->Bind();
|
---|
456 | glDrawBuffers(1, mymrt);
|
---|
457 |
|
---|
458 |
|
---|
459 | GLuint oldTex = mOldFbo->GetColorBuffer(0)->GetTexture();
|
---|
460 |
|
---|
461 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
462 |
|
---|
463 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
464 | cgGLBindProgram(sCgSsaoProgram);
|
---|
465 |
|
---|
466 | cgGLSetTextureParameter(sPositionsTexParam, positionsTex);
|
---|
467 | cgGLEnableTextureParameter(sPositionsTexParam);
|
---|
468 |
|
---|
469 | cgGLSetTextureParameter(sColorsTexParam, colorsTex);
|
---|
470 | cgGLEnableTextureParameter(sColorsTexParam);
|
---|
471 |
|
---|
472 | cgGLSetTextureParameter(sNormalsTexParam, normalsTex);
|
---|
473 | cgGLEnableTextureParameter(sNormalsTexParam);
|
---|
474 |
|
---|
475 | cgGLSetTextureParameter(sNoiseTexParam, noiseTex);
|
---|
476 | cgGLEnableTextureParameter(sNoiseTexParam);
|
---|
477 |
|
---|
478 | cgGLSetTextureParameter(sOldTexParam, oldTex);
|
---|
479 | cgGLEnableTextureParameter(sOldTexParam);
|
---|
480 |
|
---|
481 | cgGLSetParameter1f(sMaxDepthParam, mScaleFactor);
|
---|
482 |
|
---|
483 | if (mUseTemporalCoherence)
|
---|
484 | {
|
---|
485 | cgGLSetParameter1f(sNoiseMultiplierParam, RandomValue(3.0f, 17.0f));
|
---|
486 | cgGLSetParameter1f(sExpFactorParam, expFactor);
|
---|
487 |
|
---|
488 |
|
---|
489 | // q: should we generate new samples or only rotate the old ones?
|
---|
490 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
491 | // needs longer to converge
|
---|
492 | GenerateSamples();
|
---|
493 | cgGLSetParameterArray2f(sSamplesParam, 0, NUM_SAMPLES, (const float *)samples);
|
---|
494 | }
|
---|
495 | else
|
---|
496 | {
|
---|
497 | cgGLSetParameter1f(sExpFactorParam, 1.0f);
|
---|
498 | }
|
---|
499 |
|
---|
500 | Vector3 tl, tr, bl, br;
|
---|
501 | ComputeViewVectors(tl, tr, bl, br);
|
---|
502 |
|
---|
503 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
504 |
|
---|
505 | glBegin(GL_QUADS);
|
---|
506 |
|
---|
507 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
508 | //const float new_offs = 0.55f;
|
---|
509 | const float new_offs = 0.5f;
|
---|
510 |
|
---|
511 | glColor3f(bl.x, bl.y, bl.z); glTexCoord2f(0, 0); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
512 | glColor3f(br.x, br.y, br.z); glTexCoord2f(1, 0); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
513 | glColor3f(tr.x, tr.y, tr.z); glTexCoord2f(1, 1); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
514 | glColor3f(tl.x, tl.y, tl.z); glTexCoord2f(0, 1); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
515 |
|
---|
516 | glEnd();
|
---|
517 |
|
---|
518 | cgGLDisableTextureParameter(sColorsTexParam);
|
---|
519 | cgGLDisableTextureParameter(sPositionsTexParam);
|
---|
520 | cgGLDisableTextureParameter(sNormalsTexParam);
|
---|
521 | cgGLDisableTextureParameter(sNoiseTexParam);
|
---|
522 | cgGLDisableTextureParameter(sOldTexParam);
|
---|
523 |
|
---|
524 |
|
---|
525 | FrameBufferObject::Release();
|
---|
526 |
|
---|
527 | PrintGLerror("ssao first pass");
|
---|
528 | }
|
---|
529 |
|
---|
530 |
|
---|
531 | void SsaoShader::ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br)
|
---|
532 | {
|
---|
533 | Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
---|
534 |
|
---|
535 | mCamera->ComputePoints(ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr);
|
---|
536 |
|
---|
537 | #if 1 // matT: debug this!!
