source:
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h
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3128
Revision 3128, 1.1 KB checked in by mattausch, 16 years ago (diff) |
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[2886] | 1 | #ifndef __SHADERENV_H |
2 | #define __SHADERENV_H | |
3 | ||
[2966] | 4 | |
5 | //////////// | |
6 | //-- ssao + gi parameters | |
7 | ||
[3128] | 8 | #define NUM_SAMPLES 8 |
9 | //#define NUM_SAMPLES 16 | |
[2886] | 10 | |
[2930] | 11 | // for quadratic falloff |
[3079] | 12 | //#define SAMPLE_INTENSITY 0.1f |
[3128] | 13 | #define SAMPLE_INTENSITY 0.07f |
14 | //#define SAMPLE_INTENSITY 0.015f | |
[2886] | 15 | |
[3017] | 16 | #define SAMPLE_RADIUS 8e-1f |
[2886] | 17 | |
[3016] | 18 | //#define DISTANCE_SCALE 1e-1f |
[3108] | 19 | #define DISTANCE_SCALE 1e-2f |
[3103] | 20 | //#define DISTANCE_SCALE 0.2f |
[2886] | 21 | |
[3081] | 22 | //#define ILLUM_INTENSITY 8e-2f |
[3115] | 23 | #define ILLUM_INTENSITY 5e-3f |
[2886] | 24 | |
[3017] | 25 | #define VIEW_CORRECTION_SCALE 1.0f |
[2886] | 26 | |
[2966] | 27 | |
[3107] | 28 | //////// |
29 | //-- reprojection | |
30 | ||
[3120] | 31 | //#define MIN_DEPTH_DIFF 2e-2f |
32 | #define MIN_DEPTH_DIFF 5e-3f | |
[3107] | 33 | #define PRECISION_SCALE 1e-1f |
34 | ||
35 | ||
[2966] | 36 | ///////// |
37 | //-- shadowing | |
38 | ||
39 | #define NUM_PCF_TABS 16 | |
40 | ||
41 | ||
[2974] | 42 | ////////// |
43 | //-- Tone mapping | |
[2966] | 44 | |
[2975] | 45 | #define MINLOGLUM (-10.0f) |
[2974] | 46 | #define MAXLOGLUM 10.0f |
47 | ||
[2975] | 48 | #define INV_LOGLUM_RANGE 0.05f |
49 | #define LOGLUM_RANGE 20.0f | |
50 | ||
[3010] | 51 | #define MAX_LOD_LEVEL 10 |
[3107] | 52 | // burnout (really bright regions will be saturated to white) |
[3010] | 53 | #define WHITE_LUMINANCE 3e4f |
[2991] | 54 | |
[3079] | 55 | |
[3010] | 56 | /////////////////// |
[2991] | 57 | |
[3103] | 58 | #define NUM_DOWNSAMPLES 9 |
[3010] | 59 | |
[3123] | 60 | #define NUM_SSAO_FILTERSAMPLES 50 |
[3115] | 61 | //#define NUM_SSAO_FILTERSAMPLES 40 |
[3120] | 62 | //#define NUM_SSAO_FILTERSAMPLES 100 |
[3010] | 63 | |
[3083] | 64 | |
65 | ||
[2886] | 66 | #endif // __SHADERENV_H |
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