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1 | #ifndef _DeferredShader_H__
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2 | #define _DeferredShader_H__
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3 |
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4 | #include "common.h"
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5 |
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6 | namespace CHCDemoEngine
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7 | {
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8 |
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9 | class FrameBufferObject;
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10 |
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11 | /** This class implements a deferred shading algorithm.
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12 | */
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13 | class DeferredShader
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14 | {
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15 | public:
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16 | /** constructor requesting an opengl occlusion query.
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17 | */
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18 | DeferredShader();
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19 |
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20 | /** The algorithm renders the scene given an fbo.
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21 | The fbo must have color buffer, position buffer, normal buffer.
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22 | */
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23 | void Render(FrameBufferObject *fbo);
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24 | };
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25 |
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26 | } // namespace
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27 | #endif // _DeferredShader_H__ |
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