source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/Transform3.h @ 3114

Revision 3114, 1.4 KB checked in by mattausch, 16 years ago (diff)

worked on dynamic objects: now ook, but have to work on render queue

Line 
1#ifndef __TRANSFORM3_H
2#define __TRANSFORM3_H
3
4#include "Matrix4x4.h"
5#include "common.h"
6
7
8namespace CHCDemoEngine
9{
10
11class RenderState;
12
13
14/** Wrapper class for a 3D transformation
15*/
16class Transform3
17{
18public:
19       
20        /** Creates a transformation.
21        */
22        Transform3(const Matrix4x4 &trafo);
23        /** The identity transformation.
24        */
25        Transform3();
26        /** Loads this transformation.
27        */
28        void Load(RenderState *state); 
29        /** Unloads this transformation
30        */
31        void Unload(RenderState *state);
32        /** Right multiplies with the given matrix.
33        */
34        void MultMatrix(const Matrix4x4 &trafo);
35        /** Resets trafo to identiy.
36        */
37        void Reset();
38        /** Returns the trafo matrix.
39        */
40        inline Matrix4x4 GetMatrix() const { return mMatrix; }
41        /** See Get
42        */
43        inline void SetMatrix(const Matrix4x4 &trafo) ;
44        /** Returns the old trafo matrix.
45        */
46        inline Matrix4x4 GetOldMatrix() const { return mOldMatrix; }
47        /** Returns true if this transformation is the identity.
48        */
49        inline bool IsIdentity() const { return mIsIdentity; }
50
51
52protected:
53
54        /// transform matrix
55        Matrix4x4 mMatrix;
56        /// the previous transformation matrix
57        Matrix4x4 mOldMatrix;
58        /// if this matrix is still the identity matrix
59        bool mIsIdentity;
60};
61
62
63void Transform3::SetMatrix(const Matrix4x4 &trafo)
64{
65        mIsIdentity = false;
66        mOldMatrix = mMatrix;
67        mMatrix = trafo;
68}
69
70
71}
72
73#endif // __TRANSFORM_H
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