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[2767] | 1 | #ifndef __VISUALIZATION_H
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| 2 | #define __VISUALIZATION_H
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| 3 |
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| 4 | #include "common.h"
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| 5 |
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| 6 |
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[2776] | 7 | namespace CHCDemoEngine
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[2767] | 8 | {
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| 9 |
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| 10 | class Bvh;
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| 11 | class Camera;
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| 12 | class RenderState;
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| 13 | class AxisAlignedBox3;
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[2796] | 14 | class GLUquadric;
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[2767] | 15 |
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| 16 |
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| 17 | /** Abstract class implementing a scene traversal for rendering.
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| 18 | */
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| 19 | class Visualization
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| 20 | {
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| 21 | public:
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[2806] | 22 | /** Main constructor taking a bvh, a camera, a visualization camera and the current render state
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| 23 | as parameters
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| 24 | */
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[2840] | 25 | Visualization(Bvh *bvh, Camera *camera, Camera *vizCamera, RenderState *state);
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[2767] | 26 |
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[2796] | 27 | ~Visualization();
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[2767] | 28 |
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| 29 | /** Renders the visualizatioin
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| 30 | */
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| 31 | void Render();
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| 32 | /** Sets the scene hierarchy.
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| 33 | */
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| 34 | void SetHierarchy(Bvh *bvh);
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| 35 | /** Sets the visualization camera.
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| 36 | */
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| 37 | void SetVizCamera(Camera *cam) {mVizCamera = cam;}
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| 38 | /** Sets the currently used scene camera.
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| 39 | */
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| 40 | void SetCamera(Camera *cam) {mCamera = cam;}
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| 41 | /** Sets the current render state
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| 42 | */
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| 43 | void SetRenderState(RenderState *state);
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[2787] | 44 | /** Sets the currentframe id
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| 45 | */
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| 46 | void SetFrameId(int frameId);
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[2767] | 47 |
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[2889] | 48 | /** Renders a camera frustum.
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[2767] | 49 | */
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| 50 | void RenderFrustum();
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| 51 |
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[2889] | 52 | protected:
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[2767] | 53 |
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| 54 | ////////////
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| 55 | //-- members
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| 56 |
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| 57 | /// the current camera
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| 58 | Camera *mCamera;
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| 59 | /// the visualization camera
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| 60 | Camera *mVizCamera;
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| 61 | /// the root of the scene hierarchy
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| 62 | Bvh *mBvh;
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| 63 | /// the current render state
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| 64 | RenderState *mRenderState;
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[2787] | 65 | /// the current frame id
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| 66 | int mFrameId;
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[2767] | 67 | };
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| 68 |
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| 69 | }
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| 70 |
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| 71 |
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| 72 |
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| 73 | #endif // VISUALIZATION_H |
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