source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3128

Revision 3128, 1.1 KB checked in by mattausch, 16 years ago (diff)
RevLine 
[2886]1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
[2966]4
5////////////
6//-- ssao + gi parameters
7
[3128]8#define NUM_SAMPLES 8
9//#define NUM_SAMPLES 16
[2886]10
[2930]11// for quadratic falloff
[3079]12//#define SAMPLE_INTENSITY 0.1f
[3128]13#define SAMPLE_INTENSITY 0.07f
14//#define SAMPLE_INTENSITY 0.015f
[2886]15
[3017]16#define SAMPLE_RADIUS 8e-1f
[2886]17
[3016]18//#define DISTANCE_SCALE 1e-1f
[3108]19#define DISTANCE_SCALE 1e-2f
[3103]20//#define DISTANCE_SCALE 0.2f
[2886]21
[3081]22//#define ILLUM_INTENSITY 8e-2f
[3115]23#define ILLUM_INTENSITY 5e-3f
[2886]24
[3017]25#define VIEW_CORRECTION_SCALE 1.0f
[2886]26
[2966]27
[3107]28////////
29//-- reprojection
30
[3120]31//#define MIN_DEPTH_DIFF 2e-2f
32#define MIN_DEPTH_DIFF 5e-3f
[3107]33#define PRECISION_SCALE 1e-1f
34
35
[2966]36/////////
37//-- shadowing
38
39#define NUM_PCF_TABS 16
40
41
[2974]42//////////
43//-- Tone mapping
[2966]44
[2975]45#define MINLOGLUM (-10.0f)
[2974]46#define MAXLOGLUM 10.0f
47
[2975]48#define INV_LOGLUM_RANGE 0.05f
49#define LOGLUM_RANGE 20.0f
50
[3010]51#define MAX_LOD_LEVEL 10
[3107]52// burnout (really bright regions will be saturated to white)
[3010]53#define WHITE_LUMINANCE 3e4f
[2991]54
[3079]55
[3010]56///////////////////
[2991]57
[3103]58#define NUM_DOWNSAMPLES 9
[3010]59
[3123]60#define NUM_SSAO_FILTERSAMPLES 50
[3115]61//#define NUM_SSAO_FILTERSAMPLES 40
[3120]62//#define NUM_SSAO_FILTERSAMPLES 100
[3010]63
[3083]64
65
[2886]66#endif // __SHADERENV_H
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