|
---|
538 |
|
---|
539 | bl = -Normalize(nbl - fbl);
|
---|
540 | br = -Normalize(nbr - fbr);
|
---|
541 | tl = -Normalize(ntl - ftl);
|
---|
542 | tr = -Normalize(ntr - ftr);
|
---|
543 |
|
---|
544 | #else // just take camera direction
|
---|
545 |
|
---|
546 | bl = -Normalize(mCamera->GetDirection());
|
---|
547 | br = -Normalize(mCamera->GetDirection());
|
---|
548 | tl = -Normalize(mCamera->GetDirection());
|
---|
549 | tr = -Normalize(mCamera->GetDirection());
|
---|
550 |
|
---|
551 | #endif
|
---|
552 |
|
---|
553 | // normalize to 0 .. 1
|
---|
554 | bl = bl * 0.5f + 0.5f;
|
---|
555 | br = br * 0.5f + 0.5f;
|
---|
556 | tl = tl * 0.5f + 0.5f;
|
---|
557 | tr = tr * 0.5f + 0.5f;
|
---|
558 | }
|
---|
559 |
|
---|
560 |
|
---|
561 |
|
---|
562 | static void SetVertex(float x, float y, float x_offs, float y_offs)
|
---|
563 | {
|
---|
564 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, x, y); // center
|
---|
565 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, x - x_offs, y + y_offs); // left top
|
---|
566 | glMultiTexCoord2fARB(GL_TEXTURE2_ARB, x + x_offs, y - y_offs); // right bottom
|
---|
567 | glMultiTexCoord2fARB(GL_TEXTURE3_ARB, x + x_offs, y + y_offs); // right top
|
---|
568 | glMultiTexCoord2fARB(GL_TEXTURE4_ARB, x - x_offs, y - y_offs); // left bottom
|
---|
569 |
|
---|
570 | glMultiTexCoord4fARB(GL_TEXTURE5_ARB, x - x_offs, y, x + x_offs, y); // left right
|
---|
571 | glMultiTexCoord4fARB(GL_TEXTURE6_ARB, x, y + y_offs, x, y - y_offs); // top bottom
|
---|
572 |
|
---|
573 | glVertex3f(x - 0.5f, y - 0.5f, -0.5f);
|
---|
574 | }
|
---|
575 |
|
---|
576 |
|
---|
577 | void SsaoShader::AntiAliasing(FrameBufferObject *fbo)
|
---|
578 | {
|
---|
579 | //GLuint colorsTex = mNewFbo->GetColorBuffer(1)->GetTexture();
|
---|
580 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
581 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
582 |
|
---|
583 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
584 |
|
---|
585 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
586 | cgGLBindProgram(sCgAntiAliasingProgram);
|
---|
587 |
|
---|
588 | cgGLSetTextureParameter(sColorsTexAntiAliasingParam, colorsTex);
|
---|
589 | cgGLEnableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
590 |
|
---|
591 | cgGLSetTextureParameter(sNormalsTexAntiAliasingParam, normalsTex);
|
---|
592 | cgGLEnableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
593 |
|
---|
594 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
595 |
|
---|
596 | float offs2 = 0.5f;
|
---|
597 |
|
---|
598 | glBegin(GL_QUADS);
|
---|
599 |
|
---|
600 | // the neighbouring texels
|
---|
601 | float x_offs = 1.0f / mWidth;
|
---|
602 | float y_offs = 1.0f / mHeight;
|
---|
603 |
|
---|
604 | SetVertex(0, 0, x_offs, y_offs);
|
---|
605 | SetVertex(1, 0, x_offs, y_offs);
|
---|
606 | SetVertex(1, 1, x_offs, y_offs);
|
---|
607 | SetVertex(0, 1, x_offs, y_offs);
|
---|
608 |
|
---|
609 | glEnd();
|
---|
610 |
|
---|
611 | cgGLDisableTextureParameter(sColorsTexAntiAliasingParam);
|
---|
612 | cgGLDisableTextureParameter(sNormalsTexAntiAliasingParam);
|
---|
613 |
|
---|
614 | PrintGLerror("antialiasing");
|
---|
615 | }
|
---|
616 |
|
---|
617 |
|
---|
618 | void SsaoShader::FirstPass(FrameBufferObject *fbo)
|
---|
619 | {
|
---|
620 | GLuint colorsTex = fbo->GetColorBuffer(0)->GetTexture();
|
---|
621 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
