source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SsaoShader.h @ 2860

Revision 2860, 1.8 KB checked in by mattausch, 16 years ago (diff)
Line 
1#ifndef _SsaoShader_H__
2#define _SsaoShader_H__
3
4#include "common.h"
5#include "glInterface.h"
6#include <Cg/cg.h>
7#include <Cg/cgGL.h>
8
9
10namespace CHCDemoEngine
11{
12
13class FrameBufferObject;
14class Vector3;
15class Camera;
16
17
18/** This class implements a deferred shading algorithm that takes
19        a frame buffer object as input and outputs an image in the given size
20*/
21class SsaoShader
22{
23public:
24        /** constructor for a deferred shader taking the requested output image size,
25                the current camera, the exponential smoothing factor for temporal reprojection,
26                and a scaling factor.
27                       
28                The parameter scaleFactor must be reciprocal value of the
29                scale factor used for creating the positions texture. It is used recover the
30                exact scene size that was scaled in order to improve floating point precision.
31        */
32        SsaoShader(int w, int h, Camera *cam, float expFactor, float scaleFactor);
33        /** The algorithm renders the scene given an fbo.
34                The fbo must have color buffer, position buffer, normal buffer.
35        */
36        void Render(FrameBufferObject *fbo, FrameBufferObject *fbo2);
37
38        /** Initialises the deferred shader and loads the required shaders:
39                This function has to be called only once.
40        */
41        static void Init(CGcontext context);
42
43
44protected:
45
46        void FirstPass(FrameBufferObject *fbo, FrameBufferObject *fbo2);
47
48        void SecondPass(FrameBufferObject *fbo, FrameBufferObject *fbo2);
49
50
51        ////////////
52
53        int mWidth;
54        int mHeight;
55
56        /// the temporal smoothing factor
57        float mExpFactor;
58        /// this is just a scale factor for the scene depth in order to get better float precision in the shader
59        float mScaleFactor;
60
61        Camera *mCamera;
62
63
64private:
65
66        void CreateNoiseTex2D();
67        void ComputeViewVectors(Vector3 &tl, Vector3 &tr, Vector3 &bl, Vector3 &br);
68
69};
70
71} // namespace
72#endif // _SsaoShader_H__
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