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1 | #ifndef __VISUALIZATION_H
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2 | #define __VISUALIZATION_H
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3 |
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4 | #include "common.h"
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5 |
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6 |
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7 | namespace CHCDemoEngine
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8 | {
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9 |
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10 | class Bvh;
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11 | class Camera;
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12 | class RenderState;
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13 | class AxisAlignedBox3;
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14 | class GLUquadric;
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15 |
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16 |
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17 | /** Abstract class implementing a scene traversal for rendering.
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18 | */
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19 | class Visualization
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20 | {
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21 | public:
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22 |
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23 | Visualization(Bvh *bvh, Camera *camera, Camera *vizCamera, RenderState *renderState);
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24 |
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25 | ~Visualization();
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26 |
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27 | /** Renders the visualizatioin
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28 | */
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29 | void Render();
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30 | /** Sets the scene hierarchy.
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31 | */
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32 | void SetHierarchy(Bvh *bvh);
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33 | /** Sets the visualization camera.
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34 | */
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35 | void SetVizCamera(Camera *cam) {mVizCamera = cam;}
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36 | /** Sets the currently used scene camera.
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37 | */
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38 | void SetCamera(Camera *cam) {mCamera = cam;}
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39 | /** Sets the current render state
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40 | */
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41 | void SetRenderState(RenderState *state);
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42 | /** Sets the currentframe id
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43 | */
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44 | void SetFrameId(int frameId);
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45 |
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46 | protected:
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47 |
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48 | /** Renders a camera frustum.
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49 | */
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50 | void RenderFrustum();
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51 | /** Renders the current view point.
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52 | */
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53 | void RenderViewPoint();
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54 |
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55 |
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56 | ////////////
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57 | //-- members
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58 |
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59 | /// the current camera
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60 | Camera *mCamera;
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61 | /// the visualization camera
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62 | Camera *mVizCamera;
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63 | /// the root of the scene hierarchy
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64 | Bvh *mBvh;
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65 | /// the current render state
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66 | RenderState *mRenderState;
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67 | /// the current frame id
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68 | int mFrameId;
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69 |
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70 | GLUquadric *mSphere;
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71 | };
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72 |
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73 | }
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74 |
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75 |
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76 |
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77 | #endif // VISUALIZATION_H |
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