622 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
623 |
|
---|
624 | fbo->Bind();
|
---|
625 |
|
---|
626 | glDrawBuffers(1, mymrt + 3);
|
---|
627 |
|
---|
628 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
629 |
|
---|
630 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
631 |
|
---|
632 | cgGLBindProgram(sCgDeferredProgram);
|
---|
633 |
|
---|
634 | cgGLSetTextureParameter(sColorsTexDeferredParam, colorsTex);
|
---|
635 | cgGLEnableTextureParameter(sColorsTexDeferredParam);
|
---|
636 |
|
---|
637 | cgGLSetTextureParameter(sPositionsTexDeferredParam, positionsTex);
|
---|
638 | cgGLEnableTextureParameter(sPositionsTexDeferredParam);
|
---|
639 |
|
---|
640 | cgGLSetTextureParameter(sNormalsTexDeferredParam, normalsTex);
|
---|
641 | cgGLEnableTextureParameter(sNormalsTexDeferredParam);
|
---|
642 |
|
---|
643 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
644 |
|
---|
645 | const float offs = 0.5f;
|
---|
646 |
|
---|
647 | glBegin(GL_QUADS);
|
---|
648 |
|
---|
649 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
650 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
651 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
652 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
653 |
|
---|
654 | glEnd();
|
---|
655 |
|
---|
656 | cgGLDisableTextureParameter(sColorsTexDeferredParam);
|
---|
657 | cgGLDisableTextureParameter(sPositionsTexDeferredParam);
|
---|
658 | cgGLDisableTextureParameter(sNormalsTexDeferredParam);
|
---|
659 |
|
---|
660 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
661 |
|
---|
662 | FrameBufferObject::Release();
|
---|
663 |
|
---|
664 | PrintGLerror("deferred shading");
|
---|
665 | }
|
---|
666 |
|
---|
667 |
|
---|
668 | void SsaoShader::ComputeGlobIllum(FrameBufferObject *fbo,
|
---|
669 | float expFactor,
|
---|
670 | const Matrix4x4 &oldProjViewMatrix
|
---|
671 | )
|
---|
672 | {
|
---|
673 | cgGLSetMatrixParameterfc(sOldModelViewProjMatrixGiParam, (const float *)oldProjViewMatrix.x);
|
---|
674 |
|
---|
675 | //GLuint colorsTex = mFbo->GetColorBuffer(0)->GetTexture();
|
---|
676 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
677 | GLuint positionsTex = fbo->GetColorBuffer(1)->GetTexture();
|
---|
678 | GLuint normalsTex = fbo->GetColorBuffer(2)->GetTexture();
|
---|
679 |
|
---|
680 | if (1)
|
---|
681 | {
|
---|
682 | // generate mip map levels for position texture
|
---|
683 | glBindTexture(GL_TEXTURE_2D, positionsTex);
|
---|
684 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
685 |
|
---|
686 | // generate mip map levels for position texture
|
---|
687 | glBindTexture(GL_TEXTURE_2D, colorsTex);
|
---|
688 | glGenerateMipmapEXT(GL_TEXTURE_2D);
|
---|
689 | }
|
---|
690 |
|
---|
691 |
|
---|
692 | // read the second buffer, write to the first buffer
|
---|
693 | mNewFbo->Bind();
|
---|
694 | glDrawBuffers(2, mymrt);
|
---|
695 |
|
---|
696 | GLuint oldSsaoTex = mOldFbo->GetColorBuffer(0)->GetTexture();
|
---|
697 | GLuint oldIllumTex = mOldFbo->GetColorBuffer(1)->GetTexture();
|
---|
698 |
|
---|
699 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
700 |
|
---|
701 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
702 | cgGLBindProgram(sCgGiProgram);
|
---|
703 |
|
---|
704 | cgGLSetTextureParameter(sPositionsTexGiParam, positionsTex);
|
---|
705 | cgGLEnableTextureParameter(sPositionsTexGiParam);
|
---|
706 |
|
---|
707 | cgGLSetTextureParameter(sColorsTexGiParam, colorsTex);
|
---|
708 | cgGLEnableTextureParameter(sColorsTexGiParam);
|
---|
709 |
|
---|
710 | cgGLSetTextureParameter(sNormalsTexGiParam, normalsTex);
|
---|
711 | cgGLEnableTextureParameter(sNormalsTexGiParam);
|
---|
712 |
|
---|
713 | cgGLSetTextureParameter(sNoiseTexGiParam, noiseTex);
|
---|
714 | cgGLEnableTextureParameter(sNoiseTexGiParam);
|
---|
715 |
|
---|
716 | cgGLSetTextureParameter(sOldSsaoTexGiParam, oldSsaoTex);
|
---|
717 | cgGLEnableTextureParameter(sOldSsaoTexGiParam);
|
---|
718 |
|
---|
719 | cgGLSetTextureParameter(sOldIllumTexGiParam, oldIllumTex);
|
---|
720 | cgGLEnableTextureParameter(sOldIllumTexGiParam);
|
---|
721 |
|
---|
722 | cgGLSetParameter1f(sMaxDepthGiParam, mScaleFactor);
|
---|
723 |
|
---|
724 |
|
---|
725 | if (mUseTemporalCoherence)
|
---|
726 | {
|
---|
727 | cgGLSetParameter1f(sNoiseMultiplierGiParam, RandomValue(3.0f, 17.0f));
|
---|
728 | cgGLSetParameter1f(sExpFactorGiParam, expFactor);
|
---|
729 |
|
---|
730 |
|
---|
731 | // q: should we generate new samples or only rotate the old ones?
|
---|
732 | // in the first case, the sample patterns look nicer, but the kernel
|
---|
733 | // needs longer to converge
|
---|
734 | GenerateSamples();
|
---|
735 | cgGLSetParameterArray2f(sSamplesGiParam, 0, NUM_SAMPLES, (const float *)samples);
|
---|
736 | }
|
---|
737 | else
|
---|
738 | {
|
---|
739 | cgGLSetParameter1f(sExpFactorGiParam, 1.0f);
|
---|
740 | }
|
---|
741 |
|
---|
742 | Vector3 tl, tr, bl, br;
|
---|
743 | ComputeViewVectors(tl, tr, bl, br);
|
---|
744 |
|
---|
745 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
746 |
|
---|
747 | glBegin(GL_QUADS);
|
---|
748 |
|
---|
749 | // note: slightly larger texture hides ambient occlusion error on border but costs resolution
|
---|
750 | //const float new_offs = 0.55f;
|
---|
751 | const float new_offs = 0.5f;
|
---|
752 |
|
---|
753 | glColor3f(bl.x, bl.y, bl.z); glTexCoord2f(0, 0); glVertex3f(-new_offs, -new_offs, -0.5f);
|
---|
754 | glColor3f(br.x, br.y, br.z); glTexCoord2f(1, 0); glVertex3f( new_offs, -new_offs, -0.5f);
|
---|
755 | glColor3f(tr.x, tr.y, tr.z); glTexCoord2f(1, 1); glVertex3f( new_offs, new_offs, -0.5f);
|
---|
756 | glColor3f(tl.x, tl.y, tl.z); glTexCoord2f(0, 1); glVertex3f(-new_offs, new_offs, -0.5f);
|
---|
757 |
|
---|
758 | glEnd();
|
---|
759 |
|
---|
760 | cgGLDisableTextureParameter(sColorsTexGiParam);
|
---|
761 | cgGLDisableTextureParameter(sPositionsTexGiParam);
|
---|
762 | cgGLDisableTextureParameter(sNormalsTexGiParam);
|
---|
763 | cgGLDisableTextureParameter(sNoiseTexGiParam);
|
---|
764 | cgGLDisableTextureParameter(sOldSsaoTexGiParam);
|
---|
765 | cgGLDisableTextureParameter(sOldIllumTexGiParam);
|
---|
766 |
|
---|
767 | FrameBufferObject::Release();
|
---|
768 |
|
---|
769 | PrintGLerror("globillum first pass");
|
---|
770 | }
|
---|
771 |
|
---|
772 |
|
---|
773 | void SsaoShader::CombineIllum(FrameBufferObject *fbo)
|
---|
774 | {
|
---|
775 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
776 | GLuint ssaoTex = mNewFbo->GetColorBuffer(0)->GetTexture();
|
---|
777 | GLuint illumTex = mNewFbo->GetColorBuffer(1)->GetTexture();
|
---|
778 |
|
---|
779 | //
|
---|
780 | fbo->Bind();
|
---|
781 |
|
---|
782 | // write into old color texture (not needed anymore)
|
---|
783 | glDrawBuffers(1, mymrt);
|
---|
784 |
|
---|
785 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
786 |
|
---|
787 | cgGLBindProgram(sCgCombinedIllumProgram);
|
---|
788 |
|
---|
789 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
790 |
|
---|
791 |
|
---|
792 | cgGLSetTextureParameter(sColorsTexCombinedIllumParam, colorsTex);
|
---|
793 | cgGLEnableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
794 |
|
---|
795 | cgGLSetTextureParameter(sSsaoTexCombinedIllumParam, ssaoTex);
|
---|
796 | cgGLEnableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
797 |
|
---|
798 | cgGLSetTextureParameter(sIllumTexCombinedIllumParam, illumTex);
|
---|
799 | cgGLEnableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
800 |
|
---|
801 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
802 |
|
---|
803 | const float offs = 0.5f;
|
---|
804 |
|
---|
805 | glBegin(GL_QUADS);
|
---|
806 |
|
---|
807 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
808 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
809 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
810 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
811 |
|
---|
812 | glEnd();
|
---|
813 |
|
---|
814 | cgGLDisableTextureParameter(sColorsTexCombinedIllumParam);
|
---|
815 | cgGLDisableTextureParameter(sSsaoTexCombinedIllumParam);
|
---|
816 | cgGLDisableTextureParameter(sIllumTexCombinedIllumParam);
|
---|
817 |
|
---|
818 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
819 |
|
---|
820 | FrameBufferObject::Release();
|
---|
821 |
|
---|
822 | PrintGLerror("combine");
|
---|
823 | }
|
---|
824 |
|
---|
825 |
|
---|
826 | void SsaoShader::CombineSsao(FrameBufferObject *fbo)
|
---|
827 | {
|
---|
828 | GLuint colorsTex = fbo->GetColorBuffer(3)->GetTexture();
|
---|
829 | GLuint ssaoTex = mNewFbo->GetColorBuffer(0)->GetTexture();
|
---|
830 |
|
---|
831 | //
|
---|
832 | fbo->Bind();
|
---|
833 |
|
---|
834 | // write into old color texture (not needed anymore)
|
---|
835 | glDrawBuffers(1, mymrt);
|
---|
836 |
|
---|
837 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
838 |
|
---|
839 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
840 |
|
---|
841 | cgGLBindProgram(sCgCombinedSsaoProgram);
|
---|
842 |
|
---|
843 | cgGLSetTextureParameter(sColorsTexCombinedSsaoParam, colorsTex);
|
---|
844 | cgGLEnableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
845 |
|
---|
846 | cgGLSetTextureParameter(sSsaoTexCombinedSsaoParam, ssaoTex);
|
---|
847 | cgGLEnableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
848 |
|
---|
849 |
|
---|
850 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
851 |
|
---|
852 | const float offs = 0.5f;
|
---|
853 |
|
---|
854 | glBegin(GL_QUADS);
|
---|
855 |
|
---|
856 | glTexCoord2f(0, 0); glVertex3f(-offs, -offs, -0.5f);
|
---|
857 | glTexCoord2f(1, 0); glVertex3f( offs, -offs, -0.5f);
|
---|
858 | glTexCoord2f(1, 1); glVertex3f( offs, offs, -0.5f);
|
---|
859 | glTexCoord2f(0, 1); glVertex3f(-offs, offs, -0.5f);
|
---|
860 |
|
---|
861 | glEnd();
|
---|
862 |
|
---|
863 | cgGLDisableTextureParameter(sColorsTexCombinedSsaoParam);
|
---|
864 | cgGLDisableTextureParameter(sSsaoTexCombinedSsaoParam);
|
---|
865 |
|
---|
866 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
867 |
|
---|
868 | FrameBufferObject::Release();
|
---|
869 |
|
---|
870 | PrintGLerror("combine ssao");
|
---|
871 | }
|
---|
872 |
|
---|
873 |
|
---|
874 |
|
---|
875 | } // namespace
|
---|